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SageHarpuiaJDJ

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Messages by SageHarpuiaJDJ

    

Re: Sage's Full Game WIPs

 May 06, 2013, 05:55:39 pm View in topic context
 Posted by SageHarpuiaJDJ  in Sage's Full Game WIPs (Started by SageHarpuiaJDJ March 14, 2013, 05:17:34 pm
 Board: Projects

http://fav.me/d64bg84

This gave an Idea for a lifebar. Maybe if I replace the feathers with something more futuristic, It'll look like my concept and fit with the most recent Mega Man games.
    

Re: Sage's Sprites and Animations

 May 06, 2013, 02:37:36 am View in topic context
 Posted by SageHarpuiaJDJ  in Sage's Sprites and Animations (Started by SageHarpuiaJDJ December 12, 2012, 04:02:11 am
 Board: Graphics

I need something better than At&t. But enough about that:

Spoiler: Finished Swords (click to see content)

I didn't have a lot to work with for the third one. The fourth one's tip was the hardest thing to sprite. In fact, the original sword is thinner, but I had to thicken it out in order for it to look right.

I'm also taking requests now. It can be any sword or handheld weapon. It can even be a combination. I'm gonna be on these for a week, then I get back to spriting humanoid sprites.
    

Re: Random Topic V8

 May 05, 2013, 03:12:09 am View in topic context
 Posted by SageHarpuiaJDJ  in Random Topic V8 (Started by c001357 March 07, 2013, 04:28:17 pm
 Board: All That's Left

I fucking hate At&t. The fact that I'm forced to live with it fucking sucks.
    

Re: Sage's Sprites and Animations

 May 05, 2013, 02:29:23 am View in topic context
 Posted by SageHarpuiaJDJ  in Sage's Sprites and Animations (Started by SageHarpuiaJDJ December 12, 2012, 04:02:11 am
 Board: Graphics

    

Re: Sage's Sprites and Animations

 May 04, 2013, 07:10:47 pm View in topic context
 Posted by SageHarpuiaJDJ  in Sage's Sprites and Animations (Started by SageHarpuiaJDJ December 12, 2012, 04:02:11 am
 Board: Graphics

I'll keep that in mind. Thanks.


Still need to color it, but I'm happy with the results. I enjoyed making these a lot. If anyone wants to color them or use them, be my guest, but don't claim as your own.
    

Re: If you were making a full game in MUGEN, how would it play?

 May 03, 2013, 03:30:38 am View in topic context
 Posted by SageHarpuiaJDJ  in If you were making a full game in MUGEN, how would it play? (Started by SageHarpuiaJDJ April 30, 2013, 02:57:13 am
 Board: M.U.G.E.N Discussion

*Cracks Knuckles*

Okay, here's mine. A few notes: This is gonna be a long post and I plan on implementing this in a full game somewhere in the future.

Mugen Full game Idea:

Button Layout:
There will a total of 6 buttons. The main attack buttons will consists of two punches and two kicks. The first special button will be an Auto combo system that will function like KOF11's. Basically, when the button is pressed, the character will perform a small BnB combo that can also be performed with normal inputs. This button's main function to showcase what this character is made of and the combo will only be successful if the first attack hits. The button can be used for other things as well, but that will be mentioned in the special input section. The second special button will be a Special attack or move that only that character can perform. This will make even clones somewhat differ with each other.

Main Inputs:
First, throws. Each character will have two throws out of four types of throws. The primary one can be performed with LP+LK, which will have the most range but do the less damage. The secondary one can be performed with HP+HK, which will do more damage, but have less range. Both are unblockable. This will allow for interesting match play close up. Blocking can be performed by moving back before an attack hits. If you block and press LP+LK at the right time, you will knock the opponent back, similar to KOF. Now for the really interesting inputs. Pressing the Special button and the Auto Combo button will perform a Special combo that uses 1 bar of meter. The combo functions like the normal auto combo, meaning that the first attack has to hit in order to activate it. If you press the Special button while blocking, you'll perform a push block that uses 1/2 of your meter. The push block functions like Marvel's. Running and pressing Auto combo will start a rush combo that can't be cancelled until it's finished or interrupted by an attack by the opponent. Depending on the character, the victim will either be launched, knocked backed, or stunned heavily. Short hopping can be performed by tapping the upward direction. Some characters have air throws that can performed by pressing up+LP+LK.

Meters and Health:
There will be three meters. The first one will be the power meter, which can hold up to three at a time. The second one will be the auto combo meter, which will always be full, but when all is gone, will not come back. You can have up to 5 of the auto combo meter. The third one will be special meter, which like the auto combo meter, will not come back once it is all used. You can have up to 4 of the special meter. Health will Capcom style. Each character will different amounts of health.

Method of Combos:
Learning combos in this game is very easy. Fooling around will the Auto Combo button will help you learn how your character works. It's also rather easy to link buttons like Lp, Lp, lk, hk. Linking combos are small scale damage. Bigger damaging combos involve utilizing every attribute of your character. Juggling is a good combo method when it comes to mindgames, but isn't somewhat reliable. Rush Combos can creating many possibilities depending on your character. Some characters special move can also help with making combos. All characters also have a certain amount of juggle points, meaning that some character can do long combos while others can't.



    

Re: Atheism linked to autism, cure is avaliable.

 May 03, 2013, 12:49:46 am View in topic context
 Posted by SageHarpuiaJDJ  in Atheism linked to autism, cure is avaliable. (Started by Iced May 02, 2013, 11:44:11 pm
 Board: All That's Left

Strange, when I found out that I had Aspergers I stopped believing in God for awhile.
    

