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Messages by YagamiBrando

    

Re: CvS Bluestreak By Diepod and Jesuszilla

 January 02, 2013, 11:02:54 am View in topic context
 Posted by YagamiBrando  in CvS Bluestreak By Diepod and Jesuszilla (Started by Diepod January 01, 2013, 12:33:40 am
 Board: Your Releases, older Mugen

So the latest updated version works like it should.
Some chars can still recover between Zeus major' hits, but I suppose it's problem with their code. Cheers for fixing everything :)
    

Re: CvS Bluestreak By Diepod and Jesuszilla

 January 01, 2013, 10:55:38 pm View in topic context
 Posted by YagamiBrando  in CvS Bluestreak By Diepod and Jesuszilla (Started by Diepod January 01, 2013, 12:33:40 am
 Board: Your Releases, older Mugen

The issue I mentioned earlier is no more as it was, but yeah Zeus Major lvl3 super is still a trouble maker.
What CAN said, and also sometimes after zeus major the opponent disappears. If all hits of zeus major connect - no problems occur. But if the first several hits miss or something - in some moment the opponent can dissapear. I still didn't figure what exactly cause it, so this needs more testing.
    

Re: CvS Bluestreak By Diepod and Jesuszilla

 January 01, 2013, 01:20:57 pm View in topic context
 Posted by YagamiBrando  in CvS Bluestreak By Diepod and Jesuszilla (Started by Diepod January 01, 2013, 12:33:40 am
 Board: Your Releases, older Mugen

Congrats for release, Diepod. The character plays pretty good.
Still I found some bad bug in his LVL3 super move. Dunno if it was pointed out already, I'll still ask.
If the 7th hit of the lvl3 super hits the opponent although the previous hits were blocked or evaded - some funny stuff happens.
I shown it in the video:
http://www.youtube.com/watch?v=K4vPUOTHEnc
I hope this will be fixed. Everything else were like charm to me.
    

Re: Shredder WIP

 January 01, 2013, 12:17:31 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

It's good to hear about the updates. Man I'm sure nobody's rushing you, so take all time you need to finish the characters. We have patience :)
Patience is worth a quality character in the end. And now I'm sure you shredder and krang gonna rock when it is time ;)
    

Re: Last game you finished + 2 lines review.

 December 30, 2012, 10:06:17 am View in topic context
 Posted by YagamiBrando  in Last game you finished + 4 lines review.  (Started by San2 May 30, 2010, 07:06:56 pm
 Board: Gaming

Zone of the Enders HD Collection.
The worst port to HD ever. The first ZOE game was ok (but still fps dropped more than in original PS2 version, a bit more).
But ZOE2 was a complete wreck. FPS dropped like 5 times more in comparison to PS2 version. Everything looked blurry in a game and overall worse visually.
In boss battle with Lloyd in a pre battle dialog - the heroes had black squares instead of mouth's. And finally they revamped the battle with final boss - in original he was the easiest boss, now he is the hardest and the location of the battle was just a nightmare (so much garbage on screen I sometimes didn't understand where am I on the screen).
3/10. Buy only because of Metal Gear Rising Demo. ZOE 1 and 2 are awesome games, but if you want to play it - go get the original versions on PS2.
    

Re: Jojo's Bizarre Adventure: All Star Battle

 December 29, 2012, 09:11:49 pm View in topic context
 Posted by YagamiBrando  in Jojo's Bizarre Adventure: All Star Battle (Started by SNT July 05, 2012, 08:00:11 am
 Board: Fighting Games

Any news this game getting NTSC or PAL release? I hope there will be an english version (although the hopes are not high. CyberConnect's latest fighting game .hack versus was released only in japan AFAIK).
    

Re: WIP Bluestreak Template is up. Give palettes.

 December 29, 2012, 11:29:18 am View in topic context
 Posted by YagamiBrando  in WIP Bluestreak Template is up. Give palettes. (Started by Diepod December 26, 2010, 11:27:34 pm
 Board: Projects

Yeah, but maybe it will be just a winpose?
    

Re: Z2 Inspired stages!

 December 28, 2012, 07:54:47 am View in topic context
 Posted by YagamiBrando  in Z2 Inspired stages! (Started by Daeron December 11, 2012, 05:37:11 pm
 Board: Projects

Lol yeah, looks like I got confused with that stage select screen at the site. These two Hyberbolic chamber levels were not there 1-2 days ago when I checked.
Whatever, I'm sure they're on the way.

    

Re: Z2 Inspired stages!

