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Bakudan

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Messages by Bakudan

    

Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014

 April 16, 2014, 03:50:42 am View in topic context
 Posted by Bakudan  in Gen Street Fighter (Pots Gameplay) Update 16/11/2014 (Started by varo_hades April 06, 2014, 11:10:04 pm
 Board: Your Releases, Mugen 1.0 +

I really enjoy this character.
Just as a suggestion, have you considered asking Wani to use his Gen's running animations?
Attached is a screenshot of how they look like.
    

Re: KoopaKoot's WIP Thread. MFG Challenge 2014 begins!

 April 08, 2014, 03:15:18 am View in topic context
 Posted by Bakudan  in KoopaKoot's WIP Thread. MFG Challenge 2014 begins!  (Started by Koop April 07, 2014, 10:59:22 pm
 Board: Projects

I voted for Maxima but somehow think that K9999 will win...
    

Re: P.O.T.S. Vega Edit - One year later update

 March 12, 2014, 07:52:40 pm View in topic context
 Posted by Bakudan  in P.O.T.S. Vega Edit - One year later update (UPDATED 14-03-2014!) (Started by Killer Kong March 12, 2014, 07:10:38 pm
 Board: Edits & Addons 1.0+

Knee Press does feel much better. However, I can't seem to perform the KPN finisher.
Also, personal preference, but I would have preferred EX Psycho Banish to stay (for it to be a simply faster version).
    

Re: CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic)

 March 13, 2013, 09:49:07 am View in topic context

I am having the same issue. The new snd file doesn't help at all. The only way I can get it running on my Mugen 1.0 is to ignore the sound file line in the def.
However, I tried inserting him into CvTW and that worked without an issue.

^happened with someone else as well, don't know if they solved it, if not try the Roger Smith sound patch by Zaibatsu (in link below)
Spoiler, click to toggle visibilty

@Sean
Just curious, his cyclone/tornado special can link to itself via wallbounce, it's a bit tricky to do it against himself, but I tried it against CM Punk and it was easier. Not a game breaker or anything, it can do a hefty bit of damage though, I don't think it can link together more than twice at least.
    

Re: God of War III

 March 22, 2010, 09:06:43 am View in topic context
 Posted by Bakudan  in God of War III (Started by Epic Winnery March 21, 2010, 04:19:13 am
 Board: Gaming

I actually didn't like it so much.
To me, it was the X-Men: The Last Stand of the God of War franchise. GOW had a lot of clones (Ghost Rider, Conan, Heavenly Sword, X-Men Origins, to name a few. And of course, Dante's Inferno), but this game just felt like another God of War clone. It had Kratos, the voice, the Gods, Zeus, Athena, but something was just missing.
I remember God of War 2 had me in awe when the trailer showed Kratos kicking open a door and revealing three giant horses leading a chariot, and in the game I found out I can actually walk onto each of them as part of a puzzle. Also, the Sisters of Fate were a key element to the game and it was really satisfying to finally find them and... do what you had to with them.

GOW3 just had Kratos going up to Mount Olympus, spend some time there, drop in to see Hades, head to City of Olympia (which is pretty much a similar view as Mount Olympus).

I also remember
Spoiler, click to toggle visibilty

It had good graphics, fluid animations, and as Kotaku mentioned in their review, the first 10 minutes were amazing.
A lot of people liked the Hades fight, but I didn't feel much for it.
    

Re: Asura

 December 24, 2009, 12:10:38 pm View in topic context
 Posted by Bakudan  in Asura (Started by The Lord of the Flies December 24, 2009, 05:36:08 am
 Board: Projects

not that I don't beileve in Marancv's sprites, but why am I seeing beads in some pics and no beads in others...?
    

Re: Ken v 1.2

 October 09, 2009, 11:48:47 am View in topic context
 Posted by Bakudan  in Ken v 1.2 (Started by Hero September 30, 2009, 07:37:22 pm
 Board: Your Releases, older Mugen

shouldn't Kama Barai Geri hit twice and Oosoto Mawashi Geri knocks down?
    

