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Re: P4A SP Ports Thread

 May 31, 2013, 08:37:36 pm View in topic context
avatar  Posted by Ejectok  in P4A SP Ports Thread (Started by Reverse Yu May 23, 2013, 07:08:39 am
 Board: Your Releases, Mugen 1.0 +

I also have a specop character name so_Blaze. I wonder how a custom portrait will work on them
    

Re: P4A SP Ports Thread

 May 31, 2013, 05:38:08 am View in topic context
avatar  Posted by Ejectok  in P4A SP Ports Thread (Started by Reverse Yu May 23, 2013, 07:08:39 am
 Board: Your Releases, Mugen 1.0 +

Everything works now lol now to finish the other characters.

And play the patient game lol (290 characters to go lol)
    

Re: P4A SP Ports Thread

 May 31, 2013, 05:21:49 am View in topic context
avatar  Posted by Ejectok  in P4A SP Ports Thread (Started by Reverse Yu May 23, 2013, 07:08:39 am
 Board: Your Releases, Mugen 1.0 +

I request Hinata Wakaba Please I have had a hard as hell time finding good renders of her.

@eject ty very much for the kenji renders thats one less set i need to make for myself.

I didnt do nothing but request kenji it was all ArmorGon and Vector's work  :-X

Btw I cant get lifebar (9000, 47) pictures to show everything else works fine. I read Vector's instructions and everything works great except lifebar portraits
    

Re: P4A SP Ports Thread

 May 31, 2013, 04:13:22 am View in topic context
avatar  Posted by Ejectok  in P4A SP Ports Thread (Started by Reverse Yu May 23, 2013, 07:08:39 am
 Board: Your Releases, Mugen 1.0 +

That is actually perfect already, in my eye
    

Re: P4A SP Ports Thread

 May 30, 2013, 11:34:55 pm View in topic context
avatar  Posted by Ejectok  in P4A SP Ports Thread (Started by Reverse Yu May 23, 2013, 07:08:39 am
 Board: Your Releases, Mugen 1.0 +

There aren't many artworks featuring the older Evil Ryu except CVS and SSF4(which his art is completely changed) I didn't want to reuse the same art for all the ports but I could reuse if it bothers people. Thats why I tried changing the alpha port to match the cvs ones in terms of color, but I forgot the headband. Do people want me to just use the CVS ones then? I won't use the SNK styled ones since the art style are different on both.

      Posted: May 30, 2013, 10:51:39 pm
EDIT: Well I changed the first two to their CVS2 style. Is that better?

@Ejectok
There aren't many good artworks for Kenji. I'm trying to clean one up but it isn't looking too good.

That could be the flaw of custom ports is the lack of pics to build one =(

I actually have 2 different Evil Ryu characters with 2 different gameplay (CvS and MvC). It would be cool to make two separate version of Evil Ryu two distinguish between the two.
    

Re: P4A SP Ports Thread

 May 30, 2013, 07:31:39 pm View in topic context
avatar  Posted by Ejectok  in P4A SP Ports Thread (Started by Reverse Yu May 23, 2013, 07:08:39 am
 Board: Your Releases, Mugen 1.0 +

I think my post got overshadowed lol my request is the last sentence post #3
    

Re: EDWARD NEWGATE"WHITEBEARD" mvc styled normal size(ONE PIECE)

 May 30, 2013, 06:44:29 am View in topic context
avatar  Posted by Ejectok  in EDWARD NEWGATE"WHITEBEARD" mvc styled normal size(ONE PIECE) (Started by Xasor May 29, 2013, 07:46:45 pm
 Board: Projects

Wow if all the creators were to do this with all Anime chibi characters.....
    

Re: P4A SP Ports Thread

 May 29, 2013, 08:57:34 pm View in topic context
avatar  Posted by Ejectok  in P4A SP Ports Thread (Started by Reverse Yu May 23, 2013, 07:08:39 am
 Board: Your Releases, Mugen 1.0 +

Maybe you should do them by video games:

Guilty Gear
Marvel characters
Capcom
DC
SNK
etc
Just a suggestion so you dont have to wait for a request.

     Posted: May 29, 2013, 09:01:24 pm
Maybe you should do them by video games:

Guilty Gear
Marvel characters
Capcom
DC
SNK
etc
Just a suggestion so you dont have to wait for a request.

But here is mine:
Red Earth main characters: Leo, Kenji,  Mai Ling, and Tessa

I know 2 request but I notice that you did a "mine as well do the other" approach
    

Re: the fav GIF thread!

 May 29, 2013, 09:36:09 am View in topic context
avatar  Posted by Ejectok  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

    

Re: the fav GIF thread!

 May 29, 2013, 07:17:03 am View in topic context
avatar  Posted by Ejectok  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

Spoiler, click to toggle visibilty

I would add spoilers if needed
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 27, 2013, 09:46:30 pm View in topic context

Do I have to make a video on making ports =L. On the other hand, I'm still willing to take requests(unless I missed some)
Order-Sol and Sol's port is here:

Sol:

9000,0:


9000,1:


9000,2:


9000,46:


Order Sol:

9000,0:


9000,1:


9000,2:


9000,46:



IN-GAME SS:




Can you make your post #55 into a video
    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 May 27, 2013, 06:11:29 pm View in topic context
avatar  Posted by Ejectok  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects

    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 26, 2013, 08:25:23 pm View in topic context

Can someone make a tutorial/video because I dont know what I am doing wrong.
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 26, 2013, 10:04:45 am View in topic context

What axis (X/Y) do I put gokusel.png on FF3
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 25, 2013, 09:17:17 am View in topic context

... you need to open them with fighter factory and add them to the numbers vector listed for each one.

So Fighter factory, go on Sprites, change Image. Right?
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 25, 2013, 09:09:06 am View in topic context

It´s common sense really. When you index it an image it reduces its color count to 255 colors (being the 256th color the transparency) so it will cause colorloss in most images if you don´t crop in parts and stuff. Mugen works with the type of indexing limit so that should tell you something.

I didn´t tested this in 1.1 (and I won´t, too much morality for my own good) but that should be the way, someone can confirm this?? If I´m wrong someone has the right to slap me...

I download the images, I put them in the character's folder. Ran Mugen and did not change anything.
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 25, 2013, 08:50:11 am View in topic context

So click the imageshake, download, put it in character folder. Them Im good to go?
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 25, 2013, 08:45:13 am View in topic context

Wtf, now Im lost. Someone PM the steps so I don't spam with the same question on this thread.
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 25, 2013, 08:33:43 am View in topic context

Set what up? I don't get what you mean ._.

Those request portraits. Like Pinkie request Z2 chars you just post. How do I add it.
You...just add it. ._.
Of course, you may have to index the portrait first.

So download it from Imageshake, dump it on the chars folder, and change it at Fighter Factory?
Almost, you just forgot a step. Though you need GIMP for that.

To download image?
    

Re: [1.1] Persona 4 Arena SP (with new lifebar design, need new round animations)

 May 25, 2013, 08:16:52 am View in topic context