YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
GPEZ is Offline
Contact GPEZ:

GPEZ

User

Messages by GPEZ

    

Re: HitOverride VS ReversalDef

 January 03, 2015, 05:11:02 pm View in topic context
 Posted by GPEZ  in HitOverride VS ReversalDef (Started by GPEZ January 02, 2015, 01:21:45 pm
 Board: M.U.G.E.N Configuration Help

here i am again>.<...sorry ya...can i know the is this symbol "*" mean multiple while the "%" mean divide
    

Re: HitOverride VS ReversalDef

 January 02, 2015, 06:32:46 pm View in topic context
 Posted by GPEZ  in HitOverride VS ReversalDef (Started by GPEZ January 02, 2015, 01:21:45 pm
 Board: M.U.G.E.N Configuration Help

ok...thank u very very much, so far i have some idea already, thank u very very much
    

Re: HitOverride VS ReversalDef

 January 02, 2015, 04:44:57 pm View in topic context
 Posted by GPEZ  in HitOverride VS ReversalDef (Started by GPEZ January 02, 2015, 01:21:45 pm
 Board: M.U.G.E.N Configuration Help

ok, thx, that should be better now......and my fren, lastly i want to ask that, i think my fren u know that if sometime the helper is successfully reverse or hit by opponent, there sometime will left a ppl look like the character and only will stay at there, and will not disappear, even i set destroyself, still exist, so is that any trigger can be done or any other way?>
    

Re: HitOverride VS ReversalDef

 January 02, 2015, 03:47:27 pm View in topic context
 Posted by GPEZ  in HitOverride VS ReversalDef (Started by GPEZ January 02, 2015, 01:21:45 pm
 Board: M.U.G.E.N Configuration Help

so fa it is also same as persistent as well?
    

Re: HitOverride VS ReversalDef

 January 02, 2015, 03:29:42 pm View in topic context
 Posted by GPEZ  in HitOverride VS ReversalDef (Started by GPEZ January 02, 2015, 01:21:45 pm
 Board: M.U.G.E.N Configuration Help

thank u, ok then and i want to sure, ignorehitpause if i set more than 1 is that difference with 1 as well as if i set as -1
    

HitOverride VS ReversalDef

 January 02, 2015, 01:21:45 pm View in topic context
 Posted by GPEZ  in HitOverride VS ReversalDef (Started by GPEZ January 02, 2015, 01:21:45 pm
 Board: M.U.G.E.N Configuration Help

If a character using a skill with hitoverride controller to hit another one with using the reversaldef controller which ONE will win?
    

Re: Ignorehitpause && persistent

 December 31, 2014, 04:55:06 pm View in topic context
 Posted by GPEZ  in Ignorehitpause && persistent (Started by GPEZ December 31, 2014, 03:36:54 pm
 Board: M.U.G.E.N Configuration Help

oops, sorry, my page show the font size is very small, so i thought i need enlarge it
    

Re: Ignorehitpause && persistent

 December 31, 2014, 04:51:37 pm View in topic context
 Posted by GPEZ  in Ignorehitpause && persistent (Started by GPEZ December 31, 2014, 03:36:54 pm
 Board: M.U.G.E.N Configuration Help

what mean by trigger more than once, i saw some controller there have the persistent until 9 or maybe even higher, i think so, so actually what will happen if set too high the persistent, as well as the ignorehitpause
    

Ignorehitpause && persistent

 December 31, 2014, 03:36:54 pm View in topic context
 Posted by GPEZ  in Ignorehitpause && persistent (Started by GPEZ December 31, 2014, 03:36:54 pm
 Board: M.U.G.E.N Configuration Help

Sorry to disturb again, as I know, many controller like changestate, hitdef, at the last part will sure have the ignorehitpause and persistent actually what is that, is that different if i put some figure??


Mod Edit:Please don't post with enormous size fonts
    

Re: other Software when creating a character

 October 31, 2014, 03:06:02 pm View in topic context
 Posted by GPEZ  in other Software when creating a character (Started by GPEZ October 16, 2014, 03:08:17 pm
 Board: M.U.G.E.N Configuration Help

@Watta
thank you for the recommendation....i will have it now...
&&

@Алексей
thank you for giving me the information..appreciate it >_<
    

supermovetime and pausemovetime and etc.

 October 26, 2014, 06:45:51 am View in topic context
 Posted by GPEZ  in supermovetime and pausemovetime and etc. (Started by GPEZ October 26, 2014, 06:45:51 am
 Board: M.U.G.E.N Configuration Help

So can i ask, when a character going to use reversaldef, sometime the coding section will appear a supermovetime or pausemovetime, so what does it mean?

and plus can i know what is the differences between priority, supermovetime, and pausemovetime?
because i will see some of the character will up 99999999999999...so much 9 on these three item.....
    

