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Levi-Addonis

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Messages by Levi-Addonis

    

Re: How do I make a character fall at a different speed

 June 17, 2014, 03:19:39 pm View in topic context
 Posted by Levi-Addonis  in How do I make a character fall at a different speed (Started by Levi-Addonis June 17, 2014, 11:10:42 am
 Board: M.U.G.E.N Development Help

Thank you \w/ I always wondered what that Common.cns was for
    

How do I make a character fall at a different speed

 June 17, 2014, 11:10:42 am View in topic context
 Posted by Levi-Addonis  in How do I make a character fall at a different speed (Started by Levi-Addonis June 17, 2014, 11:10:42 am
 Board: M.U.G.E.N Development Help

I am in the CNS file and I see nothing pertaining to how to change how fast my player Jump neutral (downwards), I am aware not too many people use this but I found a use for it, but for the life of me I don't see anything to change it, I want the falling speed to be different from the jumping up speed
    

Re: Randomizing Projectiles

 June 15, 2014, 09:16:33 am View in topic context
 Posted by Levi-Addonis  in Randomizing Projectiles (Started by Levi-Addonis June 15, 2014, 06:11:00 am
 Board: M.U.G.E.N Development Help

Thank you, I will go check it out
    

Randomizing Projectiles

 June 15, 2014, 06:11:00 am View in topic context
 Posted by Levi-Addonis  in Randomizing Projectiles (Started by Levi-Addonis June 15, 2014, 06:11:00 am
 Board: M.U.G.E.N Development Help

Let's say I want a Vegito character to shoot a Kamehameha half the time and a Galick Gun half the time every time I press the X button,

Is there a way to do that? I don't think I have a character that does that
    

Re: Fighter Factory 3 Sprite palettes messing up

 June 15, 2014, 05:58:08 am View in topic context
 Posted by Levi-Addonis  in Fighter Factory 3 Sprite palettes messing up (Started by Levi-Addonis June 13, 2014, 09:53:01 pm
 Board: M.U.G.E.N Development Help

To my surprise they were saved as Mugen Beta by mistake
    

Fighter Factory 3 Sprite palettes messing up

 June 13, 2014, 09:53:01 pm View in topic context
 Posted by Levi-Addonis  in Fighter Factory 3 Sprite palettes messing up (Started by Levi-Addonis June 13, 2014, 09:53:01 pm
 Board: M.U.G.E.N Development Help

Every time I open my character the palettes are missing, colors are mixed up.
I'm tired of having to re-insert the sprites,
Even after I do that they still mess up the next time I open my character.
I don't recall having this problem before, anybody know what gives or how to fix this problem?
    

Re: Helper is making a clone

 June 11, 2014, 12:28:50 pm View in topic context
 Posted by Levi-Addonis  in Helper is making a clone (Started by Levi-Addonis June 11, 2014, 08:04:23 am
 Board: M.U.G.E.N Development Help

I will try that, I have noticed these clones spawn after the opponent gets hit by my helper
    

Helper is making a clone

 June 11, 2014, 08:04:23 am View in topic context
 Posted by Levi-Addonis  in Helper is making a clone (Started by Levi-Addonis June 11, 2014, 08:04:23 am
 Board: M.U.G.E.N Development Help

I do not want this clone.

Can somebody explain to me how this could've happened?

    

Re: Coding a four part attack

 June 10, 2014, 11:15:00 am View in topic context
 Posted by Levi-Addonis  in Coding a four part attack (Started by Levi-Addonis June 08, 2014, 12:35:01 pm
 Board: M.U.G.E.N Development Help

I've been trying to make it another helper the past two days and i have not succeeded
    

Coding a helper problem

 June 10, 2014, 09:59:46 am View in topic context
 Posted by Levi-Addonis  in Coding a helper problem (Started by Levi-Addonis June 10, 2014, 09:59:46 am
 Board: M.U.G.E.N Development Help

I am a noob at coding, I think I may be in over my head here....

My character now summons a cannon as a helper

How do I get the cannon to shoot an actual cannon ball?

