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Messages by Xasor

    

Re: SAVAGE HULK 1.0 BY RENEGADE aka XASOR

 May 28, 2013, 06:14:33 am View in topic context
 Posted by Xasor  in SAVAGE HULK 1.0 BY RENEGADE aka XASOR (Started by Xasor May 27, 2013, 01:35:29 pm
 Board: Your Releases, Mugen 1.0 +

C.A.N, Taybear, Like what C.A.N said, it wouldn't go well because its inspired by MVC gameplay but not necessarily an accurate copy of it.

Buen Aldo, Yeah thats a lil bit of a problem too I turned the black outline too dark purple, when I saw the sprite sheet it was ok but when I played it in mugen you can barely see it. I could fix it by replacing each sprite since playing around with the purple will also change most of the pants and it will look bad but It will take a LOT of time.




    

Re: SAVAGE HULK 1.0 BY RENEGADE aka XASOR

 May 28, 2013, 03:41:31 am View in topic context
 Posted by Xasor  in SAVAGE HULK 1.0 BY RENEGADE aka XASOR (Started by Xasor May 27, 2013, 01:35:29 pm
 Board: Your Releases, Mugen 1.0 +

Zingo, thanks man, I agree I'll add it some other time
    

Re: SAVAGE HULK 1.0 BY RENEGADE aka XASOR

 May 28, 2013, 01:56:32 am View in topic context
 Posted by Xasor  in SAVAGE HULK 1.0 BY RENEGADE aka XASOR (Started by Xasor May 27, 2013, 01:35:29 pm
 Board: Your Releases, Mugen 1.0 +

@Taybear, Happy to see you enjoyed my char man, maybe i'll add taunts some other time ^^

Oh yeah BTW guys pls re download I fixed the AI and the glitch with World Breaker Charge and Ground and pound
    

Re: SAVAGE HULK 1.0 BY RENEGADE aka XASOR

 May 27, 2013, 04:48:42 pm View in topic context
 Posted by Xasor  in SAVAGE HULK 1.0 BY RENEGADE aka XASOR (Started by Xasor May 27, 2013, 01:35:29 pm
 Board: Your Releases, Mugen 1.0 +

metamutant,
 I fixed the Ground and Pound. If you want you can just download it again, for the rest they are just minor problems so I won't fix those for now.
I'm not a big fan of taunts
That level 3 avengers assemble hyper looks amazing ^^ I might add it with my hulk

thanks for the proper feedback man
    

Re: SAVAGE HULK 1.0 BY RENEGADE aka XASOR

 May 27, 2013, 03:45:32 pm View in topic context
 Posted by Xasor  in SAVAGE HULK 1.0 BY RENEGADE aka XASOR (Started by Xasor May 27, 2013, 01:35:29 pm
 Board: Your Releases, Mugen 1.0 +

Setta, I agree its pretty boring for the strongest attack cause I rushed it, I decided to spice it up a moment ago pls DL and check it
 
NEW WORLD BREAKER CHARGE
    

SAVAGE HULK 1.0 BY RENEGADE aka XASOR

 May 27, 2013, 01:35:29 pm View in topic context
 Posted by Xasor  in SAVAGE HULK 1.0 BY RENEGADE aka XASOR (Started by Xasor May 27, 2013, 01:35:29 pm
 Board: Your Releases, Mugen 1.0 +



NEW WORLD BREAKER CHARGE



HULK PALLETES




MOVELIST
CUSTOM SAVAGE HULK MOVELIST

BY RENEGADE aka Xasor

STAND

X - weak punch   - DMG 40,0
Y - medium punch - DMG 50,0
Z - strong punch - DMG 70,0

A - weak kick    - DMG 40,0
B - medium kick  - DMG 50,0
C - strong kick  - DMG 70,0

CROUCH

X - weak punch   - DMG 40,0
Y - launcher     - DMG 50,0
Z - 1 hand smash - DMG,70,0

A - weak kick    - DMG 40,0
B - medium kick  - DMG 50,0
C - strong kick  - DMG 70,0

JUMP

X - headbutt     - DMG 40,0
Y - medium punch - DMG 50,0
Z - thunder clap - DMG 70,0

A - weak kick    - DMG 40,0
B - medium kick  - DMG 50,0
C - strong kick  - DMG 70,0

