Board: Your Releases, Mugen 1.0 +


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Thanks for the tip Kong!
xscale = 1.0777Based on Inf's scale.
yscale = 1.0777
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I'm really glad to see all this support for the project!
put effort and attention on the project, Kula it's a really cool character.
go for it!
Thanks.
Thanks for that set.


he's a beast with them.
Wow man, now time for a super port for him.
K' has very good images, and If you could help me with that, I'd appreciate it very much, BOSS 
I freaking love this!! Thanks for the palettes!
I'm glad you like it.
About the surprise... Won't be an alternate mode
I have in mind something like that, but not for now.




Haohmaru will be nerfed for the next update, but I honestly don't know when it will be ready. One reason is the time, I've been busy lately, the other reason is that I'm working on another character. Not Genjuro, he'll be the next.
I hope that you include some things from S06 for the Super Moves.
Yery nice, enjoy your Haohmaru & Rastesumaru a lot!
Will you add the typical "Zetsumei Ougi" music from Samurai Shodown V?

If you notice in source, there's a big gush of blood spraying from the opponent the moment the Rasetsumaru crushes the heart. You can use the cannibal corpse blood animation from the same Vice for that. Oh and a juicy sound for the blood squirting out like from source. Also you forgot to include the negative versions of the blood explods from Jmorph's Vice. The colored version of the explod layers over the negative version of the explod to thicken the transparency so the blood doesn't look like crystal lite.Nice! Thanks for telling me about Ougon Musou Kyoku. I added edited the effects from that game, based based on Rasetsumaru's Blood Effects on SSV.
Another idea is Ougon Musou Kyoku because the blood sparks are literally hi-res edits of Samurai Shodown blood.
A friend of mine tried him out and he has this to say
- Why is Ougi: Resshin Zan and it's EX version super cancel-able if the super can't hit the opponent?
- His damage dampener looks to be inconsistent as there are situations to where it doesn't look to apply
- One example is J. HP, HK, EX Ougi: Resshin Zan (x2) does 435 damage (with no dampener on Ougi: Resshin Zan)
- Another one is J. HP, MK, EX Ougi: Senpuu Retsu Zan, EX Ougi: Kogetsu Zan, EX Ougi: Resshin Zan does 463 damage. That's 2 damage less than what his Lvl.3 does at half the meter cost.
! I'm not very good with the combos, so I can't replicate them at all. I'll PM in a minute with an new version to test, since you're pretty good comboing.
!