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Gladiacloud

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Messages by Gladiacloud

    

Re: Michelle Heart by Gladiacloud & Beximus released!

 December 26, 2013, 04:14:29 pm View in topic context
avatar  Posted by Gladiacloud  in Michelle Heart by Gladiacloud & Beximus released! (Started by Gladiacloud December 24, 2013, 08:59:35 pm
 Board: Your Releases, Mugen 1.0 +

Michelle Heart updated in first post.
    

Re: Michelle Heart by Gladiacloud & Beximus released!

 December 25, 2013, 10:24:32 pm View in topic context
avatar  Posted by Gladiacloud  in Michelle Heart by Gladiacloud & Beximus released! (Started by Gladiacloud December 24, 2013, 08:59:35 pm
 Board: Your Releases, Mugen 1.0 +

-Your clsns are pretty unbalanced.

Spoiler, click to toggle visibilty

^This is just one of many examples. You can get the exact same result for her getting hit range with just 2 blues. Also, your red extends way too far back. That's like a cross up ground attack...? Your clsns shouldn't change between jumping frames, walking frames, (back)dashing, most basic actions. Use clsn constant and just cover the general areas of her. Applying width and all when necessary for attacks and the like. As shown with Roman55's feedback.

The collision boxes of basic attacks are made by Beximus, he has work on .SFF and .AIR files while  I was working on the sprites.
    

Michelle Heart by Gladiacloud & Beximus released!

 December 24, 2013, 08:59:35 pm View in topic context
avatar  Posted by Gladiacloud  in Michelle Heart by Gladiacloud & Beximus released! (Started by Gladiacloud December 24, 2013, 08:59:35 pm
 Board: Your Releases, Mugen 1.0 +

Gladiacloud here.

They were four months of hard work, but finally I and Beximus have completed our Capcom character:

MICHELLE HEART!

After years in which she was a simple assist character, now she has become a real full character!

Here are the screenshots of what awaits you:

















(no spriteswap)

DOWNLOAD LINK:
http://www.sendspace.com/file/u399eg
(01/18/14 update)

The character will appear in "Capcom Universe: Nexus of Heroes", the full game made by Beximus.

By the way, create sprites for this character was a real pain, but in the end we got what we wanted! To tell the truth, we would have to correct the length of her hair in some sprites, but we'll do this in the next update.

Now the question is: what will be the next character? You'll find out soon.

In the meantime, have fun ... and Merry Christmas from Gladiacloud!
    

Re: CvSvC ¡SPRITING CONTEST!

 December 15, 2013, 10:15:28 am View in topic context
avatar  Posted by Gladiacloud  in CvSvC (Started by டுந்க்ற்க்ţ May 18, 2009, 09:17:25 am
 Board: Graphics

Chamat, there is my Michelle Heart's sprites in my sign, if you want it.
    

Re: return of the polls: wich character should i convert now(2014)....

 December 04, 2013, 01:28:39 pm View in topic context
avatar  Posted by Gladiacloud  in return of the polls: wich character should i convert now(2014).... (Started by dampir November 22, 2013, 02:41:52 am
 Board: Projects

I suggest 2k2 sprites.
    

Re: Released : Hwa Jai and Ryuhaku Todoh KOF XI style !

 December 01, 2013, 09:27:27 am View in topic context
avatar  Posted by Gladiacloud  in Released : Hwa Jai and Ryuhaku Todoh KOF XI style ! (Started by Larno July 24, 2012, 10:34:39 pm
 Board: Projects

I would like to see other old Misamu's characters remade by you (Fio, Duke, etc.)
    

Re: Michelle Heart

 September 30, 2013, 03:15:18 pm View in topic context
avatar  Posted by Gladiacloud  in Michelle Heart (Started by Gladiacloud January 23, 2013, 11:53:22 am
 Board: Sprite Projects

Michelle Heart's spritesheet updated:

http://www.sendspace.com/file/tjbx9l

I just started working on her basic attacks sprites. If someone wants to kindly help me to make the sprites of her attacks, I will be grateful.

For those interested, I'll tell which sprites I'm using as a base.
    

MOVED: Michelle Heart

 September 08, 2013, 07:22:07 pm View in topic context
avatar  Posted by Gladiacloud  in MOVED: Michelle Heart (Started by Gladiacloud September 08, 2013, 07:22:07 pm
 Board: Projects

This topic has been moved to Sprite Projects.

[iurl]http://mugenguild.com/forum/topics/michelle-heart-147701.0[/iurl].html
    

Re: Michelle Heart

 September 08, 2013, 06:00:34 pm View in topic context
avatar  Posted by Gladiacloud  in Michelle Heart (Started by Gladiacloud January 23, 2013, 11:53:22 am
 Board: Sprite Projects

Gladiacloud here.

Well, it's been a long time since I started this wip, in the past I decided to stop it because I wanted to get away a little bit of things to do.

After seven months, I decided to return to work on her, hoping to finish her and do a good job.

