Posted by SageHarpuiaJDJ
in Can't Load Sprites (Started by SageHarpuiaJDJ September 27, 2012, 03:43:26 pmBoard: M.U.G.E.N Development Help
Here's a screenshot of the Def file in the notepad:
Spoiler, click to toggle visibilty
Posted by SageHarpuiaJDJ
in Can't Load Sprites (Started by SageHarpuiaJDJ September 27, 2012, 03:43:26 pm
Posted by SageHarpuiaJDJ
in Can't Load Sprites (Started by SageHarpuiaJDJ September 27, 2012, 03:43:26 pm
Posted by SageHarpuiaJDJ
in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 am
Posted by SageHarpuiaJDJ
in Balthazar's Character Planning v1 (Started by Balthazar September 20, 2012, 10:43:50 pm
Posted by SageHarpuiaJDJ
in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 am
Posted by SageHarpuiaJDJ
in Special Meters (Started by SageHarpuiaJDJ September 09, 2012, 01:51:01 am
Posted by SageHarpuiaJDJ
in Special Meters (Started by SageHarpuiaJDJ September 09, 2012, 01:51:01 am
Posted by SageHarpuiaJDJ
in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 amYou have a large task ahead of yourself.
Best of luck to you.
[Data]
life = 1200
attack = 80
defence = 90
fall.defence_up = 40
liedown.time = 20
airjuggle = 20
sparkno = 20
power = 4000
guard.sparkno = 20
KO.echo = 0
volume = 100
[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 15
air.back = 12
air.front = 12
z.width = 3
height = 60
attack.width = 4,4
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 0
[Velocity]
walk.fwd = 4
walk.back = -4
jump.neu = 0, 4
jump.back = -4
jump.fwd = 4
[Movement]
stand.friction = 85
[Statedef 20]
type = S
physics = S
sprpriority = 0
[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)
[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)
[State 20, 3]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
trigger3 = Anim != 20
value = 20
[Statedef 40]
type = S
physics = S
ctrl = 0
sprpriority = 1
[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 40
value = 40
[State 40, 1]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0
[State 40, 2]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1
[State 40, 3]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1
[State 40, 4]
type = VelSet
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)
[State 40, 5]
type = VelSet
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)
[State 40, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1
[Statedef 175]
type = s
movetype = a
physics = s
juggle = 6
ctrl = 0
poweradd = 10
[command]
name = "light attack"
command = a
time = 0
[Statedef -1]
[State -1]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = statetype = s
trigger1 = ctrl = 1
Posted by SageHarpuiaJDJ
in Megaman Destiny Origins (Started by SageHarpuiaJDJ September 08, 2012, 02:39:56 am
Posted by SageHarpuiaJDJ
in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am