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Messages by ToddTech2002

    

Re: Battle Randomizer

 September 08, 2014, 03:23:26 pm View in topic context
avatar  Posted by ToddTech2002  in Battle Randomizer (Started by ToddTech2002 September 03, 2014, 12:43:59 am
 Board: M.U.G.E.N Development Help

Thank you both for your answers, and this is one step closer to what we are trying to achieve, but we now just need the line of code that will set a timer and also end match after character loses after a certain number of rounds. Is there any way I can piece some of this code in to other scripts in the MUGEN folder? I would pay someone to write me the script that I need.
    

Re: Battle Randomizer

 September 03, 2014, 03:19:19 pm View in topic context
avatar  Posted by ToddTech2002  in Battle Randomizer (Started by ToddTech2002 September 03, 2014, 12:43:59 am
 Board: M.U.G.E.N Development Help

COOL! THANK YOU! This is a great starting structure or skeleton that we can build off of. Anymore suggestions from anyone else would be greatly appreciated!

     Posted: September 03, 2014, 03:22:25 pm
I'm not sure to be honest, but mugen DOES have a CLI (Command Line Interface) that you can make use of. Off the top of my head, I think you can run a fight with random characters and stage like:
Code:
> mugen.exe -p1 randomselect -p2 randomselect -s randomselect -p1.ai 1 -p2.ai 1

This won't end after a round or two though. It's continues to persist for an infinite number of rounds, so you would need something external that stops it I guess and runs a new fight. There's no way to switch in between. My guess is that you'd have to write a wrapper program for it. It's not that hard. I've done that before. A simple C# application that makes use of the CLI.

How much would you charge if I needed you to write a wrapper code to continuously start a new match and select new random characters each time?
    

Battle Randomizer

 September 03, 2014, 12:43:59 am View in topic context
avatar  Posted by ToddTech2002  in Battle Randomizer (Started by ToddTech2002 September 03, 2014, 12:43:59 am
 Board: M.U.G.E.N Development Help

Hello everyone, I am new to this Guild and have been looking all over for a way to have M.U.G.E.N. start matches automatically by randomly pitting fighters against each other, then after a match it randomizes another to start. Can someone please tell me this is possible or lead me in the right direction. I am going for full automation of the characters I create.