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Trololo

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Messages by Trololo

    

Re: custom street fighter alpha style super jump stages

 December 09, 2014, 10:29:00 am View in topic context
 Posted by Trololo  in custom street fighter alpha style super jump stages (Started by OMEGATURBO December 09, 2014, 04:05:38 am
 Board: Your Releases, older Mugen

Nice arenas! Really, some of them not SFA (especially Mike's arena), but anyway- great.
    

Re: Street Fighter V

 December 05, 2014, 11:54:28 pm View in topic context
 Posted by Trololo  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Well, this feeling when your PC can't normally load even games older than that and you begins to save money for that PS4...
    

Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style

 December 01, 2014, 07:40:44 am View in topic context
 Posted by Trololo  in Chun-Li (Street Fighter Zero) Pots/DivineWolf Style (Started by Shin Mako December 01, 2014, 05:10:31 am
 Board: Your Releases, Mugen 1.0 +



Here you some feedback:
-Overpowered. Her EX Spinning Bird Kick makes damage like standart supers of other characters.
-Her [D,DB,B ,D,DB,B,Kick] supers have not Afterimage.
-Can you talk with Jmorphman for use his Special Effects (Kikoken and ets). Also: make MAX Kikosho NOT SO HUGE!!!!!
-Readme. I was surprised to find "Lighting Kicks" move's execution not in "mash kick" command.

And one little, personal question:
Spoiler, click to toggle visibilty
    

Re: Done with Mugen for good

 November 29, 2014, 09:40:00 am View in topic context
 Posted by Trololo  in Done with Mugen for good (Started by greedo November 28, 2014, 07:05:33 am
 Board: All That's Left

Oh my, how sensitive is people nowadays...

Ok, so you're working on a game and somehow a forum bans you and you decide to quit mugen due to that incident.

Well,, that says a lot about you, because if I' was banned from this forum I would simply continue working on my game and releasing it anyways.

Deciding to quit after such incident is a clear sign that you are only an attention whore and if you're not allowed the spotlight then there's no point in developing your projects.

Grow up, kiddo.

Absoluetly agree with you.
Because of ban quit MUGEN...
I've understood if he already f*cked up to work with MUGEN and ets. But because of ban?
R@CE Akira's reason to quit MUGEN (As I remember it's holywars) after that looks more usual.
Please tell me that last part is a joke. R@ce's chars are some of my favs :(

I too did't wanted to believe.
Eh... There was an EPIC holywar. Why did you missed it?
Re: R@CE AKIR@ WIP's - Closed
Everything begins on 49'rd page.
    

Re: Done with Mugen for good

 November 29, 2014, 02:03:15 am View in topic context
 Posted by Trololo  in Done with Mugen for good (Started by greedo November 28, 2014, 07:05:33 am
 Board: All That's Left

Oh my, how sensitive is people nowadays...

Ok, so you're working on a game and somehow a forum bans you and you decide to quit mugen due to that incident.

Well,, that says a lot about you, because if I' was banned from this forum I would simply continue working on my game and releasing it anyways.

Deciding to quit after such incident is a clear sign that you are only an attention whore and if you're not allowed the spotlight then there's no point in developing your projects.

Grow up, kiddo.

Absoluetly agree with you.
Because of ban quit MUGEN...
I've understood if he already f*cked up to work with MUGEN and ets. But because of ban?
R@CE Akira's reason to quit MUGEN (As I remember it's holywars) after that looks more usual.
    

Re: snk character generator

 November 27, 2014, 06:49:02 am View in topic context
 Posted by Trololo  in snk character generator (Started by Bastard Mami November 27, 2014, 01:28:01 am
 Board: All That's Left

Heh! XD


Spoiler: And this one just for lulz (click to see content)
    

Re: Characters: work, progress and discussion of ideas

 November 25, 2014, 06:47:41 am View in topic context
 Posted by Trololo  in Characters: work, progress and discussion of ideas (Started by Trololo May 30, 2014, 03:17:51 pm
 Board: Street Fighter: the Good Edition

    

Re: Characters: work, progress and discussion of ideas

 November 24, 2014, 01:02:30 pm View in topic context
 Posted by Trololo  in Characters: work, progress and discussion of ideas (Started by Trololo May 30, 2014, 03:17:51 pm
 Board: Street Fighter: the Good Edition

Couple of anims.

