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SageHarpuiaJDJ

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Messages by SageHarpuiaJDJ

    

Re: Can't Load Sprites

 September 28, 2012, 12:15:09 am View in topic context
 Posted by SageHarpuiaJDJ  in Can't Load Sprites (Started by SageHarpuiaJDJ September 27, 2012, 03:43:26 pm
 Board: M.U.G.E.N Development Help

So I followed your instructions, but really didn't see anything wrong.
Here's a screenshot of the Def file in the notepad:
Spoiler, click to toggle visibilty
    

Can't Load Sprites

 September 27, 2012, 03:43:26 pm View in topic context
 Posted by SageHarpuiaJDJ  in Can't Load Sprites (Started by SageHarpuiaJDJ September 27, 2012, 03:43:26 pm
 Board: M.U.G.E.N Development Help

Sorry for this, but I'm having a serious problem:
Whenever I go to test my character, this pops up:
Spoiler, click to toggle visibilty
I checked everything to see what was wrong, but nothing was wrong. What am I doing wrong?

Here the character's folder if you want to look more in depth:
I'm using Mugen Fighter Factory 3.

Btw, my dearest apologies for spaming up my Idea topic. If that's the reason why nobody posted in it, I understand.
    

Re: Megaman Destiny Origins

 September 26, 2012, 09:46:28 pm View in topic context
 Posted by SageHarpuiaJDJ  in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 am
 Board: Idea Engineering

    

Re: Balthazar's Character Planning v1

 September 21, 2012, 09:21:29 pm View in topic context
 Posted by SageHarpuiaJDJ  in Balthazar's Character Planning v1 (Started by Balthazar September 20, 2012, 10:43:50 pm
 Board: Idea Engineering

Voting for Future Trunks because I like his style and he's my favorite DBZ character.
    

Re: Megaman Destiny Origins

 September 14, 2012, 12:52:57 am View in topic context
 Posted by SageHarpuiaJDJ  in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 am
 Board: Idea Engineering

Sorry for the double post, but I added Zero's moveset.


     Posted: September 17, 2012, 06:57:03 pm
http://www.youtube.com/watch?v=A4euVth6P64
Video showcasing Aeolus.

     Posted: September 21, 2012, 05:51:02 am
I have a question. I just made a music selection for the game. Do you guys want to hear it?
    

Re: Special Meters

 September 09, 2012, 10:23:29 pm View in topic context
 Posted by SageHarpuiaJDJ  in Special Meters (Started by SageHarpuiaJDJ September 09, 2012, 01:51:01 am
 Board: M.U.G.E.N Development Help

    

Special Meters

 September 09, 2012, 01:51:01 am View in topic context
 Posted by SageHarpuiaJDJ  in Special Meters (Started by SageHarpuiaJDJ September 09, 2012, 01:51:01 am
 Board: M.U.G.E.N Development Help

I want to make a special meter kinda like KoF XIII's Drive meter. Is there a special code that allows this or you have to make it in the Engine?
    

Re: Megaman Destiny Origins

 September 08, 2012, 06:57:03 pm View in topic context
 Posted by SageHarpuiaJDJ  in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 am
 Board: Idea Engineering

You have a large task ahead of yourself.
Best of luck to you.  :)

Thanks. I'm looking for some people to help me with this. What do think about the engine?

     Posted: September 09, 2012, 01:56:49 am
Sorry for the double post, but I added some detail that I forgot.

     Posted: September 13, 2012, 05:39:17 pm
Quick question: I'm trying to test the character i'm working on, but it say error loading character when I go to test in MUGEN. What am I doing wrong?

I'm using FFU btw.

Here's the code that I using for constants:
Code:
[Data]
life = 1200
attack = 80
defence = 90
fall.defence_up = 40
liedown.time = 20
airjuggle = 20
sparkno = 20
power = 4000
guard.sparkno = 20
KO.echo = 0
volume = 100
[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 15
air.back = 12
air.front = 12
z.width = 3
height = 60
attack.width = 4,4
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 0
[Velocity]
walk.fwd = 4
walk.back = -4
jump.neu = 0, 4
jump.back = -4
jump.fwd = 4
[Movement]
stand.friction = 85

[Statedef 20]
type    = S
physics = S
sprpriority = 0
[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, 3]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
trigger3 = Anim != 20
value = 20

[Statedef 40]
type    = S
physics = S
ctrl = 0
sprpriority = 1
[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 40
value = 40

[State 40, 1]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 40, 2]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1

[State 40, 3]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1

[State 40, 4]
type = VelSet
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)

[State 40, 5]
type = VelSet
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)

[State 40, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

[Statedef 175]
type = s
movetype = a
physics = s
juggle = 6
ctrl = 0
poweradd = 10

And here is the one for states:
Code:
[command]
name = "light attack"
command = a
time = 0

[Statedef -1]
[State -1]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = statetype = s
trigger1 = ctrl = 1

I'm also in the process of adding the characters and their movesets. So stay tuned.
    

Megaman Destiny Origins

 September 08, 2012, 02:39:56 am View in topic context
 Posted by SageHarpuiaJDJ  in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 am
 Board: Idea Engineering

Since I lost the progress that I made in Game Maker, I'm going to try to make the game again in MUGEN.

Here's how the game will basically play:
The engine will be a combination of a basic fighter and MMX style platforming and Boss fighting. Like a Capcom fighter, each character will hava a different amount of health. This is to make characters differ in playstyle. Like MMX/MMZ/MMZX games, the fighting will be like a Boss battle: fast paced, strategic methods of attacking and dodging. Don't think it will be like MvC though. Each character has different methods of performing chains and combos. The super meter system is like a DBZ fighting game. Each character can store up to 3, 4, or 5 super meters. This is to also make playstyles unique. Each character also has specials abilities, which can be used by using up a special meter. This meter is like KoF 13's Drive Meter, but instead of canceling into other special attacks, the character can only cancel into his/her's special abilities. Each special ability uses up one special meter. Each character can store up to 1, 2, or 3 special meters. The special meter is called the Destiny Drive meter, and the super meter is called the Destiny Aura meter. Supers in this game are called Destiny combos, and hypers are called Destiny Overdrive. Your Destiny Aura meter increases when you damage opponents, and increases faster in long combos, but slower when you take damage. Your Destiny Drive meter also increases when you damage the opponent but increases faster when you take damage. They are three attack buttons and one button for special abilities. Everything else like the rules are like any other fighter.

What characters to expect:
All the characters from all the megaman series will be represented. I want to have at least 35, but that may change.

Story:
Chapter 1:
http://fav.me/d5rx5qu

Chapter 2:
http://fav.me/d5sjlzj

Progress:
Currently making Sprites for the Male C-Model and Mega Man.

Other info:
None.

 
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 September 07, 2012, 10:57:09 pm View in topic context

Hello. My name is SageHarpuiaJDJ. As you can see, I'm a Megaman fan with the Zero Games being my favorite. At first, I thought that MUGEN was crap because of all the stupid character videos that I saw. Some was also pretty boring. My mindset changed when I saw a Megaman MUGEN artist named Jojozerox's works. At first, I thought it was just simple, non-fighter like commands, but when I downloaded his MUGEN engine and played it, I was in shock. The characters had their own unique style of play and performing combos. Although I suck at the game, I really enjoyed playing it. But that's not the only reason I joined here. I came here to learn more about MUGEN so that I can use it for a game that I'm making. Which leads me to this question: is it possible to showcase plans for games?

I hope to learn many things here and also become a big help.