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Chazzanova

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Messages by Chazzanova

    

Re: Haohmaru (updated 07/28/2014)

 July 28, 2014, 04:27:43 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

-Kougetsu Zan should have some invul on startup. Starting from his frame after the first attack down. "AnimElemTime(4)<0" for the muteki(NotHitBy) trigger.
- Added.

-Sake Kogeki is flagged wrong. It should not be flagged as a standing, hyper projectile(S,HP). It's a physical special with the ability to destroy projectiles. Flag it as it should be(S,SA) and give it a helper that activates during it's active frames that kills projectiles. If you're not sure how to do this, I gave my KFM the ability to do this with his Kung Fu Blow special. You can reference it.

 - Fixed and added the projectile barrier based on your Mai's Ryu En Bu.

-Zero Counter Gouha for Rasetsu uses the wrong hitspark, hitsound, and the spark is misaligned.

 - Fixed.

-Based on Arpa's description of Rasetsu's c.HP, you have it working wrong and animated wrong. It should look like this:



Also, the second hit should ONLY come out on successful first hit. That's how he described it anyway.

 - I actually take SSV Special as reference for the move, and doesn't work like that. The second hit is successful always, and it's basically the animation of s.HP.

-Hiougi Tenha: Fujin Zan(MAX) and Hiougi Tenha: Denku Restu Zan(MAX) should not have complete invulnerability throughout the move. Invul on the first attack frame and every frame less than that frame. So AnimElemTime(#)<0 for the muteki trigger. The hashtag represents w/e frame is the elem after the first active(attack) frame. So if the first active frame is the 5th animelem, you'd put "AnimElemTime(6)<0" for the NotHitBy trigger.

 - Changed the invincibility :)

Thanks for the feedback, DivineWolf :)!

Haohmaru Updated 07/28/2014
 - Added invincibility on the startup of Ougi: Kogetsu Zan.
 - Sake Kogeki now is flagged right, and has a helper for destroy the projectiles.
 - Fixed hitspark, hitsound, and the spark alignment on Rasetsumaru's Punch Zero Counter.
 - Reduced invincibility on Hiougi Tenha: Fujin Zan (MAX) and Hiougi Tenha: Denku Restu Zan (MAX).
    

Re: Haohmaru (updated 07/28/2014)

 July 28, 2014, 01:36:19 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

Sounds like you're discussing or something like that D: The actual buff stays during combos. I don't think it's a good idea to limit it only to them. Thanks for the idea, anyway :)

Haohmaru Updated 07/28/2014
 - Changed sppriority on Zoubu Eguri.
 - Added blood effects to Zoubu Eguri.
 - Changed Rasetsumaru's close s.HP anc c.HP for more accuracy to the source game.
 - Changed Rasetsumaru's Normal Cancels also for more accuracy to Samurai Shodown V.
 - Fixed freezing bug (thanks to DivineWolf).
 - Added woosh effect to Haohmaru's Punch Zero Counter, and changed the Punch Zero Counter of Rasetsumaru Mode.
 - Tweaked Gouha Juggling (thanks to DivineWolf).
 - Added jump FX to Nagi Yaiba and (EX) Ougi: Kogetsu Zan.
 - Tweaked things on Shitatari. No more invincibility on the startup, no more life limit, reduced the recovery time, and incremented the buff time from 5 to 8 seconds.

Shitatari's concept isn't finished, I'm still open to ideas. Also, the blood effects doesn't convince me at all, so I'm open to suggestions.
    

Re: Haohmaru, Robert Garcia (updated 07/26/2014)

 July 28, 2014, 12:04:18 am View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

Even if source I always tought that Shitatari isn't an really useful move, at least not during early-mid round.

I'm thinking on applying these changes:

 - Get rid of invincibility mainly for accuracy.
 - Also for accuracy, remove the life limit for performing Shitatari.
 - Increase buff time from 5 to 8 seconds.
 - Reduce recovery time on something like 10 ticks.

Still not sure.

