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Alex Sinigaglia

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Messages by Alex Sinigaglia

    

Re: Modified cutscene art for NightSlashers X

 July 19, 2012, 02:08:20 pm View in topic context
 Posted by Alex Sinigaglia  in Modified cutscene art for NightSlashers X (Started by GlassJawBoxer July 19, 2012, 08:49:18 am
 Board: Graphics

I think the blond girl is lighter and more shiny than the rest of the cutscene.
But that's a great work!
    

Re: Beta testing looking for

 July 19, 2012, 02:03:11 pm View in topic context
 Posted by Alex Sinigaglia  in 3D final bout mugen chars PROGRESS ( BABY VEGETA) (Started by stopmotiontoysuniverse July 18, 2012, 08:51:24 am
 Board: Projects

If you want I'll rip his voices and portraits from the game itself. I've ripped Gohan's voices in my topic, so you know you'll get good quality sounds and voices.

From the video, I saw that when you power up your aura, you hit your opponent with it (just like Vegeth@ by Nemesis82 & Biohazard82).

And by the way, it's nearly impossible to separate FX from the sprites, unless you rip his 3D model (but I don't know how sadly).
    

Re: When testing a char with Fighter Factory...

 July 18, 2012, 11:29:38 pm View in topic context
 Posted by Alex Sinigaglia  in When testing a char with Fighter Factory... (Started by Alex Sinigaglia July 18, 2012, 04:15:28 pm
 Board: M.U.G.E.N Development Help

I did it and it works.
Thanks everyone!

Topic solved!
And locked!
    

Re: Beta testing looking for

 July 18, 2012, 09:22:14 pm View in topic context
 Posted by Alex Sinigaglia  in 3D final bout mugen chars PROGRESS ( BABY VEGETA) (Started by stopmotiontoysuniverse July 18, 2012, 08:51:24 am
 Board: Projects

Really interesting, did you rip the sprites with AnimGet/ScreenGet?

And:
-the first part of the super "Kamehameha" has still KFM (only a little before he vanishes);
-fireballs have KFM's hitspark.

If you have to rip the kick rush sprites, do it in the air, not too much high, though. The same for the second rush.
Are you going to make him like in Final Bout?
    

Re: When testing a char with Fighter Factory...

 July 18, 2012, 06:41:46 pm View in topic context
 Posted by Alex Sinigaglia  in When testing a char with Fighter Factory... (Started by Alex Sinigaglia July 18, 2012, 04:15:28 pm
 Board: M.U.G.E.N Development Help

I'm ignorant, what is a batch file? ;D
Do I have to create it with a text editor?

Anyway thanks for the help.
    

Re: Gogeta by G.o.D. (UB22 sprites + edits)

 July 18, 2012, 06:31:35 pm View in topic context
 Posted by Alex Sinigaglia  in Gogeta by G.o.D. (UB22 sprites + edits) (Started by Alex Sinigaglia July 17, 2012, 11:23:07 pm
 Board: Your Releases, older Mugen

I won't create overpowered chars in the future (there is only one overpowered move but you just have to jump to dodge it), but you'll see some flashy things here...
I've learned a lot making this char from KFM.
I liked (and like) the Ultimate Battle 22-27 and the Shin Butouden sprites a lot and started editing them, but because of laziness I won't complete the edits and the char.
No one wants to help me for ripping sprites from Shin Butouden (maybe that's why), I've even started a help topic here: http://mugengenerations.foroactivo.info/t4544-shin-butouden-emulation-help
Use it as a resource for what you want. Really.

      Posted: January 27, 2013, 03:32:32 pm
No one will pay attention to this, this wasn't updated and all, just put a new link for those who were interested.
And now it's locked.
    

G.o.D. wips

 July 18, 2012, 06:20:58 pm View in topic context
 Posted by Alex Sinigaglia  in G.o.D. wips (Started by Alex Sinigaglia July 18, 2012, 06:20:58 pm
 Board: Projects

I'll start a new topic for my wips here.

First wip: Sora from KH1FM; at least his gameplay will resemble like that, with some variations (the panel shows your actions,you don't control the moves, every button has his own purpose etc.);

Sprites used: Kh:CoM (Gba), + edits (this will be the first Sora char that has a guard sprite, made by me!)
Small sprites, sorry :P but scaled to be hittable.

Screenshots:
Spoiler, click to toggle visibilty

What's done:
-all basics, required sprites;
-intros and endings (not all);
-Firaga as a projectile;
-Blizzaga as an helper (I still have some troubles with it).

What needs to be done:
-change hitsparks into helpers;
-make all the magics; done Firaga and Blizzaga;
-make all Summons;
-make Party attacks;
-make Graviga Break;
-more Intros, like KH:Re Coded, for example;
-make FX for attacks.

I'll accept feedback this time.
And I need some help in ripping his voices from the game itself (KH1 for PS2), I already have the rips from Sprite Database but not these rips:

Spoiler, click to toggle visibilty


For now I'm locking it. I'll unlock if I have more motivation or material to work with.
    

When testing a char with Fighter Factory...

 July 18, 2012, 04:15:28 pm View in topic context
 Posted by Alex Sinigaglia  in When testing a char with Fighter Factory... (Started by Alex Sinigaglia July 18, 2012, 04:15:28 pm
 Board: M.U.G.E.N Development Help

I would like to test some chars with Fighter Factory (there is an icon for that in FF), but I don't want to have the char I'm testing as my opponent. I would like to change it against another char of the same mugen. How can I do that? Do I have to change something in mugen.cfg?

