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Re: P.o.t.S.' WIP

 December 21, 2007, 02:22:34 am View in topic context
avatar  Posted by gamespy  in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm
 Board: Projects

Oy, I remember Kasumi was a WIP LONG AGO, even before Nakoruru's WIP arrival. Her HSDM would be an all new move (as she wasn't in KOF2002)?

And what about the First Lady of Capcom, Chun Li?*

* Again, NOT A REQUEST TOPIC!! POTS was enquiring about Chun Li's super moves sometime ago and I offered a list.*
    

Re: how big is ur whole mugen folder?

 December 17, 2007, 07:36:41 pm View in topic context
avatar  Posted by gamespy  in how big is ur whole mugen folder? (Started by woowoo December 17, 2007, 04:06:24 pm
 Board: M.U.G.E.N Discussion

Currently, there are 15 females and 12 males with their appropriate stages and music files (27 total).

Looking to either complete it with 32 or cut it down to 20 on screen characters and 8 hidden characters.
    

For those who are 'story oriented', what fighting game is similar to your MUGEN?

 December 13, 2007, 10:40:05 pm View in topic context
avatar  Posted by gamespy  in For those who are 'story oriented', what fighting game is similar to your MUGEN? (Started by gamespy December 13, 2007, 10:40:05 pm
 Board: M.U.G.E.N Discussion

For those who may not understand, my take on 'story oriented' is when the game has endings for all the characters, even hidden ones.

The game that my MUGEN game would be based off of is Street Fighter 3:Third Strike. In that game, while Gill is the general boss, although many characters did not fight him, the endings act as if they completed their purpose.

For my MUGEN, the last boss is Mizuchi. And what's funny is that while none of my characters actually have anything to do with Mizuchi (the only one with a very small connection is Kisarah whose Neo Geo Battle Coliseum version appeared alongside him), the endings that I gave my characters act in a fashion that could have happened regardless of if they defeated Mizuchi or not.

So, if you are a 'story oriented' person, what game is your MUGEN based off of?

    

Re: Keep only 10 chars

 December 13, 2007, 09:59:50 pm View in topic context
avatar  Posted by gamespy  in Keep only 10 chars (Started by Bastard Walt December 12, 2007, 10:19:37 pm
 Board: M.U.G.E.N Discussion

Ryu by POTS
Terry by Mouser
Kaede by Zelgadis
Haohmaru by Warusaki
Fuuma by Fervicante
Athena by Warusaki
Cammy by Warusaki
*Nakoruru
*Ibuki
Kisarah by Fervicante

*Well, the Nakoruru and Ibuki characters for MUGEN haven't been created as yet so until then, they would be two randomselect spots until they are created.
    

Re: Street fighter&Misc remade music soundtrack project

 December 13, 2007, 09:48:48 pm View in topic context
avatar  Posted by gamespy  in Street fighter&Misc remade music soundtrack project (Started by C.v.s The Abstract December 13, 2007, 06:59:08 pm
 Board: Projects

Ibuki's sharp eyes remix alone is enough to post "EXCELLENT".

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D


That was an awesome remix.
    

Re: What are the Helper types?

 December 12, 2007, 07:21:42 pm View in topic context
avatar  Posted by gamespy  in What are the Helper types? (Started by gamespy December 11, 2007, 09:46:07 pm
 Board: M.U.G.E.N Configuration Help

And here are the reversal character attributes.


