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EF-12

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Messages by EF-12

    

Re: Blender Exportaing Help

 December 11, 2013, 03:21:15 am View in topic context
 Posted by EF-12  in Blender Exportaing Help (Started by Cryonemisis December 08, 2013, 03:03:40 am
 Board: Project EF-12

    

Re: Models [discussion]

 December 10, 2013, 05:11:57 am View in topic context
 Posted by EF-12  in Models [discussion] (Started by Iced December 06, 2013, 08:30:47 pm
 Board: Project EF-12

Having a costum part editor is a nice Idea, but I have some questions.

1. If I make a game with chars using Weapons like Swords, I could probably use the Part Editor to give my chars different weapons instead of costume parts, as long the weapons are separate Models and not a part of the Charmodel right?

2. Are there any plans to make the costume parts selectable ingame and not only in the Editor, maybe something like I add the Parts in the Game but the player has to unlock the parts first tu use them or something like that?^^


A1. Right. If you make sword or any like weapons separete from body and set model by setting file, you can use it to other character model anything you like. If merge weapon with body, it cannot separate.
 Basically I recommend separate all parts first and combine in the game.

A2. I have no plan to provide other way to edit. EF-12 is the tool, not "Edit game" so all specifications are similar with studio tool.
    

Re: Blender Exportaing Help

 December 09, 2013, 01:37:37 pm View in topic context
 Posted by EF-12  in Blender Exportaing Help (Started by Cryonemisis December 08, 2013, 03:03:40 am
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 09, 2013, 12:23:19 pm View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

Just wanted to say congratz @EF-12 and everyone who supported and developed it.

It got the needed amount of votes on Steam Greenlight and Valve is now in talks with the developers to bring it to steam

Sorry if that was mentioned somewhere before already

Thank you for you and everyone's support!!
I thought green light had been progressing but suddenly got greenlit, I'm very surprise!
    

Re: Blender Exportaing Help

 December 08, 2013, 07:22:56 am View in topic context
 Posted by EF-12  in Blender Exportaing Help (Started by Cryonemisis December 08, 2013, 03:03:40 am
 Board: Project EF-12

I guess it fail Yup-Zup

Try turn on/off and convert this option

    

Re: Models [discussion]

 December 07, 2013, 01:57:52 pm View in topic context
 Posted by EF-12  in Models [discussion] (Started by Iced December 06, 2013, 08:30:47 pm
 Board: Project EF-12

    

Re: Models [discussion]

 December 07, 2013, 04:00:29 am View in topic context
 Posted by EF-12  in Models [discussion] (Started by Iced December 06, 2013, 08:30:47 pm
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 05, 2013, 04:59:33 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12


Here I created an extra locator which controls her facial animations simply by moving it on axis. Theoretically this should work right? I mean if you can create a character with a tail or 6 arms using extra locators then surely you must be able to use one for facial animations.

Firstly If you wanna add facial, tail and other extra stuff, You have to make skeleton file too. And if you make a skeleton from MAYA, It's pretty difficult because emulate bone by locator (see http://ef-12.com/?page_id=3364 sorry I'm not sure EN document exist or not now)

Other better way is using Softimage Modtool and add extra locator to offcial rig and convet to your original skeleton file.


Note:EF-12 supported animation type is Trans,Rotate,Scale, and constrain Pos/Rot. Even facial had control by any type in this.
e.g. http://ef-12.com/wp-content/uploads/2013/05/schematicView.jpg
G6ite_HF deformer has facial node and control his eye,Joe and lids by rotation (but G6 Chara MODEL has no face...)
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 05, 2013, 02:03:29 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

EF -12 , thanks for sharing with us your engine , I'm excited for what 's to come ... thanks to the opportunity you gave us forced me to study 3d modeling and software involved .

I read all the documentation "001_Char_Basic" to first test a model I take a .DAE model in http://tf3dm.com/ and envelopei in BOX_FK_SKL.xsi , but in the end the conversion failed.

I could not follow the order of the passage of the tutorial but could envelopes :
- Next , select the polygon model , select " Animate > Envelopes > Envelope " and set it weight .

Probably I miss in :
- Tips : Parent / child linking method
1. Select the parent object ( Usually the skeleton )
2 . Press the ' parent ' button ? ( right hand pane )
3 . Select the child object .

I linked the skeleton but I was confused if I should not have used the core . Or in my case, paste an entire model as the "Iron Man MK7" (http://tf3dm.com/3d-model/iron-man-36950.html) have to use the parent in every detail of the armor as head trunk, arms, hands, etc., to their peers in the skeleton?

Sorry for asking so much but I'm eager to put my favorite heroes on this engine and start the program them the way I think best to have fun with my friends and maybe change profession ...

Do you have any video showing their stuff recorded between these first steps ? Or am I on the wrong way and should model the samples that came with the development kit ? The images on the tutorial are on a low resolution and are hard to decifrate, but I tryed...

Thanks for everything so far
And sorry for my poor english ...


Hi Dreamerguy,

I'm very very sorry but I can't any help for you If you create IP character even it's for testing.

Thanks,
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 02, 2013, 05:56:41 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

OK, sorry if I'm pestering you, since there are a few that have a question to be answered, but considering stages...

1. Will it be possible to add/create stage hazards?

2. It's possible to add wall collision to stages so we can hit opponents against walls, and make attacks with wall bounce, right? (Kind of a dumb question I know, but just curious)

3. Will it be possible to make breakable environments and objects in stages that we can knock other opponents into objects, or envoroment that can lead into another stage?

Really sorry for the long questions, sir.

Sorry No hazard, crash object or like kind of function support because EF-12 build base on JUDO or SUMO.
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 01, 2013, 10:47:38 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

Thanks this is what I needed.

edit: Nice rig, really easy to work with.

Another question: How do I get the rig back to his original standing T-pose since the "go to bind pose" hasn't done anything?

I forgot notify. shader for MAYA support is 2010/2011. later version isn't support
(Autodesk changed API and close access permission so impossible support later version)


good thing I use 2010. :)

But sorry again do you know how to get the rig into the standing T-pose.



When you wanna create model, please use deformer. Right picture you inserted is for animation.




    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 01, 2013, 10:10:02 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

Thanks this is what I needed.

edit: Nice rig, really easy to work with.

Another question: How do I get the rig back to his original standing T-pose since the "go to bind pose" hasn't done anything?

I forgot notify. shader for MAYA support is 2010/2011. later version isn't support
(Autodesk changed API and close access permission so impossible support later version)
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 01, 2013, 08:29:40 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

I have a question. You say this engine supports development with other software like maya and max. How do I go about the creation process since the tutorials and source material are done using softimage. Is there any source material for maya. For example bone set-up/hierarchy with origin axis files ready? Thats about all I need and I can just interpret the stuff in the tutorial for maya since the tutorial process is very straight forward.

Basically Almost sample created by  Softimage because we use softimage for our job. But There are some MAYA sample.
Rig for MAYA
http://ef-12.com/?page_id=562
Character models(BRYNHILDR)
http://ef-12.com/?page_id=2528
Deformer include FBX so it can import MAYA
http://ef-12.com/?page_id=3036
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 01, 2013, 04:24:34 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 01, 2013, 02:33:31 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

How to change controls?

I edit "ef12_controller.ini", but nothing happends, they stay default.

 "ef12_controller.ini" use keyboard setting, if you change pad assign, should change /pad/***.ini
and press start button on select screen to change assign.
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 01, 2013, 02:30:59 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

When you scale the size of the window, some things maintain their original size like the lifebars

Sorry current version not support HUD scale. 1280*720 or full screen run correctly.
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 November 30, 2013, 02:58:59 pm View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

why when I run the game it goes into training mode with debug? I want to run it and go to the main menu.

Return key = test mode
other key(e.g. R key) or gamepad button  =  character select
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 November 30, 2013, 02:01:35 pm View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

    

Re: How's the coding like ?

 November 30, 2013, 01:57:33 pm View in topic context
 Posted by EF-12  in How's the coding like ? (Started by Bastard Mami November 29, 2013, 03:22:02 am
 Board: Project EF-12

I have been reaaally busy at work lately, so I have had no time to check the the coding, so how's the coding/scripting for this engine ?

Coding means programming? EF-12 can edit about graphics, not change program.
If you mean setting something (e.g. tune game balance), almost use MS Excel.
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 November 29, 2013, 05:28:20 am View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

Awesome, it has it's own section now.

About stance characters, they can be done in Mugen. Of course doing something like Lei Wulong would be all kinds of tedious.
Jhun of one of the best examples of "stance characters" in a 2D fighter. I'm sure something like this can be done in EF-12

Tons of gifs:
Spoiler, click to toggle visibilty

SF's Gen and CvS Kim would be more familiar examples.

Thanks! I make sure it clearly! It'll can set into EF-12 so make sample in a few days.