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darkmoon766

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Messages by darkmoon766

    

Re: ER Spawn UNofficial Update for Win MUGEN & 1.0

 March 21, 2012, 06:27:11 pm View in topic context
avatar  Posted by darkmoon766  in ER Spawn "Almost" Official Update for Win MUGEN & 1.0 (Started by duracelleur March 21, 2012, 01:27:31 am
 Board: Your Releases, Mugen 1.0 +

Awesome work on updating this character.  I don't feel the added moves are very "spawn" however.  Maybe if all of the moves that have flames were changed to GREEN instead of normal yellow orange, it would fit better.
    

Re: Omega Red v1.0

 September 13, 2011, 05:33:25 am View in topic context
avatar  Posted by darkmoon766  in Omega Red v1.0 (Started by Cyanide September 09, 2011, 10:08:31 am
 Board: Your Releases, Mugen 1.0 +

Congratulations on all of your hard work.  :tipshat:   I had been following this character the last couple of years but have not been on the forums much in the last few months.  I thought to my self, "I wonder how Cyanide's Omega Red is coming?"  And here it is finished pre-bug fixing.  Wow.  All accolades go to your resolve and work ethic to finish this great character.
    

Re: VirginityMugen WIP Thread

 January 21, 2011, 01:04:53 am View in topic context
avatar  Posted by darkmoon766  in TrinityMugen WIP Thread (Started by Koop January 15, 2011, 10:55:51 pm
 Board: Projects



cool, fuck'm all other wips, do kula first.


Speaking of wips, whatever happened to your zero suit samus?  It was some of the coolest custom spritework I've ever seen.  Sorry to be off topic.
    

Re: Illustrated Stages - Australian Shores and French Countrysides

 December 02, 2010, 05:17:17 am View in topic context
avatar  Posted by darkmoon766  in Illustrated Stages - Australian Shores and French Countrysides (Started by N.O.Vice November 22, 2010, 01:02:31 am
 Board: Your Releases, older Mugen

Um...it is a night stage lol.  What do you think dusk means?


Dusk.

1.
the state or period of partial darkness between day and night; the dark part of twilight.


Maroon is also not red.  :P


    

Re: Omega Red

 September 16, 2010, 06:49:29 am View in topic context
avatar  Posted by darkmoon766  in Omega Red (Done) (Started by Cyanide May 28, 2010, 11:59:51 am
 Board: Projects

I agree.  That super background fits him perfectly and it looks great.  Crazy coding and design aesthetic.  Nice work.  :D
    

Re: Chun-Li

 July 15, 2010, 03:40:14 am View in topic context
avatar  Posted by darkmoon766  in The great Joe updatening (also Chun-Li) (Started by Jmorphman June 01, 2010, 06:39:17 am
 Board: Projects

Everything looks great.  Keep working on the custom sprites.  They look good for the most part.  The one with the weird foot looked just like the sf3 sprite.  Thanks for your hard work. :)
    

Re: Isabella Valentine

 June 23, 2010, 01:53:56 am View in topic context
avatar  Posted by darkmoon766  in Isabella Valentine (Started by Green June 21, 2010, 08:51:44 pm
 Board: Your Releases, older Mugen

LOL... I suck again!  :wall:  :woeh:

Excuse me that I caused disappointment.

But thanks anyway...   :)


Hey, they are just trying to help you because you have gotten better and they see you are worth trying to help.  Thanks for all of your hard work and quick updates to bugs and such!
    

Re: Omega Red

 June 20, 2010, 10:04:19 pm View in topic context
avatar  Posted by darkmoon766  in Omega Red (Done) (Started by Cyanide May 28, 2010, 11:59:51 am
 Board: Projects

Thanks for all your hard work on these highly technical moves for omega.   Can't wait to play the fruits of your labors.  :)
    

Re: Super Marvel vs Capcom EoH Version 6.1 by IMT

 June 06, 2010, 05:15:27 am View in topic context
avatar  Posted by darkmoon766  in Super Marvel vs Capcom EoH Version 6.1 by IMT (Started by cheers05 May 31, 2010, 07:03:37 pm
 Board: Found Releases

Fair enough.
    

