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Re: Super Smash Bros [3DS][Wii U]

 January 23, 2014, 03:16:51 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games


"There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab."
this with what's mentioned later makes me think that some factors such as damage and air time will give priority to edge grabbing. for instance, if mario knocks link out of the field, and then mario quickly grabs on to the edge to fuck link over, link's edge grab will have higher priority since he had more air time than mario.

I see

"Air time and accumulated damage will determine your period of invincibility while hanging on an edge."
that's self explanatory. for example, mario just kinda hopping off the field into the edge would barely have any (if at all) invincibility

What would happen if this were to happen:



"Grab controls will no longer be affected by whether you have above or below 100% damage."
in brawl (and melee i think) your postgrab controls (like attacking, rolling, jumping) were affected by your damage. if you have above 100% damage, your attack would be much slower. this is now gone

Know any links on youtube, showing this?
    

Re: Super Smash Bros [3DS][Wii U]

 January 22, 2014, 10:55:18 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

22/1

Pic of the day. There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab.
-
Some other changes include:
-Air time and accumulated damage will determine your period of invincibility while hanging on an edge.
-Grab controls will no longer be affected by whether you have above or below 100% damage.


I don't understand these points.
Can someone break this down further of the changes? Commentary-wise
    

Re: Super Smash Bros [3DS][Wii U]

 November 26, 2013, 02:22:38 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

In Brawl, Marth's Dancing Blade move will change colours from red, blue, and green depending on the directional combo you use.

Nice catch. I was so use to Marth changing colors with the swords that I left that out as an option.
    

Re: The Nintendo News Thread

 November 25, 2013, 07:56:39 pm View in topic context
avatar  Posted by Ejectok  in The Nintendo News Thread (Started by Bad News GBK June 07, 2011, 09:14:28 pm
 Board: Gaming

Is it possible to play Project M on PC? Or is it only Wii Modded Excluded..
    

Re: Super Smash Bros [3DS][Wii U]

 November 25, 2013, 06:45:15 pm View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

25/11

Pic of the day. I see some familiar faces.
the arena ferox stage has statues now, which i guess can be broken like the statues in the brawl fire emblem stage. here's what arena ferox looked like for comparison


Marth's slash effects is red here.. Does it change by what custom color change or by player (1=red 2=blue 3=yellow and 4=green)
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 07:43:48 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Yeah I digress. Theres no changing a stubborn opinion and this is really offtopic on the real

How is my opinion any more stubborn then yours. Your opinion was strictly showing cons of Roy damage set compare to Ike, while I was speaking directly to both characters move set in general. Roy has a better chance of beating Ike in game. Faster hits and Range, better recovery/on par. Better counter, which makes Ikes look stupid. By simply reading all the slight delays of Ikes attacks makes you defeat him much easily.
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 07:28:23 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Look at Roy's actual frame data before you talk about his knockback among other things. Roy's jab is actually unsa-no, I'm done. No talking about Roy anymore, let's talk about Ike(who actually has potential and isn't a waste of it) who MAY come back and will indeed be neat.

I didn't say anything about knockback... I was-- Ok fine, I hope his counter is better then brawl. I couldn't even tell the difference between Marths and his.
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 07:19:39 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I'm done dignifying you with answers. If you investigate yourself you'll find Ike falls slower among the other things I listed. I inquire you to experiment and learn what you're saying.

Which statement of mine is incorrect here?
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 07:09:42 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Okay. Ike has better range and his sword doesn't have sourspots on the tip(which lets him function more efficiently.)

Cons: Each move having a delay before release and singular strike. Unlike Roy, that comes out the moment you press attack.

Ike has a jab that is safe on hit and does not suck like Roy's.

Completely bias statement stating that Roy's suck. Roy has higher hit boxs and block stun when strike. Cans also add other strikes to make up for its single strike., which at the end can deal more damage.

Ike has more ways to kill an enemy than Roy.

By little by ill give you that. Roy's are much easier to catch (with his lesser ways) since he doesn't have the delay Ike has.