B. Jenet
[State 3200, 1]
type = ReversalDef
trigger1 = time = 0
reversal.attr = SCA,NA,SA,HA
pausetime = 10,0
sparkno = S8010
hitsound = S201,1
p2facing = 1
p1stateno = 3210
p2stateno = 3220
numhits = 0

Rock Howard
High counter
[State 1400, ]
type = ReversalDef
trigger1 = AnimElem = 4
attr = S,SA
reversal.attr = SA,AA
sparkxy = 0,0
sparkno = s4110
pausetime = 15,20
hitsound = s2,1
p1stateno = 1410

Low counter
[State 1400, ]
type = ReversalDef
trigger1 = AnimElem = 4
attr = C,SA
reversal.attr = CA,AA
sparkxy = 0,0
sparkno = s4110
pausetime = 15,20
hitsound = s2,1
p1stateno = 1460


Karin Kanzuki

High counter
[State 1020, reversal]
type=reversaldef
trigger1=animelem=2
reversal.attr=SA,NA,SA,HA
pausetime=0,20
sparkno=s8001
sparkxy=0,0
hitsound=s3,0
p1stateno=1510

Low counter
[State 1025, reversal]
type=reversaldef
trigger1=animelem=2
reversal.attr=C,NA,SA,HA
pausetime=0,20
sparkno=s8001
sparkxy=0,0
hitsound=s3,0
p1stateno=1510




So, I guess these are the issues. Which ones do I need to change? Their reversal attributes? Or Felicia's states?
    

Re: What are the Helper types?

 December 12, 2007, 07:17:17 pm View in topic context
avatar  Posted by gamespy  in What are the Helper types? (Started by gamespy December 11, 2007, 09:46:07 pm
 Board: M.U.G.E.N Configuration Help

Aye. The advice given was very good. However, some more problems seem to arise.

What I discovered was that B. Jenet's An Oi Mademoiselle uses a time trigger as opposed to a AnimElem trigger. When the time is -1, she will not counter the move. However, she will not be able to counter ANY moves at all.

Here is some of Felicia's info (what I thought was important).

[Statedef 2100]
type    = S
movetype= A
physics = S
velset = 0,0
juggle = 8
poweradd= -1000
sprpriority = 6
anim = 2100
ctrl = 0

[State 1];–³“G‚Ì�?ó‘Ô‚ð�?ì‚é
type = NotHitBy
trigger1 = time = [0,36]
value = SCA

[State 3020, 1];��?wŒi�?�?‹Ž
type = AssertSpecial
trigger1 =  time = [0,36]
flag = NoBG
flag2 = NoFG
ignorehitpause = 1

[State 2000, 2]
type = SuperPause
trigger1 = animelem = 1
time = 36
movetime = 36
anim = -1

[State 1000, 1];ƒtƒ‰ƒbƒVƒ…
type = Explod
trigger1 = AnimElem = 1
anim = 6005
postype = left
pos = -30,0
bindtime = -1
scale = 1,1.1
supermove = 1
sprpriority = -5
ownpal = 1
under = 0

[State 1000, 1];ƒtƒ‰ƒbƒVƒ…2
type = Explod
trigger1 = AnimElemtime(1) = 15
anim = 6009
postype = p1
pos = -11,-61
bindtime = -1
supermove = 1
sprpriority = 5
ownpal = 1
under = 0

[State 1000, 1];ƒJƒbƒgƒCƒ“
type = Explod
trigger1 = AnimElemtime(1) = 0
anim = 6010
postype = back
pos = 0,0
bindtime = -1
supermove = 1
sprpriority = 0
ownpal = 1
under = 0

[State 2000, 6];��?wŒi
type = helper
trigger1 = animelem = 2
id = 6005
persistent = 0
name = "haipaa"
pos = 0,0
postype = P1
stateno = 6001
helpertype = normal
keyctrl = 0

[State 2000, 6];ƒwƒ‹ƒp�?[‚P�?E“Ë�?i
type = helper
trigger1 = time = 36
id = 2110
persistent = 0
name = "tossin"
pos = 300,-40
postype = P2
facing = -1
stateno = 2110
helpertype = normal
keyctrl = 0


[State 440, 2];��?­“®‰¹
type = PlaySnd
trigger1 = animelem = 1
value = 6000, 0

[State 440, 2];‚¨Šè‚¢
type = PlaySnd
trigger1 = animelem = 1
value = 2100, 0

[State 9];ƒwƒ‹ƒp�?[ƒqƒbƒg
type = Changestate
trigger1 = time = [37,999]
trigger1 = helper(2110),stateno = 2113
value = 2101


