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Gladiacloud

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Messages by Gladiacloud

    

Re: striker Athena

 August 12, 2014, 06:16:53 pm View in topic context
avatar  Posted by Gladiacloud  in striker Athena  (Started by xxxXx August 12, 2014, 05:44:02 pm
 Board: Projects

Welcome back!

What will be your next wips after Athena?
    

Re: add004basic_2140714

 July 19, 2014, 07:19:48 pm View in topic context
avatar  Posted by Gladiacloud  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

I would like that the "cpu AI" works on watch mode too (no score system), like the previous version.
    

Re: add004basic

 June 27, 2014, 08:58:54 am View in topic context
avatar  Posted by Gladiacloud  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

Is there a way to rip the tag system and paste it at normal mugen?
    

Re: add004basic

 June 22, 2014, 09:13:34 am View in topic context
avatar  Posted by Gladiacloud  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

How can I change the screenpack? I would like to use other screenpacks with these lifebars
    

Re: add004basic

 June 18, 2014, 10:02:40 pm View in topic context
avatar  Posted by Gladiacloud  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

How can I choose the special attack for the assist?

EDIT: Solved. :)
    

Re: RamzaNekoWips: Maverick Hunter X

 May 27, 2014, 12:24:17 pm View in topic context
avatar  Posted by Gladiacloud  in RamzaNekoWips: Maverick Hunter X (Started by RamzaNeko February 28, 2013, 04:01:43 am
 Board: Projects

Ramza, if you haven't completed his moveset, maybe this video can help you with it.

    

Re: A couple of MAME cheat files for sprite ripping.

 May 22, 2014, 08:35:53 pm View in topic context
avatar  Posted by Gladiacloud  in A couple of MAME cheat files for sprite ripping. (10/27) (Started by N. March 20, 2014, 01:56:12 am
 Board: Resource Releases

Astra Superstars is another good fighting game, it's made by the same authors of Waku Waku 7.
    

Re: Stuff By Tomo

 May 17, 2014, 04:13:27 pm View in topic context
avatar  Posted by Gladiacloud  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, Mugen 1.0 +

Tomo, would you be able to create characters from other animes?
    

Re: A couple of MAME cheat files for sprite ripping.

 May 13, 2014, 04:12:46 pm View in topic context
avatar  Posted by Gladiacloud  in A couple of MAME cheat files for sprite ripping. (10/27) (Started by N. March 20, 2014, 01:56:12 am
 Board: Resource Releases

Martial Masters will be rippable too?
    

Re: Character of the Month: April 2014 - Voting

 May 13, 2014, 11:18:46 am View in topic context
avatar  Posted by Gladiacloud  in  Character of the Month: April 2014 - Voting (Started by Jmorphman May 12, 2014, 10:49:56 pm
 Board: Contributions of the Month

Magma Dragoon and Ralf
    

Re: Character of the Month: April 2014 - Nominations

 May 10, 2014, 12:19:36 pm View in topic context
avatar  Posted by Gladiacloud  in Character of the Month: April 2014 - Nominations (Started by Lith May 09, 2014, 09:34:48 pm
 Board: Contributions of the Month

Rolento by Jmorphman - 1
Ralf Jones by Infinite - 2
Magma Dragoon by Gladiacloud (me) and Beximus - 2
    

Re: Magma Dragoon released by Gladiacloud & Beximus

 May 06, 2014, 09:25:59 am View in topic context
avatar  Posted by Gladiacloud  in Magma Dragoon released by Gladiacloud & Beximus (Started by Gladiacloud April 30, 2014, 09:34:42 pm
 Board: Your Releases, Mugen 1.0 +

No, on Mediafire there's the risk that they close the account.
    

Re: Magma Dragoon released by Gladiacloud & Beximus

 May 04, 2014, 01:13:58 pm View in topic context
avatar  Posted by Gladiacloud  in Magma Dragoon released by Gladiacloud & Beximus (Started by Gladiacloud April 30, 2014, 09:34:42 pm
 Board: Your Releases, Mugen 1.0 +

I just know that you should put some code at the "y" space  so as to reveal the sparks depending on the "Y" location of the opponent.
    

Re: Magma Dragoon released by Gladiacloud & Beximus

 May 04, 2014, 12:59:31 pm View in topic context
avatar  Posted by Gladiacloud  in Magma Dragoon released by Gladiacloud & Beximus (Started by Gladiacloud April 30, 2014, 09:34:42 pm
 Board: Your Releases, Mugen 1.0 +

I also know that what is to cause debug flood. :P
    

Re: Magma Dragoon released by Gladiacloud & Beximus

 May 04, 2014, 10:24:59 am View in topic context
avatar  Posted by Gladiacloud  in Magma Dragoon released by Gladiacloud & Beximus (Started by Gladiacloud April 30, 2014, 09:34:42 pm
 Board: Your Releases, Mugen 1.0 +

Dragoon updated in the first post.

I Beximus and we have fixed many of the bugs, but unfortunately we were not able to solve the debug flood of Nagareboshi Rakka.
    

Magma Dragoon released by Gladiacloud & Beximus

 April 30, 2014, 09:34:42 pm View in topic context
avatar  Posted by Gladiacloud  in Magma Dragoon released by Gladiacloud & Beximus (Started by Gladiacloud April 30, 2014, 09:34:42 pm
 Board: Your Releases, Mugen 1.0 +

Gladiacloud here.

I and Beximus are back with a new MVC style character!

After Akainu, I decided to create for him a sort of rival. He comes from the Capcom universe, and it is not a main character.

He is one of my favorite boss from the game Rockman X4, as well as the only Maverick robot with references to the Street Fighter characters.

As well as able to control the magma. :3

MAGMA DRAGOON!

















(no spriteswap)

DOWNLOAD LINK (Updated 05/04/14):
http://www.sendspace.com/file/05naf7

Although Beximus helped me a lot in creation of Magma Dragoon, he will not be part of his full game. Who knows in the future.

I wanted to create him because I've always wanted to see him fight in Mugen (and I think many others Mugen fans).

I could never make him, if, back in 2002, a retired mugen creator called Jack Bandit not created a Magma Dragoon using a lot of edited sprites and a
six buttons system. His Magma Dragoon was practically incomplete: he had not get hits, he was full of bugs, and his FX were a little messed up.

We can say that, after 12 years, I was able to complete and improve the work left unfinished by Jack Bandit. ;)

Have fun!
    

Re: M.U.G.E.N Screenshots V2

 April 24, 2014, 10:03:20 am View in topic context
avatar  Posted by Gladiacloud  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Today is my birthday, so I decided to show a preview of my new MVC style character:






He's coming. Stay tuned.
    

Re: Sho Hayate Kinzuna Encounter Release!

 April 22, 2014, 05:20:10 pm View in topic context
avatar  Posted by Gladiacloud  in Sho Hayate Kinzuna Encounter Release! (Started by ironjw April 22, 2014, 08:13:05 am
 Board: Your Releases, older Mugen

Ok. Anyway, I was just curious, since Ironjw has released Neo Geo characters never released before. :)
    

Re: Sho Hayate Kinzuna Encounter Release!

 April 22, 2014, 09:02:11 am View in topic context
avatar  Posted by Gladiacloud  in Sho Hayate Kinzuna Encounter Release! (Started by ironjw April 22, 2014, 08:13:05 am
 Board: Your Releases, older Mugen

Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?
    

Re: Sonic The Hedghog Updated + Super Sonic Released

 April 18, 2014, 06:14:49 pm View in topic context
avatar  Posted by Gladiacloud  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons

We'll see other Sonic characters in your style?