Re: Super Marvel vs Capcom EoH Version 6.1 by IMT

 June 06, 2010, 04:56:57 am View in topic context
avatar  Posted by darkmoon766  in Super Marvel vs Capcom EoH Version 6.1 by IMT (Started by cheers05 May 31, 2010, 07:03:37 pm
 Board: Found Releases

I think Acey and crew are doing their best in their own way.  This game took a lot of work to get it to where it is.   They are updating it and fixing bugs.... obviously there are a lot of them.   Of course this isn't going to be as tight as a game like some would prefer, with 50 + characters this seems to be more for fun and an epic scale factor.  Of course kong's coding anywhere isn't going to help.  (his sprites help a lot of folks though) But for what it is and what they are doing I think it is fine.  It is a very loose slightly clunky dream matchup of MVC style game-play.  If some people want to bash it for what it is or isn't that's fine too, but is the seething animosity really necessary?   
    

Re: Omega Red

 May 29, 2010, 02:16:54 am View in topic context
avatar  Posted by darkmoon766  in Omega Red (Done) (Started by Cyanide May 28, 2010, 11:59:51 am
 Board: Projects

Looks great.  Are you using re-sized sprites or is that just re-sized in the cns file?  (he looks like the correct proportion as opposed to cps2)
    

Re: Isabella Valentine

 May 20, 2010, 05:56:47 am View in topic context
avatar  Posted by darkmoon766  in Isabella Valentine (Started by Green May 14, 2009, 11:18:23 pm
 Board: Projects

My only question is why didn't you do this in high res?  The sprites look very good, but we need more high res characters.


Yes.  We also need more low res characters.  Like this one.   :)
    

Re: Thanoseid v0.9

 April 18, 2010, 01:44:57 am View in topic context
avatar  Posted by darkmoon766  in Thanoseid v0.9 (Started by zvitor April 17, 2010, 10:40:02 pm
 Board: Your Releases, older Mugen

Thanks for all of your work Zvitor and SIC crew!!
    

Re: CVS Blaze Fielding Edited

 April 11, 2010, 01:20:12 am View in topic context
avatar  Posted by darkmoon766  in Blaze Fielding Edited (Started by delweynes February 16, 2010, 01:22:07 pm
 Board: Edits & Add-ons

Thanks for your hard work polishing this character.  It has had potential for years. It's good to see someone giving it some love.
    

Re: Isabella Valentine

 March 26, 2010, 12:57:11 am View in topic context
avatar  Posted by darkmoon766  in Isabella Valentine (Started by Green May 14, 2009, 11:18:23 pm
 Board: Projects

Great Throw. Amazing as usual.
    

Re: ahrimanes Elektra "spriting process"

 March 23, 2010, 01:52:09 am View in topic context
avatar  Posted by darkmoon766  in ahrimanes Elektra "spriting process" (Started by ahrimanes March 22, 2010, 08:01:45 pm
 Board: Projects

Your Orchid is one of the best coded and sprited custom mugen characters ever.  Have been looking forward to a finished electra for a long time.  Great to see progress!  :D

Edit:

After watching video:

It is a treat to see you sprite in this program.  A master of the art sir.
    

Re: Stages from kof (94,96,97,98, 98um, 99, 00, 01,02, 03) by shammanalfa released

 March 23, 2010, 01:41:37 am View in topic context
avatar  Posted by darkmoon766  in Stages from kof (94,96,97,98, 98um, 99, 00, 01,02, 03) by shammanalfa released (Started by Master Yoda December 21, 2009, 04:46:06 am
 Board: Found Releases

Thank you for your help.  Good to know the stages are still around.  :sugoi:
    

Re: Stages from kof (94,96,97,98, 98um, 99, 00, 01,02, 03) by shammanalfa released

 March 22, 2010, 06:41:35 pm View in topic context
avatar  Posted by darkmoon766  in Stages from kof (94,96,97,98, 98um, 99, 00, 01,02, 03) by shammanalfa released (Started by Master Yoda December 21, 2009, 04:46:06 am
 Board: Found Releases

    

Re: Masters updated. Forever Last.

 February 15, 2010, 09:34:46 am View in topic context
avatar  Posted by darkmoon766  in Masters updated. Forever Last. (Started by LaQuak February 15, 2010, 04:49:58 am
 Board: Your Releases, older Mugen

Hopefully you are not walking away from mugen forever.  Your creations are unique and high-quality.  A rarity indeed.
    

Re: Isabella Valentine

 February 11, 2010, 01:23:16 am View in topic context
avatar  Posted by darkmoon766  in Isabella Valentine (Started by Green May 14, 2009, 11:18:23 pm
 Board: Projects