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Mr. Giang

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Messages by Mr. Giang

    

Blake Belladonna (Update 11/25/2019)

 November 02, 2019, 12:26:55 pm View in topic context
 Posted by Mr. Giang  in Blake Belladonna (Update 11/25/2019) (Started by Mr. Giang November 02, 2019, 12:26:55 pm
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 November 02, 2019, 09:32:11 am View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


ok, that's just harsh. and yet i'm 14. what. you seriously try to keep mocking me just because of my childish coding? and for a second thought. i never knew that it was a glitchy behavior until now.

When did I mock you? You are simply being defensive simply because I managed to point out your flaws. Logically, there is no reason for a character not to be able to burst from a normal get-hit custom state and you are just trying to disguise it as a feature instead of figuring out how to fix it. This "I'm 14 and I can make as many mistakes as I want without people noticing" ain't going to get you anywhere, grow up kid.
Consider this the last reply to you about this topic as I don't feel the need of derailing this thread. Take this to PM if you want but expect no reply in return.
    

Re: MUGEN Video thread

 November 02, 2019, 09:01:59 am View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 November 02, 2019, 07:50:16 am View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

You can say that Spiderman is pretty buggy.

Dab away
    

Re: [B-Day Release] NPB - Rooftop

 November 02, 2019, 06:58:06 am View in topic context
 Posted by Mr. Giang  in [B-Day Release] NPB - Rooftop (Started by Ex☆Cham November 01, 2019, 04:34:22 pm
 Board: Your Releases, 1.0+

Dang it, somehow I missed this.
Tis look good.
    

Re: MUGEN Video thread

 November 02, 2019, 05:42:33 am View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: ARAWN

 November 02, 2019, 02:56:34 am View in topic context
 Posted by Mr. Giang  in ARAWN(2019/11/3 Update) (Started by MU_CSX November 01, 2019, 08:11:59 pm
 Board: Your Releases, 1.0+

Look well, coded well and play well.
Easiest "+1 nice char" in my life.
    

Re: MUGEN Video thread

 November 02, 2019, 02:38:33 am View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Tis okey.

    

Re: Twiggi Bunny by Kazecat

 November 02, 2019, 02:30:32 am View in topic context
 Posted by Mr. Giang  in Twiggi Bunny by Kazecat (Started by Kazecat July 11, 2019, 11:48:35 pm
 Board: Your Releases, 1.0+

She is pretty unique in term of gameplay with smooth and stylish animations as well as on point coding. It's quite rare to see any authors who are capable of doing all of these things the same time. Granted, there are still some other small problems (like when the character pal is affected by hit/custom states, the elephant's pal will be affected as well) but given the amount of efforts are actually put in the character, I will cut you some slack.
Nice job.
    

Re: Spooky Sale Stage 1.1 & 1.0

 October 31, 2019, 12:54:47 pm View in topic context
 Posted by Mr. Giang  in Spooky Sale Stage 1.1 & 1.0 (Started by MatreroG October 31, 2019, 12:50:23 pm
 Board: Your Releases, 1.0+

Oh, this stage looks pretty cool.
    

Re: MUGEN Video thread

 October 30, 2019, 04:21:39 pm View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

This Ryu is quite interesting.

    

Re: Mass Debug Floods on REDHOT's MvC2 Chars (Using Guile for example).

 October 28, 2019, 04:05:51 pm View in topic context
 Posted by Mr. Giang  in Mass Debug Floods on REDHOT's MvC2 Chars (Using Guile for example). (Started by RagingRowen October 28, 2019, 03:32:56 pm
 Board: M.U.G.E.N Development Help

Having ; behind the codes will turn it grey, which nullifies the codes completely. It should be fine.
    

Re: Mass Debug Floods on REDHOT's MvC2 Chars (Using Guile for example).

 October 28, 2019, 03:40:43 pm View in topic context
 Posted by Mr. Giang  in Mass Debug Floods on REDHOT's MvC2 Chars (Using Guile for example). (Started by RagingRowen October 28, 2019, 03:32:56 pm
 Board: M.U.G.E.N Development Help

If you don't care about Simul, your best bet is to delete every partner-related trigger.
If you care about Simul, add extra numpartner trigger into every related Sctrl.
The related sctrl just can't find the partner to trigger, which causes debug floods.
    

