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D. HoChoy

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Messages by D. HoChoy

    

Re: Tekken 7

 December 11, 2014, 07:37:41 pm View in topic context
 Posted by D. HoChoy  in Tekken 7 (Started by Niitris July 13, 2014, 06:31:03 pm
 Board: Fighting Games

Another anime character? I wonder what classic character are they going to push into the background and/or made into a joke this time.
    

Re: Son Goku (Shin Butoden) Beta Released for Thanksgiving

 November 28, 2014, 03:22:23 pm View in topic context
 Posted by D. HoChoy  in Son Goku (Shin Butoden) Beta Released for Thanksgiving (Started by D. HoChoy November 28, 2014, 02:32:01 am
 Board: Your Releases, Mugen 1.0 +

Fixed those issues (except maybe the juggle infinite) just now.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 November 28, 2014, 03:17:17 am View in topic context
 Posted by D. HoChoy  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I don't own the game but I did play the demo on 3DS and I noticed one thing:

Guarding is rather stiff and kinda delayed. I can only guard standing completely still and even then, it doesn't always register. Is this a unique problem for the 3DS version, is it the game itself, or Smash Bros. was like that and I never realized it?
    

Son Goku (Shin Butoden) Beta Released for Thanksgiving

 November 28, 2014, 02:32:01 am View in topic context
 Posted by D. HoChoy  in Son Goku (Shin Butoden) Beta Released for Thanksgiving (Started by D. HoChoy November 28, 2014, 02:32:01 am
 Board: Your Releases, Mugen 1.0 +

The long work in progress has now been released... however not in a complete package for this special month. He has all of his basic and super stuff (except ki blasts) but no supers or grooves.



Controls
Basic Movements
$UF (while in down state) = Quick getup (forward; can hurt opponent)
$U (while in down state) = Quick getup (upward)
$UB (while in down state) = Quick getup (backward)

 

Basic Techniques
U,U (while in air) = Bukujutsu
x+a = Zanzoken
/y+b = Charge
x+a (while guarding an opponent's attack) = Zanzoken Counter (1000 power required)
x+a (while opponent sent in a falling state by attack) = Zanzoken Chain (1000 power required)



Basic Attacks
x = Weak Punch
y = Medium Punch
z = Heavy Punch
a = Weak Kick
b = Medium Kick
c = Heavy Kick


Grabs
F or B+x+y = Throw (straight)*
F or B+x+z = Throw (aerial)
F or B+y+z = Throw (low)
F or B+a+b(mash a,b, or c to do more damage) = Stomach Punch Barrage (straight)*
F or B+a+c(mash a,b, or c to do more damage) = Stomach Punch Barrage (aerial)
F or B+b+c(mash a,b, or c to do more damage) = Stomach Punch Barrage (low)


* - All grabs more reversal by pressing the respective button inputs at the right time during a grab.

Special Techniques
D, /F or /B or /D or /U,x+a= Shunkan-Ido (300 power required)
~D,B,F,a or b or c= Taiyoken (500 power required)


Special Attacks
~B,F,x or y or z = Dash Elbow


He can be found at my new website:

D. HoChoy's Lair
    

Re: What R U listening to right now?

 November 25, 2014, 06:34:46 pm View in topic context
 Posted by D. HoChoy  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

    

Re: What Mugen creations do YOU want to MAKE in the foreseeable future, if ever?

 November 24, 2014, 08:28:17 pm View in topic context
 Posted by D. HoChoy  in What Mugen creations do YOU want to MAKE in the foreseeable future, if ever? (Started by Balthazar March 12, 2014, 08:40:40 pm
 Board: M.U.G.E.N Discussion

Pretty much every character in Dragon Ball Z: Shin Butoden.

Oh and maybe an original character named Geo (who also is a character for my future comic) if I managed to get the right equipment.
    

Re: List your Top 5 reasons you don't get your projects done

 November 24, 2014, 08:23:32 pm View in topic context
 Posted by D. HoChoy  in List your Top 5 reasons you don't get your projects done (Started by extravagant October 05, 2014, 07:22:32 pm
 Board: M.U.G.E.N Discussion

1. Lack of resource.
2. Lack of time.
3. ADHD.
4. Computer keeps fucking up.
5. The M.U.G.E.N community's almost completely dead.
    

Re: Fandubs by Yours Truly

 November 24, 2014, 08:19:41 pm View in topic context
 Posted by D. HoChoy  in Fandubs by Yours Truly (Started by Fayτ October 15, 2014, 02:08:13 am
 Board: Entertainment

Really? Never knew Goku could.... oh wait.. you're not Goku, you're G0KU.

At any rate, nice voice work especially with Broli!
    

Re: New DBZ Movie 2015

 November 24, 2014, 08:13:17 pm View in topic context
 Posted by D. HoChoy  in New DBZ Movie 2015 (Started by Omega July 15, 2014, 09:25:05 am
 Board: Entertainment

    

Re: Dragon Ball Z Xenoverse [PS4, XB1, PC, PS3, 360]

 November 22, 2014, 07:14:19 pm View in topic context
 Posted by D. HoChoy  in Dragon Ball Z Xenoverse [PS4, XB1, PC, PS3, 360] (Started by Niitris May 21, 2014, 07:05:59 pm
 Board: Fighting Games

wow, this is the first time I've been excited about a DBZ game since DBZ : T2 (yeah i've played later ones, but that was my favorite one hands down.)

high hopes for sure.
Shit, I remember pouring hours on end playing Tenkaichi 2/Sparking! Neo. I managed to get everything in the game (minus the Japanese wii-exclusive characters, of course) but too bad my old memory card died.
    

