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Leo116

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Messages by Leo116

    

Problem with turning

 October 31, 2012, 11:09:23 am View in topic context
 Posted by Leo116  in Problem with turning (Started by Leo116 October 31, 2012, 11:09:23 am
 Board: M.U.G.E.N Development Help

I don't want the player to automatically turn to face p2 when he is in a certain state. For the purpose I tried using assertspecial with a noautoturn flag but it doesn't work.
Here is the code:
Code:
[Statedef 240]
type    = S
movetype= A
physics = N
juggle  = 1
ctrl = 0
anim = 240
poweradd = 30
sprpriority = 2

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S5,10
volume = 100

[State 240, VelSet]
type = VelSet
trigger1 = animelem = 1
x = 13

[State 240, VelSet]
type = VelSet
trigger1 = animelem = 6
x = 0

[State 240, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0

[State 240, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 0, Helper]
type = Helper
trigger1 = time = 0
helpertype = normal ;player
name = "Fire"
ID = 241
stateno = 241
pos = 28,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime
pausemovetime
size.xscale = 1
size.yscale = 1

[State 240, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: p2body dist questions

 October 30, 2012, 12:22:02 pm View in topic context
 Posted by Leo116  in p2body dist questions (Started by Neocide October 30, 2012, 09:47:30 am
 Board: M.U.G.E.N Development Help

Enemynear, pos x.
    

Re: Majin Vegeta Z2

 October 30, 2012, 08:49:55 am View in topic context
 Posted by Leo116  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Great news, another awesome Z2 project!!
    

Re: Street Fighter X Tekken Intro

 October 30, 2012, 08:36:13 am View in topic context
 Posted by Leo116  in Street Fighter X Tekken Intro (Started by Leo116 October 26, 2012, 09:54:28 am
 Board: Your Releases, Mugen 1.0 +

Thanks chucoryu.
Celest, I think I told you that I already knew how to make intros. About the format, I directly converted the video to pcx.
    

Re: Been many years...

 October 30, 2012, 08:30:30 am View in topic context
 Posted by Leo116  in Been many years... (Started by Wildman55 October 29, 2012, 08:17:56 pm
 Board: Introductions and Guides

9 years, hoho welcome back.
    

Re: Daemon Bride Stages

 October 29, 2012, 06:53:41 am View in topic context
 Posted by Leo116  in Daemon Bride Stages (Started by ExShadow October 28, 2012, 10:19:31 pm
 Board: Your Releases, older Mugen

Nice stages Ex, thanks for sharing.
    

Re: Roronoa Zoro

 October 29, 2012, 06:06:38 am View in topic context
 Posted by Leo116  in Roronoa Zoro (Update 1.2, AI) (Started by Ryon October 27, 2012, 04:35:32 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Snowfall Stage

 October 28, 2012, 03:58:07 pm View in topic context
 Posted by Leo116  in Snowfall Stage (Started by Leo116 October 28, 2012, 02:04:17 pm
 Board: Your Releases, Mugen 1.0 +

@Genesis: Yea I was finalizing it today.
@Erroratu: Lol they are intros and stages, they don't take much time.
    

Snowfall Stage

 October 28, 2012, 02:04:17 pm View in topic context
 Posted by Leo116  in Snowfall Stage (Started by Leo116 October 28, 2012, 02:04:17 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Blazblue Continuum Shift Intro

 October 28, 2012, 11:12:36 am View in topic context
 Posted by Leo116  in Blazblue Continuum Shift Intro (Started by Leo116 October 27, 2012, 08:23:47 am
 Board: Your Releases, Mugen 1.0 +

Thanks for commenting Ryon.
    

Re: Ice Cavern Revision

 October 28, 2012, 11:09:10 am View in topic context
 Posted by Leo116  in Ice Cavern Revision (Started by ExShadow October 28, 2012, 02:25:02 am
 Board: Your Releases, older Mugen

Nice update to the older version.
    

