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Re: Terry Bogard P.o.t.S Style Open beta 5/11/2014

 May 14, 2014, 12:58:04 am View in topic context
avatar  Posted by porcaro  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

Maybe a config file could be useful into keeping "burning" or not ? ;)
    

Re: Terry Bogard P.o.t.S Style Open beta 5/11/2014

 May 13, 2014, 08:30:53 pm View in topic context
avatar  Posted by porcaro  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

Well progress is good, Memo !!! =). Some things about your last version :

- Crouching HP hit sparks is misaligned.
- Can't do custom combo (ground and air).
- Palette selector ??? (POTS chars don't have this).
- Buster punch should be more slow (look at Jmorphman's Ryo "Kabutowari")
- Buster throw is the same move than Ippon Seoi from Victory's Takuma or Daigo's Robert Garcia (look a Warusaki3's Terry, more accurate to cvs).
- Not a fan of the zoom for trinity Geyser (However, very good idea to put kof 13's fx =) )
- He has a very good moveset but please remove "burning", with 3 supers and 1 hyper, feets very well according to me.

Good continuation dude, you're doing a very good Terry.
    

Re: Terry Bogard P.o.t.S Style Open beta

 May 06, 2014, 06:36:34 pm View in topic context
avatar  Posted by porcaro  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

Could be cool to have some palettes coming from FF, FF3, kof13 =)
    

Re: Terry Bogard P.o.t.S Style Open beta

 May 04, 2014, 09:24:16 pm View in topic context
avatar  Posted by porcaro  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

No, no =). I mean the "ranbu" like !!! Keep the over heat geyser !!!!
    

Re: Terry Bogard P.o.t.S Style Open beta

 May 04, 2014, 06:46:09 pm View in topic context
avatar  Posted by porcaro  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

Vyn's Terry has not the same scale (not CVS) than your. you will delete burning fire, right ? Just one last thing, check warusaki3's Terry gameplay, i think it's a good Way !!! Good luck and Thanks for making him on real pots style =)
    

Re: Victorys Wips (Current: ???)

 May 03, 2014, 03:54:56 pm View in topic context
avatar  Posted by porcaro  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

King ? C.S done, cvs sprites and POTS made the fx for Zero-Sennin's one.
    

Re: Terry Bogard P.o.t.S Style Open beta

 May 01, 2014, 03:03:08 am View in topic context
avatar  Posted by porcaro  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

Pretty solid for a beta !!!! Some things that you can check (or not =)...) :

- I think you can take Vyn's sprite for power charge instead of Demonkai's one ; more cvsish according to me.
- Buster wolf can be a level 1 or 2 and trinity geyser for the level 3, maybe ?
- Originals throws (still cvs ones) are more accurate.
- I hope he will have intros with JJM's Ken, Andy's infinite, Pots's Geese...

He has a good potential for sure. Good luck
    

Re: Adon by Trololo

 April 19, 2014, 06:23:11 pm View in topic context
avatar  Posted by porcaro  in Adon by Trololo. UPDATED: <17.10.2014> (Started by Trololo March 10, 2014, 12:58:24 am
 Board: Your Releases, Mugen 1.0 +

background letters on super's finish never appear (badaboom letters if you prefer)
    

Re: CrazyKoopa Makes a Mugen: Remix Edition

 April 14, 2014, 03:49:08 pm View in topic context
avatar  Posted by porcaro  in CrazyKoopa Makes a Mugen: Remix Edition (Started by CrazyKyubey March 30, 2014, 10:03:43 am
 Board: Projects

She's solid for a beta. However, missing recovery fall's sound ; on the weak kick, hit sparks are misaligned (can't post a pic, sorry). I hope she will have an Ai. Thanks a lot for mai on pots style !!!!

Edit : I found a bug after doing the max "swan fandango" ; it happens that :



    

Re: Victorys Wips (Mr.Karate Beta Up, New Takuma Palette Template Up)

 April 14, 2014, 03:42:13 pm View in topic context
avatar  Posted by porcaro  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

I'm Lovin this mr karaté !!! Shin mode is very good better than normal mode according to me. I'm Not a fan of your small ports (sorry), i thought hades made one like takuma (maybe later)...

One last thing i notice on takuma : his zero counter on stand is the "kohou" ; i think you Can find another move because you Can turn off on your config file...

That's all and congratulations still.
    

