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Leon de Cervantes A.K.A. Zerberus Dante

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Messages by Leon de Cervantes A.K.A. Zerberus Dante

    

Re: Cell insect for mugen

 May 05, 2013, 08:47:57 pm View in topic context
 Posted by Leon de Cervantes A.K.A. Zerberus Dante  in Cell insect for mugen (Started by Leon de Cervantes A.K.A. Zerberus Dante May 05, 2013, 07:57:15 pm
 Board: Projects

I'm sorry but what's the point of adding the "Example" text over the sprites when you'll be releasing them in the .SFF anyway?

yeah sorry for that, this is a old pic i taked from my album, i dont pretend to post sprites with "protection" or other things over the image, ill try to post the material like all the other autor of this forum, in that fact, dont worry this dont happen anymore.

i posted another image for dont confuse
    

Re: ssjtrunksZ2 inspired

 May 05, 2013, 08:45:46 pm View in topic context
 Posted by Leon de Cervantes A.K.A. Zerberus Dante  in ssjtrunksZ2 inspired (Started by force January 08, 2013, 10:07:07 pm
 Board: Projects

im shoking how amazing this z2 style is, im glad to see this kind of projects because i dont have the talent to spriting like that, but i ll follow this char for see if i can learn from this and in the future,  help to do an another z2 styled char, do ur best force.
    

Cell insect for mugen

 May 05, 2013, 07:57:15 pm View in topic context
 Posted by Leon de Cervantes A.K.A. Zerberus Dante  in Cell insect for mugen (Started by Leon de Cervantes A.K.A. Zerberus Dante May 05, 2013, 07:57:15 pm
 Board: Projects

hi all, this is a older project i have in my pc, but now i want to finish and make playable for mugen, i have many sprites finished but i need to do a lot yet, this is a example of how it look.



cya :D
    

Re: Hiryu 3rd BETA Release

 May 05, 2013, 07:20:27 pm View in topic context

-CLSNs are too much in some cases; (did you use AutoCLSN for that? :( )
-infinite with light punch and with light kick, although there is the damage dampener;
-moves can be executed even without power;
-no CLSNs in the dodge motion.

can u post some pics or the anims what u think the clsn are bigger please? and for the LP - LK ill fix that
about the moves without power its only the trigger in the cmd that i didnt puth yet, but i didnt noticed the dodge motion clsn problem, thanks for that



     Posted: May 05, 2013, 07:21:36 pm
For some reason,if you manage to hit the energy discs that come from the Ouroboros,a smaller Hiryu appears.This was kind of a thing in the last version,too..

ill see that, probably i deleted the hitstate for the helper, thanks for the advice.
    

Re: Hiryu 3rd BETA Release

 April 30, 2013, 08:45:06 pm View in topic context

    

Hiryu 3rd BETA Release

 April 30, 2013, 06:15:50 pm View in topic context

From the second beta release has passed a long time, now its the oportunity for a new feedback and ideas about this Char, what this version have?



-1 New intro
-Redone combo system (speedy combos, less damage)
-Fixed some sprite and palettes
-Retouched Kusarigama
-Replaced AirRave for a better look and stylish move
-AirDash
-Some sounds for moves
-New Hitsparks for better looking
-Cleaned some codes and states
-Fixed some Clsn and Hit Boxes
-Fixed timing related anims
-Cleaned some anims and sff sprites
-Ai didnt touched (i suck coding AI, sorry)


Plans for the future:

-DragonHQ Hyper
-Edit intros
-Add the winposes and all related anims to end round states
-Hopefully an AI
and some other things to do in this chara


enjoy and please post a feedback abouts this material...

Download Link:

Spoiler, click to toggle visibilty
    

Re: Hiryu - Stryder 2 Game Version

 April 24, 2013, 11:10:58 pm View in topic context

thanks max, that wld help me a lot.
    

Re: Hiryu - Stryder 2 Game Version

 April 24, 2013, 01:06:36 am View in topic context

-new intro
-Fixed palette
-new dash&slash finisher
-Airdash
-Minor fixes of timing



plan to do:
 
 i want to make a hyper with the stryder HQ, a hyper estelar cannon, i think i need a lot of time to do a good animation for that because i need to sprite the entire ship from 0, if anyone want to help me ill appreciate it.


    

Re: Hiryu - Stryder 2 Game Version

 April 17, 2013, 05:16:12 pm View in topic context

i lowered the base damage for a better experience with other chars, because its not dificult to chain a serie of combos and moves with this char.
    

Re: Hiryu - Stryder 2 Game Version

 April 17, 2013, 04:12:26 am View in topic context

    

Re: Hiryu - Stryder 2 Game Version

 April 16, 2013, 01:25:04 am View in topic context

awesome hiryu  man , was this char inspired off Insane Hiryu ? because he feels like one :D
gonna keep an eye on this one , i bet syn will piss himself when he will see this.

Yeah, that hiryu inspired me to create this one with my style and moves from the stryder 2 game too

Kunai20: i want to do a finisher with the dragon spaceship that stryders have, a hypercanon move :D, and some "Enforced" moves of the actual moves.

baltho: thanks man, i follow all ur creations :)
    

Re: Hiryu - Stryder 2 Game Version

 April 15, 2013, 12:11:00 am View in topic context

New video with more stuff and some things to show about no spam moves, hiryu stagein video, enjoy

    

Re: Hiryu - Stryder 2 Game Version

 April 13, 2013, 10:10:14 pm View in topic context

thanks, edited :)
    

Hiryu - Stryder 2 Game Version

 April 13, 2013, 10:01:30 pm View in topic context

Hi everyone, im zerberus dante from an old forum called Mugen Generations, this is my last char i worked in the past year, and now im back to mugen with more ideas and this is a video of Work in progress

Video:






i have a lot of thing to do in this char yet, all related to hitspark visibility and other some fix, i hope u enjoy it

My Facebook Page for more information:
Spoiler, click to toggle visibilty