Re: other Software when creating a character

 October 24, 2014, 03:33:46 pm View in topic context
 Posted by GPEZ  in other Software when creating a character (Started by GPEZ October 16, 2014, 03:08:17 pm
 Board: M.U.G.E.N Configuration Help

which mean next time i need to upload to this website first after that i can link it to the "insert image" right?
    

Re: other Software when creating a character

 October 24, 2014, 02:00:44 pm View in topic context
 Posted by GPEZ  in other Software when creating a character (Started by GPEZ October 16, 2014, 03:08:17 pm
 Board: M.U.G.E.N Configuration Help

ic, so what is the hosting website u mention, or where can i find it?
    

Re: Changing Animation of state 190 And Helper Elimination

 October 23, 2014, 08:19:41 am View in topic context
 Posted by GPEZ  in Changing Animation of state 190 And Helper Elimination (Started by GPEZ October 22, 2014, 11:07:42 am
 Board: M.U.G.E.N Development Help

Ok , thxx a lot,...and first time using the big font, doesn't know what will be the problem will happen, so ya, i will try to make it now, and im'ma show the varset on here, thx again....

     Posted: October 23, 2014, 08:37:09 am
Code:
[State -3, Changing Animation if Win]
type = VarSet
triggerall = var(10) != 2
trigger1 = prevstateno = [181,183]
trigger2 = prevstateno != 5150
v = 10
value = 1
persistent = 1

[State -3, Changing Animation if Lose]
type = VarSet
triggerall = var(10) != 1
trigger1 = prevstateno = 5150
trigger2 = prevstateno != [181,183]
v = 10 
value = 2
persistent = 1

i write like this is it will be ok?
    

Re: other Software when creating a character

 October 23, 2014, 08:16:50 am View in topic context
 Posted by GPEZ  in other Software when creating a character (Started by GPEZ October 16, 2014, 03:08:17 pm
 Board: M.U.G.E.N Configuration Help

so if i want to upload my picture but not from website, is that i choose the insert image that will appear img format and between it what should i put, the file name with the format of png or something?
    

Re: other Software when creating a character

 October 22, 2014, 01:41:43 pm View in topic context
 Posted by GPEZ  in other Software when creating a character (Started by GPEZ October 16, 2014, 03:08:17 pm
 Board: M.U.G.E.N Configuration Help

What is mean by bbcode?
    

Changing Animation of state 190 And Helper Elimination

 October 22, 2014, 11:07:42 am View in topic context
 Posted by GPEZ  in Changing Animation of state 190 And Helper Elimination (Started by GPEZ October 22, 2014, 11:07:42 am
 Board: M.U.G.E.N Development Help

Here are two question, someone who know can lend a hand, i will appreciate it.

(i) I look some video on website and i found that there is possible to changing state depend on the character win or lose from the previous round, mean that if such character win the first round, there will be a new state for second round before match start ; if such character lose, there will be another state for them before match start (State 190)...therefore I wish to do them as well, the animation is already done, but the coding have many problem, especially on trigger part, i try many type of trigger like matchover, roundno >= 2, Win,Lose,etc,still not working, is that any solution can solve it


(ii) Second is the helper part, i found that some of the character when they launch a helper and successfully countered by the opponent, there will leave a helper seems like that character (additional character) on the field and cannot remove it, so wish i could know what is the solution to solve it
    

Re: other Software when creating a character

 October 21, 2014, 05:27:27 am View in topic context
 Posted by GPEZ  in other Software when creating a character (Started by GPEZ October 16, 2014, 03:08:17 pm
 Board: M.U.G.E.N Configuration Help

At the beginning, when we click ctrl + d, the debug info will come out and initially there are only few information, so i wanna ask is which file i can find for this debug info.

Sorry to say cannot insert pic =.=' .....dunno why, once i click insert picture, it just show [image] [\image], and what does tat mean?

     Posted: October 21, 2014, 05:30:34 am


ya...just take example from the website, the debug info, which file (example, system or data file)can i find it to modify...?
    

Remove helper

 October 19, 2014, 03:12:50 am View in topic context
 Posted by GPEZ  in Remove helper (Started by GPEZ October 19, 2014, 03:12:50 am
 Board: M.U.G.E.N Configuration Help

How to remove the helper? because once the player have the helper, and let say counter by opponent , there will left an additional player on field and cannot be remove, so how to eliminate it after the animation is finish?
    

Re: other Software when creating a character

 October 18, 2014, 09:27:56 am View in topic context
 Posted by GPEZ  in other Software when creating a character (Started by GPEZ October 16, 2014, 03:08:17 pm
 Board: M.U.G.E.N Configuration Help

ic, thx again for ur helping...appreciate the word, and i have a question about the trigger part, i think that post is moved to development help section right, now honestly, i have no idea with how to write that trigger

and i wanna ask, the initially the debug is set out by frame stateno etc...where can i find that, which file?