Posted by Ghost Killer
in Hello Everyone (Started by elberkonic November 28, 2014, 08:19:47 amBoard: Introductions and Guides
Posted by Ghost Killer
in Hello Everyone (Started by elberkonic November 28, 2014, 08:19:47 am
Posted by Ghost Killer
in Looking for Gambit Carnage and Ultron by Xasor (Started by xDragonWarrior August 08, 2014, 04:20:47 amI got the version you want, here: https://www.mediafire.com/?ln738404muebh84
link does not work
Posted by Ghost Killer
in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
Posted by Ghost Killer
in Street Fighter III: 3rd Strike Sagat W.I.P. (Started by Ghost Killer July 05, 2014, 12:41:47 pm
Posted by Ghost Killer
in Looking for Gambit Carnage and Ultron by Xasor (Started by xDragonWarrior August 08, 2014, 04:20:47 am
Posted by Ghost Killer
in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 amwhere can I get male bayonetta?
Posted by Ghost Killer
in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
Posted by Ghost Killer
in Ghost Killer's Request Thread (Started by Ghost Killer January 14, 2014, 03:48:55 pm
Posted by Ghost Killer
in Hello everybody :) (Started by zabzarock November 19, 2014, 09:07:39 pm
Posted by Ghost Killer
in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
Posted by Ghost Killer
in CvS Sagat Sprite Pack W.I.P. Shao_kun/dampir (Started by Shao_kun September 27, 2014, 10:34:05 pm
Posted by Ghost Killer
in CvS Dragon Ken Sprite Pack W.I.P. (Started by Ghost Killer September 27, 2014, 10:32:02 pm
Posted by Ghost Killer
in Street Fighter III: 3rd Strike Sagat W.I.P. (Started by Ghost Killer July 05, 2014, 12:41:47 pmThe new super arts look lovely. It only bothers me that the last uppercut in Tiger Genocide goes perfectly straight upwards. I personally think it would look more natural if he went a bit forward during the end of the super art. It also might just be me, but said uppercut seems to go upwards rather slowly.
As for Tiger Raid, I do think that the last kick could be a little faster. If anything else, I would say that the first few kicks could be similar to how it worked in CvS, where he moved a bit forward with each kick.

Posted by Ghost Killer
in Street Fighter III: 3rd Strike Sagat W.I.P. (Started by Ghost Killer July 05, 2014, 12:41:47 pm
Posted by Ghost Killer
in Street Fighter III: 3rd Strike Sagat W.I.P. (Started by Ghost Killer July 05, 2014, 12:41:47 pmAlso, I'm working on converting Sagat's Dramatic KO anim from SVC to SF3 style. HUGE thanks to Alex for helping with the first frame that I resized. I am currently making the lines and cleaning the second and third frames.
I can't wait to see the finished animation, speaking of which if you gonna take the SVC Dramatic KO animation why not upscale and redraw his attack animations as well they look a lot more fluid then the SFA-sh animations he has currently.
@Ghost Killer: If you want for animations, see Rolento's animation process (not sure if you've seen this already, but eh):
http://irwt.iammanyninjas.com/sprite-anim.html
He talks about Street Fighter 3 animation at the bottom, and their are a few neat examples of SF3 animation.
And if you want even better, Rolento has a playlist on bis YouTube channel portraying neat animation processes (There is one video where he shows his process for animating ink's CPS3 Demitri. And although the rest of the animation videos aren't in SF3 style, save for the former, they might help you in terms of adding more frames to your animations):
http://www.youtube.com/playlist?list=PL52-w6PDLaYtDPnHFeAVMTvmjkCT4-SIF
Hope this helps!

Posted by Ghost Killer
in Street Fighter III: 3rd Strike Character Ideas/W.I.P. Hub (Started by Ghost Killer November 07, 2014, 07:35:51 pmYou know, it would be awesome if the Gouken you did had animations more based on his Street Fighter 4 design, so that way it would look much nicer than the hundreds of SF3 Ryu headswaps out there.
But either way, I already pretty much love your progress on Sagat, and I'm really looking forward to see anything you make.

Definitely following this
Definitely following this
Good luck Ghost Killer! You have my support friendo!

I was wondering something related to SF3 animations
What about adding these kind of sprite to make them smoother
http://i.imgur.com/p08OZiE.png
http://i.imgur.com/tIXmguH.png
http://i.imgur.com/1hdyDE9.png

Posted by Ghost Killer
in Street Fighter III: 3rd Strike Sagat W.I.P. (Started by Ghost Killer July 05, 2014, 12:41:47 pm
Posted by Ghost Killer
in Street Fighter III: 3rd Strike Character Ideas/W.I.P. Hub (Started by Ghost Killer November 07, 2014, 07:35:51 pm




Posted by Ghost Killer
in Super Mario... Mario (Started by Jango Hakamichi November 07, 2014, 01:03:10 pm
Posted by Ghost Killer
in Street Fighter III: 3rd Strike Sagat W.I.P. (Started by Ghost Killer July 05, 2014, 12:41:47 pmYou ought to keep the same scaling for every frame you're converting from SvC. You can see how the frames are not of the same size when he falls down.
We discussed it via PMs, but I would like to correct you that the first frame was scaled like this: 126,19% in width and 109,76% in height (I checked the first frame with the SvC one). So the others should be scaled the same way.