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Messages by Agent DeadPool

    

Re: Street Fighter X Tekken

 May 28, 2012, 09:51:41 pm View in topic context
 Posted by Agent DeadPool  in Street Fighter X Tekken (Started by c001357 April 14, 2011, 04:11:06 am
 Board: Fighting Games

thanks for reminding me I need to buy that individual costume
No problem I was just shocked that it looks so perfect for ogre and gill to be one is truly epic but I wish Jin kazama costume was better and not c.vipers suit.  --;
    

Re: Street Fighter X Tekken

 May 28, 2012, 08:55:40 pm View in topic context
 Posted by Agent DeadPool  in Street Fighter X Tekken (Started by c001357 April 14, 2011, 04:11:06 am
 Board: Fighting Games



Look at that beauty Ogre is one of my fave characters do to his spam of infinite kick combo > Flying Hawk > Phoenix Kick > Super art. Got to love it and that costume.
    

Re: Vegeta Z2

 May 28, 2012, 08:05:15 pm View in topic context
 Posted by Agent DeadPool  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

A New Challenger Has Arrived!!!

Wow I am loving the progress with vegeta z2 guess you guys making another character of the year? Because goku z2 was a very fun character but I see that vegeta is going to be aerial based? Now lets find out who is the ultimate sayian  :sugoi: keep going cybaster &  balthazar.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 28, 2012, 07:18:24 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Well it's been ages since I stopped by on this thread but this project will be on hold for a bit the team is taking a break with life situations and some such as me are going to start our own little projects for the time being but please when summer hits hopefully we will be able to resume this project until further notice I must lock up this project. :( - -;
    

Re: Street Fighter X Tekken

 May 28, 2012, 06:36:39 pm View in topic context
 Posted by Agent DeadPool  in Street Fighter X Tekken (Started by c001357 April 14, 2011, 04:11:06 am
 Board: Fighting Games

A NEW CHALLENGER HAS ARRIVED!!

Well Pikuma has arrived lol. anyway I just saw this thread :ninja: decided to post.
    

Re: Pokémon WIPs : Blaziken Test Version Released

 May 27, 2012, 02:22:51 pm View in topic context
 Posted by Agent DeadPool  in Pokémon: Mewtwo Updated (Started by The 100 Mega Shock! January 21, 2012, 03:12:51 am
 Board: Projects

Nice updates man I'll test and give feedback for any bugs/glitches great work my man.
    

Re: The King Of Pocket

 May 16, 2012, 03:41:53 am View in topic context
 Posted by Agent DeadPool  in The King Of Pocket (Started by Human August 10, 2011, 10:36:15 pm
 Board: Projects

Loving the palletes human sexy work for the gohado master and love goku pallete I would totally rape with that dan ::) :sugoi:
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 16, 2012, 03:19:33 am View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Quick question. Why are there Marvel/DC characters in a Namco X Capcom game?

Ok well personally Me and shadow were like why should we enter them simply because we wanted to try to sprite them as NxC style and give them a different art form to the sprite and secondly just to have them in the game as guess stars you know for that happy joyful feel also were doing the sprites for Jin Kazama new NxC form which I hope to post tomorrow with his new devil beam combo move from SFxT.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 15, 2012, 01:28:17 am View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

hmm very interesting. i guess ill just have to wait until you release this to learn your style of tag so i can add it to my repertoire of coding skills lol ;)

good luck with this awesome project  :sugoi:
8) 8) Well hope you will all enjoy it once everything is finished.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 14, 2012, 12:09:51 am View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

this game is looking awesome :P.
Well it's coming along laharl appreciate it keep checking by man haha anyway time for an update.

Sprite Update


Venom Sprite has been redone my friends so tell me if that's a better version.
    

Re: Versus Project Overview

 May 13, 2012, 07:04:41 pm View in topic context
 Posted by Agent DeadPool  in Versus Project Overview (Started by Noside April 29, 2012, 04:27:59 am
 Board: Projects

Wow noside tell maverik to keep up the awesome work and very detailed lifebars and characters amazing graphics can't wait until the full release of this.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 13, 2012, 06:57:26 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

@StreetRumble

Well that is a nice roster of characters but who's going to sprite them? Were only spriting a couple of new characters such as devil jin and such with nightmare but most of the characters you mentioned will be entered in the game.

@YoungSamurai5

Yea it's a piece of work but it's not really the system but its with the characters itself, I implemented it from Rednavi's before the site was closed and already redid it for like a tekken tag type system and still working on it.

Minor Update

Just giving another short video in a sec, after it finish uploading showing the darkstalkers team and their special assists & hyper's stay tuned.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 13, 2012, 05:21:44 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Looks good.
But please no Reiji and Xiaomu.
May I ask why? They were created simply for this game and they would have neat combos in my opinion?

Alright, first of i don't hate them. But if you want add them in the full game, that's fine.
Do we really need original chars?

Well honestly, I believe I would include them in the full game because raijin and fuujin are the end game bosses for every character but for reiji & xiamou their sub-boss would be Maya just like for tekken it would be Ogre and etc each teach will have a sub-boss basically.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 13, 2012, 05:08:21 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 13, 2012, 04:36:44 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Hmm, BravoMan and Black BravoMan seems a bit redudant, they both had the exact same abilities so I think BravoMan and WonderMomo or BravoMan and WayaHime would work better. :S
Yea we are using wondermomo because we thought blackbravo will be another form of bravoman so I'll change that.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 13, 2012, 06:31:49 am View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Video Update


Tag System Test

Ok Finally got a bit of footage on the tag system it's still needs lots of work not fast enough to switch and get a combo done for me when you press down a + x it stalls a bit so basically you have to hold it but it should be press and switch.N O T E: The characters used aren't mines the only two that are is Demitri & Morgan, I was going to use them but I'm still working on their hyper so yea caused some problems it glitched when i tried their hypers and yes I know jin and ryu aren't partners but I was just using them for a test run :).

Sorry For Double Post.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 12, 2012, 05:05:30 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Thanks Karasai, I do know wolverine arms are very lengthy which will end up getting fixed and as for venom I guess will rework him then and spider-man is very muscular but that was a different approach i should say but what do you think should we give him that marvel vs capcom sprite style feel to him?
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 12, 2012, 04:52:36 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Update 5/11/2012


Sprite Progress
Ok over the week the team has done a little sprite work and we want to include maybe some more unique sprites to the game so you guys get to choose which ones you wish to see for a nice tag team I'll add a poll so you can vote. N O T E: You can only choose 1 team you would like to see the MOST.


Gotham City Team


The Incredible Team(We knew they were the perfect match)


Symbiote Relationship Team


The Mutant Team

All sprites are custom made and a poll shall be edit please vote.

Game Progress
Yup It's time a posted a video still need some screenpack and stuff like that so yea basic mugen 1.0 but the characters are very basic and special :) good tag combos will post in a bit you guys so keep a lookout.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 09, 2012, 04:23:35 am View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

No Chun-li :(
As stated before will try to get as many characters completed as possible with the tag system being made,and new sprites but as for now we have only 2 capcom characters a friend of ours is making a screenpack which I'll show to you all very soon my mugen heads.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 May 07, 2012, 03:12:58 am View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

I dont know NxC spriting style, but here you have something from me:


He still needs some edits, feel free to do anything with it.
:sugoi: :sugoi: Oh My God human you rock, credits will be given if we can get to fully sprite a wesker nxc if we do you will be the first to beta test him!!!! I'm still siked you had the time to take to create this sprite.