Ike has a more versatile recovery game with both quickdraw and Aether if I recall.

Proof of this, videos, etc. Every strike Ike performs leave him open.

Ike's KO potential is the main thing because it is indeed thrice as good as

Roy makes up with having faster strikes and faster kills for that being.

Roy's. Ike's weight isn't ridiculously high and he does not have a terrible time recovering. There. Done.

Ike weight is worst then Roys... and proof of terrible time recover..
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 06:53:28 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Okay. Now do those combos consistently and see how Roy ranks up against 90% of the cast. Wait, the cast has combos that work like this, except universally? Marth has better and more reliable kill combos than this too? They're shorter and easier? Much like a lot of the cast's? Then gee, Roy still seems outclassed by almost every character in the game. Post all the combo videos you want, Roy is still bad compared to everybody in melee except for around 5 people out of 26. Case. Closed. Consider the disregard in progress now.

The comparison is between Ike and him why are you bring everyone else on board and stating the obvious. Of course the better player can still work on its flaws. Now do tell me about Ike other then damage.

    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 06:42:54 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Roy's weaknesses exploit themselves. Tell me how he's not bad. Go on. Tell me. Give me concise evidence that provides proof that Roy has a counter to the numerous flaws his character has. If you can't, be quiet. If it's not completely finite and 100% accurate(that's right, no "prediction mindgame" theory, just facts) then I'm going to disregard everything you have said in relation to Roy ever, from now until the end of time.

http://www.youtube.com/watch?v=pAvUqZqeEIQ

Look carefully at his weak hit boxs and how he can add its flaws into other damage moves.
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 06:32:06 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Don't bother he's gonna continue debating and comparing specific special moves rather than looking at the character as a whole

Your derfinition of "whole" is different them mine. Yours is all about damage, mine is character countering its weakness and use it for other perspective in outcomes. Roy can cover his weakness, Ike cannot
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 06:02:01 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

To talk about sweetspots, Roy gets awful damage and effects on his moves everywhere but, get this, the HILT of his sword. He loses a meteor smash unless you hit it with the hilt, a lot of his normals do trash damage unless you hit them with the hilt, and to top it off, he is also SLOW and has nothing that is better than Marth's in any way. He lacks KO moves because of this sweetspot issue.

Wasted potential. Roy is far from great, he lacks anything outstanding beyond a fast Short Hop and a decent chaingrab on Space Animals. It's a shame too, as he has some decent attributes but as a character he suffers because if you want reliable KOs, it's almost all situational.

Roy hitbox makes sense as the creator did not want his hitbox to be the same as marth, who replies on the tip of the sword then the hilt(<--Which of course is exaggerated, when Roy damage comes from the middle of his sword). Also what makes up for his normal damage is the recovery to add another. All of Ikes attacks are singular and have to wait, bar jabs.

But since Roy is a clone it is best for Ike to stay but add the benefits that Roy had that Ike lacked for no reason.

Put things into perspective and realize Roy was a shit character who needed buffs to be competent in the first place, hence his buffs in PM. As described, his 3 KO power is negated by the sweetspot issue which Ike lacks. In the end comparing the specials doesn't mean that Ike is the lesser character. What he lacks in specials versus Roy he makes up everywhere else. Course this is all irrelevant. You are comparing apples and oranges and also saying a D tier character in one game needs to be buffed to the position of an F tier character in another cause you like his counter. Not to mention bringing in competitive use of range and then going on to laud his fully charged neutral B? lmao. You're just being a straight up stan and a fool.

Ike is the lesser character for the fact that you can't reply on his attack button too much since they are all singular and literately can't make any combos with him, Roy can. Roy specials were much better use then Ike's, period. It does not makes sense for Ike to have crappy special to not make up for his attack sets.
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 05:20:06 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

You wouldn't rather they just buffed Ike to not be garbage? 

That what I have been implying this whole time..

