YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Trololo is Offline
Contact Trololo:

Trololo

Contributor

Messages by Trololo

    

Re: Trololo's topic

 November 10, 2014, 11:31:42 am View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

This is a nice one, and I see that it's still a beta. :)
You have to lower the damage, and add more "punch" on it, I think. maybe some explode on the last hit with the sound that sounds well, you know what I mean, and maybe the hits can be done faster? (Only suggestion, because I know it's a beta).
:)
Good job, man. I'm really looking forward your new Balrog character! :)

Adout damage- of course. I just remaked this move- he hal less punches. So, damage was normal.
About speed- I already thinkint that it's too fast.
And yes- I need to somehow make a final punch eye-catching.
    

Re: Trololo's topic

 November 10, 2014, 10:56:45 am View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

    

Re: [RUSSIAN ONLY] Pу�?�?кий!

 November 10, 2014, 09:28:41 am View in topic context
 Posted by Trololo  in [RUSSIAN ONLY] Pу�?�?кий! (Started by Millie, I Think August 27, 2007, 07:26:46 am
 Board: International

    

Re: Sodom Street Fighter/Final Fight (Pots Gameplay)

 November 09, 2014, 10:05:40 am View in topic context
 Posted by Trololo  in Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14 (Started by varo_hades November 09, 2014, 04:21:07 am
 Board: Your Releases, Mugen 1.0 +

Just great!
    

Re: Characters of varo_hades (Sodom is here, Rose and Blanka are coming)

 November 09, 2014, 06:04:45 am View in topic context
 Posted by Trololo  in Characters of varo_hades (Rose is here, and Blanka is coming) (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

Good news Sodom finally is here :), palettes are welcome.
And well now is time to continue with Rose and Blanka for now, I will try to fix the problems with Rose (I hope fix it soon, meanwhile I continue with the rest of stuff on her)

    

Re: Trololo's topic

 November 09, 2014, 03:38:09 am View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

Looks cool friend. joe doesn have any change to scape to be hit.xD

You're right.
And this move is really cheating. XD
If enemy is closet, that half of screen, he just have not any time to even jump! I don't talk about block.
    

Re: Trololo's topic

 November 08, 2014, 07:34:22 am View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

Nice beta my friend I was waiting for Balrog a long time ago :)
My little feedback:
-The uppercut with command D+z, throw away the opponent, when this uppercut hasn't that effect.
-Crazy buffalo follow the opponent when he change of side.
-And don't forget add the custom combo.

And well I made an edit of kamekaze's Balrog a long time ago (include a lot of palettes, fix some sprites of the color separation, all supers, etc) feel free to use the code or all you need.
http://www.4shared.com/rar/iakkLtvSce/Balrog.html

-Well, I think Balrog is strong enough! XD But if I need it- I will delete that effect.
-Already fixing!
-Of course.
==================================================================
Progress:
-Gigaton Blow already done.

I took effects from gouken by Infinite. And I hope he is'nt mind it.

P.S.: it's lvl 2 only now.
    

Re: Trololo's topic

 November 08, 2014, 07:01:57 am View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

I may come back and add more later, but here's a quick hit of feedback with Balrog's most glaring issues.

-Jump is a tad too high, Balrog is a very low-mobility character
-QCF super motions for a charge character? Nuh-uh.
-Custom Combo state is missing a couple frames
-KFM intro for arcade still left over and KFM sprites still in character in certain frames. Super win portrait still says kung fu barrage. Still has kfm readme. I wonder who you used for a base?
-Straight up disappears during his winpose
-Small port is still awful

All in all, pretty fair for a beta, but you have a decent amount of clean-up work to do. Good luck!

-Will fix it.
-I just forgot to change dat command! XD Of coutse I will change it on his classic one.
-Will check it.
-Of course. I said- It's still a beta. The Same was with Adon before! So, wait- and I will fix that.
-I just did'nt changed that. And of course I will fix that.
-His port by Varo_hades in file itself. I just awlaws forget to put him in character.

Balrog:
Dash Upper doesn't hit High (I mean Air)? Didn't main 'Rog, but really, is this true?

-I need to check that.
    

Re: Street Fighter 1 : Remake (ideas and stuff)

 November 06, 2014, 03:19:20 pm View in topic context
 Posted by Trololo  in Street Fighter 1 : Remake (ideas and stuff) (Started by MugenFanFiction123 November 01, 2014, 11:57:42 am
 Board: Idea Engineering

I think 1st is better.
It looks more unique.
    

Re: Trololo's topic

 November 06, 2014, 02:51:57 pm View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

Well, I was busy for finishing him. So, here is a beta of Balrog.
http://www.mediafire.com/download/lc3limct98i356a/Balrog.zip
What's missing:
-Couple of supers. Also change of command for Crazy Buffalo.
-Modification into MUGEN 1.0.
-----Win Quotes
-----AI patch.
-Voise.
-Finally put dat lil' port! XD
-Super Port. Super Finish titles.
    