Re: Roronoa Zoro

 October 27, 2012, 02:36:35 pm View in topic context
 Posted by Leo116  in Roronoa Zoro (Update 1.2, AI) (Started by Ryon October 27, 2012, 04:35:32 am
 Board: Your Releases, Mugen 1.0 +

NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??
     Posted: about 8 hours ago
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.

Butthurt.....butthurt everywhere

Well if you are just gonna bash the character depending on the sprites then just don't post. There aren't any cvs version sprites, go make them first then talk.
    

Re: Super Saiya-jin Goku Z2: Palette Template added!

 October 27, 2012, 02:32:58 pm View in topic context
 Posted by Leo116  in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
 Board: Projects

Super Sonic Warriors 2 is the best one you have got there in my opinion.
    

Re: Roronoa Zoro

 October 27, 2012, 09:41:57 am View in topic context
 Posted by Leo116  in Roronoa Zoro (Update 1.2, AI) (Started by Ryon October 27, 2012, 04:35:32 am
 Board: Your Releases, Mugen 1.0 +

NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??

      Posted: October 27, 2012, 05:45:26 am
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.

Well its your opinion but there are people who like chibi sprites and there aren't any cvs type of sprites for those characters. Its better to have a character in chibi rather then not having it.
    

Re: The King of Fighters XIII Arcade Version

 October 27, 2012, 09:39:43 am View in topic context
 Posted by Leo116  in The King of Fighters XIII Arcade Version (Started by hloader October 25, 2012, 06:07:51 pm
 Board: Your Releases, Mugen 1.0 +

Nice one dude, thanks for sharing.
    

Blazblue Continuum Shift Intro

 October 27, 2012, 08:23:47 am View in topic context
 Posted by Leo116  in Blazblue Continuum Shift Intro (Started by Leo116 October 27, 2012, 08:23:47 am
 Board: Your Releases, Mugen 1.0 +

There are two versions of the intro, the only difference between them is the quality(see the pictures to know the difference). One is having 320x240 sprites and the other is having 640x480 sprites, both of them will work on 640x480 mugen. If you think that your computer can take the high quality intro then download it.

320x240 Version:
Spoiler, click to toggle visibilty

Download Link: http://www.mediafire.com/?9ci5pzxuy7f5y14

640x480 Version:
Spoiler, click to toggle visibilty

Download Link: http://www.mediafire.com/?q2nd4wxz1zwrrvr
    

Re: UNO Tag System ver. 2.5 - (10/25/12 release)

 October 26, 2012, 03:33:09 pm View in topic context
 Posted by Leo116  in Uno Tag System ver. 2.5 - (now working with ver. 3.0) (Started by UnoShe August 26, 2012, 09:18:29 am
 Board: Your Releases, Mugen 1.0 +

    

Re: A Fresh Meat's Introduction

 October 26, 2012, 12:23:45 pm View in topic context
 Posted by Leo116  in A Fresh Meat's Introduction (Started by symphomax2nd October 26, 2012, 10:00:09 am
 Board: Introductions and Guides

Welcome to MFG.
    

Street Fighter X Tekken Intro

 October 26, 2012, 09:54:28 am View in topic context
 Posted by Leo116  in Street Fighter X Tekken Intro (Started by Leo116 October 26, 2012, 09:54:28 am
 Board: Your Releases, Mugen 1.0 +

[Preview]
Spoiler, click to toggle visibilty

[Download]
http://www.mediafire.com/download.php?8qqmoeegk81ccc3

[Comment]
The quality of the intro is not that much good because of the resolution of the sprites i.e 320x240, The intro works for a 640x480 or 320x240 mugen. It is the original intro of the game having the original sound.

Btw what icon should i select for a intro?
    

Re: New Around Here

 October 26, 2012, 09:19:54 am View in topic context
 Posted by Leo116  in New Around Here (Started by Xasor October 25, 2012, 04:09:32 pm
 Board: Introductions and Guides

Welcome to MFG dude. ;)