THROW

FORWARD + c - SMASH YOU     - DMG 150
FORWARD + B - Savage Cyclone - DMG 150

SPECIALS

D,F,x - HULK SMASH LVL1 - DMG 70,20
D,F,y - HULK SMASH LVL2 - DMG 90,20
D,F,z - HULK SMASH LVL3 - DMG 120,20

D,B,x/y/z - ROCKFLIP LVL3 - DMG 150,20

D,F,a - SAVAGE CHARGE LVL1 - DMG 70,20
D,F,b - SAVAGE CHARGE LVL2 - DMG 90,20
D,F,c - SAVAGE CHARGE LVL3 - DMG 120,20

"AFTER SAVAGE CHARGE HIT"

a - SAVAGE CHARGE UP LVL1 - DMG 70,20
b - SAVAGE CHARGE UP LVL2 - DMG 90,20
c - SAVAGE CHARGE UP LVL3 - DMG 120,20

HYPERS

D,F,X+Y/Y+Z/X+Z = SAVAGE SMASH     - DMG 250,50(PWR = 1000)
D,B,X+Y/Y+Z/X+Z = GROUND AND POUND - DMG 250,0(PWR = 1000)

D,F,A+B/B+C/A+C = SAVAGE SHOCKWAVE     - DMG 300,100(PWR = 2000)
D,B,A+B/B+C/A+C = WORLD BREAKER CHARGE     - DMG 400,200(PWR = 3000)

DOWNLOAD

http://renemugen.blogspot.com/
    

Eustass Kidd V2 UPDATE

 May 24, 2013, 08:23:04 pm View in topic context
 Posted by Xasor  in Eustass Kidd V2 UPDATE (Started by Xasor May 24, 2013, 08:23:04 pm
 Board: Your Releases, Mugen 1.0 +

So yeah, I just updated my kidd fixed some issues with it I won't point out what it was since I don't want to have a long post. So instead just tell me if you experience any bugs and i'll fix it.

I also added a new attack on giant metal arm mode just press "C" ARM AXE



DOWNLOAD LINK

http://renemugen.blogspot.com/

SCREENS AND MOVELIST



Created by Xasor



KID SPRITES BY : RAYLEIGH92
SPRITE ADDS BY : JOHNMEGA & XASOR
==================================EUSTASS=="CAPTAIN"==KIDV2==================================

MOVELIST

PALLETES

A-ORIGINAL
B-BROWN
C-GOLD


*STAND/CROUCH*

A   - LEFT METAL PUCNCH
B   - RIGHT METAL MUCH
C   - METAL LAUNCHER

*BASIC COMBO*

b,b,b- 3 hit combo

*SPECIALS*

DF,a - METAL ARM SMASH
DF,b - REPEL FORWARD
DF,c - METAL CLUTCH

DB,a - CALL KIRA
DB,b - REPEL UP
DB,c -REPEL KNIFE

Df,a(air)- METAL ARM BASH


*SUPER*

LEVEL 1

D,F,a+b = GIANT METAL PUNCH (1000 PWR, 200 DMG)
D,F,b+c = GENOCIDE RAID  (1000 PWR, 200 DMG)

LEVEL 2

D,B,a+b = METAL ARM MODE (2000 PWR)
        A = ARM BASH (95 DMG)(ARM MODE)
        B = ARM SWING (95 DMG)(ARM MODE)
        c = ARM AXE (115 DMG)(ARM MODE)


*HYPER*

D,B,b+c = GIANT REPEL (3000 PWR, 400 DMG)


AIR

METAL HAMMER   - A
REPEL DOWNWARD - B
REPEL FORWARD  - C

COMBO CHAIN

Make your own combo(A,B,C,DFA,DFB,DFC ARE CHAINABLE)
    

Re: SAVAGE HULK version 0.9

 February 11, 2013, 02:14:43 am View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

@Cybaster, Damn dude you know a lot,  lol. Anw thanks for explaining it briefly
    

Re: New World Luffy (NON CHIBI)

 February 10, 2013, 04:17:41 pm View in topic context
 Posted by Xasor  in New World Luffy (NON CHIBI) (Started by Xasor February 09, 2013, 07:10:28 pm
 Board: Projects

@Cybaster Yeah he feels a lil twisted, well it can't be help Renegade did this out of boredom and I pushed him to make full sheet. He updated it though check it out.
    

