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UnoShe

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Messages by UnoShe

    

Re: Tekken and Street Fighter 4 chars making

 April 30, 2013, 02:14:34 am View in topic context
 Posted by UnoShe  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

Well I no read all fro this reason: I go to work in the weak and I no have Internet to read each time as I nedd, I need to go to some places in Mèxico called "Cafe Internet" for rent Internet one hour for $10.00 mexican pesos. I know some people hate me and some admire me (I no give names) I can only say that anyone can be critic and others are part of stage I try to make good chars heach time but my job prevents me, there are times where I have to wait days to be able to use internet one hour in a week (Ahumio Kahn knows this) many of you have internet at home or X BOX 360, I no have house I let alone a X Box 360 to play, I have a computer (I foun for years of work model 2004) and even I do not use the computer to much time as I need, so I ask you, your understand my situation?

Some will understand and other some just want perfection the first blow...my life like many others is not easy, in my case I just got out of a demand of two years ago, I was locked in the place where I live and nobody could tell anyone at all come to see me, I was about to go to jail a year ago, want to hear more?

We're just the same dude! I don't even have my own computer and i just go to Internet Cafe and renting computer to work with my project(tag system), ever since.. I feel ya bro.. besides, nobody hates you bro, we're just giving our suggestions because we indeed love to see your characters finished.. Somehow, every one is trying to help in a form of criticizing!  :sugoi:

YOU GOT MY RESPECT!  ;D
    

Re: CvTW Hien spamming sonic booms

 April 27, 2013, 03:45:42 am View in topic context
 Posted by UnoShe  in CvTW Hien spamming sonic booms (Started by Memo April 25, 2013, 05:44:05 pm
 Board: M.U.G.E.N Development Help

    

Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps

 April 26, 2013, 04:27:20 pm View in topic context
 Posted by UnoShe  in Memo's CvTW DLC, YURI & GUY UPDATED! JAN 9 2014 (Started by Memo March 14, 2013, 08:01:33 pm
 Board: Your Releases, Mugen 1.0 +

BRING BACK THE BOOMERANG!!!



the OLD SWEET BOOMERANG BLADE.
    

Re: CvTW Hien spamming sonic booms

 April 26, 2013, 04:23:15 pm View in topic context
 Posted by UnoShe  in CvTW Hien spamming sonic booms (Started by Memo April 25, 2013, 05:44:05 pm
 Board: M.U.G.E.N Development Help

Why does he has Sonic Booms in the first place?

It looks and works better than his Boomerange type blade throw he had, it was too cheap so i changed it.

NO MORE BOOMERANG BLADE THROW!??!?!??! You broke my heart dude  :'(

Yeah that boomerang was super cheap, Plus Hien never had an official move set so i got creative sort of..

that wasn't cheap! That's one promising move for Hien, so much and alot better that sonic boom!! leave sonic boom for guile..
    

Re: changing 4 buttons characters to 9 buttons

 April 26, 2013, 04:18:35 pm View in topic context
 Posted by UnoShe  in changing 4 buttons characters to 6 buttons (Started by Bastard Mami April 25, 2013, 08:24:10 pm
 Board: Development

    

Re: [FILIPINO ONLY] HOY MGA PINOY MUGENITES!!!!

 April 26, 2013, 07:58:42 am View in topic context
 Posted by UnoShe  in [FILIPINO ONLY] HOY MGA PINOY MUGENITES!!!! (Started by HeroCorruptor66 August 27, 2007, 09:49:50 am
 Board: International

kaya nga..  :bomb: sobrang tahimeeeeek!!!!


 :drummer: tara mag-ingay naman!  :kugoi:
    

Re: CvTW Hien spamming sonic booms

 April 26, 2013, 07:46:23 am View in topic context
 Posted by UnoShe  in CvTW Hien spamming sonic booms (Started by Memo April 25, 2013, 05:44:05 pm
 Board: M.U.G.E.N Development Help

    

Re: If you were a Fictional Fighter/Char, What would your theme music be?

 April 24, 2013, 08:20:40 am View in topic context
 Posted by UnoShe  in If you were a Fictional Fighter/Char, What would your theme music be? (Started by WatsonGrim69 April 23, 2013, 06:56:21 am
 Board: M.U.G.E.N Discussion

Kiyomi/Gwiyomi song! LoL... XD
    

Re: Tekken and Street Fighter 4 chars making

 April 24, 2013, 07:41:26 am View in topic context
 Posted by UnoShe  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

Chuchoryu seems not to listen nor reading your debate at all! LoLz..


I think he can do working with 2 chars at a time first, like Jin and Devil Jin since both character have similar moves.. then heihachi and young heihachi next! So he can finish most at a short period of time and then do his next update for the other characters.


Sorry if my english is bad! patawad po  ;D
    

Re: Making the AI ignore Projectiles.

 April 24, 2013, 07:25:14 am View in topic context
 Posted by UnoShe  in Making the AI ignore Projectiles. (Started by 0WNT April 08, 2013, 01:01:49 pm
 Board: Development

Code:
[State -3, nothitby]
type = NotHitBy
trigger1 = 1
value = , AP

will this work?
    

