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Max capacity select characher screen for deaful mugen 1.0

 December 06, 2012, 11:38:18 am View in topic context
 Posted by Synck  in Max capacity select characher screen for deaful mugen 1.0 (Started by Synck December 06, 2012, 11:38:18 am
 Board: M.U.G.E.N Discussion

Anybody who want to have max capcity for charachers on select screen on deaful mugen 1.0 here there is.
Copy this script here:
;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 6
columns = 23
wrapping = 0              ;1 to let cursor wrap around
pos = 15,630            ;Position to draw to
showemptyboxes = 1        ;1 to show empty boxes
moveoveremptyboxes = 1    ;1 to allow cursor to move over empty boxes
cell.size = 50,49         ;x,y size of each cell (in pixels)
cell.spacing = 4          ;Space between each cell
cell.bg.spr = 150,0       ;Note: Don't use animation for cells
cell.bg.scale = .5,.5
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
cell.random.scale = .5,.5
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 160
p1.cursor.active.scale = .5,.5
p1.cursor.done.spr = 161,0
p1.cursor.done.scale = .5,.5
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,0
p2.cursor.active.anim = 170
p2.cursor.active.scale = .5,.5
p2.cursor.done.spr = 171,0
p2.cursor.done.scale = .5,.5
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0     ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = .5,.5
title.offset = 640,38     ;Position of title (Arcade Mode, etc)
title.font = 4,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 0,0      ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p1.face.window = 0,0, 739,719
p2.face.spr = 9000,1
p2.face.offset = 1279,0
p2.face.scale = 1,1
p2.face.facing = -1
p2.face.window = 540,0, 1279,719
;Name
p1.name.offset = 50,620   ;Position to put name
p1.name.font = 3,3,1      ;Set to -1 for no display
p1.name.spacing = 15,25   ;Space between each name for players on the same team
p2.name.offset = 1230,620
p2.name.font = 3,1,-1
p2.name.spacing = -15,25
;Stage select
stage.pos = 640,700
stage.active.font = 3,0,0
stage.active2.font = 3,2  ;Second font color for blinking
stage.done.font = 3,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 80, 130
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,3, 1
p1.teammenu.selftitle.text = "TEAM MODE"
p1.teammenu.enemytitle.font = 3,3, 1
p1.teammenu.enemytitle.text = "TEAM MODE"
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,110
p1.teammenu.item.spacing = 0,60
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -30, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 210,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 210,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 30,0
;p2 team
p2.teammenu.pos = 1200, 130
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,1, -1
p2.teammenu.selftitle.text = "TEAM MODE"
p2.teammenu.enemytitle.font = 3,1, -1
p2.teammenu.enemytitle.text = "TEAM MODE"
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,110
p2.teammenu.item.spacing = 0,60
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 30, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -210,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -210,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -30,0
; Debug screen element (can be used for testing fonts)
;sysexplod0.text =
;sysexplod0.font =

[Begin Action 160] ;P1 active cursor
160,6, 0,0, 1
160,5, 0,0, 1
160,4, 0,0, 1
160,3, 0,0, 1
160,2, 0,0, 1
160,1, 0,0, 1
160,0, 0,0, 1

[Begin Action 170] ;P2 active cursor
170,3, 0,0, 1
170,2, 0,0, 1
170,1, 0,0, 1
170,0, 0,0, 1
170,6, 0,0, 1
170,5, 0,0, 1
170,4, 0,0, 1

[Begin Action 180] ;P1 Team mode cursor
180,0, 0,0, 1
180,0, 3,0, 1
180,0, 6,0, 1
180,0, 9,0, 1
180,0,12,0, 1
180,0,15,0, 1
180,0,18,0, 1
180,0,21,0, 1

[Begin Action 190] ;P2 Team mode cursor
190,0, 0,0, 1
190,0,-3,0, 1
190,0,-6,0, 1
190,0,-8,0, 1
190,0,-12,0, 1
190,0,-15,0, 1
190,0,-18,0, 1
190,0,-21,0, 1



now I fixed this problem now  :P

Note: you can store 134 charachers in select.def
Good for a beginer huh?

Other projects:
Cyber akuma cx2 CvS style on WIP.
Tag Torament Screenpack on WIP.
And other
    

Re: My ralese Schemlian fantom need programmer

 December 04, 2012, 10:50:11 am View in topic context
 Posted by Synck  in My ralese Schemlian fantom need programmer (Started by Synck December 02, 2012, 03:58:33 pm
 Board: Idea Engineering

Hey, I just don't know what I am even downloading lol.

      Posted: December 02, 2012, 07:03:31 pm
Try contacting The None, this seems like something that would be right up his alley, provided he's not working on anything at the moment.

listen ness the_none it's working on new giygas it's busy now!
    