[State 9];ŽžŠÔ�?I—¹
type = Changestate
trigger1 = time = 140
value = 0
ctrl = 1


; �?¬Œ÷ƒ|�?[ƒY
[Statedef 2101]
type    = S
movetype= A
physics = S
velset = 0,0
juggle = 8
sprpriority = 6
anim = 2101
ctrl = 0

[State 440, 2];�?•‚¯‚Ä
type = PlaySnd
trigger1 = animelem = 4
value = 2100, 1

[State 440, 2];‚�?‚ñ‚È‚ ‚肪‚Æ
type = PlaySnd
trigger1 = animelem = 18
value = 2100, 3

[State 9];�?I—¹
type = Changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


;ƒwƒ‹ƒp�?[‚P�?E“Ë�?i;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;“Ë�?i
[Statedef 2110]
type    = A
movetype= A
sprpriority = 4
physics = A
velset = 9,-8
anim = 2110
ctrl = 0

[State a]
type = nothitby
trigger1 = Time = 0
value = , AT
time = -1

[state a]
type = veladd
trigger1 = time = [12,999]
y = 0.07

[State 1012, 2];ƒqƒbƒgŽž2113‚ɈÚ�?s
type = HitDef
trigger1 = time = 0
attr = S, SA
damage = 50, 10
hitflag = MAF
guardflag =MAF
priority = 3
snap = 26, 0, 0, 1
sparkno = s7001
sparkxy = -25,-50
pausetime = 0,11
getpower = 0,0
p2facing = 1
p1stateno = 2113
p2stateno = 2150
p2getp1state = 1
hitsound = s202,2
guard.sparkno = s7010
guardsound = s120,0



[State 821, 4];’…’nŽžƒXƒe�?[ƒg
type = changeState
trigger1 = Vel Y > -10
trigger1 = Pos Y >= -10
value = 2111
    

What are the Helper types?

 December 11, 2007, 09:46:07 pm View in topic context
avatar  Posted by gamespy  in What are the Helper types? (Started by gamespy December 11, 2007, 09:46:07 pm
 Board: M.U.G.E.N Configuration Help

Felicia by Ahuron has the Please Help Me attack which consists of a younger cat person jumping in a ball towards a person and Nakoruru can send her animals (eagle and wolf) to attack. However, when a character uses a counter attack various things happen:

B. Jenet An Oi Mademoiselle - the cat turns into Felicia and the animal who was sent turns into Nakoruru who proceeds to be beaten
Rock Howard and Karin Kanzuki's counter attacks - they react as if it's a counter but the animals merely animates as if it was a blocked attack.

However, when May by MEKA uses her Great Yamada Attack, they do not counter as they are hit by the giant whale.

In one of Felicia's cns file, there is a section called helpertype = normal. However, I do not see this helpertype part in any of May's cns files.

What do I need to change the helpertype so that when they try to counter the smaller cat, it will not work?

Thanks for any help given.
    

How do I change the helper type so that they are invincible?

 November 28, 2007, 05:54:44 pm View in topic context
avatar  Posted by gamespy  in How do I change the helper type so that they are invincible? (Started by gamespy November 28, 2007, 05:54:44 pm
 Board: M.U.G.E.N Configuration Help

Felicia by Ahuron has the Please Help Me attack which consists of a younger cat person jumping in a ball towards a person and Nakoruru can send her animals (eagle and wolf) to attack. However, when a character uses a counter attack various things happen:

B. Jenet An Oi Mademoiselle - the cat turns into Felicia and the animal who was sent turns into Nakoruru who proceeds to be beaten
Rock Howard and Karin Kanzuki's counter attacks - they react as if it's a counter but the animals merely animates as if it was a blocked attack.