 December 27, 2012, 10:24:08 pm View in topic context
 Posted by YagamiBrando  in Z2 Inspired stages! (Started by Daeron December 11, 2012, 05:37:11 pm
 Board: Projects

It was released already - check Balthazar's site ;)
    

Re: Hwa Jai XIII Released by Ahuron

 December 27, 2012, 04:21:59 pm View in topic context
 Posted by YagamiBrando  in Hwa Jai XIII Released by Ahuron (Started by tehdevil December 27, 2012, 04:11:03 pm
 Board: Found Releases

Awesome :)
And I was starting to think that Ahuron gave up on doing KOFXIII characters
    

Re: SSJ Goku Z2

 December 24, 2012, 02:36:51 pm View in topic context
 Posted by YagamiBrando  in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
 Board: Projects

That looks really badass - much better than the old animation.
With some aura effects this intro will look truly boss :)
    

Re: Lord Dracula & Dracula Stage

 December 22, 2012, 08:28:16 pm View in topic context
 Posted by YagamiBrando  in Lord Dracula & Dracula Stage (Started by Sky79 November 01, 2012, 04:55:50 am
 Board: Your Releases, older Mugen

Quote
And make his life carry over to the next round?
Please do so. It would make so much sense. Defeating the 2nd and 3rd form in the first round and then fighting his 1st form in the next round is weird.
    

Re: Freeza Z2

 December 21, 2012, 11:05:48 pm View in topic context
 Posted by YagamiBrando  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

Yeah that intro is epic. Although I wonder if it will take him long to transform through all these forms.
    

Re: Shredder WIP

 December 17, 2012, 10:12:09 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Beta was not released for public(except for several beta-testers i.e. Saikoro) if that is what you're asking.
    

Re: Shredder WIP

 December 17, 2012, 10:01:42 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Same here :)
Oh man, I just hope nothing happens on 21, so we could enjoy Christmas playing as Shredder and Krang :D
    

Re: How did you get introduced to MUGEN?

 December 17, 2012, 12:04:49 pm View in topic context
 Posted by YagamiBrando  in How did you get introduced to MUGEN? (Started by SageHarpuiaJDJ December 14, 2012, 10:31:27 pm
 Board: M.U.G.E.N Discussion

I remember downloading some crappy Naruto compilation game many years ago (I didn't have Internet back then, so I downloaded it from my buddy's PC). Later, when I saw a pirate PC DVD disc with SNK vs Capcom 2007 game. I was amazed that there is a PC version of something like that (yeah, I still didn't have internet) so I bought it and saw familiar stuff with that naruto compilation.
And when I got internet I figured out what mugen is. But I remember there was time when I saw DVD's with mugen compilations for sale at shops lol.
    

Re: Shredder WIP

 December 14, 2012, 01:14:13 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

That is awesome!
Just wow, looks like Shredder will have tons of stuff!
Also - glad to hear you worked on cape, because in april abduction intro it looked a bit blocky :)
About other foot attacks - how about summoning foot soldiers that shoot their blasters and then run away? Or Archer-type soldiers (like in Turtles in time). Something like that will be ok I think, so just go for the projectile attack foot soldiers.
    

Re: MUGENCHINA IS DEAD!!!!!!!!

 December 11, 2012, 09:07:30 pm View in topic context
 Posted by YagamiBrando  in MUGENCHINA IS DEAD!!!!!!!! (Started by Basara Dandy December 11, 2012, 07:24:13 pm
 Board: M.U.G.E.N Discussion

It's sad to know KOFZ will never be completed officially.
Such potential that project had...
    

Re: Namek - Dragon ball capcom style

 December 10, 2012, 06:07:17 pm View in topic context
 Posted by YagamiBrando  in Namek - Dragon ball capcom style (Started by Daeron December 09, 2012, 05:34:57 pm
 Board: Your Releases, older Mugen

Awesome stage, thanks for the release, Daeron :)
As for music - don't know why so many people prefer budokai/tenkaichi budokai themes, never liked those. Instead - themes from Legacy of Goku 1 and 2 (from GBA) are really cool and nostalgic (especially from the legacy of goku 2). Give them a try ;)
    

Re: [Theme Thread] KOF XII Sprite thread

 December 07, 2012, 05:07:41 pm View in topic context
 Posted by YagamiBrando  in [Theme Thread] KOF XII Sprite thread (Started by Hoshi April 21, 2010, 10:07:34 pm
 Board: Graphics

Awesome work here eFex!
Would you mind doing Jedah? :)