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Messages by MyseriousMisterX

    

Re: Character of the Month: February 2014 - Voting

 March 09, 2014, 06:38:18 pm View in topic context
avatar  Posted by MyseriousMisterX  in  Character of the Month: February 2014 - Voting (Started by Jmorphman March 08, 2014, 09:20:38 pm
 Board: Contributions of the Month

Batsu Ichimonji by ~R@CE AKIR@~
Number Muncher by DJ_HANNIBALROYCE
    

Re: Character of the Month: February 2014 - Nominations

 March 05, 2014, 03:32:28 am View in topic context
avatar  Posted by MyseriousMisterX  in Character of the Month: February 2014 - Nominations (Started by Jmorphman March 04, 2014, 03:26:53 pm
 Board: Contributions of the Month

Batsu by R@ce45
    

Re: Saisyu Released!

 January 20, 2014, 07:47:44 pm View in topic context
avatar  Posted by MyseriousMisterX  in Saisyu Released! (Started by Lurker January 15, 2014, 08:21:46 pm
 Board: Your Releases, Mugen 1.0 +

I'm not being a dick, I'm just stating the obvious.  Most of the people who made MUGEN stuff have almost no programming background, and I say most, I mean EVERYONE who has contributed, be it PotS or those people who tack on MKvSF hitsparks and screw up the combo system of Mortal Kombat characters.  It's kinda like the whole theory on how the N64 was developed; since it would be tricky to use, that would require serious effort from the developers, thus minimizing the amount of trash.  Unfortunately for Nintendo, the N64 has neither quality or quantity.  :)

In short, if this guy was a programming genius, he would been able to do a better job than what he did here.

@Vans:  Your life's work seems to be based entirely on disassembling Neo Geo games, so you should do it.  I personally have no interest in consoles that were only successful in countries that didn't matter.  :)
    

Re: Nazi Fuhrer Screenpark....-

 January 20, 2014, 07:37:26 pm View in topic context
avatar  Posted by MyseriousMisterX  in Nazi Fuhrer Screenpark....- (Started by Shaquto January 18, 2014, 09:41:50 pm
 Board: Your Releases, Mugen 1.0 +

and its mugen 1.0 at that.
.V.


While there is nothing wrong with using 1.0, I see no purpose to develop exclusively for it.  The only appeal I see is instant AI activation (which is useless unless you want to watch the AI fight, but will always fall for KoF low kicks and characters that have nothing but grapples, so no challenge) and the ability to change your characters palette in-game.  There might be more, but I don't see anything immensely useful -yet-.
    

Re: Saisyu Released!

 January 19, 2014, 09:34:55 pm View in topic context
avatar  Posted by MyseriousMisterX  in Saisyu Released! (Started by Lurker January 15, 2014, 08:21:46 pm
 Board: Your Releases, Mugen 1.0 +

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.

Not him, but if I were to go through the effort and study how a character worked in a game, including performing program disassemblies, I wouldn't even bother with MUGEN.  Hell, I'd rather fulfill my dream of making my very own Neo Geo game if that was the case.

MUGEN programming is to real programming as to what Penn and Teller's Desert Bus is to Racing.
    

Re: Rockman No Constancy: Wood Man stage

 January 19, 2014, 09:21:46 pm View in topic context
avatar  Posted by MyseriousMisterX  in Rockman No Constancy: Wood Man stage (Started by NDS-Silva January 19, 2014, 08:46:16 pm
 Board: Your Releases, older Mugen

Rockman no Constancy is NOT a fangame, it's a ROM hack.  Calling a fan game would imply that it was easy to make, when in reality 6502 assembly (what the NES uses) is obscenely difficult.  Especially when you ONLY have 1.79MHz to work with, a limitation many Mega Man fangames don't have to struggle with.  Why else are they all made with higher level languages?

Regardless, cool stage, thanks!