Re: Trololo's topic

 November 06, 2014, 04:37:45 am View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

No. I already finished with MAX version. (thanks to Copy and Paste- they're too identic for rewriting them.)
But now I'm saw a new problem- glitches in throw and and EX Dash upper. I hope I will upload his beta today.
    

Re: Trololo's topic

 November 06, 2014, 03:43:59 am View in topic context
 Posted by Trololo  in Trololo's topic (Started by Trololo April 05, 2014, 11:42:24 am
 Board: Projects

If to be honest, I'm lazed. (Maybe because of Shiva- some sprites- and i'm KO'ed...) And I also was busy- translated some Controller tutorials from Elecbyte on Russian for local beginers. Anyway...
But right now I'm returning to work with him.
My problem- varianions of his strikes in his Crazy Buffalo.
========================================
P.S.: I finally did it... Now i'm fixing his damage and making MAX version.
    

Re: Street Fighter 1 : Remake (ideas and stuff)

 November 04, 2014, 10:53:16 am View in topic context
 Posted by Trololo  in Street Fighter 1 : Remake (ideas and stuff) (Started by MugenFanFiction123 November 01, 2014, 11:57:42 am
 Board: Idea Engineering

[youtube]http://www.youtube.com/watch?v=ua0joj7f_FI[/youtube]
I thought of using some hi res stages that resembles Street Fighter one for example
Retsu stage & Ryu stage should use Exshadow's Our House WTF

There is two versions sunset and sunrise what do you think Trololo?

China wall for Lee stage


Gen stage:


Adon stage:


Geki stage:



Good idea!
About Retsu stage- I original there was sunset. So, we using sunset.
    

Re: Street Fighter 1 : Remake (ideas and stuff)

 November 04, 2014, 01:22:48 am View in topic context
 Posted by Trololo  in Street Fighter 1 : Remake (ideas and stuff) (Started by MugenFanFiction123 November 01, 2014, 11:57:42 am
 Board: Idea Engineering




i know it's a very bad style I used Airstrike Bold 3D Font anyone knows how to make a good style that I can use as its a select background image?
I was thinking ways to make it look like this


Sorry it's my first time trying to work on a project :)

And you are sorry for awesome logos?
I think your 1 variant will looks really nice!

So I changed the select character icons of each char but I might change them soon because these are the only ones that I could find resembles the original for now


Need to learn how to make a fancy looking select screen keep your eyes on later updates.
*shoutout* thanks to all the great creators out there

Well, I always had a slighty another idea about screenpack- I thinked about something like SFA3. But your is good too.

I might add the select your character SFA3 scrolls I just need to character the select bg anyone knows the name of the font used in Street Fighter Alpha Select Screen?

No. I talked about portrait structure.

We even can use the same artworks as portraits. Just slighty larger.
    

Re: Street Fighter 1 : Remake (ideas and stuff)

 November 03, 2014, 01:30:35 am View in topic context
 Posted by Trololo  in Street Fighter 1 : Remake (ideas and stuff) (Started by MugenFanFiction123 November 01, 2014, 11:57:42 am
 Board: Idea Engineering

So I changed the select character icons of each char but I might change them soon because these are the only ones that I could find resembles the original for now


Need to learn how to make a fancy looking select screen keep your eyes on later updates.
*shoutout* thanks to all the great creators out there

Well, I always had a slighty another idea about screenpack- I thinked about something like SFA3. But your is good too.
    

Re: [Theme Thread] CVS Sprite thread

 November 02, 2014, 06:23:31 am View in topic context
 Posted by Trololo  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: Street Fighter 1 : Remake (ideas and stuff)

 November 02, 2014, 05:40:38 am View in topic context
 Posted by Trololo  in Street Fighter 1 : Remake (ideas and stuff) (Started by MugenFanFiction123 November 01, 2014, 11:57:42 am
 Board: Idea Engineering

Absolutely agree with City_Hunter and Varo_Hades.
Some moar hands will be good. Maybe do you really will team up with us?
And I don't see a readons for you to refuse- we have the same target (Recreation of old game with new graphics and P.o.T.S. styled gameplay).
    

Re: [Theme Thread] CVS Sprite thread

 October 29, 2014, 11:56:41 am View in topic context
 Posted by Trololo  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics


I know: Doubleposting...
I did it for "updating of status" of this thread.
    

Re: [Theme Thread] CVS Sprite thread

 October 29, 2014, 06:21:30 am View in topic context
 Posted by Trololo  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: CVS C Viper beta by chuchoryu

 October 28, 2014, 03:40:48 pm View in topic context
 Posted by Trololo  in CVS C Viper beta by chuchoryu (Started by Suli619 October 28, 2014, 03:26:31 pm
 Board: Requests