First of all, I'm doing the revamp of all the old sprites that I created, here are the ones I have completed:
http://www.sendspace.com/file/igzkwa

Making sprites is a very difficult work to do alone. I would like some good spriters in this forum would help me with the sprites.
    

Re: Character of the Month: August 2013 - Nominations

 September 04, 2013, 11:04:02 pm View in topic context
avatar  Posted by Gladiacloud  in Character of the Month: August 2013 - Nominations (Started by Jmorphman September 04, 2013, 09:35:49 pm
 Board: Contributions of the Month

E-123 Omega by Gladiacloud (me) -1
    

Re: E-123 Omega released by Gladiacloud

 August 27, 2013, 03:09:45 pm View in topic context
avatar  Posted by Gladiacloud  in E-123 Omega released by Gladiacloud (Started by Gladiacloud August 24, 2013, 03:46:05 pm
 Board: Your Releases, Mugen 1.0 +

Spoiler: codes are fixed (click to see content)
I had to update again E-123 Omega and remove the following codes.

Unfortunately they gave some problems to the flame when it was launched by the CPU.
    

Re: E-123 Omega released by Gladiacloud

 August 25, 2013, 10:01:10 am View in topic context
avatar  Posted by Gladiacloud  in E-123 Omega released by Gladiacloud (Started by Gladiacloud August 24, 2013, 03:46:05 pm
 Board: Your Releases, Mugen 1.0 +

E123-Omega updated in the first post.
    

Re: E-123 Omega released by Gladiacloud

 August 24, 2013, 07:15:48 pm View in topic context
avatar  Posted by Gladiacloud  in E-123 Omega released by Gladiacloud (Started by Gladiacloud August 24, 2013, 03:46:05 pm
 Board: Your Releases, Mugen 1.0 +

-whenever you use Flamethrower, E-123 become INVINICBLE and cannot be hit, at all...unless you roll, and then he becomes hittable again.

I had to do so. If E-123 Omega was hit during the flamethrower, the flame continued to act, separated by the character.
    

Re: E-123 Omega released by Gladiacloud

 August 24, 2013, 06:36:34 pm View in topic context
avatar  Posted by Gladiacloud  in E-123 Omega released by Gladiacloud (Started by Gladiacloud August 24, 2013, 03:46:05 pm
 Board: Your Releases, Mugen 1.0 +

I already fixed it.

Thank you very much.
    

E-123 Omega released by Gladiacloud

 August 24, 2013, 03:46:05 pm View in topic context
avatar  Posted by Gladiacloud  in E-123 Omega released by Gladiacloud (Started by Gladiacloud August 24, 2013, 03:46:05 pm
 Board: Your Releases, Mugen 1.0 +

Gladiacloud here!

As I have mentioned in the past, I decided to create different characters, not only the characters from Dragon Ball universe.

Here is my new character: E-123 Omega!



DOWNLOAD LINK:
http://www.sendspace.com/file/gt1odd (link updated 27/08/13)

Sonic's fans will be very happy to have him in their Mugen. ^_^

I'll wait for any feedback.
    

Re: Character of the Month: July 2013 - Nominations

 August 23, 2013, 09:17:07 am View in topic context
avatar  Posted by Gladiacloud  in Character of the Month: July 2013 - Nominations (Started by Jmorphman August 23, 2013, 08:16:52 am
 Board: Contributions of the Month

Yellow Devil by O Illusionista +1
and
Kain by Infinite +1
    

Re: Jubilee by Mazemerald released

 July 13, 2013, 10:38:37 am View in topic context
avatar  Posted by Gladiacloud  in Jubilee by Mazemerald updated (07/14/13) (Started by Ricepigeon July 11, 2013, 03:33:15 pm
 Board: Found Releases

I too would like to express my opinion.

The purpose of Mazemerald was not to create a full Jubilee character, but to open the way for her creation.

Now that's missing is an author who volunteers as complete Jubilee.
    

Re: Megaman (Classic) for CvTW

 July 11, 2013, 09:38:30 pm View in topic context
avatar  Posted by Gladiacloud  in Megaman (Classic) for CvTW (Started by Sean Altly July 08, 2013, 04:27:37 am
 Board: Capcom Vs The World

I had actually posted this moveset for lv3 super.

What do you think about it? Could be added in your moveset?
    

Re: Megaman (Classic) for CvTW

 July 09, 2013, 09:07:07 am View in topic context
avatar  Posted by Gladiacloud  in Megaman (Classic) for CvTW (Started by Sean Altly July 08, 2013, 04:27:37 am
 Board: Capcom Vs The World

    

Re: Akainu Sakazuki (NORMAL SIZED OP MUGEN)

 July 08, 2013, 01:56:10 pm View in topic context
avatar  Posted by Gladiacloud  in Akainu Sakazuki (NORMAL SIZED ONE PIECE MUGEN) (Started by Xasor July 03, 2013, 12:38:41 am
 Board: Projects

Good luck with Akainu, he's one of my favourites.