Ah, and the freeze bug of Issen was fixed thanks to DivineWolf :)
    

Re: Haohmaru, Robert Garcia (updated 07/26/2014)

 July 27, 2014, 02:02:53 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

I LOVE your Hoahmaru. From the portrait to the air projectle. Theres something about your version that makes me want to play more. Thnx again for the share!

You should thank to dampir for that! He did that possible :D I'm glad you enjoy the character.

And even if it's on the readme, I would like to say that the character isn't possible without the help of the testers. The first version is nothing compared to what the character is now, and that's thanks to them.
    

Re: Haohmaru, Robert Garcia (updated 07/26/2014)

 July 27, 2014, 01:53:20 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

Fair enough, though a video may be easier
[youtube]http://youtu.be/YgccYd-yTmE[/youtube]

If I had to guess, Issen pushes the opponent back into Senpuu Ha causing the bug
Wow, It's very difficult to replicate but I finally can (you're very good with commands!). Thanks for the report! I'm working on fix it.
Quote
+ Not as bad as I thought it would be. Like, this actually tries to be Haohmaru/Rasetsumaru!
- :D
Quote
- The Sake Kogeki is QCB+K.
- That's mostly to avoid problems when pushing Zankouse (HCB).
Quote
- Why does Rasetsumaru layer behind the opponent in Zoubu Eguri? He looks like he's pulling the heart out of the opponent's spine or butt in most cases. He should layer over his opponent and the opponent should be bound to Rasetsumaru's hand by the chest like it does in source.
- Changed the sppriority.
Quote
- Also since Rasetsumaru is tearing out the opponent's heart and all why not swipe the blood splashes from JMorphman's Vice for that move. It always felt so strangely inconsistent without blood coming from the opponent while rasetsumaru covers his face in heart blood and chunks.
- Added blood chunks.
Quote
Rasetsumaru's close fierce is supposed to be different from Haohmaru's. It is a 2-step move. He slashes and then he stabs and he can cancel out of that stab. His close crouching fierce is a two-step move on hit. First the uppercut slash and then he does the first part of his close stand fierce if it hits.
- Nice detail. I'll add the correct normals and cancels for Rasetsumaru Mode :)
Quote
- The Issen bug will also happen if Rasetsumaru (and Haohmaru) trade hits with the opponent on impact.
- That gives me a little more information about what causes the bug, but I still can't get a solution for it. Anyway, I'm working on that. Thanks :)
Quote
- Why can I not do Shitatari on low life?
- It was a decision in the development of the movement, you need to at least Life > 250 (The damage caused by the Shitatari). Anyway, I can still change the limits of special. Alpaca-san knows enough of Samurai Shodown, maybe he can mediate this issue :P
Got a new keyboard, I'm excited to try this out :)
I hope your Robert got that annoying AI fixed.
- It's fixed :D! The AI it's not the best, but better than nothing.

Thanks for all for the comments and reports. When I could fix the stupid Issen bug, I'll update Haohmaru with those changes :p
    

Re: Haohmaru, Robert Garcia (updated 07/26/2014)

 July 26, 2014, 02:25:02 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

If you time it just right, canceling Senpuu Ha into Issen freezes the opponent

 - Against which characters this happens? Because I cancel Senpuu Ha into Issen and everything is ok. Some weird bug happens against some characters (my Robert for example), but doesn't need to cancel from Senpuu Ha.

i found bug
- Fixed :)


Both characters were updated!

Robert Garcia Updated 07/26/2014
 - Changed some animation timings.
 - Fixed the Color Separation in one sprite.

Haohmaru Updated 07/26/2014
 - Tweaked something on Rasetsumaru's laught winpose.
 - Added special WinPose by Zoubu Eguri.
 - Fixed a bug about freezing characters during Issen.
 - Throw freezing bug was fixed.

I tested his Issen Supers against various characters, but if the bug persists, plese let me know.
    

Re: Haohmaru, Robert Garcia (updated 07/25/2014)

 July 26, 2014, 05:06:58 am View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

I Like it. Is there a patch with the intro against Pots Nakaruru? Or is that a custom char of yours?