Re: Sage's Sprites and Animations

 May 02, 2013, 12:42:55 am View in topic context
 Posted by SageHarpuiaJDJ  in Sage's Sprites and Animations (Started by SageHarpuiaJDJ December 12, 2012, 04:02:11 am
 Board: Graphics



Working on creating a new style. The hands are just placeholders. It's gonna take me awhile to learn how to do hands. So, how does it look?
    

Re: [REQUEST] KOF13 Hit sounds

 May 02, 2013, 12:19:13 am View in topic context
 Posted by SageHarpuiaJDJ  in [REQUEST] KOF13 Hit sounds (Started by SageHarpuiaJDJ April 30, 2013, 02:07:39 am
 Board: Development Resources

Thank you very much.
    

Re: [NSFW] Cosplay can be HOT, or NOT!

 May 01, 2013, 02:55:49 am View in topic context
 Posted by SageHarpuiaJDJ  in [NSFW] Cosplay can be HOT, or NOT! (Started by DooM March 31, 2009, 04:21:53 am
 Board: All That's Left

That Spawn looks cool, the details on that Iron Man is awesome, and that ass on black Spiderwoman.
    

Re: Sage's Full Game WIPs

 May 01, 2013, 02:47:17 am View in topic context
 Posted by SageHarpuiaJDJ  in Sage's Full Game WIPs (Started by SageHarpuiaJDJ March 14, 2013, 05:17:34 pm
 Board: Projects

Just want to hear a few opinions about character gameplay, so I'll send the current roster to anyone who wants to give suggestions. It will help boost progress a lot knowing how the characters that I chose will play.

On another note, I'm thinking about switching the sprite style of this. Should I do so, and if yes, which style should I choose?
    

Re: Random Topic V8

 April 30, 2013, 03:17:38 am View in topic context
 Posted by SageHarpuiaJDJ  in Random Topic V8 (Started by c001357 March 07, 2013, 04:28:17 pm
 Board: All That's Left

I think that this is the most times that I've posted here. Wow.
    

Re: SONIC IS NOT DEAD! but iced is dumb

 April 30, 2013, 03:11:24 am View in topic context
 Posted by SageHarpuiaJDJ  in Mascot contest for new Sega Raw show (Started by Iced April 29, 2013, 02:14:13 am
 Board: Gaming

Ha. When I saw "Sonic naked close up" I knew it going to be a fail.
    

Re: Films that are so bad, they are actually awesome recommendations!!

 April 30, 2013, 03:05:30 am View in topic context
 Posted by SageHarpuiaJDJ  in Films that are so bad, they are actually awesome recommendations!! (Started by Saikoro April 29, 2013, 08:15:49 pm
 Board: Entertainment

    

Re: SONIC IS NOT DEAD! but iced is dumb

 April 30, 2013, 03:02:56 am View in topic context
 Posted by SageHarpuiaJDJ  in Mascot contest for new Sega Raw show (Started by Iced April 29, 2013, 02:14:13 am
 Board: Gaming

    

If you were making a full game in MUGEN, how would it play?

 April 30, 2013, 02:57:13 am View in topic context
 Posted by SageHarpuiaJDJ  in If you were making a full game in MUGEN, how would it play? (Started by SageHarpuiaJDJ April 30, 2013, 02:57:13 am
 Board: M.U.G.E.N Discussion

Title.

I'll post mine soon cause it's very long and don't feel like typing it all.
    

Re: Films that are so bad, they are actually awesome recommendations!!

 April 30, 2013, 02:53:17 am View in topic context
 Posted by SageHarpuiaJDJ  in Films that are so bad, they are actually awesome recommendations!! (Started by Saikoro April 29, 2013, 08:15:49 pm
 Board: Entertainment

Toxic Avenger was fucking weird. The third one was by far the most weirdest.
    

Re: SONIC IS DEAD!

 April 30, 2013, 02:51:44 am View in topic context
 Posted by SageHarpuiaJDJ  in Mascot contest for new Sega Raw show (Started by Iced April 29, 2013, 02:14:13 am
 Board: Gaming

It's cool.

Should I mention that Mario can Fly with his cape? Can sonic FLY without TAILS?!?
    

Re: Films that are so bad, they are actually awesome recommendations!!

 April 30, 2013, 02:42:54 am View in topic context
 Posted by SageHarpuiaJDJ  in Films that are so bad, they are actually awesome recommendations!! (Started by Saikoro April 29, 2013, 08:15:49 pm
 Board: Entertainment

Sorry. I guess I don't have bad tastes  : /
    

Re: SONIC IS DEAD!

 April 30, 2013, 02:38:07 am View in topic context
 Posted by SageHarpuiaJDJ  in Mascot contest for new Sega Raw show (Started by Iced April 29, 2013, 02:14:13 am
 Board: Gaming

Mario became the captain of a spaceship shaped like his own head. What's a knight going to do against a freaking spaceship? :P

Megaman can destroy it buster only on hard mo-

O wait.

Also, Carlos, I don't need to be an expert to notice a serious problem. I'd post everything that's wrong with the recent 3 post that you made, but obviously you can't handle it, so I'll leave it at that and prevent myself from being warned.

What?Sorry you are refering to my English?

No. I'm referring to the fact that you had a spazz attack over a joke and the fact that you responded immaturely. That sums it up. Please don't make me go into detail, cause I don't like arguments.