YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Nny is Offline
Contact Nny:

Nny

User

Messages by Nny

    

Move that steals health from the opponent?

 October 22, 2014, 02:25:01 am View in topic context
 Posted by Nny  in Move that steals health from the opponent? (Started by Nny October 22, 2014, 02:25:01 am
 Board: M.U.G.E.N Development Help

How can I create a move that would take away the opponents life and give it to you?
    

Re: How to add hurt sounds when you get hit?

 September 27, 2014, 07:21:24 pm View in topic context
 Posted by Nny  in How to add hurt sounds when you get hit? (Started by Nny September 27, 2014, 06:17:35 pm
 Board: M.U.G.E.N Development Help

Thanks!
    

How to add hurt sounds when you get hit?

 September 27, 2014, 06:17:35 pm View in topic context
 Posted by Nny  in How to add hurt sounds when you get hit? (Started by Nny September 27, 2014, 06:17:35 pm
 Board: M.U.G.E.N Development Help

Like if i want my character make a little hurt voice clip when he gets hit, how would I do that?
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 06, 2014, 08:49:12 pm View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

Alright then, I got it. Thank you!
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 05, 2014, 03:07:48 pm View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

Guys I j-
I know how to make them bounce off the ground. I just want the hitbox to be active while they are in the bouncing state. Only thing I can do when they are bouncing is crouch kick them.

????????????????????
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 05, 2014, 06:34:29 am View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

Oh no! I am so sorry dad.  I'd rather just have a straight answer and not be told to read through an entire page of info that i wish i could understand as easily as you do. I mean, thank you for the help and all of course! But please, i'd rather get someone who knows better to help a dude out than someone who is just going to send me a link and act an like an ass about it.
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 05, 2014, 04:52:06 am View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

I know this.
The move sends them to the ground, then causes them to bounce into the air. I just want to know how I can make the bounce hitbox active so when they do hit the ground and bounce into the air, i can still hit them. Right now when they bounce up and i try to hit them, it's like their hitbox is invisible. Am I just naturally not able to hit someone when getting a hard knockdown? It might not even be the hitdef, I honestly have no idea. I'm definitely no expert at this obviously.
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 03, 2014, 02:31:59 am View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

I just told you that is the original hitdef. Adding hitflag = MAFD didn't work, nor L.
What i'm trying to do is making the other bounce into the air with the hitbox active on the bounce so i can continue a combo.
Maybe that will makes sense, sorry for the confusion.

     Posted: September 04, 2014, 04:14:53 am
Bump?
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 02, 2014, 11:48:53 pm View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

Code:
[State 610, 3]
type = HitDef
trigger1 = !time
attr = A, NA
damage = 30
animtype = light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5,5
sparkno = 1
sparkxy = -26, -22
hitsound = S210, 1
guardsound = 6, 0
ground.type = high
ground.slidetime = 0
ground.hittime  = 30
ground.velocity = -1,22
airguard.velocity = -1,-.8
air.type = High
air.velocity = -10,22
air.hittime = 12
fall = 1
fall.yvelocity = -9
envshake.time = 15
envshake.freq = 90
envshake.ampl = -6
envshake.phase = 100

This is the original hitdef, but when i want the opponent to fall and bounce into the air or while lying down I want to be able to hit them.
When i add hitflag = MAFD, i'm still not able to hit them while in the bounce or lying down.
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 02, 2014, 11:35:20 pm View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

There must be something I'm doing wrong, they still aren't launching into the air and i cant hit them while lying down or being in their bounce state.
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 02, 2014, 11:13:34 pm View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

well yeah, I've done that but it doesn't make him launch into the air while he's lying down.
    

Re: Launching an opponent in the air when they are lying on the ground?

 September 02, 2014, 11:00:16 pm View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

How would I go about adjusting the hitdef for L?
    

Launching an opponent in the air when they are lying on the ground?

 September 02, 2014, 07:13:06 am View in topic context
 Posted by Nny  in Launching an opponent in the air when they are lying on the ground? (Started by Nny September 02, 2014, 07:13:06 am
 Board: M.U.G.E.N Development Help

It sounds simple, how would I do it?
    

Re: HK, HP, LP, LK, such and such

 July 29, 2014, 05:29:52 am View in topic context
 Posted by Nny  in HK, HP, LP, LK, such and such (Started by SarcasticKen July 29, 2014, 05:17:43 am
 Board: M.U.G.E.N Development Help

Heavy Punch, Heavy Kick, Light Punch, Light Kick

    

Re: -3/-2 states not working properly? [NEED HELP]

 July 27, 2014, 11:45:32 pm View in topic context
 Posted by Nny  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

Ohh okay, I sort of understand variables now.
What I'm still confused about is changing the variables in the code,

trigger1 = (RoundState = 1) && (Time = 0) && (RoundNo > 1) && (Var(0) > 0)
value = Ceil(Var(0))

these? What should I change them to?

Or would I be changing this? Or both?

;Life Persistency between rounds.
[State -2: VarSet]
type = VarSet
trigger1 = Win
v = 0
value = Life
    

Re: -3/-2 states not working properly? [NEED HELP]

 July 27, 2014, 11:58:36 am View in topic context
 Posted by Nny  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

Then what should I do? I know nothing about variables to be honest.
should probably start learning about them like today or something..
    

Re: -3/-2 states not working properly? [NEED HELP]

 July 27, 2014, 11:51:41 am View in topic context
 Posted by Nny  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

Is this not what it means?

[State 5900: LifeSet]
type = LifeSet
trigger1 = (Time = 0) && (RoundNo > 1) && (Var(0) > 0)
value = Ceil(Var(0))
    

Re: -3/-2 states not working properly? [NEED HELP]

 July 27, 2014, 11:40:36 am View in topic context
 Posted by Nny  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

I'm talking about this code;

Spoiler, click to toggle visibilty
    

Re: Please tell me what's wrong with my palettes (extra help pls)

 July 25, 2014, 08:29:35 pm View in topic context
 Posted by Nny  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

y'know what that actually worked. Thank you!

     Posted: July 27, 2014, 10:41:11 am
bump: another question, sorry! My computer is acting up and its not letting me make another topic.
    

Re: Please tell me what's wrong with my palettes (anyone pls)

 July 25, 2014, 05:05:06 pm View in topic context
 Posted by Nny  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

Everything is saved as 1.0
Also, the palettes work for Ikemen but not in mugen. i do not undERSTAnd