New World Luffy (NON CHIBI)

 February 09, 2013, 07:10:28 pm View in topic context
 Posted by Xasor  in New World Luffy (NON CHIBI) (Started by Xasor February 09, 2013, 07:10:28 pm
 Board: Projects

Right now I would like to start with my fave character Luffy, so ZoroTS is now on hold. The one who will be spriting in this project is my cousin Renegade. I'll post the move list soon for now I'm thinking of what kind of gameplay I would code on him. Please feel free to give any suggestions you like

Special Thanks to
Renegade for the body and Zahoriglez(Name from the pic I got from google) for the Head



Features so far

*He will have a gear second mode
*Gear third skills will be either hypers or supers
*He will have all 3 types of haki
*He will have Red Hawk
    

Re: SAVAGE HULK version 0.9

 February 02, 2013, 12:57:30 am View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

@Cybaster, Lol dude can you explain that with codes and label it ?

@abls1, So it will be like, he will still receive damage but it will not stop the hulk's attack ?
    

Re: NARUTO KUN HR 90%

 February 02, 2013, 12:50:51 am View in topic context
 Posted by Xasor  in NARUTO KUN HR 90% (Started by youkai75 January 19, 2013, 02:02:31 am
 Board: Your Releases, Mugen 1.0 +

@youkai75, Hmm that is a nice mehtod. What specs do you have on your PC ? Maybe I'll try it one time or maybe I could borrow your SFF file. If you don't want to that's fine I won't release it but I'm editing it now for personal use.
    

Re: NARUTO KUN HR 90%

 January 31, 2013, 11:27:27 pm View in topic context
 Posted by Xasor  in NARUTO KUN HR 90% (Started by youkai75 January 19, 2013, 02:02:31 am
 Board: Your Releases, Mugen 1.0 +

It looks very clean man, how did you get the sprites, did you ripped them or did you make them by yourself ? Anyway the sprites look awesome but the flow of the gameplay just doesn't feel right. It feels odd to play with him and maybe you can get a better Hi res rasengan effect.
    

Re: SAVAGE HULK version 0.9

 January 27, 2013, 04:03:26 am View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

C.A.N, Ok bro thanks, I'll try to find it
    

Re: SAVAGE HULK version 0.9

 January 26, 2013, 10:43:39 pm View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

@,Roman55, Ok I'll just fix the vel float code

@C.A.N, interesting, did he make a tutorial of that somewhere cause I don't like copying codes
    

Re: SAVAGE HULK version 0.9

 January 26, 2013, 10:30:55 pm View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

Dampener ?, like when damage goes too high it reduces it ?
    

Re: SAVAGE HULK version 0.9

 January 26, 2013, 10:26:46 pm View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

C.A.N, lol I thought it might be a good idea to add the Marvels power grid to add special features on my chars. Like If the strength has 7/7 it will have pass through damage.

PS "I forgot to add on the movelist the you can do savage charge-up if you hit with DF,a then "a" again same goes for the other levels"
    

Re: SAVAGE HULK version 0.9

 January 26, 2013, 10:12:22 pm View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

@Hephaistos31, Thanks bro ^^

@Wolvegeta@Beto, Yeah the AI will be part of the final version

@abls1, Hmm really should I put nothitby on that ?

@Rajaa, Ok man I'll remove the chip damage on normal atks

@Veanko, I'll just tick the pausetime on the launcher so that you can jump after the enemy faster

@Roman55, What do you mean odd ? The launcher or the combo itself ?

@C.A.N, Ok man thanks for pointing those out, I'll be sure to fix em ^^

Thanks for the proper feedback bro's. Keep and coming so I can focus on them and polish it faster ^^
    

Re: SAVAGE HULK version 0.9

 January 26, 2013, 12:31:07 pm View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

@SubZeroMaster, thanks man, give me some good feed back
    

SAVAGE HULK version 0.9

 January 26, 2013, 09:56:34 am View in topic context
 Posted by Xasor  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +


So here is the beta of my Savage hulk
I just wan't to know your opinion before I finish it so
I can just provide the final touches to my hulk

Palletes

X-Blue Hulk
Y-Orange Hulk
Z- Mindless Hulk
A-Classic Hulk
B-Red Hulk
C-Grey Hulk

MOVELIST
Spoiler, click to toggle visibilty

DOWNLOAD LINK
http://renemugen.blogspot.com/