However, when May by MEKA uses her Great Yamada Attack, they do not counter as they are hit by the giant whale.

In one of Felicia's cns file, there is a section called helpertype = normal. However, I do not see this helpertype part in any of May's cns files.

What do I need to change the helpertype so that when they try to counter, it will not work?

Thanks for any help given.

    

Re: P.o.t.S.' WIP

 November 27, 2007, 04:50:13 am View in topic context
avatar  Posted by gamespy  in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm
 Board: Projects

Aye, POTS, that's a nice return that you brought. ;D

I PM'd you some time ago concerning Nakoruru and her ending and I was wondering if you were interested in including her ending for the character's release.

Kindly respond if you are (by either this topic or PM).
    

Is POTS still here? *curious for a different reason*

 November 27, 2007, 12:46:25 am View in topic context
avatar  Posted by gamespy  in Is POTS still here? *curious for a different reason* (Started by gamespy November 27, 2007, 12:46:25 am
 Board: M.U.G.E.N Discussion

Some time had passed and I was curious for a reason (not about when he is going to release his future characters)

I had PM'd him concerning a character that I thought I could assist with by including the ending but I never got a response.

And after awhile I noticed that he does not seem to post here for some time.

Is POTS still here?

PS:
If this kind of topic is not allowed then I am truly sorry for posting this. However, it has been some time that I PM'd POTS concerning this and I received no response to this day. Thanks for any help given.
    

Re: What makes Mugen yours......

 November 13, 2007, 05:03:56 am View in topic context
avatar  Posted by gamespy  in What makes Mugen yours...... (Started by BrundleFly November 13, 2007, 01:08:08 am
 Board: M.U.G.E.N Discussion

Every character is different as in no two characters have similar movelists. No clones of any character as well.

Also, an equal number of males and females, each with their own ending plus the original Win MUGEN emulator format.
    

Re: P.o.t.S.' WIP

 October 21, 2007, 11:33:28 pm View in topic context
avatar  Posted by gamespy  in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm
 Board: Projects

Well, waiting patiently for Nakoruru's arrival.

Two questions out of curiosity:

1) Is the Irusuka Yatoro Lise coded like her Samurai Shodown 2's POW special? Or is it a completely new version (merely the fiery phoenix that was shown in some posts long ago)?

2) And what about the First Lady of Capcom? Has she been put on hold?

NB to others: NOT A REQUEST! Merely enquiring as some time ago I posted a list to POTS/CATS/LOTS concerning what super moves should be at what super level.
    

Some of the sprites from Ibuki's New Generation stage

 September 15, 2007, 01:52:27 pm View in topic context
avatar  Posted by gamespy  in  Some of the sprites from Ibuki's New Generation stage (Started by gamespy September 15, 2007, 01:52:27 pm
 Board: Development Resources

I've just about got to making Ibuki's New Generation stage thanks to some help I received here.

However, the stage is incomplete as some things are missing.

a) The three ninjas
b) The flowers on the right side of the screen
c) The thing on the tree on the right side of the stage
d) The racoon

The racoon I can download from Ibuki's sprites on Zweifuss' site. But the rest, I'm not sure about.

If anyone can be of service with sprite ripping, I will be grateful.
    

Re: P.o.t.S.' WIP

 September 08, 2007, 06:44:07 pm View in topic context
avatar  Posted by gamespy  in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm
 Board: Projects

The toned down Elerush Kamui Rimse version was only in Samurai Shodown 2. The super move that I was talking about is a completely new variation in Samurai Shodown 5 Special with Nakoruru slashing and kicking as well.
    

Re: P.o.t.S.' WIP

 September 07, 2007, 07:37:04 am View in topic context
avatar  Posted by gamespy  in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm
 Board: Projects

- New Lv2 custom super


She does an upward flying slash, same trajectory as SamSho's special, and if it connects she goes all Sonic on the opponent with a spinning multi-hit slash (like her DF+hp).
It's the only offensive super she has that doesn't rely on Mamahaha, I thought she could use one like that... Currently in testing phase, so far I like it but it may still be removed if that changes.