Re: Tekken 7

 November 22, 2014, 01:08:42 am View in topic context
 Posted by D. HoChoy  in Tekken 7 (Started by Niitris July 13, 2014, 06:31:03 pm
 Board: Fighting Games

    

Re: Tekken 7

 November 21, 2014, 09:48:39 pm View in topic context
 Posted by D. HoChoy  in Tekken 7 (Started by Niitris July 13, 2014, 06:31:03 pm
 Board: Fighting Games

Focus Attack and Supers?!.......you sure this is still Tekken, Harada?
Hopefully, the focus attacks will at least have a really complicated button combination to do them to compensate.
    

Re: Kid Goku - Infinite Styled Beta2 - UPDATED 7/7/14

 July 08, 2014, 10:05:09 pm View in topic context
 Posted by D. HoChoy  in Kid Goku - Infinite Styled Offcial Beta 2.0 - UPDATED 23/7/14 (Started by ApolloGrimoire June 27, 2014, 09:52:20 pm
 Board: Your Releases, Mugen 1.0 +

My computer keeps saying it's malicious and don't download it. Is anyone else having that problem?
    

Re: Son Goku (Shin Butoden) for 1.0

 July 06, 2014, 02:20:38 am View in topic context
 Posted by D. HoChoy  in Son Goku (Shin Butoden) for 1.0 (Started by D. HoChoy June 07, 2014, 02:24:18 am
 Board: Projects

I recently coded in the flying (bukujutsu) mechanics but I have a little problem in when my Son Goku gets within the same x-axis position of the opponent. He sorta just spazzes out. Can anyone help?

Code:
[Statedef 1]
type = S
physics = S
facep2 = 1
ctrl = 0
sprpriority = 0

[State 1, 0]
type = Turn
trigger1 = p2dist x < 0

[State 1, 0]
type = ChangeAnim
trigger1 = anim != 1
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
trigger1 = command != "holdup"
trigger1 = command != "holddown"
value = 1

[State 1, 1]
type = VelSet
trigger1 = anim = 1
y = 0

[State 1, 2]
type = ChangeState
trigger1 = inguarddist
trigger1 = command = "holdback"
value = 120

[State 1, 3]
type = ChangeAnim
trigger1 = command = "holdfwd"
value = 2

[State 1, 3]
type = VelSet
trigger1 = anim = 2
x = 4
y = 0

[State 1, 4]
type = ChangeAnim
trigger1 = command = "holdback"
value = 3

[State 1, 4]
type = VelSet
trigger1 = anim = 3
x = -4
y = 0

[State 1, 5]
type = ChangeAnim
trigger1 = command = "holdup"
value = 4

[State 1, 5]
type = VelSet
trigger1 = anim = 4
y = -5

[State 1, 5]
type = VelSet
trigger1 = pos y < -200
y = 0

[State 1, 5]
type = ChangeAnim
trigger1 = command = "holddown"
value = 7

[State 1, 5]
type = VelSet
trigger1 = anim = 7
y = 5

[State 1, 7]
type = VelSet
trigger1 = abs(vel x) < const(movement.stand.friction.threshold)
trigger2 = Time = 4
x = 0

[State 1, 7]
type = ChangeState
trigger1 = !alive
value = 5050
ctrl = 0

[State 1, 8]
type = ChangeState
trigger1 = pos y >= 0
value = 52
    

Re: I like potatoes.

 July 05, 2014, 01:36:40 am View in topic context
 Posted by D. HoChoy  in I like potatoes. (Started by presidentdevon July 04, 2014, 09:50:04 am
 Board: Introductions and Guides

Quote
I like potatoes.
Who doesn't? :P
    

Re: Majin Vegeta Z2

 July 05, 2014, 01:33:54 am View in topic context
 Posted by D. HoChoy  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Nice nod to the scene where he kills all those people at the 25th Tenkaichi Budokai. I reckon it'd be a special intro for he's fighting Goku.

Anyways, how far is the progress with Gohan?
    

Re: What do you have the hardest time with when creating?

 July 05, 2014, 01:30:02 am View in topic context
 Posted by D. HoChoy  in What do you have the hardest time with when creating? (Started by Legendary DeMoNk@I July 03, 2014, 11:56:43 pm
 Board: M.U.G.E.N Discussion

Repetition.
    

Ki Blasts FX

 June 23, 2014, 06:52:35 pm View in topic context
 Posted by D. HoChoy  in Ki Blasts FX (Started by D. HoChoy June 23, 2014, 06:52:35 pm
 Board: Development Resources

I am in need of ki blast sprites for my Son Goku as well as kamehameha sprites. The FX for the kamehameha on the hands must be separate from the wave itself.

Any help would be much appreciated.
    

Re: What button do you prefer to use to select the default palette?

 June 21, 2014, 03:43:26 am View in topic context
 Posted by D. HoChoy  in What button do you prefer to use to select the default palette? (Started by vgma2 June 17, 2014, 10:20:13 pm
 Board: M.U.G.E.N Discussion

X. I've gotten so accustomed to it lately.
    

Re: So what happened to warusaki3? is he okay?

 June 21, 2014, 03:40:51 am View in topic context
 Posted by D. HoChoy  in So what happened to warusaki3? is he okay? (Started by extravagant June 13, 2014, 07:24:48 pm
 Board: M.U.G.E.N Discussion