The only idea I have is to have the cannonball and cannon share the same sprite, i'm not too sure if that's what I have to do, considering the cannonball should fly across the entire screen unless it hits the opponent

A side problem I am also having is, i can summon my cannon an infinite number of times, when I want to only be able to summon one at a time
    

Re: Coding a four part attack

 June 10, 2014, 01:38:50 am View in topic context
 Posted by Levi-Addonis  in Coding a four part attack (Started by Levi-Addonis June 08, 2014, 12:35:01 pm
 Board: M.U.G.E.N Development Help

So far I coded the cannon, coding the actual cannonball to fire is beyond me.............I tried for hours yesterday and today.. I'm thinking of just having the cannonball coming out of the cannon as part of the same sprite as the cannon instead
    

Re: Coding a four part attack

 June 09, 2014, 08:08:07 am View in topic context
 Posted by Levi-Addonis  in Coding a four part attack (Started by Levi-Addonis June 08, 2014, 12:35:01 pm
 Board: M.U.G.E.N Development Help

Can you look in their DEF files and tell me who the authors are?
Oh wait I see an Ibuki picture that links to an Ibuki that you made
    

Re: Coding a four part attack

 June 08, 2014, 06:58:20 pm View in topic context
 Posted by Levi-Addonis  in Coding a four part attack (Started by Levi-Addonis June 08, 2014, 12:35:01 pm
 Board: M.U.G.E.N Development Help

It explodes when it hits the other character, and  thank you guys for the help  I appreciate it
    

Coding a four part attack

 June 08, 2014, 12:35:01 pm View in topic context
 Posted by Levi-Addonis  in Coding a four part attack (Started by Levi-Addonis June 08, 2014, 12:35:01 pm
 Board: M.U.G.E.N Development Help

The move I am trying to code has 4 parts, they are in 4 different groups and Animations

1.Crouch, he crouches down to summon a cannon
2.Cannon summon, cannon comes out of the ground
3.Cannonball shot, shot out the cannon at the opponent 
4.Explosion, cannonball explodes

 Alright so I have no idea how to go about coding this stuff
I'm confused as to if this cannon should be a Helper or something and the Cannonball A projectile and the Explosion well....I have no idea .-.

If nobody has any advice I hope somebody can link me to a character that does something similar so I can copy the coding and experiment with it
    

How did you learn to understand the CNS file and coding it?

 June 06, 2014, 01:42:30 am View in topic context
 Posted by Levi-Addonis  in How did you learn to understand the CNS file and coding it? (Started by Levi-Addonis June 06, 2014, 01:42:30 am
 Board: M.U.G.E.N Discussion

I am creating a character, I don't want to get a coder because I like working alone!


    

Re: Fighter Factory State Issue

 June 05, 2014, 11:41:07 pm View in topic context
 Posted by Levi-Addonis  in Fighter Factory State Issue (Started by Levi-Addonis June 05, 2014, 11:24:04 pm
 Board: M.U.G.E.N Development Help

Should I do something about it?
    

Fighter Factory State Issue

 June 05, 2014, 11:24:04 pm View in topic context
 Posted by Levi-Addonis  in Fighter Factory State Issue (Started by Levi-Addonis June 05, 2014, 11:24:04 pm
 Board: M.U.G.E.N Development Help

    

Spriting Question

 June 03, 2014, 06:03:46 am View in topic context
 Posted by Levi-Addonis  in Spriting Question (Started by Levi-Addonis June 03, 2014, 06:03:46 am
 Board: M.U.G.E.N Development Help

I have no idea how to address this problem so I'll give a brief example.

Let's say I have a Goku spritesheet, let's call this Spirtesheet A.
I find another Goku spritesheet and I like the Spirit Bomb in that sheet better, let's call this Spritesheet B.
And so I cut out that Spirit Bomb from Spritesheet B and paste in Spritesheet A.
Should I or Do I have to recolor the new Spirit Bomb sprite to match the colors already present in the Spritesheet I pasted it in?

Sorry if this is a stupid question, I'm new to making characters and I don't want to mess  up
    

Does anyody have Menma by Altermeda?

 June 02, 2014, 05:50:47 am View in topic context
 Posted by Levi-Addonis  in Does anyody have Menma by Altermeda? (Started by Levi-Addonis June 02, 2014, 05:50:47 am
 Board: Requests