=======================================
    

Re: Characters of varo_hades (Sodom is here, Rose and Blanka are coming)

 November 23, 2014, 11:57:32 pm View in topic context
 Posted by Trololo  in Characters of varo_hades (Rose is here, and Blanka is coming) (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

Spoiler, click to toggle visibilty
If I had time, I'd love spriting Dean and Lucia.
Nice Haggar edit, by the way.

Oh, I made a some small/big portraits that can suit your project:


Check your inbox.

Woooooow... Can I rip Adon?
    

Re: Characters: work, progress and discussion of ideas

 November 23, 2014, 11:51:30 pm View in topic context
 Posted by Trololo  in Characters: work, progress and discussion of ideas (Started by Trololo May 30, 2014, 03:17:51 pm
 Board: Street Fighter: the Good Edition

You know,,, I already afraid HeavyD...
I made 10 sprites yesterday- and in ALL OF THEM legs of Terry fits him pretty good... Too good. Even better than legs of Joe to Joe.
    

Re: THEMESOONGUuuuurrrsss

 November 23, 2014, 11:43:55 am View in topic context
 Posted by Trololo  in THEMESOONGUuuuurrrsss (Started by Websta November 22, 2014, 06:48:41 pm
 Board: All That's Left


I'm pretty funny man.
================[This one just closer]
    

Re: Diepod's Stuff

 November 23, 2014, 11:36:21 am View in topic context
 Posted by Trololo  in Diepod's Stuff (Started by Diepod August 05, 2010, 01:04:49 am
 Board: Graphics

Hah! Awesome!
    

Re: Characters: work, progress and discussion of ideas

 November 23, 2014, 03:52:57 am View in topic context
 Posted by Trololo  in Characters: work, progress and discussion of ideas (Started by Trololo May 30, 2014, 03:17:51 pm
 Board: Street Fighter: the Good Edition

Well, yeah. We're not writed her for a long time...
So, I have a question for you...
A Mike is dead. Duraceleur not sprite's him, Chuchoryu's version is strange and I have not any plot for him. So, what abiut redesign?


Well, the new question would be, exist full sprites for the redesing? Because if aren't exist, we are in the same trouble, or even we try to contact david_bazbar and he can finish the sprites is an idea.

Don't worry.
I using the same plot as David_Bazbar- HeavyD. I just too lazy to delete his vest.
For legs, as expected, gonna be used Terry.
P.S.: most of things in sprite I like haircut a-la Mike Tison. It suits him really better.
=========================================================
Well, what do you think?

- Turns.
    

Re: Characters: work, progress and discussion of ideas

 November 22, 2014, 01:08:56 pm View in topic context
 Posted by Trololo  in Characters: work, progress and discussion of ideas (Started by Trololo May 30, 2014, 03:17:51 pm
 Board: Street Fighter: the Good Edition

Well, yeah. We're not writed her for a long time...
So, I have a question for you...
A Mike is dead. Duraceleur not sprite's him, Chuchoryu's version is strange and I have not any plot for him. So, what abiut redesign?
    

