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DarkWolf13

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Messages by DarkWolf13

    

Re: Character of the Month: September 2014 Nominations

 October 03, 2014, 12:46:14 pm View in topic context
 Posted by DarkWolf13  in Character of the Month: September 2014 Nominations (Started by Lith October 01, 2014, 09:26:31 am
 Board: Contributions of the Month

AgumonD by Tsunamidusher- 3
    

Re: Darkstalkers vs Street Fighter

 October 01, 2014, 03:22:54 am View in topic context
 Posted by DarkWolf13  in Darkstalkers vs Street Fighter (Started by AVPboy6754 April 30, 2014, 02:56:43 am
 Board: Idea Engineering

In the .cmd, you might want to put "stateno = 440 && movehit" that way, if your launcher misses or gets blocked, you won't be able to super jump. I believe this applies to me as well.
    

Re: "Vs Style DEBUTS"(Official Thread)

 September 28, 2014, 03:15:51 pm View in topic context
 Posted by DarkWolf13  in "Vs Style DEBUTS"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

JUST. FUCKING. PERFECT!!!

I downloaded and played with him. Absolutely gorgeous!

I loved it XD

I just want to give one suggestion... [This feedback can be talked to myself also LOL]

Find new fx for Beast Cannon. Using for preference the same from Ruby's Schwarzaille. But in the angle of horizontal-up/down for Gallon :D

Great! So how do I do the angle?
    

Re: "Vs Style DEBUTS"(Official Thread)

 September 27, 2014, 06:42:58 am View in topic context
 Posted by DarkWolf13  in "Vs Style DEBUTS"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Hey ShinZankuro, I edited the Talbain you converted to Vs Series for MvC2 MUGEN. It was an idea... I should've asked you if it's OK to edit it. If it's not OK with you, I will keep that Talbain I edited private.


Don't worry!

I'm curious to see how Gallon are maded on MvC2 style XD [I believe you fixed some errors from this char also, I need to update him xD]

Well, I only converted him to MvC2 and gave him an echoless KO cry since Darkstalkers characters like Felicia, B.B. Hood and Morrigan have echoless KO cries in MvC2. Due to the variables being used already, he had to lose Dark Force like how Morrigan did when she joined the Vs Series. And I upgraded his ES Wild Circular to a Hyper move since it used 1000 power and powered it up a little. I got a video showcasing him on YouTube if you want to see him. I tried to perform his Lv 3 Hyper, Shin Moment Slice but was unsuccessful due to the lag during making the video. If there's a way how I can use the variables to activate Dark Force the way you did it, I'd be happy to hear suggestions on how to do it. I'll PM you and AVPboy the link.

Edit: PMed link
    

Re: "Vs Style DEBUTS"(Official Thread)

 September 27, 2014, 01:34:49 am View in topic context
 Posted by DarkWolf13  in "Vs Style DEBUTS"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Hey ShinZankuro, I edited the Talbain you converted to Vs Series for MvC2 MUGEN. It was an idea... I should've asked you if it's OK to edit it. If it's not OK with you, I will keep that Talbain I edited private.
    

Re: MvC2 Charlie Released 9/4/2014

 September 20, 2014, 06:56:11 am View in topic context
 Posted by DarkWolf13  in MvC2 Charlie Released 9/4/2014 (Started by DarkWolf13 September 04, 2014, 02:31:54 pm
 Board: Your Releases, Mugen 1.0 +

Charlie's been updated to fix the missing sprite problem. The link remains unchanged.
    

Re: Super Smash Bros [3DS][Wii U]

 September 12, 2014, 07:20:38 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I don't care about how Lucina's a clone... she's among the newcomers with Robin. She gets an instant pass by me. Dark Pit, OK... his moves are somewhat different than Pit. Having Pit and Dark Pit is like having Valkyrie and Dark Valkyrie in Namco X Capcom. Dr. Mario, if his moveset is really different than regular Mario... imo he's not a 100% clone. Good to see Falco back but a shame Wolf isn't in and Wolf's my top main in Brawl. Regardless of these characters in here... I'm more pumped up about the Mii's inclusion and all since I'm gonna maximize my Mii Maker by registering as many Miis from my Mii Plaza as possible! The game is coming out in less than a month so I better prepare myself cuz I won't stop Smashing.
    

Re: AgumonD by Tsunamidusher (First Release)

 September 08, 2014, 02:18:07 pm View in topic context
 Posted by DarkWolf13  in AgumonD by Tsunamidusher (First Release) (Started by Tsunamidusher September 08, 2014, 07:43:34 am
 Board: Your Releases, older Mugen

Finally! My patience has been rewarded! Can't wait to test him out!
    

