YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.


paintZoom is Offline
Contact paintZoom:

paintZoom

User

Messages by paintZoom

    

detect when both players hit at the same time?

 January 10, 2014, 11:00:51 am View in topic context
 Posted by paintZoom  in detect when both players hit at the same time? (Started by paintZoom January 10, 2014, 11:00:51 am
 Board: M.U.G.E.N Development Help

so basically i want to make something like  in ssb 64 when both chars attack and hit at the same time and then go into a clash-like state
so.. whats the best way to do it?
i couldnt find a reliable way to do it
i tried setting up a reversaldef in some attacks and it worked (sort of) but chars where still able to hit each other at the same time
and i also tried setting up a changestate in -2 states but the detection i used was buggy... so it didnt work

anyway.. any idea of how to make this?
and by the way this is for a fullgame so it doesnt matter if the way to do it is uncompatible with regular chars or whatever

example:
http://youtu.be/HrlF6SBhjtA


thanks in advance
    

Re: space = screen mugen 1.1

 October 28, 2013, 07:49:56 am View in topic context
 Posted by paintZoom  in space = screen mugen 1.1 (Started by paintZoom October 27, 2013, 09:44:52 am
 Board: M.U.G.E.N Development Help

the helper is spawning the explods that form the hitspark (like in PotS chars)
using regular explods with pos = 0, 0 make it appear just where the helper is and thats ok but im tryin to spawn another explod (that is not affected by envshake this is why i use screen = space) and make it behave like if i where spawning a regular explod in 0, 0 so it appears like the others and not always in the same part of the screen
sorry if i am not being clear
and yeah i checked the docs but im still stuck on this
    

Re: space = screen mugen 1.1

 October 27, 2013, 11:15:02 pm View in topic context
 Posted by paintZoom  in space = screen mugen 1.1 (Started by paintZoom October 27, 2013, 09:44:52 am
 Board: M.U.G.E.N Development Help

i was checking the sctrls docs and it says that postype is deprecated on 1.1
so if you use screen = space doesnt seems to matter what postype you use
postype = left or p1 gave me the same result.. the explod appears in the upper left corner
so it still not working as i want
thanks for replying anyway
    

space = screen mugen 1.1

 October 27, 2013, 09:44:52 am View in topic context
 Posted by paintZoom  in space = screen mugen 1.1 (Started by paintZoom October 27, 2013, 09:44:52 am
 Board: M.U.G.E.N Development Help

i want to spawn an explod that is not affected by the camera movement in a helper (a hitspark helper)
so im using space = screen for  the explod
and i need to position the explod where the helper is when it spawns
i know that when you use space = screen the 0, 0 pos is the upper left corner of the screen
so how i can make it appear in the same pos of the helper?

thanks in advance
    

Re: stop walking anim

 April 29, 2013, 10:00:34 pm View in topic context
 Posted by paintZoom  in stop walking anim (Started by paintZoom April 29, 2013, 05:37:49 pm
 Board: M.U.G.E.N Development Help

damn.. it was quite easy to do
now i get that turning state and idle are somehow mixed in state 0
just needed this

[State 0, Anim]
type = changeanim
trigger1 =!time && prevstateno = 20
value = X

[State 0, Anim]
type = changeanim
trigger1 = anim != 0 && anim != 5 && anim !=X
trigger2 = anim = 5 && !animtime
trigger3 = anim = X && !animtime
value = 0

thanks pal
    

stop walking anim

 April 29, 2013, 05:37:49 pm View in topic context
 Posted by paintZoom  in stop walking anim (Started by paintZoom April 29, 2013, 05:37:49 pm
 Board: M.U.G.E.N Development Help

i want to play a short anim when the char stop walking to smooth out the transition between walking/stand
but seems like state 0 turn and walking states works in a different way so I could not find how to do it...
any advice on how to?

thanks in advance