Nakoruru's Apefuchi Kamui Ryuse (from Samurai Shodown 2, Special and Tenka) is an offensive super move she has that doesn't involve Mamahaha. Will that super move be implemented in this character?
    

Re: [Stage(s)] Yang SF3: 2nd impact stage, Ibuki SF3:NG stage Simple style!!!!!!

 September 07, 2007, 07:23:01 am View in topic context
avatar  Posted by gamespy  in Yang SF3: 2nd impact stage, Ibuki SF3:NG stage Simple style!!!!!! (Started by King Yoshi September 06, 2007, 10:35:35 pm
 Board: Your Releases, older Mugen

Ibuki's song is called "Sharp Eyes".

The only things that are missing for completion in this stage are the ninjas, the flowers and the thing on the tree on the right side.

Other than that, it is a decent conversion.
    

Felicia's Please Help Me attack can be countered when it is supposed to hit

 September 01, 2007, 04:23:00 am View in topic context
avatar  Posted by gamespy  in Felicia's Please Help Me attack can be countered when it is supposed to hit (Started by gamespy September 01, 2007, 04:23:00 am
 Board: M.U.G.E.N Configuration Help

I have four characters who have counter attacks. However, when attacked with moves such as May's Applause For Victim, they will not counter.

But when Felicia uses her Please Help Me, the cat that flies at the opponent can be countered for some reason by these characters' counter moves.

Karin - uses her counter move but the cat acts as if the move was blocked
Rock - same as Karin
Hibiki - turns the cat into Felicia and tosses her
B. Jenet - also turns the cat into Felicia and uses her An Oi Mademoiselle attack

This is the move in the CNS file.

[Statedef 2100]
type    = S
movetype= A
physics = S
velset = 0,0
juggle = 8
poweradd= -1000
sprpriority = 6
anim = 2100
ctrl = 0

[State 1];–³“G‚Ì
    

Re: most wanted characters for Mugen

 August 31, 2007, 03:32:41 pm View in topic context
avatar  Posted by gamespy  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

Characters that I can wait on patiently to be converted:

Street Fighter 3 series
Ibuki (with both Hashin Sho and Yami Shigure)

Samurai Shodown 6
Charlotte
Galford

King of Fighters XI
Hotaru
Tung Fu Rue

Characters that might be WIPs by creators
Nakoruru (NGBC)
May (GGX2)
Chun Li (CVS2)
Cham Cham (SS2, 4 and TK combination)
    

Samurai Shodown Tenka fans, what are the boss dialogues and endings?

 August 11, 2007, 05:01:05 pm View in topic context
avatar  Posted by gamespy  in Samurai Shodown Tenka fans, what are the boss dialogues and endings? (Started by gamespy August 11, 2007, 05:01:05 pm
 Board: Fighting Games

I don't think I've seen a site where this is seen and Gamefaqs has absolutely nothing on this game, not even a movelist.

The only ones that I know so far are these with their endings being described:

Nakoruru
4th Boss - Rimururu
7th Boss - Galford
Goes home with Rimururu, with Galford there for 'safety'.

Ukyo
4th Boss - Haohmaru
7th Boss - Yumeji
Something to do I believe with Kei.

Mizuki
4th Boss - Kyoshiro
7th Boss - Nakoruru
Has Nakoruru as well as the four gems (Kyoshiro, Haohmaru, Sieger and Jubei) and takes over the world.

Cham Cham
4th Boss - Ochamaro
7th Boss - Tam Tam
About to fight Yoshitora who offers her a fruit (similar to Ibuki's Pocket Fighter ending).

Since I'm not sure of the Samurai Shodown collection, I'm curious to know who fights who in the game and, if possible, a small description of their ending.