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DarkWolf13

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Messages by DarkWolf13

    

Re: Super Smash Bros [3DS][Wii U]

 May 28, 2014, 02:04:00 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I wonder what's next after overheated fighters...
    

Re: Darkstalkers vs Street Fighter

 May 27, 2014, 02:36:30 pm View in topic context
 Posted by DarkWolf13  in Darkstalkers vs Street Fighter (Started by AVPboy6754 April 30, 2014, 02:56:43 am
 Board: Idea Engineering

I'm just waiting for further updates. I was thinking about P. Bison and P. Pyron being the True Final Bosses like how U. Rugal and S. Akuma were in CvS2 but that type of coding can't be implemented in MUGEN...
    

Re: Which Resolution Do You Run/Want To Run MUGEN At?

 May 27, 2014, 02:34:16 pm View in topic context
 Posted by DarkWolf13  in Which Resolution Do You Run/Want To Run MUGEN At? (Started by two4teezee May 27, 2014, 04:22:41 am
 Board: M.U.G.E.N Discussion

640x480, windowed, OpenGL (OpenGLScreen if I'm recording)
    

Re: Super Smash Bros [3DS][Wii U]

 May 26, 2014, 04:46:14 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

    

Re: Super Smash Bros [3DS][Wii U]

 May 26, 2014, 04:12:56 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I really want to know and seriously want to know... WHO THE HECK IS THIS CHROM GUY?
    

Re: Dragon Claw not as tough as it used to be?

 May 26, 2014, 04:09:01 am View in topic context
 Posted by DarkWolf13  in Dragon Claw not as tough as it used to be? (Started by DNZRX768 May 26, 2014, 12:18:49 am
 Board: M.U.G.E.N Discussion

Dragon Claw seems like a challenge to defeat. I like the Parry limit on it because after a few parries the next parry will turn into a counter strike. It's not really a pushover to me. AI can sometimes be overwhelming but still a tough one to take down.
    

Re: Darkstalkers vs Street Fighter

 May 25, 2014, 05:12:29 am View in topic context
 Posted by DarkWolf13  in Darkstalkers vs Street Fighter (Started by AVPboy6754 April 30, 2014, 02:56:43 am
 Board: Idea Engineering

    

Re: Super Smash Bros [3DS][Wii U]

 May 25, 2014, 05:06:35 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I seriously doubt it'll be a non-Nintendo character. We already have a representative from Capcom & Sega respectively involved in this. Let's not go out of hand with the fake stuff going around about this game... I know people are excited but come on... just be patient.
    

Re: Super Smash Bros [3DS][Wii U]

 May 24, 2014, 03:17:13 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

    

Re: Darkstalkers vs Street Fighter

 May 24, 2014, 12:59:13 am View in topic context
 Posted by DarkWolf13  in Darkstalkers vs Street Fighter (Started by AVPboy6754 April 30, 2014, 02:56:43 am
 Board: Idea Engineering

I like it but how will it work?
    

Re: Super Smash Bros [3DS][Wii U]

 May 23, 2014, 02:21:41 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Ike was the character I found the easiest to play as in Subspace though his attacks were somewhat slow. I have a feeling he's stronger than last time... if they quicken his attack animations. Is his Final Smash the same?
    

Re: Super Smash Bros [3DS][Wii U]

 May 23, 2014, 04:37:09 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Can we move on, please? And about the outlines for team battles... sounds very fair but I don't care what color I pick. I always choose random when I play.
    

Re: Your characters and stages wish lists

 May 23, 2014, 04:33:24 am View in topic context
 Posted by DarkWolf13  in Your characters and stages wish lists (Started by tehdevil December 01, 2013, 09:05:30 am
 Board: Project EF-12

Here's my wish list for this engine but stages I can't even get my mind across...

Darkstalkers:
- Jon Talbain
- Morrigan
- Hsien-Ko

Digimon:
-Gaomon
-WereGarurumon
-Veedramon

Bloody Roar:
-Yugo the Wolf

Pokemon:
- Feraligatr
- Lucario

Street Fighter:
- M. Bison
- Cammy
- Ryu
- Seth
- Juri

I'd like to add more but that'll be too much.
    

Re: Darkstalkers vs Street Fighter

 May 23, 2014, 04:27:00 am View in topic context
 Posted by DarkWolf13  in Darkstalkers vs Street Fighter (Started by AVPboy6754 April 30, 2014, 02:56:43 am
 Board: Idea Engineering

Dark Talbain sounds like a good final boss... the problem is that MUGEN can't assign final bosses to certain characters. Dark Talbain's the final boss in Talbain's story in Darkstalkers 3... and in SFA3, M. Bison was the final boss to all except Evil Ryu and himself. I wish there was a way to assign a final boss to a specific character, that will be awesome.
    

Re: Mugen, Fraps, & Windows 8.1

 May 22, 2014, 03:23:45 pm View in topic context
 Posted by DarkWolf13  in Mugen, Fraps, & Windows 8.1 (Started by Predictabo May 22, 2014, 05:20:48 am
 Board: M.U.G.E.N Discussion

I'm not sure this will work for you but for me when I record on Windows 7, I need to have an Aero theme as the background for some strange reason on order for Fraps to work. Right click the background on the desktop and go to Personalize and try to see if they have Aero themes you can use.
    

Re: What ruins a mugen character for you?

 May 19, 2014, 03:56:16 am View in topic context
 Posted by DarkWolf13  in What ruins a mugen character for you? (Started by luis2345 December 02, 2013, 09:23:47 am
 Board: M.U.G.E.N Discussion

- Default Mugen hitsparks and hit sounds  :wacky:
I found it too dull myself... so I used the MvC2 hitsparks and sounds as my default ones. Took me a while to get the alignment for the hitsparks right.
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 May 18, 2014, 03:28:12 am View in topic context
 Posted by DarkWolf13  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

I did Super Training as soon as I obtained my starter so I can play with a fully EV trained team. I hope they add that again.
    

Re: Super Smash Bros [3DS][Wii U]

 May 18, 2014, 03:23:41 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I like that... A Shadow mode for Sonic. Reminds me of Ken-Mode/Akuma-Mode Ryu in MvC1.
    

Re: Tsunamidusher's MVC Digimon(s) Thread

 May 18, 2014, 03:19:38 am View in topic context
 Posted by DarkWolf13  in Tsunamidusher's MVC Digimon(s) Thread (Started by Tsunamidusher January 19, 2014, 10:15:26 pm
 Board: Sprite Projects

Hey, do your thing. No need to rush.
    

Re: Darkstalkers vs Street Fighter

 May 17, 2014, 03:51:02 pm View in topic context
 Posted by DarkWolf13  in Darkstalkers vs Street Fighter (Started by AVPboy6754 April 30, 2014, 02:56:43 am
 Board: Idea Engineering

I hope this won't hinder your progress with your game...