Re: Cyber akuma model CX 2

 December 04, 2012, 10:42:59 am View in topic context
 Posted by Synck  in Cyber akuma model CX 2 (Started by Synck December 03, 2012, 01:06:49 pm
 Board: Idea Engineering

all is the cvs style my friends,and some sprites it's more like the mvc cyber akuma,CX means it's the model of robot.
    

What hapened with eSnips?

 December 03, 2012, 01:10:42 pm View in topic context
 Posted by Synck  in What hapened with eSnips? (Started by Synck December 03, 2012, 01:10:42 pm
 Board: Off-Topic Help

What the hell is hapened with esnips,you know the site for rare mugen charachers,there is the lot of problems,I can't download any file!
    

Cyber akuma model CX 2

 December 03, 2012, 01:06:49 pm View in topic context
 Posted by Synck  in Cyber akuma model CX 2 (Started by Synck December 03, 2012, 01:06:49 pm
 Board: Idea Engineering

Hey guys I'm trying to create this characher but now I don't have sprites yet.
I startet in morning (On my timeline in serbia) but I'm not realy sure to do it.
all is new not a some stupid like in mvc series it's cvs sprites with some another...
write soon...
    

Re: Guess what is the prototype of this charachers

 December 03, 2012, 10:50:16 am View in topic context
 Posted by Synck  in Guess what is the prototype of this charachers (Started by Synck December 02, 2012, 06:52:58 pm
 Board: M.U.G.E.N Discussion

i guess my post wasn't very well understood: the character in question is just a spriteswap of falchion22's geki, so i guess feedback other than 'code something' wouldn't be all that useful (well when it comes to the actual coding anyway)

melvana thats a bin laden spriteswap you have a mistake dude
    

asterix and obelix stage

 December 02, 2012, 08:20:00 pm View in topic context
 Posted by Synck  in asterix and obelix stage (Started by Synck December 02, 2012, 08:20:00 pm
 Board: Idea Engineering

Now for next week I be able to create a stage,what I have in plan.
SOme sprites is from asterix and obelix and sound rip from asterix & obelix xxl2.
coming soon.
Note: this stage I be able to concretate to work and my talent NOW!
For my serb friend: Nema vise prokletih crtanja na paint-u ovo postaje ozbiljno!
    

Re: Guess what is the prototype of this charachers

 December 02, 2012, 08:12:02 pm View in topic context
 Posted by Synck  in Guess what is the prototype of this charachers (Started by Synck December 02, 2012, 06:52:58 pm
 Board: M.U.G.E.N Discussion

Iced and other mods,i will have to speak to him on serbian and explain that this is a piece of shit,cuz he obvioulsy doesnt understand frigging english well.Hope you guys dont mind


Ljubinko,ovo je veoma lose.Ja neznam koliko ti godina imas(Prema tome sto vidim na videu,mora da imas negde oko 3-4),ali taj lik uzasno izgleda.Fantom,ili koji kurac vec jeste,izgleda ko da si samo stavio sprajtove tog lika u neki drugi.Najbolje be ti bilo da prvo napravis lika ciji su sprajtovi vec napravljeni,a ne crtati svog,posto ,zao mi je,al ti za crtanje u paintu nemas nimalo talenta.
druze ja sam pocetnik ee jebiga sta cu moracu malo da se naviknem na visi nivo! ja imam 15 godina i ja pisem najsmesnije i najvulgarnije stripove evo ovde je moj sajt sa necim pa ako budem samo adaptirao te likove bilo bi dobro: http://duckfarmfromserbia.blogspot.com/
    

Re: Guess what is the prototype of this charachers

 December 02, 2012, 07:37:31 pm View in topic context
 Posted by Synck  in Guess what is the prototype of this charachers (Started by Synck December 02, 2012, 06:52:58 pm
 Board: M.U.G.E.N Discussion

    

Re: Guess what is the prototype of this charachers

 December 02, 2012, 07:05:39 pm View in topic context
 Posted by Synck  in Guess what is the prototype of this charachers (Started by Synck December 02, 2012, 06:52:58 pm
 Board: M.U.G.E.N Discussion

    

Guess what is the prototype of this charachers

 December 02, 2012, 06:52:58 pm View in topic context
 Posted by Synck  in Guess what is the prototype of this charachers (Started by Synck December 02, 2012, 06:52:58 pm
 Board: M.U.G.E.N Discussion

    

My ralese Schemlian fantom need programmer

 December 02, 2012, 03:58:33 pm View in topic context
 Posted by Synck  in My ralese Schemlian fantom need programmer (Started by Synck December 02, 2012, 03:58:33 pm
 Board: Idea Engineering

    

Re: GRAYFOX'S-(WIPS OF TIME)

 November 28, 2012, 07:54:40 pm View in topic context
 Posted by Synck  in GRAYFOX'S-(WIPS OF TIME: Z.O.E!) (Started by SOLIDUS SNAKE November 23, 2012, 10:58:03 pm
 Board: Projects

EE I have played that game Zone of enders but I'm think is good idea to create in mugen like this!