Re: Bare Knuckles - Adam [0.8[, Axel [1.0] and Blaze [0.8[

 November 20, 2014, 06:24:09 am View in topic context
 Posted by Trololo  in Bare Knuckles - Adam [0.8[, Axel [1.0] and Blaze [0.8[ (Started by xdxdav November 16, 2014, 07:00:47 am
 Board: Your Releases, older Mugen

Thanks for the feedback. i'll work on it.
not sure what you mean by "I just don't see any kind in it continue. Second one is not so good." can elaborate?
have you try this combo? : rising knee -> power knee -> power knee, some comment if, possible on this?

noted : Dragon wing is not so good. improve on it or take it out altogether?
noted: pixel gfx is bad for adam[look into his pants]  and axel[taunt] ... will improve on them.

keep the comments coming. Thanks


-I mean you have 2 rising knee moves. And if a move without cintinue is good, a move with continue isn't so good. It just not for Axel... Analogical special in adam is fits him much better.
-Dragon Wing have potential, but his punches love to miss. Especially SHORYUKEN part.
-Adam itself not so good, as Axel. Look at your screen in your first message- and see a difference. Left one is, to be honest, not bad. Make some fixes- and here we have CvS Styled Adam. Second one is horrorable... Again the same head with same nasty shading. So, if you want to make a beautiful Adam- be focused in left one variant.
    

Re: Bare Knuckles - Adam [0.8[, Axel [1.0] and Blaze [0.8[

 November 16, 2014, 08:07:25 am View in topic context
 Posted by Trololo  in Bare Knuckles - Adam [0.8[, Axel [1.0] and Blaze [0.8[ (Started by xdxdav November 16, 2014, 07:00:47 am
 Board: Your Releases, older Mugen

If to be honest, I can't give any feedbakc on IT...
-Blaze- not tried.
-Axel- well, sprites quality is pretty not bad (except sprites with too much details- like in taunt). Animation... well... If you WILL work with it Axel will be only better. Moves- 50/50. Rising Knee looks pretty badass. I just don't see any kind in it continue. Second one is not so good. With Grand Upper no problems, but super "D, DF, F, PUNCH" not so good.
-Adam- the same prolems, but: "sprites with too much details" is TOO MUCH, you used the same body part- that's make his pretty poor animation is horrorable, sprites quality is worse (jumry parts on pants and ets.), with moves too something bad... Well, if it's early beta, I can take it. But it's close to release character... I KNOW- spriting is hard, but you heed to do a much work with him. Really much.
    

Re: JOE

 November 12, 2014, 05:18:46 am View in topic context
 Posted by Trololo  in JOE (Started by Just No Point June 12, 2014, 05:51:19 pm
 Board: MFG Presents Street Fighter

I read all today...I know your feeling mi amigo, in september I lost a best friend, my little baby died one week ago, and the order law of restric my liberty is again...and for have some money I need to fight in ilegal fights here in mexico

Be strong mi amigo, is not easy but try to be strong no matherwhat smile, no matherwhat pain you feel, smille, no matherwhat the situation is smile, good times comming


Fu...
Well, shitty situation...
I don't know, what can I say... Just be strong, okay?
    

Re: Trololo's topic

 November 10, 2014, 11:44:39 pm View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

I'd say start with headbutts, then continue to punch until you use a big punch, then let Balrog charge up a punch as a finisher.

Also, I made this for you.



And just in case you don't like it like that or the image looks off.
Spoiler: Alternate (click to see content)

Wow. Thanks for portrait!
Well, ok. I'll try to find a headbutt sprites.
    

Re: Sunset Ship (needs a better name)

 November 10, 2014, 02:07:52 pm View in topic context
 Posted by Trololo  in Sunset Carrier  (Started by Fallen November 09, 2014, 09:24:41 am
 Board: Projects

Call this stage simoly "USS".
    

Re: Trololo's topic

 November 10, 2014, 12:46:45 pm View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

Get that headbutt start up. Use envshake and a tiny bit of slo mo lol. There is.... A zoom code somewhere on this board you could implement that as well.

Well, I heed to search dat sprites of headbutt.
Envshake... yeah.
I think slowmo is'nt need.
And about zoom- I'm 1.0 coder- I dunno 1.1 codes. XD
(P.S.: My PC don't want to launch dat version of mugen too... So good I have a notebook.)