I'm asking this because I want to do my testing more fast.
    

Re: Balthazar's Sprites/Commissions Thread (updated first post)

 July 18, 2012, 03:35:16 pm View in topic context
 Posted by Alex Sinigaglia  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics

Pay him!  >:D
    

Re: my character gets stuck in a animation

 July 18, 2012, 02:51:31 pm View in topic context
 Posted by Alex Sinigaglia  in my character gets stuck in a animation (Started by Erroratu July 18, 2012, 02:39:43 pm
 Board: M.U.G.E.N Development Help

Maybe that's a changestate problem, did you check its triggers?
    

Re: GokuZ2: Character of the year 2011 winner!!

 July 18, 2012, 02:50:13 pm View in topic context
 Posted by Alex Sinigaglia  in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pm
 Board: Projects

Yeah, I read that topic one year ago... The first beta...
It really changed a lot from that!!!
    

Re: Requests

 July 18, 2012, 02:43:31 pm View in topic context
 Posted by Alex Sinigaglia  in Requests (G.o.D.) (Started by Alex Sinigaglia July 05, 2012, 12:03:53 pm
 Board: Requests

Check first post.
    

Re: GokuZ2: Character of the year 2011 winner!!

 July 18, 2012, 01:47:36 pm View in topic context
 Posted by Alex Sinigaglia  in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pm
 Board: Projects

When you do crouching punches, you can guard them when you stand and when you crouch.

guardflag = L    <-  this is correct, you put MA for crouching light, medium and strong punch.

Edit:
Ok, nevermind then.
    

Re: Gogeta by G.o.D. (UB22 sprites + edits)

 July 18, 2012, 12:04:26 pm View in topic context
 Posted by Alex Sinigaglia  in Gogeta by G.o.D. (UB22 sprites + edits) (Started by Alex Sinigaglia July 17, 2012, 11:23:07 pm
 Board: Your Releases, older Mugen

But why? I checked them tons of times, they work!

 --;
Oh well, time to use my mediafire account then:

http://www.mediafire.com/file/ai79diampyq322h/Ub22Gog.rar

And it's a bit heavy because of sounds and big portraits I put into the char.
As it is one of my first works, don't expect him to be a great char...
And be sure to read the "Read ME" text. Especially the last part.
    

Re: Gogeta by G.o.D. (UB22 sprites + edits)

 July 18, 2012, 11:38:43 am View in topic context
 Posted by Alex Sinigaglia  in Gogeta by G.o.D. (UB22 sprites + edits) (Started by Alex Sinigaglia July 17, 2012, 11:23:07 pm
 Board: Your Releases, older Mugen

    

Gogeta by G.o.D. (UB22 sprites + edits)

 July 17, 2012, 11:23:07 pm View in topic context
 Posted by Alex Sinigaglia  in Gogeta by G.o.D. (UB22 sprites + edits) (Started by Alex Sinigaglia July 17, 2012, 11:23:07 pm
 Board: Your Releases, older Mugen

    

Re: Hong Kong Phooey (WIP)

 July 17, 2012, 11:33:51 am View in topic context
 Posted by Alex Sinigaglia  in Hong Kong Phooey #1 super guy!  (Started by [IN]famous April 04, 2012, 10:44:25 am
 Board: Projects

    

Re: hisui-lover original palette thread (new: Mizore by Zelgadis)

 July 16, 2012, 01:46:25 pm View in topic context
 Posted by Alex Sinigaglia  in hisui-lover original palette thread (new: Sailor Moon by Ryoga_rg) (Started by Hisui-lover March 31, 2011, 10:57:42 pm
 Board: Edits & Add-ons

Don't you continue with your char, Betalille? >:)

Montgomery Burns palette should be a bit blue, not so green and a bit darker, and the nanaya a bit more lighter.
    

Re: Kid Flash by IHighGamerI

 July 16, 2012, 01:39:11 pm View in topic context
 Posted by Alex Sinigaglia  in Kid Flash by IHighGamerI (Started by IHighGamerI July 07, 2012, 10:45:36 pm
 Board: Projects

    

Re: Dragon Ball Z English SNDs (Sounds)

 July 16, 2012, 12:08:06 pm View in topic context
 Posted by Alex Sinigaglia  in 10 Dragon Ball Z chars (Started by mugennut5 July 15, 2012, 03:47:31 am
 Board: Requests

Quote
Does anyone have or can make for me some English SNDs for these DBZ chars
Read the rules before posting:

Quote
Do not ask for content to be created!
If what you want doesn't exist, asking others to make it for you is not the way to go - requests like that will be deleted on spot. If you want something done, do it yourself.

And also, if you did those .snd files for those really really really really really old chars, you shouldn't have problem with the ones you want.

---
You deleted that message so...
Well, the image links don't work, they're half-links.

25/08/2014:
he is bpjj. Requesting the same characters and the voices for each one like bpjj can't be a coincidence.

Oozaru Baby by Luiz Barin: http://members.xoom.it/babymugen/chars%20-%20o.htm
Change the "o" in "chars%20-%20o.htm" with another letter such as "a" or "b" to get the other links. If you don't get all the characters you want, then tough luck. ;P