Re: MvC2 Charlie Released 9/4/2014

 September 05, 2014, 06:17:30 am View in topic context
 Posted by DarkWolf13  in MvC2 Charlie Released 9/4/2014 (Started by DarkWolf13 September 04, 2014, 02:31:54 pm
 Board: Your Releases, Mugen 1.0 +

Updated Charlie. Added Moonsault Slash and updated Sonic Break.
    

Re: MvC2 Charlie Released 9/4/2014

 September 05, 2014, 04:03:41 am View in topic context
 Posted by DarkWolf13  in MvC2 Charlie Released 9/4/2014 (Started by DarkWolf13 September 04, 2014, 02:31:54 pm
 Board: Your Releases, Mugen 1.0 +

Well, I do my best to make the character be as close to MvC2 as possible. If Charlie can't really do an air Flash Kick in the original then this is an extra treat to make him different than the actual MvC2 one. I know all MvC2 characters have 4 buttons originally but I feel more comfortable with 6 buttons since I grew to play the MvC2 characters in 6 button control in MUGEN. Remember, this Charlie is based off of REDHOT's MvC2 Charlie and I used mouser's MvC2 source code to make this version. It's not easy for me to convert a character this way unless it's my own character that's not in the original game. Look at my Morrigan. It's based off of hsiethm's Morrigan with mouser's MvC2 source code implemented and I gave her the Lilith Mode hypers and Eternal Slumber as extras since Morrigan couldn't perform them originally in MvC2. Anyway, I'm working on adding Moonsault Slash onto Charlie then I'll update the download link with it. I'll post that said move and give a heads up when I'm done adding the attack and testing it.
    

MvC2 Charlie Released 9/4/2014

 September 04, 2014, 02:31:54 pm View in topic context
 Posted by DarkWolf13  in MvC2 Charlie Released 9/4/2014 (Started by DarkWolf13 September 04, 2014, 02:31:54 pm
 Board: Your Releases, Mugen 1.0 +

Finally finished Charlie. Credits to REDHOT for the sprites since this one's based off his Charlie and Mouser for the MvC2 coding.




Specials
Sonic Boom: ~15$B, $F, x/y/z (Projectile speed is determined by punch button used)
Somersault Kick: ~15$D, $U, a/b/c (His jump is determined by kick button used. Can be done in air too)
Moonsault Slash: ~U,UF,F,a/b/c (Done in air only)

Grabs
1. hold forward+z (can also be done in air)
2. hold forward+c

Hypers (All required 1000 power)
Sonic Break: ~D,DF,F,2 punches (press any of the punch buttons after the 3rd wave to send more. You can launch up to a maximum of 5 waves of projectiles)
Crossfire Blitz: ~D,DF,F,2 kicks
Somersault Justice: ~D,DB,B,2 kicks


Download: http://www.mediafire.com/download/31vv4v8fv4ngjia/MvC2_Charlie.zip

Have fun!
    

Re: Super Smash Bros [3DS][Wii U]

 August 29, 2014, 03:24:26 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Have no idea about Shulk or any background information about him. Eh, I look forward in trying him out when the game's released.
    

Re: Pokken Tournament [Arcade]

 August 29, 2014, 04:01:40 am View in topic context
 Posted by DarkWolf13  in Pokken Tournament [Arcade] (Started by Girard August 26, 2014, 03:09:52 pm
 Board: Fighting Games

As long Pokemon like Feraligatr has a chance, I'm very excited for this since they did say not all Pokemon in the game will be fighting type.
    

Re: Super Smash Bros [3DS][Wii U]

 August 22, 2014, 04:04:33 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Whoever he is, he would've been a hell of a fighter if he was playable.
    

Re: Super Smash Bros [3DS][Wii U]

 August 20, 2014, 02:18:55 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

2 months to go... we may get the final roster by mid-September. I'm just sayin...
    

Re: Super Smash Bros [3DS][Wii U]

 August 18, 2014, 04:06:52 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I was just about to ask where the Nightmare Wizard came from. If he was to be a boss character, he'll be annoying to beat.
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 August 18, 2014, 03:58:20 pm View in topic context
 Posted by DarkWolf13  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

I hope it's something new.
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 August 18, 2014, 03:05:03 am View in topic context
 Posted by DarkWolf13  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

Yeah, this is expected from over-excited folks who decides to do stuff like that.
    

Re: Super Smash Bros [3DS][Wii U]

 August 06, 2014, 03:15:48 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I knew there will be riot about this someday.
    

Re: Super Smash Bros [3DS][Wii U]

 August 05, 2014, 03:27:31 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games