Posted by Leo116
in Problem with turning (Started by Leo116 October 31, 2012, 11:09:23 amBoard: M.U.G.E.N Development Help
Here is the code:
Code:
[Statedef 240]
type = S
movetype= A
physics = N
juggle = 1
ctrl = 0
anim = 240
poweradd = 30
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S5,10
volume = 100
[State 240, VelSet]
type = VelSet
trigger1 = animelem = 1
x = 13
[State 240, VelSet]
type = VelSet
trigger1 = animelem = 6
x = 0
[State 240, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
[State 240, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn
[State 0, Helper]
type = Helper
trigger1 = time = 0
helpertype = normal ;player
name = "Fire"
ID = 241
stateno = 241
pos = 28,0
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime
pausemovetime
size.xscale = 1
size.yscale = 1
[State 240, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




























