YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.


hobbes is Offline
Contact hobbes:

hobbes

User

Messages by hobbes

    

Character Can't Attack

 July 24, 2014, 01:31:03 am View in topic context
avatar  Posted by hobbes  in Character Can't Attack (Started by hobbes July 24, 2014, 01:31:03 am
 Board: M.U.G.E.N Configuration Help

Hello; recently i downloaded a char but when i put him in the game I'm not able to attack with him He only walks; jumps and taunt's.
I was wondering if any of you guys could shed some light on this here is some info


Mugen version 1.1 beta 1
Character File Name MvC_Dan 2

Below is the DEF file


MvC2 Dan

Ver. 1.02 Bugfix

whats changed:
new damage values, thx to kong for correcting my miscalculation

movelist:

x = weak punch
y = mediumpunch
z = hard punch
a = weak punch
b = medium kick (2hits)
c = strong kick
same as above for crouch attacks and air attacks

Super jump = D,U

recoveryroll = when on the ground quickly tap f, or b and any two punches

throw 1= two punches upclose

throw 2 = two kicks upclose

air throw = two kicks in air


Specials:


Gadoken  - D,DF,F any punch

Koryuuken -F,D,DF any punch
note: the 4th time you use it has invinciblity on its start up

Dankuukyaku - D,DB,B any kick (works in air)

Premium Sign - D,DF,F any kick

Chouhatsu: just a bunch of taunts by different commands. they give power back if you do it uninteruppted
Tachi - tuant
crouch - tuant: while crouching
Zenten - D,DF,F, tuant
Kouten- D,DB,B, tuant
air - tuant while in air  (you cant do this while he is decending)
note: you gain power if you do these successfully


Hypers:

Shinkuu Gadoken - D,DF,F two punches -1000

Kouryuu Rekka - D,DF,F two kicks -1000

Hisshou Burai Ken = D,DB,B two kicks -1000

Chouhatsu Densetsu  = D,DF,F,D,DF,F, tuant: if you can complete this move you get max power from it

Otoko Michi: z, a, B, x, x -3000

note: his start + anybutton palletes have a different Hyper combo finish background







Below this is the button remapping part of the Windows command script.

;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s


Does the problem have anything to do with the button remapping in the command file? I don't understand that part I'm pretty new to the world of mugen lol

Thanks for your answers!!!