Posted by UnoShe
in Uno Tag System ver. 2.5 - (now working with ver. 3.0) (Started by UnoShe August 26, 2012, 09:18:29 amBoard: Your Releases, Mugen 1.0 +
Hows version 3.0 going??? We are really looking forward to it! ^^ Keep up the good work
it was terrible! LoLz.. because when i was trying to make my tag system work on Mugen 1.1 it was so hopeless.. but still, i'm trying! Lol
thank you so much

Hey, Uno. Just tried using your tag patcher and, while it worked, I did encounter a small problem. For some reason the patcher won't work on the first round of a tag match. I looked at your read me and it didn't say anything about this issue. What I had to do was start a round and immediately push F5 to force a time over draw game so that neither side get's a loss. Then in the next round most of the time the tag patch would kick in. Sometime I still have to hit F4 a few times to force a round restart so that the patch would kick in for BOTH players. An idea what could be causing this?
maybe the tag system doesn't really fit those chars... but please still try to do what's on the ReadMe..
All I want to know is does the Uno Tag System 2.5 have all the same things as the Uno Tag System 2.0, if not can you send me a link to your old Uno Tag System 2.0. Its just I saw the Uno Tag System 2.0 video in Youtube ( http://www.youtube.com/watch?v=MNlkOMst5ks ). It had all What I need for my game am working on. I do not need " Uno Mode" Thank you for your time.
are you serious?
but it has more bugs than the latest release...- Right now i am too busy on my work that's why the progress was too slow.. Sorry

Posted: August 20, 2013, 04:40:25 am
I've already make the tag system work on Mugen 1.1, the problem is when the camera zooms out and then i try to tag the character behaves stupid and lands on the wrong spot..





parang nabanggit lang kita kanina eh! ahaha..
nawala na nga lang bigla yung dating
mag-aaral na naman ako para magawa yun..
anu kaya magandang gamitin para gumawa ng patcher? Adobe Air ang nasa isip kong pag-aralan baka pwede yun eh.. kelangan ko ng idea po 
Trying to implement SFxT switching combo gameplay..