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yaminogun

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Messages by yaminogun

    

Re: Change music when Boss is weak

 April 12, 2017, 05:49:45 pm View in topic context
avatar  Posted by yaminogun  in Change music when Boss is weak (Started by JTDaddy17 April 11, 2017, 10:45:45 pm
 Board: M.U.G.E.N Development Help

put nomusic at statedef -2?
    

Re: The Good Ol' Mugen AI Tournament 3

 April 02, 2017, 02:46:40 am View in topic context
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

change both hell character(BANNED)
with
athena with Luis23456 ai patch
and crazy rugal
also switch my first with last
    

Re: The Good Ol' Mugen AI Tournament 3

 March 30, 2017, 08:52:45 am View in topic context
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

i change matou sakura with Misaka_S.Y by S.Y
    

Re: The Good Ol' Mugen AI Tournament 3

 March 28, 2017, 04:18:57 am View in topic context
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

    

Re: The Good Ol' Mugen AI Tournament 3

 March 27, 2017, 12:06:25 pm View in topic context
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

check my pm ts
    

Re: The Good Ol' Mugen AI Tournament 3

 March 26, 2017, 08:30:28 am View in topic context
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

ai by happa for spidermanu
    

Re: The Good Ol' Mugen AI Tournament 3

 March 24, 2017, 02:36:19 pm View in topic context
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

i chang my first team order. adel to first

my second  team name: not cheap
1.oyashirorika by baggy (12p)
2.spiderman kofm by hell (12p)
3.kenshiro kofm by hell (12p)
4.spidermanu by unkoman (12p)
    

Re: Help : get winner file name in log in 1.1b

 March 24, 2017, 01:57:26 pm View in topic context
avatar  Posted by yaminogun  in Help : get winner file name in log in 1.1b (Started by marius851000 March 22, 2017, 12:14:02 pm
 Board: M.U.G.E.N Configuration Help

    

Re: The Good Ol' Mugen AI Tournament 3

 March 19, 2017, 07:28:20 am View in topic context
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

still same team like tournament 2 but order are reversed
    

Is there a way to prevent build in snd char BGM reset after round end?

 March 06, 2017, 01:09:18 pm View in topic context
avatar  Posted by yaminogun  in Is there a way to prevent build in snd char BGM reset after round end? (Started by yaminogun March 06, 2017, 01:09:18 pm
 Board: M.U.G.E.N Development Help

?
    

Re: Eruk AI Patches

 February 26, 2017, 03:39:36 am View in topic context
avatar  Posted by yaminogun  in Eruk AI Patches (Started by NICK54222 October 27, 2016, 04:30:27 pm
 Board: Requests

share to me too
    

Re: Slowing down with hi res stage

 January 17, 2017, 05:12:17 pm View in topic context
avatar  Posted by yaminogun  in Slowing down with hi res stage (Started by krudelu January 14, 2017, 12:49:34 am
 Board: M.U.G.E.N Configuration Help

jeanburau created his stages using cybaster tool with method divide 1 image into thousand piece small images/bg to prevent color loss, but since mugen11 support 32bit image that method must avoided.  thousand piece of smll BG is performance killer cuz you actually render thousand images every 1 second. current mugen does not optimizs this. the single background in jeanbureau stage is actually thousand piece of small bg coded to look like the image before divided. once your gpu can't handle all the processing it goes backward compatibility using CPU only buffering which cause fps loss. to optimize his stages you need to use the original single background instead thousand of small bg
    

Re: M.U.G.E.N Screenshots V3

 January 15, 2017, 02:20:40 pm View in topic context
avatar  Posted by yaminogun  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 January 05, 2017, 08:23:39 am View in topic context
avatar  Posted by yaminogun  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: HD Intro Issues

 January 05, 2017, 07:39:24 am View in topic context
avatar  Posted by yaminogun  in HD Intro Issues (Started by VGames January 03, 2017, 01:25:24 am
 Board: M.U.G.E.N Development Help

the lag caused by lack of ram or vram or slow or busy hdd.
mugen decrypt sff to virtual memory if out of vram.
 if ram can't store all virtual memory requested by mugen then ram store some virtual memory to pagefile in hdd which is 100x slower than ram speed.

the only solution right now for that problem is having more vram or ram.
 based on my experiences, 854x480x24x4165 sff at 2gb vram need at least 12gb ram or 16gb to avoid your lag experience.

cheap workaround is store pagefile in ssd or faster drive or different drive. make sure pagefile is not fragmented and already allocated 16gb pagefile
    

Re: Feedback to Warnings/Decisions

 January 03, 2017, 02:59:20 am View in topic context
avatar  Posted by yaminogun  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

who t heck change back my name without warning. im not violating mugenguild rule
    

Re: Spontaneous MUGEN closing

 January 03, 2017, 02:49:44 am View in topic context
avatar  Posted by yaminogun  in Spontaneous MUGEN closing (Started by DNZRX768 January 01, 2017, 03:47:24 pm
 Board: M.U.G.E.N Configuration Help

theres a lot stuff cause closing without error

i fix gladiaclouds bubblun with only this 1 number change

[State 105, 1]
type = VelSet
trigger1 = animelem = 28
y = -10;crash in mugen1.1 if -9 bug -8

for more just search in mugenguild
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 24, 2016, 12:46:46 am View in topic context
avatar  Posted by yaminogun  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

is this stage public somewhere ?

also thx for the user who anwering my previous question
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 09, 2016, 03:31:17 am View in topic context
avatar  Posted by yaminogun  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: HD/HQ Intros for 1.1?

 December 04, 2016, 11:40:27 pm View in topic context
avatar  Posted by yaminogun  in HD/HQ Intros for 1.1? (Started by RyyAlley November 22, 2016, 04:56:27 pm
 Board: M.U.G.E.N Configuration Help

stick with 24 bit color is better than 256 color but its up to self preferences, i manage to make mugen run 854x480x24x4165 sprites that produce 1.342.155 KB sff intro. sff higher than that size cause mugen to refuse reading the sff thus skipping the intro. conclusion is mugen 1.1 with 4gb patch can't read sff higher than 1.342.155 KB sff.