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Messages by YagamiBrando

    

Re: Teenage Mutant Ninja Turtles: Out of the Shadows

 March 06, 2013, 10:27:31 am View in topic context
 Posted by YagamiBrando  in Teenage Mutant Ninja Turtles: Out of the Shadows (Started by Uche_of_MFG March 04, 2013, 03:52:25 pm
 Board: Gaming

It cannot be based on the movie. You know, the creation of the movie was not even started.
So, it's special for this game-design. And it doesn't look that bad if you ask me. It is so much better to have these Don and Mike than those retarded ones from Nickelodeon series.
    

Re: Teenage Mutant Ninja Turtles: Out of the Shadows

 March 05, 2013, 07:21:08 pm View in topic context
 Posted by YagamiBrando  in Teenage Mutant Ninja Turtles: Out of the Shadows (Started by Uche_of_MFG March 04, 2013, 03:52:25 pm
 Board: Gaming

Director of Rocksteady, Sefton Hill said they were NOT working on it. So, it was just a rumor. Sad story, really.
    

Re: Teenage Mutant Ninja Turtles: Out of the Shadows

 March 04, 2013, 07:26:51 pm View in topic context
 Posted by YagamiBrando  in Teenage Mutant Ninja Turtles: Out of the Shadows (Started by Uche_of_MFG March 04, 2013, 03:52:25 pm
 Board: Gaming

Hell yeah, about time to get hyped for the good looking TMNT game.
If there will be co-op mode it would be awesome. And I am personally very glad, that it seems unrelated to new Nickeloeon toon (which I don't like at all because of visual style and character's design).
Would be better if the game would come out on blue ray discs than be just a downloadable game, but whatever.
I really hope this one will be decent. TMNT Smash-up was a major dissapointment. Hope this one rocks. Hype everyone :)

EDIT: After rooting some info - the game is being developed by Red Fly Studio (the creators of "Thor - the god of thunder"), so my hopes were...decreased a bit.
Omg, please activision, don't fail on this one :(
    

Re: Project 'Suaveness'

 March 02, 2013, 10:34:37 am View in topic context
 Posted by YagamiBrando  in Project 'Suaveness' (Started by Rolento March 02, 2013, 12:54:47 am
 Board: Projects

Following this for sure.
As for the gun - I think he should be able to use it. Of course not spam shots, but at least as a super move.
    

Re: Metal Gear Rising: Revengeance

 February 27, 2013, 09:13:46 pm View in topic context
 Posted by YagamiBrando  in Metal Gear Rising: Revengeance (Started by Bastard Walt August 19, 2010, 10:27:00 pm
 Board: Gaming

So we got a little info about upcoming DLC's, in april or so there will be 30 bonus VR missions and Snake-talking wooden sword.
And later, there will be DLC extra episodes, where Jetstream Sam and Blade wolf will be playable.
But I wonder if there will be any more DLC skins for raiden. Or should I abandon the hope for MGS4 Trench coat skin...
    

Re: Last game you finished + 2 lines review.

 February 23, 2013, 02:10:58 pm View in topic context
 Posted by YagamiBrando  in Last game you finished + 4 lines review.  (Started by San2 May 30, 2010, 07:06:56 pm
 Board: Gaming

MGR: Revengeance.
What Titiln said, it is short, I finished it with 4:54 hours. But it is so intense and full of epicness that it doesn't matter how short it is.
Also - it has a lot of unlockable stuff and has one helluva replay value. Will for sure replay it on very hard and Revengeance difficulties (Just need more bp to purchase dat cheap OP Gray Fox sword)
I'd give MGR a 9.8/10. Probably the best slasher I ever played.
    

Re: Shredder WIP

 February 18, 2013, 09:19:18 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

He IS released. Check mugen 1.0 releases section.
Also Krang was released and all the turtles updated. Though it is not a 100% finished versions of Shredder and Krang (as Dcat told), so stay tuned for updates in the near future :)
    

Re: Project Suave Dude

 February 18, 2013, 08:07:51 pm View in topic context
 Posted by YagamiBrando  in Project Suave Dude (Started by UltraNuparu February 17, 2013, 05:50:40 pm
 Board: Idea Engineering

Besides, THE Suave Dude pretty much has to look like this:

Or at the very least, this:

Seeing as these are Elecbyte official sprites and all.

But yeah, asking loads of people to do the work for you is like asking some random guy in the street for all his money so you can "help your family": it's not going to happen unless people are gullible enough.
Sorry for the big quote, but these sprites look pretty damn good, I especially liked the second one with pistol. If you manage to do a quality job (like Divine wolf made on his KFM) on this one it will kick ass for real. So, good luck man, hope you will get at least some help where you need it.
    

Re: Balthazar's Sprites/Commissions Thread

 February 16, 2013, 08:37:50 pm View in topic context
 Posted by YagamiBrando  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics

Superb turtles sprites! Really awesome work Balthazar :)
Would be cool if you teamed with Dcat for making those :D
    

Re: Technodrome! Let's Kick Shell!