Re: Mugen 1.0 Tigre Negro relaunch

 October 27, 2019, 06:46:00 am View in topic context
 Posted by Mr. Giang  in Mugen 1.0 Tigre Negro relaunch (Started by MAXIMUS October 26, 2019, 01:37:59 pm
 Board: Your Releases, 1.0+


Quote

how it was poorly coded
really necessary?

Necessary. I expected an author with 6 years of experience and multiple releases at this point would have known simple stuff like damage scaling or the fact that when the red CLSN comes out too soon, opponents won't be able to block it, or even how to make explod not being linked when root's palette being manipulated (and a ton of other things). Even an inexperience coder like me can point out those flaws so there is no excuse for this and this character is a disaster from coding point alone.
And the fact he tried to disguise those flaws as "features" doesn't help him at all in this case.
    

Re: Mugen 1.0 Tigre Negro relaunch

 October 27, 2019, 06:18:43 am View in topic context
 Posted by Mr. Giang  in Mugen 1.0 Tigre Negro relaunch (Started by MAXIMUS October 26, 2019, 01:37:59 pm
 Board: Your Releases, 1.0+

well i cant argue on that matter... oh well

sorry for my little banter Umezono since i just cant stand his excuses to not fix of his stuff


In fact the idea was to be unfair even! ;D

It's ok, turned out the character was supposed to be a joke and we shouldn't take it seriously so put down the pitchforks folks. I should remember this whenever I see your releases to avoid wasting my time providing feedbacks as soon as I see how the unblockable low punch being intentional instead of a glitch due to how it was poorly coded in the character's file.
    

Re: MUGEN Video thread

 October 27, 2019, 01:33:30 am View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Good ol' classic went wrong.

    

Re: Diavolo (Update 10/27/2019)

 October 27, 2019, 01:18:26 am View in topic context
 Posted by Mr. Giang  in Diavolo (Update 10/27/2019) (Started by Mr. Giang March 02, 2019, 02:13:17 pm
 Board: Your Releases, 1.0+

Update:
- Improved buffer system.
- Opponents no longer can auto tech.
- "Pinnacle of Eternity" is now a direct attack instead of a counter when used during erased time.
- Burst version of "Time has been erased..." now costs 3000 power.
- Now Burst version of "Time has been erased..." can be used in custom state.
- All air normals are now air-blockable.
- Adjusted hitpause of a certain attacks.   
- All versions of "This is the end!" now can OTG.
- "This is the end!"'s damage increased from 100/14 to 150/30.
- Z version of "This is the end!" is now unblockable.
- Fixed a glitch which made "Kidnapping" air-usable.
- Fixed a certain debug flood.
- Fixed a glitch which causes AI to crash MUGEN.   
- Fixed a glitch which makes "Time has been erased..." allow opponents to move during erased time.
- Fixed a glitch which makes "Time has been erased..." unable to counter all types of projectiles.
- Fixed a glitch which makes "It's already your time" able to be cancel into hypers when hit.
    

Re: Please forgive me. I'm sorry.

 October 27, 2019, 12:36:12 am View in topic context
 Posted by Mr. Giang  in Please forgive me. I'm sorry. (Started by GeorgeMP October 07, 2019, 03:21:34 am
 Board: All That's Left

    

Re: Mugen 1.0 Tigre Negro relaunch

 October 26, 2019, 04:47:18 pm View in topic context
 Posted by Mr. Giang  in Mugen 1.0 Tigre Negro relaunch (Started by MAXIMUS October 26, 2019, 01:37:59 pm
 Board: Your Releases, 1.0+

He has a ton of problems.
- No damage scaling.
- Unblockable crouching light punch.
- No damage scaling.
- Can grab out of blockstun.
- Nothing (except Flash Kick) is punishable.
- A ton of FXs share pal with root so they will just change the color when root's palette is manipulated.

And some more stuff that AlexSin pointed out:
Quote
- the timings on the attacks are so wonky
- it's difficult to make air combos should he have those? Or any combo system for that matter. He has two launchers, one is c.HP, the other is QCB, kick
- The standing light kick animation return immediately to the stand animation
- His CLSNs are terrible, the attacks have so much priority (I mean the CLSN1, the red ones, don't also have the CLSN2, the blue ones, to give it less priority).
- The same voice clip for the light attacks, another voice clip for all mediums and another voice clip for all strong attacks. Not any variation. :frowning:
- The throw attempt makes some dust for some reason...

He is pretty wacky and needs more playtest.
    

Re: MUGEN Video thread

 October 26, 2019, 03:01:55 pm View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Worth 10$ on Skillshare to learn Adobe Illustrator.