Re: Gen Street Fighter (Pots Gameplay)

 April 07, 2014, 01:43:48 am View in topic context
avatar  Posted by porcaro  in Gen Street Fighter (Pots Gameplay) Update 16/11/2014 (Started by varo_hades April 06, 2014, 11:10:04 pm
 Board: Your Releases, Mugen 1.0 +

Good job.

- Power's charge effect is a little misaligned
- Seems Gen's voice sound is low
- gen's voice is missing during power charge
- Needs more velocity (like Pots chars) even if it's an old man =)
- Small portrait is ugly (sorry...)
- 4 level 3 !!! Pots chars have only 1 level 3 and the boss 2 if you follow his formatting style...

Apart this, congratulations for this release.
    

Re: Victorys Wips (Current: Sean Matsuda, Palette template up)

 February 06, 2014, 07:54:17 pm View in topic context
avatar  Posted by porcaro  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

That's it !!! Good continuation =) and Thanks for answering me.
    

Re: Victorys Wips (Current: Sean Matsuda, Palette template up)

 February 06, 2014, 07:04:31 pm View in topic context
avatar  Posted by porcaro  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Tengu's mask will be animated ? I like your idea for the 2 modes. Good continuation.
    

Re: Victorys Wips (Takuma Palette Template Up)

 January 15, 2014, 08:06:43 pm View in topic context
avatar  Posted by porcaro  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Did you find hi res fx's ? Cause it seems, on the vids, there are low res fx's (maybe I'm wrong =))
    

Re: Choose palettes (infinite, rajaa chars)

 January 07, 2014, 10:45:38 pm View in topic context
avatar  Posted by porcaro  in Choose palettes (infinite, rajaa chars) (Started by porcaro December 29, 2013, 08:29:50 pm
 Board: M.U.G.E.N Development Help

Yeeeeees !!!!! It works  :yippi:. Thanks a lot Gara  ;)
    

Re: Choose palettes (infinite, rajaa chars)

 January 07, 2014, 08:26:40 pm View in topic context
avatar  Posted by porcaro  in Choose palettes (infinite, rajaa chars) (Started by porcaro December 29, 2013, 08:29:50 pm
 Board: M.U.G.E.N Development Help

Thanks Gara, but I don't know how to use him, that's the same system than ff3... I have to use the remap palettes tool ? And how ? Thanks in advance.
    

Re: Quickfist WIPs: Terry & Yuri - Pal Templates on first post

 January 05, 2014, 07:52:58 pm View in topic context
avatar  Posted by porcaro  in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects

I like what you done with Yuri, you kept the "pots spirit" with your own twist. Thanks for that  ;)
    

Re: Quickfist WIPs: Terry & Yuri - Pal Templates on first post

 January 05, 2014, 07:35:02 pm View in topic context
avatar  Posted by porcaro  in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects

"Hien Rekkou" is a little bit slower, I think. Anyway, that's a good job !!! Close to release ?  ;)
    

Re: Victorys Wips (Current: Takuma/Sean Remake)

 January 03, 2014, 01:45:59 am View in topic context
avatar  Posted by porcaro  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Most of the Sean SF3's sprites converted to cvs, and it will be perfect =)
    

Choose palettes (infinite, rajaa chars)

 December 29, 2013, 08:29:50 pm View in topic context
avatar  Posted by porcaro  in Choose palettes (infinite, rajaa chars) (Started by porcaro December 29, 2013, 08:29:50 pm
 Board: M.U.G.E.N Development Help

Hi to all,

I'd like to add manually palettes on infinite chars. I open ff3 but I don't know how to do a group with the palettes I want to use...

Anyone can help me, please ?

Thanks in advance.

     Posted: January 07, 2014, 01:18:46 am
Up, to be more clear : I want to choose palettes by this way

pal1 = Palettes\CvS2.act
pal2 = Palettes\MalaDingDong_SFA.act
pal3 = Palettes\Gogngos_RelaxedBlue.act
pal4 = Palettes\Takato-kun_Grey.act
pal5 = Palettes\Cyclysm_AlphaYellow.act
pal6 = Palettes\Takato-kun_Purple.act

instead of this one :

[Palette Keymap]
a  = 1
b  = 2
c  = 9
x  = 4
y  = 7
z  = 6

How can I do for change that ?

Thanks in advance.