Re: NotHitBy THROW not working :(

 April 24, 2013, 06:57:56 am View in topic context
 Posted by UnoShe  in NotHitBy THROW not working :( (Started by UnoShe April 20, 2013, 04:18:05 am
 Board: Development

Make a hit state that does whatever you wish to happen when getting hit.
If you want to get hit normally, add changestates to state 5000,5010,5020,5070 based on the current state type
Like this

[Statedef 5555]
Type=U
Movetype=H

[State 5555]
Type=Changestate
Trigger1=Statetype=S
value=5000
ignorehitpause=1

[State 5555]
Type=Changestate
Trigger1=Statetype=C
value=5010
ignorehitpause=1

[State 5555]
Type=Changestate
Trigger1=Statetype=A
value=5020
ignorehitpause=1

[State 5555]
Type=Changestate
Trigger1=Statetype=L
value=5070
ignorehitpause=1

(check the numbers to make sure I wrote the correct state numbers for all the standard hit states.)


thank you for helping sir :) i'll try it..
    

Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps

 April 24, 2013, 05:48:40 am View in topic context
 Posted by UnoShe  in Memo's CvTW DLC, YURI & GUY UPDATED! JAN 9 2014 (Started by Memo March 14, 2013, 08:01:33 pm
 Board: Your Releases, Mugen 1.0 +

Is Hien's version for CvTW only?
    

Re: Tekken Tag up

 April 24, 2013, 05:44:33 am View in topic context
 Posted by UnoShe  in Tekken Tag up (Started by chuchoryu April 23, 2013, 10:41:53 pm
 Board: Your Releases, older Mugen

please set a config that users can enable/disable the tag system you put on them.. because i wanna use mine on your characters.


anyways, i really love all your stuffs!  :2thumbsup:
    

Re: Hiryu - Stryder 2 Game Version

 April 24, 2013, 05:38:50 am View in topic context
 Posted by UnoShe  in Hiryu - Stryder 2 Game Version (Started by Leon de Cervantes A.K.A. Zerberus Dante April 13, 2013, 10:01:30 pm
 Board: Projects

 :2thumbsup: can't wait to have him in his finished ver.
    

Re: Kazama Jin.

 April 23, 2013, 11:26:43 am View in topic context
 Posted by UnoShe  in Kazama Jin. (Started by DKDC February 19, 2013, 09:19:48 pm
 Board: Projects

    

Re: NotHitBy THROW not working :(

 April 23, 2013, 10:57:50 am View in topic context
 Posted by UnoShe  in NotHitBy THROW not working :( (Started by UnoShe April 20, 2013, 04:18:05 am
 Board: Development

Code:
value = SCA, AT
This will make every attack miss you (SCA) and in addition to that, every throw (,AT) will also miss.
The correct one would be to use
value = ,AT
only.

However, not every attack that causes a custom state (grab) has a T type hitdef, and not every attack with a T type hitdef causes a custom state. So you shouldn't base this on the hitdef attribute, it will cause both false positives and misses.

What you want to use to avoid custom states is Hitoverride, When a hitoverride is active, any custom stated attack will miss and targetstate will have no effect on you.

thanks sir.. but hitoverride requires a stateno the char  to go into if hit by the specified hit attr.. then what should i put on it?
    

Re: Delayed Hyper Combo

 April 23, 2013, 10:51:40 am View in topic context
 Posted by UnoShe  in Delayed Hyper Combo (Started by Skatemafia4lyfe2K6 April 22, 2013, 09:54:07 am
 Board: Development

    

Re: Jmorphman's Chars patch?

 April 22, 2013, 02:56:13 am View in topic context
 Posted by UnoShe  in Jmorphman's Chars patch? (Started by C.a.r.l.o.s. April 15, 2013, 11:06:57 pm
 Board: M.U.G.E.N Configuration Help

Every time when i play vs Kyo or joe they kill me with one super ,and i dont know why this is hapend.
the ai lauch a super that hitme and killme(when i block dont kill me) of corse my health is full. :bigcry:

lvl 1 Ura 108 Shiki: Orochinagi ,Kyo

Golden tiger kick ,Joe

It's only me or someone have the same problem? :???:
And i lost the cont how many times i re-download the chars always the same problem, :shame:
i serched on google,and dont find any patch or topics about that problem, :'(
if someone know about a patch or any way to fix that bug please tellme(dont tellme to disable the super because i already do that).
OBS:my mugen is 1.0.

THIS is what I am telling you before sir Jmorphman! Somehow i've resolved this problem with Kyo's Orochinagi but i forgot what i have exactly done. I just remember i put "trigger1=MoveHit" and "persistent=0" somewhere on his state, i'm not sure..
    

Re: NotHitBy THROW not working :(

 April 22, 2013, 02:27:52 am View in topic context
 Posted by UnoShe  in NotHitBy THROW not working :( (Started by UnoShe April 20, 2013, 04:18:05 am
 Board: Development

    

Re: mugen 1.1 help zoom

 April 20, 2013, 04:20:36 am View in topic context
 Posted by UnoShe  in mugen 1.1 help zoom (Started by jomie971 April 16, 2013, 09:07:57 pm
 Board: Development

i want a copy of 1.1  :wall: