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Messages by Agent DeadPool

    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 06, 2012, 07:06:22 am View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Major Updates[/u]
5/5/2012
Yes,finally we got some progress going on here two characters done Demitri & Morrigan our lovely darkstalker duo but right now we finally have a nice base for the almighty god secret character DEVIL JIN!!!? Provided by raijin-akuma on deviant art. But now really i can't wait until shadow finishes the sprites from this and i want to code devil jin and ogre for an ultimate battle hehe at any rate like still slow progress but we shall keep it at a steady pace working on Soul Caliber Charade the guy with the eyeball in his stomach.

Devil Jin (Raijin-akuma) =D


Charade


(Currently Charade will play as nxc sophita counter part but if we get the time make it like soul calibur 2 charade taking various weapon/skill moves maybe like mokujin?)
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 April 29, 2012, 11:20:44 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Yeah, spriting takes a lot of time. I'm currently spriting enemies and sometimes skins for Mushroom Kingdom Fusion, and it TAKES time. And even then, thoce sprites are very small in size compared to fully blown fighting game sprites. :S
Yes,Indeed my friend haha best of luck with your project if you are still continuing it and posting video in the next 30 mins of demitri so yea stay tuned on the topic xD.
    

Re: The King Of Pocket

 April 29, 2012, 11:03:04 pm View in topic context
 Posted by Agent DeadPool  in The King Of Pocket (Started by Human August 10, 2011, 10:36:15 pm
 Board: Projects

I HAVE BAD NEWS!!


Kyo is almoast done, he is about 99%, just a few scratches and details, but there is one problem, palletes:

Here you have indexed separation ready to edit in FF:


Already made palletes:




jsut like with Bison.

OMG This is the worst news i have ever heard can't wait for more info my friend  :sugoi:
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 April 29, 2012, 10:52:17 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

This looks like it will be great! :D

A part of me also keeps hopes up for Arthur & Firebrand(Red Arremer Joker) and perhaps Klonoa & Guntz...
Yea we were thinking of them but like I said it will take time for most of the characters to be released do to time consuming reasons and stuff like that but I will post my Demitri video a little bit this afternoon.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 April 29, 2012, 10:44:28 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Why is project an acronym?

I'm actually surprised you're doing any spriting/extra work to make it happen, I think you should also share the love with the spritework too just in case you can't finish, because to do what you want there's alot of *advanced* coding involved.
Yes, I will share the future sprite work as long as people put them to great use and not claim as their own and to tell you the truth, I really Don't know why the project name is an acronym if you have any other names suggestions please fell free to post me before the official screen pack begins to get made,right now were just doing the select screen.
    

Re: Namco X Capcom Universal Allstars P.R.O.J.E.C.T

 April 29, 2012, 10:33:15 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Ok I'll change it to Ultimate Namco x Capcom because I won't be able to get all the nxc characters to call it NxC II and I'm only respriting certain characters xD but right now evil ryu to his AE form and Devil Kazuya to Devil Jin and possible make a regular Kazuya if we get the time for that So thanks I'll put you down for credit as the title maker xD.
    

Re: Fei Long Updated! (04/29/12)

 April 29, 2012, 10:20:25 pm View in topic context
 Posted by Agent DeadPool  in Fei Long Updated! (04/29/12) (Started by parse April 29, 2012, 05:39:37 pm
 Board: Your Releases, Mugen 1.0 +

I'm in love with your characters bro now i can continue the SF2HD edition gameplay will post for any criticism momentarily. hehe  :sugoi:
    

Re: Namco X Capcom Universal Allstars P.R.O.J.E.C.T

 April 29, 2012, 10:16:06 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

I was wondering when someone will start a full game project with those sprites, maybe Ultimate Namco X Capcom?

So far it looks for a project with nice quality and simple gameplay, what most people like, good luck chibi bro.

Btw. if you finish first char, I could make one for you.

Thanks for the luck man, and yes I am almost done with the first character which is Demitri which i may release hopefully in the next hour still testing for bugs and getting his Supers straighten out and thanks for the name may use it if you think of any other names please let me know xD. :sugoi:
    

Ultimate Namco X Capcom P.R.O.J.E.C.T

 April 29, 2012, 10:02:27 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects



Welcome to a project me and a friend are doing currently I decided to post a little info out and ask for some unique ideas and gameplay styles of course so you guys can get the most experience. Also the name Namco X Capcom Universal Allstars may end up being change until we can think of a more ORIGINAL name.Ok, now onto the good stuff. :sugoi:

Game Information
▪This is a game currently in development of course,started at least 3 weeks ago by myself and shadowgod111. The gameplay will be similar to that of tekken tag tournament 2 and the combat system resembling fast paced motion for simple easy to use combo's switching in & out with your tag partner for special techniques and such as the new introduce system which I will post a video tomorrow  of me demonstrating it xD. But like I said yes we do need some help and such screenpacks,lifebars,stages,characters,voice actor and such but it will be done.Also I left alot of stuff out but if i keep typing to you guys it will take even longer so back to the coding and such and stuff below so yea.

Planned Roster

Spoiler, click to toggle visibilty

Future Roster[/u]
Spoiler, click to toggle visibilty

Gameplay & Mechanics
All Characters are 5 button based characters, each character has 2 unique super finishers & if they are paired together on the same team a nice little sfxt cross super which My friend and I already began to code which will show some screenshots and videos in the near future.Yes i know some characters would be mix & match such as ogre & akuma for instance we are thinking about making them have a tag art so yea just for you sfxt fans  :P
Spoiler, click to toggle visibilty

Future Updates....
None as of yet ::)

FAQ
 :???:
    

Re: Versus Project Overview

 April 29, 2012, 05:42:13 pm View in topic context
 Posted by Agent DeadPool  in Versus Project Overview (Started by Noside April 29, 2012, 04:27:59 am
 Board: Projects

WOW man strides2glory wip I'm shocked he has reached his yoshimitsu that far and that tag system is epic I hope he will be able to release this when the tekken tag tournament 2 hit the shelves,nice lifebars s2g.
    

Re: STAR WARS FINAL BATTLE

 April 29, 2012, 04:12:12 am View in topic context
 Posted by Agent DeadPool  in STAR WARS FINAL BATTLE  (Started by MIMCHOU April 27, 2012, 02:25:42 pm
 Board: Your Releases, Mugen 1.0 +

Very lovely stage love the troopers in the background gives me that Darth Vader feel. :sugoi:
    

Re: Kazuya Mishima 1.7 new spriting

 April 13, 2012, 04:47:32 am View in topic context
 Posted by Agent DeadPool  in Kazuya Mishima 1.7 new spriting (Started by chuchoryu April 13, 2012, 04:03:50 am
 Board: Your Releases, Mugen 1.0 +

OMG new kazuya and he looks like street fighter x tekken form OMG DOWNLOADING will give feedback.
    

Re: CVSNB-CVS STYLE PROJECT LIST

 April 04, 2012, 08:29:19 am View in topic context
 Posted by Agent DeadPool  in CVSNB-CVS STYLE PROJECT LIST (Started by C.v.s The Abstract April 24, 2011, 10:25:14 pm
 Board: Projects

    

Re: street fighter x tekken ryu

 April 02, 2012, 04:15:53 pm View in topic context
 Posted by Agent DeadPool  in street fighter x tekken ryu (dumb april fools thing) (Started by Titiln April 01, 2012, 01:28:10 am
 Board: Your Releases, Mugen 1.0 +

Wow truly amazing i love this character keep up the work Titiln ;).
    

Re: Maki/Mika released, Assorted Chars and Angel Eyes Chars updated

 April 02, 2012, 04:12:48 pm View in topic context
 Posted by Agent DeadPool  in Maki/Mika released, Assorted Chars and Angel Eyes Chars updated (Started by Zero-Sennin April 02, 2012, 03:37:20 pm
 Board: Your Releases, Mugen 1.0 +

Nice character release my man very good gameplay here.
    

Re: .+/ /Akuma MVC3/SFIII Character Sprites by Armentis

 April 01, 2012, 09:14:05 pm View in topic context
 Posted by Agent DeadPool  in .+/ /Akuma MVC3/SFIII Character Sprites by Armentis (Started by Agent DeadPool March 04, 2012, 07:01:43 am
 Board: Idea Engineering

 :mlol:Thanks armentis i will release Alex hopefully in 2 days haha still working on akuma do to his forms which is taking some time.
    

Re: Larxene 1.1 (UPDATE!) Release

 March 28, 2012, 01:43:08 am View in topic context
 Posted by Agent DeadPool  in Larxene Version 1.1 (UPDATE!) Release  (Started by ultraboard101 March 25, 2012, 12:32:06 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Larxene 1.0 Release

 March 26, 2012, 03:13:22 am View in topic context
 Posted by Agent DeadPool  in Larxene Version 1.1 (UPDATE!) Release  (Started by ultraboard101 March 25, 2012, 12:32:06 am
 Board: Your Releases, Mugen 1.0 +

Nice very good larxene my friend can't wait for xemnas ,ansem and my fave darkness riku great gameplay.[/i]
    

Re: CVS-Asuka (73%).Paul(90%)

 March 18, 2012, 05:39:51 pm View in topic context
 Posted by Agent DeadPool  in CVSNB-CVS STYLE PROJECT LIST (Started by C.v.s The Abstract April 24, 2011, 10:25:14 pm
 Board: Projects

    

Re: neon ScreenPack by me [necro_rk] for mugen 1.0 updated -patch for 588 [31/01/11]

 March 18, 2012, 12:23:13 am View in topic context

WOW this is my first time seeing this screenpack great work my man.