Haohmaru it's the only affected during the Intro actually :p Is the one from CvS.

Thanks to everyone that tried this Haohmaru :)
    

Re: Haohmaru, Robert Garcia (updated 07/25/2014)

 July 25, 2014, 08:42:09 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Haohmaru, Robert Garcia (updated 07/25/2014)

 July 25, 2014, 06:38:58 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +

@BIG BOSS: Please try again, sorry.

Also, Haohmaru was slightly updated (fixed a bug, thanks to DivineWolf for that). Re-download him again please :)
    

Re: Vans's W.I.P thread of lazy and awesome.

 July 25, 2014, 02:02:58 pm View in topic context
 Posted by Chazzanova  in If I posted here, my soul belongs to Vans (Started by Vans July 21, 2014, 07:20:21 am
 Board: Projects

↑ Smooth.
    

Haohmaru (updated 07/28/2014)

 July 25, 2014, 01:59:07 pm View in topic context
 Posted by Chazzanova  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, Mugen 1.0 +





Get him here.

M.U.G.E.N.--->Characters

Enjoy!



Haohmaru Updated 07/28/2014
 - Added invincibility on the startup of Ougi: Kogetsu Zan.
 - Sake Kogeki now is flagged right, and has a helper for destroy the projectiles.
 - Fixed hitspark, hitsound, and the spark alignment on Rasetsumaru's Punch Zero Counter.
 - Reduced invincibility on Hiougi Tenha: Fujin Zan (MAX) and Hiougi Tenha: Denku Restu Zan (MAX).
    

Re: FELO/CVSNB Collabration CVS JURI!

 July 23, 2014, 03:34:33 pm View in topic context
 Posted by Chazzanova  in FELO/CVSNB Collabration CVS JURI! (Started by C.v.s The Abstract July 23, 2014, 03:12:20 pm
 Board: Sprite Projects

Amazing news! I can't wait to see the result of this :P
    

Re: Vans's W.I.P thread of lazy and awesome.

 July 21, 2014, 03:42:02 pm View in topic context
 Posted by Chazzanova  in If I posted here, my soul belongs to Vans (Started by Vans July 21, 2014, 07:20:21 am
 Board: Projects

Nice news. Works from your authorship are always welcome :)
    

Re: Character of the Month: June 2014 - Nominations

 July 16, 2014, 11:31:12 pm View in topic context
 Posted by Chazzanova  in Character of the Month: June 2014 - Nominations (Started by Rajaa July 04, 2014, 04:19:38 pm
 Board: Contributions of the Month

Takuma by Victorys - 2
    

Re: K' kofXIII to cvs

 July 16, 2014, 03:04:05 am View in topic context
 Posted by Chazzanova  in K' kofXIII to cvs (Started by dampir July 16, 2014, 02:40:09 am
 Board: Resource Releases

Nice job, dude! I hope that someone do good use of these sprites!
    

Re: K' XIII to my custom style

 July 15, 2014, 11:46:13 am View in topic context
 Posted by Chazzanova  in next one to convert : new poll (Started by dampir June 11, 2014, 10:21:46 pm
 Board: Sprite Projects

Really nice, dampir. Any chance of showing a sample of a fully finished sprite?

Also, I hope not to seem annoying, have you plans to convert another character from KoF XIII?
    

Re: CvS Styled Rogue

 July 15, 2014, 11:35:52 am View in topic context
 Posted by Chazzanova  in CvS Styled Rogue (Started by Drex July 05, 2014, 05:56:12 pm
 Board: Sprite Projects

Pretty nice, Drex :) I'm not exactly a fan of Marvel, but this work looks spectacular.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 14, 2014, 05:10:15 pm View in topic context
 Posted by Chazzanova  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Thanks a lot dude :)
    

Re: R@CE AKIR@ WIP's - Earthquake

 July 13, 2014, 10:56:52 pm View in topic context
 Posted by Chazzanova  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

Some palettes.





    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 13, 2014, 08:45:42 pm View in topic context
 Posted by Chazzanova  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Sup guys. I changed my PC recently, and I do not remember the name of these lifebars: