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Mr. Giang

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Messages by Mr. Giang

    

Re: Ricepigeon Collection

 September 29, 2018, 04:09:59 am View in topic context
 Posted by Mr. Giang  in RicePigeon Collection (Started by Memes never die/Manby September 29, 2018, 03:54:08 am
 Board: Creator's Vault

Might as well post this one here since it's 98% RicePigeon's work.

IZ Reimu Hakurei (Tag Team GR-style)


Original author: RicePigeon
Origin: Touhou: Gensokyo Reloaded and Touhou: Incident Zero
Editor: Mr.Giang
Mugen Version:
Download
    

Mr. Giang's Archive

 September 28, 2018, 05:01:41 pm View in topic context
 Posted by Mr. Giang  in Mr. Giang's Archive (Started by Mr. Giang September 28, 2018, 05:01:41 pm
 Board: Creator's Vault

Mr. Giang's Archive


Author's Notes: Characters edited by me all have custom playstyles which are completely different from the original works. General playstyles and input layouts are heavily-inspired by RicePigeon's Touhou: Gensokyo Reloaded, which follows this rule:
- Start: Taunt / Call Assist (in Simul Tag Mode and partner is still alive)
- X: Weak Attack
- Y: Medium Attack
- Z: Strong Attack
- A: Dash/Air Dash/Evade
- B: Grab
- C: Launcher (or Air-Combo ender) (for Marvel and Capcom characters)/Special Trait Move
- Z + C: Tag out/Tag in (can be canceled from normals and specials for 500 power)
- D,DF,F, Z + C: Tag Team Hyper (require at least 3000 power)/ Tag Delayed Hyper (usable while the character is using another Hyper)

Worth to note that all of my edits are UNO Tag Team supported with some small changes:
- No UNO Mode (it's just simply broken).
- Tag-out taunt voice.
- Cannot call for assists during specials and hypers.
- Assist calling no longer costs power.
- Always starts with 1000 power.

Blake Belladonna
Spoiler, click to toggle visibilty

Green Arrow
Spoiler, click to toggle visibilty

Ruby Rose
Spoiler, click to toggle visibilty

Zero
Spoiler, click to toggle visibilty

Joker
Spoiler, click to toggle visibilty

Youmu Konpaku
Spoiler, click to toggle visibilty

Gordeau
Spoiler, click to toggle visibilty

Cirno
Spoiler, click to toggle visibilty

Guido Mista
Spoiler, click to toggle visibilty

Bruno Bucciarati
Spoiler, click to toggle visibilty

Jean Pierre Polnareff
Spoiler, click to toggle visibilty

Phoenix
Spoiler, click to toggle visibilty

Swagneto
Spoiler, click to toggle visibilty

Thanos
Spoiler, click to toggle visibilty

Ironman
Spoiler, click to toggle visibilty

Shazam
Spoiler, click to toggle visibilty

Leonardo
Spoiler, click to toggle visibilty

Vergil
Spoiler, click to toggle visibilty

Captain Marvel
Spoiler, click to toggle visibilty

Diavolo / King Crimson
Spoiler, click to toggle visibilty

DIO
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Jotaro Kujo
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Captain America
Spoiler, click to toggle visibilty

Mr. X
Spoiler, click to toggle visibilty

Punisher
Spoiler, click to toggle visibilty

Steel
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Pannacotta Fugo / Purple Haze
Spoiler, click to toggle visibilty

Black Manta
Spoiler, click to toggle visibilty

Deadpool
Spoiler, click to toggle visibilty

Link
Spoiler, click to toggle visibilty

Colossus
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Airman
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Toriel
Spoiler, click to toggle visibilty

Koichi Hirose
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Scarecrow
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Giorno Giovanna
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Venom
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Crashman
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Supergirl
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The Invincible Hulk
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Red Hood
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Flash
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Reimu Hakurei
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Slenderman
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Cyborg
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Batman
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Dr. Strange
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Undyne
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Alucard
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Notes: The characters are frequently updated and the demonstrations may be no longer accurate. What has been changed can be found in the videos' descriptions. Also, I have stopped supporting MUGEN 1.0 version of my works as they will not receive updates so 1.1 version is highly suggested.
    

Re: MUGEN Video thread

 September 28, 2018, 11:03:23 am View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Supergirl (edited by me)

Btw, anyone here watches Arrowverse?
    

Supergirl (Update 9/6/2019)

 September 27, 2018, 02:38:11 pm View in topic context
 Posted by Mr. Giang  in Supergirl (Update 9/6/2019) (Started by Mr. Giang September 27, 2018, 02:38:11 pm
 Board: Edits & Addons 1.0+

Arrowverse is just a soap opera, only with superheroes.
Whatever, I still like Legends of Tomorrow best anyway. Hopefully Supergirl season 4 will be good.

Character Demonstration + Download Link:


The differences between Toni's Supergirl and this Supergirl:
- Added 3 new hypers: Daughter of Krypton, House of El and Fastest Man Alive.
- Added a new move from Injustice 2: Space Port.
- Now have special interactions during hypers when Flash or Superman is an UNO Tag-Team partner.
- Reworked Heat Vision into trait attacks.
- Some moves now can force opponents into wall-bounce and ground-bounce states.
- Added air-dash to improve Supergirl's mobility.
- Many moves now can be canceled into air-dash for more combos.
- Zooming's added.
- Heat Vision now shoots a fast-traveling projectile instead of a huge laser (unless it's the anti-air version).
- Removed hyper portrait as it looks ugly as hell.
- Cleaned up some files.
- Reworked damage dampen system.
- Reworked input layout to make it similiar to other works of mine.
- UNO tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Kryptonian Lasers: Supergirl fires her heat vision straight, up, or down. She can also use it in the air.
+ Straight Blast - C
+ Crouching Blast - d +C
+ Up Blast - b + C
- Combo String: Supergirl's standing weak can be chained into itself 3 times. Last hit launches opponents. Can be dash-canceled into air-combo.
- Guard Push - x+y/y+z/z+x while guarding.
- Air Dash.
- Recovery Roll.
- Flying - D, DB, B, c: Enable Supergirl's ability to fly. Has a 15-second duration.

Normals:
X - Weak
Y - Medium
Z - Strong 
A - Dash/Air-Dash
B - Throw (air-usable, can be teched by opponents)

Specials:
Kryptonian Force (B,F,x/y/z) (G): Dashes forward and punches opponents away. Cause wall-bounce on hit. Distance and damage is based on strength of the button.
Space Port (D,DF,F,x/y/z) (GA): A move from Injustice 2. Supergirl flies away offscreen then reappear from the otherside to attack opponents from behind. Unsafe on block.
Kara Kick (D,DB,B,x/y/z) (A): Supergirl performs a dive kick. Strength doesn't differ between used buttons.
Rising Sun Strike (D,DB,B,x/y/z) (G): Supergirl strikes forward then performs a Kara Kick. If the strike hits before the kick, Kara can launch opponents by pressing x/y/z. The launch can be air-dash canceled into air-combo (by holding Forward). Has start-up invincibility.

Hypers:
D,DB,B,D,DB,B,x/y/z - Girl of Steel (LV1) (GA): Kara goes rampage on opponents then ends the combo with a powerful heat vision. Ground version can be mid-blocked while the air version must be blocked high or air.
D,DF,F,D,DF,F,x/y/x - Power of Rao (LV1) (G): Slam the ground with a powerful punch. Can hit OTG. Can be charged for extra damage.
D,DF,F,D,DF,F,x+y/y+z/z+x - Last Daughter of Krypton (LV3) (G): Has start-up invin. Supergirl dashes forward, hit opponents with a powerful punch. There will be 3 different results, depended on who Supergirl's partner is.
+ Elseworld's Finest (triggered during Turn Mode/Single Mode/Non UNO Tag Simul Mode/UNO Tag Simul Mode without Flash or Superman being partners): The weakest version of the move. Launch opponents upward then finish them off with a stronger version of Rising Sun Strike.
+ House of El (triggered when Superman is the UNO Tag partner and still alive): Launch opponents upward then launch them higher, only for them to be finished by a Sonic Punch from Superman.
+ Fastest Man Alive (triggered when Flash is the UNO Tag partner and still alive): Stun the opponents with the initial punch, allowing the Flash to charge at them at full speed from the otherside of the world.

Special thanks to:
prospectone for the extra sprites, effects, codes and inspirations from your Superman and especially your support to my works.
Toni for the based character.
ZVitor for extra sprites, sounds and effects.
    

Re: Ragna the Bloodedge

 September 27, 2018, 03:46:59 am View in topic context
 Posted by Mr. Giang  in Ragna the Bloodedge v1.09 (Started by OHMSBY September 26, 2018, 05:16:10 pm
 Board: Your Releases, 1.0+

Small problem: It seems that Ragna's throw isn't techable. I have never played BBCTB before so is it a thing from that game? Or you just forgot to code it?
    

Re: Ragna the Bloodedge

 September 26, 2018, 06:11:01 pm View in topic context
 Posted by Mr. Giang  in Ragna the Bloodedge v1.09 (Started by OHMSBY September 26, 2018, 05:16:10 pm
 Board: Your Releases, 1.0+

Hot damn, another great work from you! Haven't downloaded yet but I'm sure this gonna be good. This is like Christmas coming early.
    

Re: Cyborg (Edited by Mr.Giang)

 September 23, 2018, 01:02:03 am View in topic context
 Posted by Mr. Giang  in Cyborg (Update 10/5/2019) (Started by Mr. Giang August 29, 2018, 01:26:59 am
 Board: Edits & Addons 1.0+

Update:
- Fixed a glitch that makes Cyborg lose his clsn boxes during the end of Power Claw.
- Power Claw's recovery reduced by 4f.
- Power Claw now has start-up invinciblity.
- Power Claw's jump heigh increased.
- Nova Blaster's guard hittime reduced from 28 to 10.
- j.Weak's start-up reduced from 6f to 5f.
- j.Weak's active duration reduced from 7f to 4f.
- Reworked j.Weak's animation.
- j.Medium's start-up increased from 3f to 6f.
- j.Medium's recovery reduced from 13f to 8f.
- s.Strong's explod now can be removed properly.
- j.Strong's active duration increased from 3f to 8f.
- j.Strong's recovery reduced from 14f to 9f.
- j.Strong's ground hittime increased from 20f to 25f.
    

Re: give me some character recommendations

 September 22, 2018, 11:04:33 am View in topic context
 Posted by Mr. Giang  in give me some character recommendations (Started by Umezono September 21, 2018, 08:15:22 pm
 Board: M.U.G.E.N Discussion

    

Hulk (Update 7/5/2019)

 September 21, 2018, 12:57:45 pm View in topic context
 Posted by Mr. Giang  in Hulk (Update 7/5/2019) (Started by Mr. Giang September 21, 2018, 12:57:45 pm
 Board: Edits & Addons 1.0+

Character Demonstration + Download:


The differences between REDHOT's Hulk and this Hulk:
- Updated with UMvC3's voice lines.
- Updated with some UMvC3's sound effects.
- Updated with UMvC3's hyper portrait.
- Now has proper air-combo (which is actually better than source game).
- Added screenshake during walk and dash for intimidating measures.
- Added new move from MvC: Infinity: Avalanche Leap.
- Added new normal command from UMvC3: Impact Punch.
- Gamma Charge now behaves similiar to UMvC3 (can be cancelled into 3 different attacks).
- Gamma Charge now hits once, similiar to MvC: Infinity.
- Gamma Tornado is now an unblockable command grab.
- Added a new variety of Gamma Tornado.
- Changed frame datas to be more accurate to UMvC3 version.
- Replaced MvC2 cancel rules with UMvC3 one.
- Many moves now can be cancelled during hitpause.
- j.Hard now causes ground bounce.
- j.Special (j.C) also causes ground bounce when not used during air-combo.
- Removed random super armor. Now can gain super armor on some specials and normals.
- Cleaned up some files.
- Removed announcement.
- Reworked damage dampen system.
- Reworked input layout to make it similiar to other works of mine.
- UNO tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Avalanche Leap: Taken from MvC: Infinity. By pressing in opposite direction of the nearby wall, Hulk will be able to leap away.
- Guard Push - x+y/y+z/z+x while guarding.
- Super Jump.
- Recovery Roll.

Normal:
X - Weak
Y - Medium: Has armor from frames 3-15.
f.Y - Impact Punch (Can be charged): A new move from UMvC3. As it's special cancelable and armored, Hulk can use it to begin or continue his shenanigans. Hulk can hold the charge to trick foes into attacking, only for it to be absorbed by the armor. Another use for holding the charge is as a Kara cancel to Gamma Tornado. When fully charged, Impact Punch will force a wallbounce on hit.
Z - Strong: Has super armor from frames 6-18, causes ground-bounce on hit.
A - Dash
B - Throw (can be teched by opponents)
C - Launcher (G): Can be jump-canceled if move hits.
C - Air Special (A): Cause ground-bounce on hit. If used during air-combo, this move will cause a 60-frame hard knockdown.

Specials:
Gamma Wave (Charge B,F,x/y/z) (G): Hulk pulls up chunks of the ground and flips them, creating a carpet of flying rock. The attack button hit determines the distance it will travel. This move can hit OTG.
Gamma Charge (D,DF,F,x/y/z): Hulk dashes forward with great power while bracing himself. Z version causes hard-knock down. Has 1 stack of armor during charge. This attack can be performed either straight forward or as an anti-air. Hitting an attack button during the move will allow Hulk to do a followup charge (Gamma Charge two times in a row). The light version will dash forward again, medium version will dash into the air, and heavy version will dash backward.
Gamma Tornado (F,DF,D,DB,B,x/y/z) (G): Hulk grabs his opponent by the head and swings them around before throwing them. X version has quick start-up with least damage. Y version has longest start-up with highest damage. Z version is an anti-air throw that can be comboed into.

Hypers:
B,F,B,F,x/y/z - Gamma Tsunami (LV1): Hulk picks up the ground beneath him and ruptures it, sending a wave of violent earth rushing towards the opponent. This attack does the most damage if the opponent is directly in front of Hulk and is as far away from the opposite side of the screen as possible. Can hit OTG.
D,DF,F,D,DF,F,x/y/x - Gamma Crush (LV1): Hulk crouches down and then launches himself upward at an angle off-screen, then reappears clutching a burning meteor, bringing it down on the opponent. This Hyper Combo is at its most effective when used when the opponent is directly next to Hulk, as the initial first hit knocks them down or launches them upward slightly and leaves them open for the rest of the attack.
D,DF,F,D,DF,F,x+y/z+y/x+z - Gamma Quake (LV3): https://streamable.com/wi70n

Special thanks to:
One Winged Angel & Unko man & REDHOT for the based character.
Rei for UMvC3 Hulk's voice, sound effects and hyper portraits.
    

Re: MvC3 Reika Murasame

 September 21, 2018, 01:31:18 am View in topic context
 Posted by Mr. Giang  in MvC3 Reika Murasame (Started by Baby Bonnie Hood August 28, 2018, 01:35:40 am
 Board: Your Releases, 1.0+

She looks great overall but there is one small thing that bug me: it seems that opponents cannot auto-wake up during the launcher (which is a thing in MvC3). Also, her backthrow hitbox is too small, which makes me perform s.Strong all the time while trying to throw opponents back. Those problems should really be addressed.
    

Re: Poison Ivy

 September 17, 2018, 11:59:39 am View in topic context
 Posted by Mr. Giang  in Poison Ivy (Started by Harbinger September 16, 2018, 03:11:00 am
 Board: Your Releases, 1.0+

I just edited Zvitor's Jason Todd few days ago and now we have this? Damn great!
But then I tested her and I have to admit: she's a disappointment though. As much as I want to like this, I can't. Her moves are stiff, sprites still feel lacking and hitboxes are weird. Her Hypers feel lame and uninteresting and yet they seems to be unable to be cancelled from normal and special though, making her so underwhelming. This actually could have been a great character 4 years ago but now, not so great. That being said, those flaws can easily be fixed and I hope there will be updated for her.
I give this one 5/10 (5 is for the OK sprite-work, not really amazing but still usable). Nonetheless what I said about this, she is still a great base character for further improvements.
Still really looking forward your Robin. Since ZVitor's Jason Todd, his chars really went downhill though but I really hope that things will get better.
    

Red Hood Jason Todd (Update 8/4/2019)

 September 15, 2018, 02:19:08 pm View in topic context
 Posted by Mr. Giang  in Red Hood Jason Todd (Update 8/4/2019) (Started by Mr. Giang September 15, 2018, 02:19:08 pm
 Board: Edits & Addons 1.0+

Character Demonstration + Download:


Differences between the Sei's Jason Todd and this one:
- Input layout's reworked.
- Special interaction when Batman is a partner.
- Adding trait moves: Going Ballistic.
- Adding new special from Injustice 2: Air Akimbo Blaze.
- Added Guard Push.
- Added Recovery Roll.
- Added Parry.
- Added Hyper KO's BG.
- Added Combo Strings.
- Wall Jump is now faster.
- Better combo overall.
- Jason Todd's motorbike is now always available at the start of the game.
- Jason Todd is now fully invulnerable during Murderous Vigilante.
- Murderous Vigilante no longer misses targets during the combo.
- Murderous Vigilante now has start-up invul.
- Calling Talia during Murderous Vigilante no longer costs power.
- Extreme Measures's flip is now faster.
- Wall Jump is now faster.
- Under the Hood is no longer unblockable.
- Under the Hood now has start-up invul.
- Under the Hood now can be chained into.
- Removed Motorbike Intro.
- Included many major frame data and damage output changes.
- Faster dash.
- Improved combo.
- Fixed many types of bugs.
- Fixed the glitch with Poison Dart unable to put opponents into paralyzed state if they are mid-air.
- Damage-dampen system's added.
- UNO-tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Going Ballistic - C: Jason Todd rolls forward, gaining some invul frames. Has great cross-up potential. Does not provide invul during few last seconds. Jason isn't throw invul during this time.  During the roll, Jason Todd can cancel it into 3 different options:
+ Street Trick - X: Jump and hang on the behind wall. When release X button, Jason will jump over a large distance, drop a grenade on opponents if they are below him. 
+ Vendetta Kick - Y: Quickly perform a flash kick. Has start-up invul. Unsafe on block.
+ Poison Dart - Z: Quickly get up and throw 3 poison darts that neutralize opponents when hit.
- Guard Push - x+y/y+z/z+x while guarding.
- Combo Sting: Inspired by Injustice 2's combo system, Red Hood now can perform auto-combo by pressing X up to 3 times. Can cancel into medium or hard attacks.
- Super Jump.
- Recovery Roll.
- Parry.

Normal:
X - Weak - Can combo into itself 3 times. Last hit can be jump-cancelled.
Y - Medium
Z - Strong
f.Y - Gutted Knife
f.Z - Wall Bounce Kick: Taken from Injustice 2, causes wallbounce on hit.
A - Dash
B - Throw (can be teched by opponents)
D.U: Super jump
Hold Fwd/Back while knocked down: Recovery Roll

Specials:
Air Akimbo Blaze (D,DB,B,x/y/z) (Air only): Taken from Injustice 2 move. Red Hood shoots his opponent three times with his pistols. Can be used during the leap of Wall Jump.
Akimbo Blaze (D,DB,B,x/y/z): Red Hood shoots the opponent with his pistols.
+ X version: Red Hood stands and shoots straight. Can whiff against small opponents.
+ Y version: Red Hood shoots at 45 degree angle. Can cancel into Vendetta Kick if hit the target by pressing Y.
+ Z version: Red Hood crouches down and shoots straight.

Hypers:
D,DF,F,D,DF,F,x/y/z - Murderous Vigilante (LV1): Rush forward and tackle opponents. If the tackle hits, Red Hood will perform a series of combo to attack opponents. During the combo, pressing "x,x,F,y,z" to call Talia as an assist. If used near the motorbike, Jason Todd will run over opponents with it.
D,DB,B,D,DB,B,x/y/z - Extreme Measures (LV1): Red Hood does a flip into a helicopter he calls and go rampage. Can hit OTG. Has special interaction when Batman is an UNO tag-partner.
D,DF,F,D,DF,F,x+y/y+z/x+z - Under the Hood (LV3): "You think you are having a bad day? Let me tell you a story...". Blockable. Has start-up invul.

Tag Team Hyper: Extreme Measures
Tag Assist: Akimbo Blaze

Get your Batman here.
    

Re: Cyborg (Edited by Mr.Giang)

 September 15, 2018, 03:09:57 am View in topic context
 Posted by Mr. Giang  in Cyborg (Update 10/5/2019) (Started by Mr. Giang August 29, 2018, 01:26:59 am
 Board: Edits & Addons 1.0+

Quick update:
- Fixed the glitch which makes Cyber Shock air-usable.
That's all folks.
    

Re: Flash (edited by Mr.Giang)

 September 14, 2018, 10:33:55 pm View in topic context
 Posted by Mr. Giang  in Flash (Update 7/12/2019) (Started by Mr. Giang September 07, 2018, 03:28:22 pm
 Board: Edits & Addons 1.0+

Another Flash Update:
- Fixed a glitch which causes underground juggles.
- Fists of Fury's damage reduced from 12xN to 10xN.
- Around The World is no longer affected by damage dampen.
    

