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QuickFist

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Messages by QuickFist

    

Re: Helper not activating

 August 18, 2019, 09:42:02 pm View in topic context
 Posted by QuickFist  in Helper not activating (Started by QuickFist August 18, 2019, 02:00:22 am
 Board: M.U.G.E.N Development Help

Now, I take it out, and it still doesn't show the helper
    

Re: Helper not activating

 August 18, 2019, 03:03:27 am View in topic context
 Posted by QuickFist  in Helper not activating (Started by QuickFist August 18, 2019, 02:00:22 am
 Board: M.U.G.E.N Development Help

No, that's not it, whatever I change it to, the helper still doesn't show
    

Re: Gravity control powers combo.

 August 18, 2019, 02:41:04 am View in topic context
 Posted by QuickFist  in Gravity control powers combo. (Started by QuickFist August 18, 2019, 02:06:33 am
 Board: M.U.G.E.N Development Help

Yeah that sounds good. Let me try it out.
@Nep Heart: Yeah, that worked, thanks a lot
    

Re: Helper not activating

 August 18, 2019, 02:39:12 am View in topic context
 Posted by QuickFist  in Helper not activating (Started by QuickFist August 18, 2019, 02:00:22 am
 Board: M.U.G.E.N Development Help

What trigger would I replace it with for that DestroySelf?
    

Gravity control powers combo.

 August 18, 2019, 02:06:33 am View in topic context
 Posted by QuickFist  in Gravity control powers combo. (Started by QuickFist August 18, 2019, 02:06:33 am
 Board: M.U.G.E.N Development Help

I'm making a char for my game who has the power to control gravity. I wanna give him a combo string that uses invisible waves in the air to trash P2 around. The combo would be: Horizontal attack to push him away, a remote uppercut to send him up, and an attack to smash him into the ground. The char does the motions with his body but the attacks are all remote. How would I code this?
    

Helper not activating

 August 18, 2019, 02:00:22 am View in topic context
 Posted by QuickFist  in Helper not activating (Started by QuickFist August 18, 2019, 02:00:22 am
 Board: M.U.G.E.N Development Help

I'm trying to use a projectile helper but it doesn't come out when the char does the move.

Here's the code of the special:
Spoiler, click to toggle visibilty

Here's the helper
Spoiler, click to toggle visibilty

edit: Now the hitsparks I added won't show up either.
    

Re: Iridiscents The Game - Original Story Project (Looking for help)

 August 17, 2019, 10:34:18 pm View in topic context
 Posted by QuickFist  in Iridiscents The Game - Original Story Project (Looking for help) (Started by QuickFist August 15, 2019, 05:12:16 am
 Board: Projects

Ok so I'm using Kyo Kusanagi as the placeholder for the main character.
Spoiler: This guy, Blacksight (click to see content)
I need suggestions for the two girls.
Spoiler: E-Spark (click to see content)
Spoiler: Yaiba (click to see content)
I need characters that can emulate these two.
    

Re: Iridiscents The Game - Original Story Project (Looking for help)

 August 17, 2019, 02:44:09 am View in topic context
 Posted by QuickFist  in Iridiscents The Game - Original Story Project (Looking for help) (Started by QuickFist August 15, 2019, 05:12:16 am
 Board: Projects

Oh awesome. thanks, I'll PM you whenever I make progress, the commish is almost done btw
    

QuickFist Pixel Art (Feedback appreciated)

 August 17, 2019, 12:36:00 am View in topic context
 Posted by QuickFist  in QuickFist Pixel Art (Feedback appreciated) (Started by QuickFist August 17, 2019, 12:36:00 am
 Board: Graphics

So I started doing pixel art yesterday. I want to learn how to sprite so I can make my game. I'll show what I do here. I'd appreciate any feedback you have and even more if you point me in the direction of a good tutorial for spriting.

This was the first thing I did, a nice apple:


And this is the second art, Joker:

    

Re: Complete Guide: How to make a Basic Mugen Screen packs for Beginners

 August 16, 2019, 07:42:18 am View in topic context
 Posted by QuickFist  in How to make a Basic Mugen Screenpacks 2019 (Started by OldGamer September 30, 2017, 04:53:00 am
 Board: Tips, Tricks, Tutorials

Sorry for the bump, the videos are down, any chance to get them back up?
    