Re: SRS KYO TYPE Z

 June 24, 2009, 06:40:06 am View in topic context
 Posted by Bakudan  in SRS KYO TYPE Z (Started by Vans June 11, 2009, 02:35:35 pm
 Board: Projects

    

Re: SNK Raiden

 June 21, 2009, 02:04:13 pm View in topic context
 Posted by Bakudan  in KOF Raiden WIP (Started by swipergod June 20, 2009, 10:03:05 pm
 Board: King of Fighters E

    

Re: Kratos (GoW) MUGEN WIP

 May 08, 2009, 04:11:24 am View in topic context
 Posted by Bakudan  in Kratos (GoW) MUGEN WIP (Started by DooM February 13, 2009, 05:36:56 am
 Board: Projects

Great sprite work so far. Animation is fluid and proportionate.
However, one of the concerns I have is that his actions such as jumping, walking, and running involves Kratos not holding his blades. As there doesn't seem to be animations of him putting them away, it appears awkward.

I am guessing the decision was made to look his weapons switching mechanic look more natural. In that case, perhaps he shouldn't be holding the blades in his stance, but only when he attacks do the blades go into his hands.
    

Re: K' and Freeman Final Updates

 April 16, 2009, 07:11:54 pm View in topic context
 Posted by Bakudan  in K' and Freeman Final Updates (Started by K.O.D April 05, 2009, 11:09:39 am
 Board: Your Releases, older Mugen

KUSANAGI is a clone. He doesn't seem to be inferior.  :)

I always thought Kusanagi was created by Chizuru in 2003 or something and technically not a clone.
Kyo-1 and Kyo-2 on the other hand...
    

Re: Shermie released.

 April 02, 2009, 06:31:55 am View in topic context
 Posted by Bakudan  in Shermie Updated April 29'th. (Started by Van's April 01, 2009, 12:18:07 pm
 Board: Your Releases, older Mugen

shermie can't high jump from a run
    

Re: K'Mi By TheNightwalker & ...:::Le@n:::...

 January 04, 2009, 11:30:54 am View in topic context
 Posted by Bakudan  in K'Mi By TheNightwalker & ...:::Le@n:::... (Started by leandro1412 January 04, 2009, 08:49:58 am
 Board: Projects

so... this is different than the K' found in KOFZ, except for the sprites, palfx, portrait... and...
wait. so this is K' found in KOFZ?  o_O
    

Re: A WLS project for New Year's

 December 27, 2008, 04:42:36 am View in topic context
 Posted by Bakudan  in A WLS project for New Year's (Started by Vans December 23, 2008, 04:44:33 am
 Board: Projects

in the alternate reality that this character gets released, will there be options to use XI sparks?
    

Re: CVS Poison by Warusaki3

 December 24, 2008, 05:43:19 pm View in topic context
 Posted by Bakudan  in CVS Poison + update (Started by tJun December 24, 2008, 04:59:01 pm
 Board: Edits & Add-ons

your topic title would probably piss him off.
I know i'd be.
Hell, I think I am.
    

Re: (Updated!) CvS2 - London 3D

 December 07, 2008, 05:05:52 am View in topic context
 Posted by Bakudan  in (Updated!) CvS2 - London 3D (Started by Drex November 23, 2008, 10:53:41 am
 Board: Your Releases, older Mugen

I didn't expect this, but color lost seem to be a huge problem in the day time stage now that it has been saturated 25%. There are a LOT of grain.
    

Re: CvS2 - London 3D

 December 01, 2008, 02:38:16 pm View in topic context
 Posted by Bakudan  in (Updated!) CvS2 - London 3D (Started by Drex November 23, 2008, 10:53:41 am
 Board: Your Releases, older Mugen

i say 25.
    

Re: Kyo updated and Jae Hoon released.

 August 20, 2008, 10:19:15 pm View in topic context
 Posted by Bakudan  in Kyo updated and Jae Hoon released. (Started by K.O.D August 19, 2008, 01:14:43 pm
 Board: Your Releases, older Mugen

is it intentional for Kyo to not flip through his jumps?
    

Re: The Best Hi-res Mugen In The World!

 December 27, 2007, 12:20:43 pm View in topic context
 Posted by Bakudan  in "WinMugen Plus" (Started by Duke December 27, 2007, 07:11:48 am
 Board: Found Releases

    

Re: Capitain Commando CvS/SNK style

 February 17, 2005, 11:40:14 pm View in topic context
 Posted by Bakudan  in Capitain Commando CvS/SNK style (Started by israeldias October 13, 2004, 04:24:24 am
 Board: Hall of Fame

Quote
I does not live to make chars
I thought this section of the forums was for people who are making characters... I seriously thought that.
No offense, honest.