Re: Slenderman (Edited by Mr.Giang)

 September 14, 2018, 07:02:23 pm View in topic context
 Posted by Mr. Giang  in Slenderman (Update 21/8/2019) (Started by Mr. Giang September 02, 2018, 06:00:53 am
 Board: Edits & Addons 1.0+

Update:
- c.Z's damage increased from 45 to 50.
- c.Z's damage dampening changed from 0.85 to 0.9.
- Fixed a glitch which causes underground juggle.
- Fixed a glitch which makes c.Y chain into s.X.
- Eldritch Whip's recovery reduced from 40f to 20f.
- Slenderman is now projectile invul during Eldritch Whip.
    

Re: Is MFFA down?

 September 14, 2018, 04:12:35 pm View in topic context

Yep, it's down again. No worry, they will be back soon.
    

Re: Reimu Hakurei (Edited by Mr.Giang)

 September 14, 2018, 08:07:57 am View in topic context
 Posted by Mr. Giang  in Reimu Hakurei (Update 7/3/2019) (Started by Mr. Giang September 12, 2018, 03:16:47 pm
 Board: Edits & Addons 1.0+

Update:

- Divine Arts "Omnidirectional Demon Binding Circle"'s damage reduced from 35xN to 30xN.
- Fantasy Nature's damage reduced from 420/500 to 350/420.
- Added some missing sound effects.
- Slightly increased velocity of Diffusion Border when Reimu uses Palm Thrust.
    

Re: coding a command flip

 September 13, 2018, 03:59:04 pm View in topic context
 Posted by Mr. Giang  in coding a command flip (Started by kiLabee September 13, 2018, 06:35:01 am
 Board: M.U.G.E.N Development Help

So here is the code:
Code:
[Statedef 850]
type    = S
physics = S
movetype= I
anim = 850 ;Roll anim
ctrl = 0
velset = 0,0

[State 850, fx]
type = Playsnd ;sfx
trigger1 = AnimElem = 2
value = 0, ifelse (Random <= 500, 0, 1)
channel = 1

[State 850, Velocity]
type = VelSet
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(5) <= 0   ;whatever you want here
x = ifelse (AnimElemTime(5) = 0, 0, 11) ;whatever you want here

[State 850, dust]
type = Explod ;fx
trigger1 = Time % 3=0
sprpriority = 7
anim = 9185
postype = P1
pos = ifelse(random<500,15,20),ifelse(random<500,5,3)
accel = ifelse(random<500,.09,.05),0
random = 8,60
removeongethit = 1
facing = -1
ownpal = 1
supermovetime = 9999
pausemovetime = 9999
scale = .5,.5

[State 850, HitBy]
type = HitBy ;not throw invul
trigger1 = 1
value = SCA, NT,ST,HT

[State 850, Push]
type = PlayerPush ;no push
trigger1 = AnimElemTime(2) > 0 ;whatever you want here
value = 0

[State 850, AfterImage]
type = Afterimage
trigger1 = AnimElem = 2
time = 14
length = 8
FrameGap = 3
PalBright = 1,1,1
PalContrast = 128,128,128
PalAdd = 0,0,0
PalMul = 1,1,1
trans = add1

[State 850, Ctrl]
type = CtrlSet
trigger1 = AnimElemTime(6) = 0
value = 1

[State 850, StateChange]
type = Changestate
trigger1 = AnimTime = 0
value = 11
;ctrl = 1
    

Re: coding a command flip

 September 13, 2018, 10:22:33 am View in topic context
 Posted by Mr. Giang  in coding a command flip (Started by kiLabee September 13, 2018, 06:35:01 am
 Board: M.U.G.E.N Development Help

This is just a normal evading-like move. I'm not on my laptop right now to get the codes for you but my edited Batman has a similiar move, which you can use it as a template.

When I get home and you haven't figured it out, I will post the code. It's just a basic roll.
    

Re: Cyborg (Edited by Mr.Giang)

 September 13, 2018, 09:34:47 am View in topic context
 Posted by Mr. Giang  in Cyborg (Update 10/5/2019) (Started by Mr. Giang August 29, 2018, 01:26:59 am
 Board: Edits & Addons 1.0+

Update:
- Fixed the glitch which makes S.Strong unable to combo into Techno Tackle.
- Fixed the glitch which makes opponents juggle underground.