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YagamiBrando

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Messages by YagamiBrando

    

Re: Shredder WIP

 June 11, 2012, 10:20:19 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Made my day ;D
What I liked the most is 89' cartoon palette (new one huh? cuz you didn't show it earlier). Also I liked that with this palette the mutagen is pink/purple - like it was in cartoon (as I remember everywhere else it was green)
    

Re: Shredder WIP

 June 11, 2012, 12:53:08 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Wow, that Super-shredder looks like a boss :twisted:
Sprited by you, it looks much better that in SNES turtles in time (or Genesis' one) :sugoi:
    

Re: Shredder WIP

 June 10, 2012, 11:27:13 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Good input, everyone. Great to hear your concerns regarding Super Shredder. You've convinced me to drop the V-Ism enhancement idea... A standard auto combo super seems most appropriate, maybe with super armour and cool down period like what DeeDevilBat suggested.



Yeah, auto-combo super move with cooldown or one powerful super move with cooldown seems great :)
Also - liked those two animations, could be great winposes :D
    

Re: Shredder WIP

 June 09, 2012, 10:25:38 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Well I think that V-ism combo and speed boost will not fit Super-shredder form, if it will be Super shredder from Snes turtles in time, because there he was just standing and using 3 types of powerful shot-attacks (and then - teleporting).
So, maybe when he transforms he should use some powerful beam attack, or some powerful single hit move. If he misses - he returnes to normal state and don't move for some time (like sol badguy after his dragon install ends).
And if he defeats the opponent with this move, he stays in super shredder form during his winpose. Just some ideas :)
    

Re: Shredder WIP

 June 09, 2012, 09:59:46 pm View in topic context
 Posted by YagamiBrando  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

 :o
Looks epic! So, the Shredder will be able to transform into his Super-form?
Are you planning a hyper move with his Super-form??
    

Re: Krang WIP: Requesting Voice clips, Frankensprites + Custom Edits

 June 08, 2012, 09:09:58 pm View in topic context
 Posted by YagamiBrando  in Krang WIP: Requesting Voice clips, Frankensprites + Custom Edits (Started by Dcat May 19, 2011, 05:15:22 am
 Board: Projects

Glad you're back :D

Quote
Shouldering the majority of character creation so far hasn't been ideal in regards to either the speed of creation or quality of coding I can arrive at.
Even if the speed of creation is low, the quality of coding is great imho. Anyway, good luck with your further progress, know that lots of TMNT fans are waiting for your upcoming chars :sugoi:
    

Re: Kazuya & Kuma Tag

 June 03, 2012, 03:26:37 pm View in topic context
 Posted by YagamiBrando  in Kazuya & Kuma Tag (Started by chuchoryu June 01, 2012, 02:32:05 am
 Board: Your Releases, Mugen 1.0 +

This Ogre looks sweet ::)
    

Re: MUGEN Video thread

 June 02, 2012, 10:56:44 pm View in topic context
 Posted by YagamiBrando  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 31, 2012, 11:29:21 pm View in topic context
 Posted by YagamiBrando  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 31, 2012, 09:11:10 pm View in topic context
 Posted by YagamiBrando  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Hi. Where can I find this Assassin edit (Assassin Type-S)? This screenshot was posted in our screenshot thread by The Prisoner.
    

Re: Krang WIP: Requesting Voice clips, Frankensprites + Custom Edits

 May 28, 2012, 10:48:44 pm View in topic context
 Posted by YagamiBrando  in Krang WIP: Requesting Voice clips, Frankensprites + Custom Edits (Started by Dcat May 19, 2011, 05:15:22 am
 Board: Projects

LOL WTF about android and no time for it?
Bad Google translator is bad  :S
    

Re: Hipster's Portraits: Accepting Requests!

 May 27, 2012, 01:21:54 pm View in topic context
 Posted by YagamiBrando  in Hipster's Portraits: Accepting Requests! (Started by Generic Hipster #117 January 24, 2012, 11:21:25 pm
 Board: Edits & Addons 1.0+

Hey cool portraits mate! :sugoi:
Can I request a couple too? If it won't bother you much, could you make portraits (120x140) for Jotaro Kujo and Dio Brando(Final Dio)?
    

Re: post here if you want a subforum for your full game

 May 25, 2012, 05:26:14 pm View in topic context
 Posted by YagamiBrando  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

Progress looks inconsistent, though. 5 years is a long time. =p
Yeah there where times where I didnt have the time for mugen due to real life issus.

But right now I'am pretty motivated to work on this project.
Good to hear that) I just hope it will take you less than another 4 years to finish your game :sugoi:(yeah, I've been waiting for it since 2009 I think :S)
    

Re: post here if you want a subforum for your full game

 May 24, 2012, 06:01:21 pm View in topic context
 Posted by YagamiBrando  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

    

Re: GokuZ2: Character of the year 2011 winner!!

 May 24, 2012, 01:51:04 pm View in topic context
 Posted by YagamiBrando  in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pm
 Board: Projects

A little question about current version of Goku. I've seen in his SFF file sprites of SSJ2 form (those golden hair).
So, this SSJ winpose is already included? How to make it happen? (At fitst I thought, that it's in the prize archives, but the prizes were different)
    

Re: Requests

 May 21, 2012, 06:50:43 pm View in topic context
 Posted by YagamiBrando  in Requests  (Started by Markpachi January 25, 2012, 01:39:51 pm
 Board: Requests

Sent via PM
    

Re: Problem with Small portrait

 May 21, 2012, 05:15:00 pm View in topic context
 Posted by YagamiBrando  in Problem with Small portrait (Started by YagamiBrando May 19, 2012, 06:44:09 pm
 Board: M.U.G.E.N Development Help

Edit: After some messing with FF3 and trying out many new features while changing the sprite I somehow managed to create a portrait, that isn't messy during the game. So, the problem is solved I guess. Thanks for your advises everyone.
    

Re: Vegeta Z2

 May 20, 2012, 03:05:29 pm View in topic context
 Posted by YagamiBrando  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

Wow, I liked this big Goku image in second shot.
You added it to the new version, or am I missing something and it's in current version of Goku already? o_O
    

Re: Problem with Small portrait

 May 20, 2012, 01:59:16 pm View in topic context
 Posted by YagamiBrando  in Problem with Small portrait (Started by YagamiBrando May 19, 2012, 06:44:09 pm
 Board: M.U.G.E.N Development Help

With FF3, I could create small portrait out of his sprite, and at character select screen it looks ok, but in game it's still messed o_O
It always worked with other characters, but this Dark Ash is something else. Just got no idea what's wrong with him.. :S
    

Re: Problem with Small portrait

 May 19, 2012, 11:13:09 pm View in topic context
 Posted by YagamiBrando  in Problem with Small portrait (Started by YagamiBrando May 19, 2012, 06:44:09 pm
 Board: M.U.G.E.N Development Help

The funny thing is, when I added the portrait to SFF with FF, if I set for example "Group 9001 and Image 0" - the portrait looks ok.
But when I change Groug to "Group: 9000 and Image: 0" - it becomes messy.
Quote
either add the portraits palette to the shared or edit it so it looks good as shared.
Ok, well, and how to add the portrait's palette to the shared??