Looking to commission a spriter for a OC sprite sheet

 August 15, 2019, 11:32:45 pm View in topic context
 Posted by QuickFist  in Looking to commission a spriter for a OC sprite sheet (Started by QuickFist August 15, 2019, 11:32:45 pm
 Board: Graphics

Hey, so I'm looking for a good spriter to make the sprites for my full game. I will provide the designs of the char, how I want the moves, and of course the payment through PayPal.
Spriters interested tell me how much would it cost for a full sprite sheet, and the style you sprite in.
Thanks
    

Re: Dragneel's work / future commissions (EB sprites)

 August 15, 2019, 10:50:16 pm View in topic context
 Posted by QuickFist  in Dragneel's work / future commissions (EB sprites) (Started by Isair-Dragneel August 11, 2019, 10:32:20 pm
 Board: Graphics

Do you take commissions for full sprite sheets?
    

Re: Iridiscents The Game - Original Story Project (Looking for help)

 August 15, 2019, 05:26:51 am View in topic context
 Posted by QuickFist  in Iridiscents The Game - Original Story Project (Looking for help) (Started by QuickFist August 15, 2019, 05:12:16 am
 Board: Projects

Yes, it's Terumi from BlazBlue, like I said, I can't make sprites, that's why I need a spriter. Right now I color an existing character like the character from my story I want to make and code him with my gameplay
    

Iridiscents The Game - Original Story Project (Looking for help)

 August 15, 2019, 05:12:16 am View in topic context
 Posted by QuickFist  in Iridiscents The Game - Original Story Project (Looking for help) (Started by QuickFist August 15, 2019, 05:12:16 am
 Board: Projects

Heya. Ok so I've been working on this for the past 2 days, it's a fullgame based on my own intelectual property, a book I'm writing called "Iridiscents", there are several chapters online on my personal blog in spanish, but I will make an english version.
I'm looking for people to form a development team, coders, screenpack maker, and most importantly spriters, I don't know how to make sprites.
My goal with this is make a good fighting game that I can sell on steam, that's why I need original sprites, the money earned through sales will be split among the development team.
Of course I'm also looking for beta testers for all the feedback I can get.
Here's a video.


Here's the first version with only 1 char.
https://www.mediafire.com/file/y6epse53p2t6kxx/Iridescents.rar/file

And here's the blog where you can read the story.
https://iridescentformula.wordpress.com
    

Re: Character Progress: Kid Buu [ver 0.65] Released

 July 08, 2019, 05:46:14 am View in topic context
 Posted by QuickFist  in Character Progress: Kid Buu [ver 0.67] Released  (Started by Neocide July 07, 2019, 05:06:23 am
 Board: Dragon Ball Allstars

Hey, gave him a first short test, trying out the system and some combos. I love it, he's super fun, the gameplay system is very well done and implemented. Some things I found:
-The timing is a bit strict for the air juggle/combos, Couldn't get to land the air super mid-combo most of the times. The specials work in a way that's a bit hard to connect them.
-The launcher doesn't hit some characters, it hits Ryu but not EB Base Goku by Vyn. Haven't tested on more.
-The air smash almost never hits after the air normals, IDK if it's only on Ryu and it works on others tho.
-Can't figure out what to do with the dash burst, it would be interesting if it tracked, but maybe it works like you want it and I just can't, well, figure it out.

Can't remember anything else rn. I'll test him again tomorrow. He's pretty solid and fun so far. Can't wait for the finished version, and the others.
    

Re: Infinite WIP's- Dormammu

 July 02, 2019, 07:57:00 pm View in topic context
 Posted by QuickFist  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

Long time since I made pals for your chars XD
Default

Original

MCU-ish
    

Re: Progress

 June 25, 2019, 02:34:50 am View in topic context
 Posted by QuickFist  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

I think he means for the beta testing. And I don't mind it not having them just for the beta phase.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 May 09, 2019, 10:29:13 pm View in topic context
 Posted by QuickFist  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Ok this character is pretty amazing. Already one of my favorites. He has decent normals, instead of a ki blast he has power pole moves. The best kamehameha in the game as his QCF+S, if you hold it he runs a bit. His supers are all good. And damn, he has the best winscreen ever.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 May 08, 2019, 07:59:34 pm View in topic context
 Posted by QuickFist  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

yeah I don't have him in the Steam store yet either. I guess it'll just be a couple hours.
    

Re: Progress

 May 08, 2019, 07:57:15 pm View in topic context
 Posted by QuickFist  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

I could be a beta tester If you need some.