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ProjectLG

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Messages by ProjectLG

    

Re: Forte Released

 July 16, 2014, 08:55:27 pm View in topic context
 Posted by ProjectLG  in Forte Released UPDATE 4 (Started by Mako. July 16, 2014, 08:37:23 am
 Board: Your Releases, Mugen 1.0 +

I'm really liking this new Bass.  I think you did a pretty fine job on him!
    

Re: Kung Pow (Clayfighter 63 1/3)

 July 03, 2014, 09:08:34 am View in topic context
 Posted by ProjectLG  in Kung Pow (Clayfighter 63 1/3) (Started by Some Guy May 28, 2014, 01:38:45 am
 Board: Projects

My friend put the spritesheet in XP ms paint, and the transparent color was black. The anti-aliasing was also gone so that method is probably the cleanest possible way to get these sprites for MUGEN use.

Ah, now I remember.  Right after asking that question I just remembered one of your old WIP pages that said that.  Also, I know which friend you're talking about.  He's a pretty great guy!
    

Re: Forte/Bass Demo By Shin Mako-Chan

 July 03, 2014, 06:44:13 am View in topic context
 Posted by ProjectLG  in Forte/Bass Demo By Shin Mako-Chan (Started by Mako. July 01, 2014, 08:55:04 am
 Board: Your Releases, Mugen 1.0 +

There are a few problems about this character I'd like to address. 

- His normal chains (Like light>medium>hard) don't work properly as his normals push the opponent back too much. 

- I think his specials do way too much damage.  Halve the damage of the non-EX specials and we got a deal. 

- All levels of both supers do the same amount of damage.  There should be a formula for damage-to-level ratio on supers somewhere.

I'm hoping to see some improvements in the near future because I think this could be a pretty good character
    

Re: Kung Pow (Clayfighter 63 1/3)

 July 03, 2014, 06:27:47 am View in topic context
 Posted by ProjectLG  in Kung Pow (Clayfighter 63 1/3) (Started by Some Guy May 28, 2014, 01:38:45 am
 Board: Projects

I know I'm a bit late, but I just downloaded Kung Pow.  And keeping in mind the unfinished state he is in, he's pretty good.  I like what you did with him.  But I gotta ask one question, how did you get the sprites to look so good?
    

Re: Sonic the Hedgehog (World Heroes 2) v0.55 Beta

 July 02, 2014, 09:26:26 pm View in topic context
 Posted by ProjectLG  in Sonic the Hedgehog (World Heroes 2) v0.55 Beta (Started by Some Guy June 25, 2014, 06:45:14 am
 Board: Your Releases, older Mugen

It's great to see you back making MUGEN characters!  For a while I thought you quit MUGEN.  As for WH2 Sonic himself, he's pretty fun to play.  Not only do I love the pirated NES fighter, but he also has some pretty great original stuff.  Only one minor problem, if his Big Fucking Fist super hits from a range (Like the lunge part of it) it doesn't connect properly.  Although I don't know why you'd do that since he has two supers that are better as a long ranged attack.  Also, I think he could use a throw since most of the AIs in my MUGEN block all the time.

Just one more bit of trivia that I think might help.  The guys who made WH2 NES were a company called Cony Soft.
    

Re: DOWN - Version 1.1

 July 02, 2014, 08:54:25 pm View in topic context
 Posted by ProjectLG  in DOWN - Version 1.1 (Started by Arti May 27, 2014, 04:25:14 pm
 Board: Your Releases, Mugen 1.0 +

I just gotta say, not only am I glad someone else knows of this incredibly obscure glitch from a game not everyone knows about, but he's also really fun to play as.  I think you did a pretty good job for your first MUGEN character!