Ike has a reliable KO move, a jab that is safe on hit mind you, and his sweetspots don't blow ass. Roy never really mattered until mods buffed him. Mentioning his fully charged B move is also stupid because good luck landing that on anyone with any semblance of reflexes. Perspective. Roy is 20 or 21 out of 26, Ike is 23 out of 38. Which one is better? Ike has more options than Roy ever did and is not trapped under the guise of "inferior Marth."

1. So does Roy: Counter, Foward Smash, (B), and forward (B).
2. Your right on the jab
3. what you mean bout sweetpots?
4. Attention wise doesn't mean nothing to me as he was as good as Marth even without mod buffed (never even tried mod). What Marth lacked bettered Roy and vise versa.
5. I could say the same to Ike charge (B), at least the move can fully kill the opponet unlike Ike's, who has to reach a certain HP.
6. I don't understand the ratio at all. Where did it come from?

My conclusion was if Ike were to return he needed to be buffed that made Roy a great character, which I already mention stuff that needs to be buffed/
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 04:48:03 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

lol @ the above post, Ike boasts AMAZING damage and KO power and fills a different niche than Roy. He's not supposed to be Roy. You're really dumb if you think he's supposed to be "on par" with Roy, as they are totally different characters. Also Ike had amazing range, some of the best range in the game actually, and a sick jab. Also yes Ike is a tank, regardless of what gives him the weight. He sponges damage pretty well and is heavy, slow but hits hard. That is what a tank usually is. He wasn't the best character and had his fair share of disadvantages but he plays the role he has perfectly.

In contrast, Roy is seen by the Melee community to be one of the WORST characters in the game. He lack KO power, has subpar range, and lacks an aerial game.

Ejectok plz

How the hell did you take my post out of context. Not once did I mention attack button list. All I brought up were the specials moves comparison (B) Button. So once again Ike needs to be on par with Roy's. Scratch that at least the ones I have mention. (B)/charge with better range, and down+(B) Counter.

But now that you mention it, having better range means shit competitive wise, as it can easily be read. Dodge once and he is open. 

Im going to need some proof of this with your contrast. he has 3 KO power, subpar range  makes up for its speed so who the hell cares, aeiral makes sense but once again can recover much better then Ikes. Which once again makes him a better character.
    

Re: Super Smash Bros [3DS][Wii U]

 November 12, 2013, 03:36:14 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

also i definitely see ike being shotokan ike if he returns. it would further differentiate him from marth


I guess that upgrade custom is nice.. I just find his move straight forward, basic, and slow. At least upgrade his counter to work like Roy's. &gt;_&gt;

The point of Ike was to be tanky

He was never tanky in brawl. He just had a heavy sword that carried most of the weight, making him a heavy weight class char.

If Ike were to make a comeback at least put him on par with Roy. Roy (B)Charge was much much better. Not only did Roy had better hit boxs, but also better damage(I think). It was also a instant KO. Unlike Ike, where you can still live depending on how low HP is, and less range.

Roy counter effects outclasses Ike to as I mention earlier.

Seriously, I don't see how anyone wants Ike more then Roy.
    

Re: Super Smash Bros [3DS][Wii U]

 November 11, 2013, 11:05:00 pm View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

also i definitely see ike being shotokan ike if he returns. it would further differentiate him from marth


I guess that upgrade custom is nice.. I just find his move straight forward, basic, and slow. At least upgrade his counter to work like Roy's. &gt;_&gt;
    

Re: Super Smash Bros [3DS][Wii U]

 November 09, 2013, 04:34:50 pm View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Does this mean Roy can can come back with a new amazing look =(

    

Re: Super Smash Bros [3DS][Wii U]

 October 23, 2013, 09:47:36 pm View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

23/10

Pic of the day. I've got this strange growth on my back lately---which should be impossible, since I'm a robot.
i want to see the fire emblem awakening character already!!!

Im guessing this means, "bouncing on your opponents head" is back
    

Re: Super Smash Bros [3DS][Wii U]

 October 03, 2013, 02:37:16 am View in topic context
avatar  Posted by Ejectok  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games