 February 10, 2013, 03:04:38 pm View in topic context
 Posted by YagamiBrando  in Technodrome! Let's Kick Shell! (Started by rukifellth February 06, 2013, 08:45:49 am
 Board: Your Releases, older Mugen

    

Re: Technodrome! Let's Kick Shell!

 February 06, 2013, 10:31:16 am View in topic context
 Posted by YagamiBrando  in Technodrome! Let's Kick Shell! (Started by rukifellth February 06, 2013, 08:45:49 am
 Board: Your Releases, older Mugen

Awesome :D
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 February 05, 2013, 04:03:30 pm View in topic context
 Posted by YagamiBrando  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, Mugen 1.0 +

Well he is still stuck even when I'm not attacking (for a short time, but still) like at 0:45-0:46
Anyway, I talked about it with Dcat during beta test and he told that it will be fixed in some way. The idea was, if I remember correctly, that Shredder will use his thunder attack automatically during the opponent's combo, if many opponent's hits connect while Shredder is stuck. But this is not happening in most of the situations. Athough it is happening sometimes.

P.S. on the second thought, this may be intentional, because otherwise it would be impossible to defeat him with a turtle, for example. He spams a lot of supers and projectiles, so the only way you can beat him up a little bit is like this. I wonder if it was intentional.
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 February 05, 2013, 03:41:19 pm View in topic context
 Posted by YagamiBrando  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, Mugen 1.0 +

Aside from what was told about Shredder, you guys remember you can change his config file and enable him to always fight as Super Shredder.
I used this to test him more thoroughly. Alas he still has old issues like, if you manage to hit him while he is using one of his attacks - he may freeze in that attacking pose for some time and you can beat him as you want during that time.
That happens in many different situations, and when I was using Dcat's leonardo I was even able to chain any normals in one endless combo. As Strider Hiryu I was able to hit him with oroboros shot when he was using the thunder attack, and he stuck in that thunder pose.

Here, in this video I showed most of that stuff in lots of situations, I'm using Strider by Syn and Leo by Dcat. Hope there is a way to fix it in the future.
http://www.youtube.com/watch?v=ON2tSa5cYBo
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 February 04, 2013, 09:25:14 pm View in topic context
 Posted by YagamiBrando  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, Mugen 1.0 +

By the way that delayed losing state is not happening if Shredder is fighting against Dcat's turtles and the intro before battle is April abduction or Splinter abduction.
Although if the intro is different from those two (or the opponent is not a turtle by Dcat) that delay before enemy's winpose is happening.

Also about air super - I can agree with Cybaster here, aside from all other supers it looks a bit unpolished. But the thing that seemed unpolished in this super was how the opponent looks during it (for example the turtle will use the idle lying down pose, rotated vertically, so maybe some animation, like shaking must be added, so it will look more like the opponent is flying up from shredder's hit). So yeah, there are still some unfinished stuff here and there, but lots of awesome stuff was added since the last beta, and that's cool.
Can't wait till Dcat will polish and perfect the shredder, so he is flawless, like his turtles :)
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 February 03, 2013, 01:58:33 pm View in topic context
 Posted by YagamiBrando  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, Mugen 1.0 +

Congratulations Dcat, on finally releasing all of your awesome characters :)
I'll be sure to test them and report all issues I find, but I'm sure most of the stuff was fixed since the last beta.
Anyway, thank you for your hard work and dedication, I wish your PC a soon recovery :D
I will sure be waiting with anticipation for 100% completion of Shredder and Krang, I really hope this day will come in the nearby future :)
    

Re: Metal Gear Rising: Revengeance

 January 31, 2013, 08:49:14 pm View in topic context
 Posted by YagamiBrando  in Metal Gear Rising: Revengeance (Started by Bastard Walt August 19, 2010, 10:27:00 pm
 Board: Gaming

I had issues with demo too. Sometimes it was just freezing in the middle of a battle and I had to reboot ps3.
Also funny hair issue was not only during the boss battle. Never had chainsaw issues at least :D
    

Re: Shredder WIP

 January 30, 2013, 08:33:33 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Is it the proper time to get ready?
Maybe a little more time is needed to finish the characters.
    

Re: Castlevania SOTN Bosses, OMEGA is back!

 January 29, 2013, 07:40:07 pm View in topic context
 Posted by YagamiBrando  in Castlevania SOTN Bosses, OMEGA is back! (Started by OMEGAPSYCHO January 16, 2013, 09:58:36 pm
 Board: Projects

Hey welcome back Omega :)
Your boss chars are he best, good luck with your wips, and hope to see more awesome demonic huge half-screen sized bosses in the future :)
    

Re: Shredder WIP

 January 24, 2013, 09:10:19 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Looks like lots of neat stuff was added, I cannot wait for one of my favourite baddies to be released :)
I'd like to see what you came up with for air super. Is it the aerial gauntlet blur you showed as gifs earlier?
    

Re: [RUSSIAN ONLY] Pу�?�?кий!

 January 19, 2013, 08:29:44 pm View in topic context
 Posted by YagamiBrando  in [RUSSIAN ONLY] Pу�?�?кий! (Started by Millie, I Think August 27, 2007, 07:26:46 am
 Board: International

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