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Nep Heart

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Messages by Nep Heart

    

Re: How to make Boss Level AI for CVS characters

 December 19, 2019, 03:33:11 am View in topic context
 Posted by Nep Heart  in How to make Boss Level AI for CVS characters (Started by slackboy101 December 19, 2019, 03:04:52 am
 Board: M.U.G.E.N Development Help

 Pretty sure I answered this already and said answer that others also gave is that AIs don't really have templates unlike characters. Every character plays so drastically different from each other, even characters of the same name and similar systems, that it's almost impossible just to throw together a template for that kind of thing. The basic gist of AI creation creating AI only changestates whose conditions can be fulfilled based on triggers such as p2bodydist, inguarddist, enemy's statetype/movetype, movecontact/movehit/moveguarded, random and a lot of others that can help the AI perform decision making. There is no easy instant-button for this kind of thing otherwise since, surprisingly, you need to work to get what you want.

 I'd suggest to just study a character with a simplified AI structure such as PotS or Infinite to see how they apply these changestates and triggers.
    

Re: Issue: Cannot code in an "Early Walking State".

 December 18, 2019, 12:36:45 pm View in topic context
 Posted by Nep Heart  in Issue: Cannot code in an "Early Walking State". (Started by SNEAKYTING December 18, 2019, 11:27:25 am
 Board: M.U.G.E.N Development Help

 That would just prevent intros from occurring as a whole as characters are in state 0 during the post-intro phase of roundstate 1 anyway.
    

Re: Issue: Cannot code in an "Early Walking State".

 December 18, 2019, 11:54:31 am View in topic context
 Posted by Nep Heart  in Issue: Cannot code in an "Early Walking State". (Started by SNEAKYTING December 18, 2019, 11:27:25 am
 Board: M.U.G.E.N Development Help

 You will have to code in your walk, run, jump, crouch and other movements as changestates in statedef -1 to allow those said movements to occur in roundstate = 1 while also making sure battle-only changestates are allowed to occur only in roundstate = 2 so that you can't do stuff like taunt and attack before the fight begins.
    

Re: Charizard updated (12/15/19), released (12/13/19)

 December 16, 2019, 08:01:57 pm View in topic context
 Posted by Nep Heart  in Charizard updated (12/26/19), released (12/13/19) (Started by Ricepigeon December 13, 2019, 07:20:00 pm
 Board: Your Releases, 1.0+

Cool stuff. His light version of Fly is an infinite in the corner.

 Pretty sure it's an invalid combo as shown by the on-screen text indicator,  in which only becomes an infinite if P2 hates teching or simply have no teching at all... both would be their own fault in that case.
    

Re: Overwrote my character cns with common.cns :(

 December 16, 2019, 01:46:16 am View in topic context
 Posted by Nep Heart  in Overwrote my character cns with common.cns :( (Started by andreijas96 December 16, 2019, 01:29:24 am
 Board: M.U.G.E.N Configuration Help

 Sorry to hear that, although I don't think think there is much in the way that we can helper beyond suggesting that if you have back-ups for the character files or if you lent the character to a friend to test it so that you could reclaim the project.
    

Re: KOF-ish Demitri released

 December 15, 2019, 09:17:01 pm View in topic context
 Posted by Nep Heart  in KOF-ish Demitri released (Started by Sir Ghostler December 15, 2019, 05:50:11 pm
 Board: Your Releases, 1.0+

 No Blowback attack and and MAX Mode? Still, gonna give this one a try.
    

Re: MUGEN Video thread

 December 12, 2019, 07:19:28 am View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Akari Ichijou WIP

 December 12, 2019, 07:18:41 am View in topic context
 Posted by Nep Heart  in Akari Ichijou WIP (Started by Nep Heart October 26, 2019, 09:06:39 am
 Board: Projects

    

Re: Yu Narukami v1.016

 December 12, 2019, 04:56:51 am View in topic context
 Posted by Nep Heart  in Yu Narukami v1.016 (Started by OHMSBY December 08, 2019, 05:08:08 pm
 Board: Your Releases, 1.0+

 I really don't care who wins, I'm just content with legitimate results even if that means my picks will usually come in late (Es was an exception). Anyway, hearing that Yumi is a rekka character in BBTag, that piques my interest in trying to explore her potential even if I'm neutral towards SK.
    

Re: Yu Narukami v1.016

 December 11, 2019, 09:44:14 pm View in topic context
 Posted by Nep Heart  in Yu Narukami v1.016 (Started by OHMSBY December 08, 2019, 05:08:08 pm
 Board: Your Releases, 1.0+

 I agree with this compromise, it's not only a benefit to the people awaiting for these characters, but it'll make it easier to take a more relaxed pace after the difficulty of producing characters at a quick rate from prior.
    

Re: Yu Narukami v1.016

 December 11, 2019, 06:37:21 pm View in topic context
 Posted by Nep Heart  in Yu Narukami v1.016 (Started by OHMSBY December 08, 2019, 05:08:08 pm
 Board: Your Releases, 1.0+

 Wow, I guess you don't even need VPN to fool Straw Poll. I feel Nanase will end up as Kuroko 2.0, but I'm sticking with her all the way regardless.
    

Re: Yu Narukami v1.01

 December 09, 2019, 09:53:37 pm View in topic context
 Posted by Nep Heart  in Yu Narukami v1.016 (Started by OHMSBY December 08, 2019, 05:08:08 pm
 Board: Your Releases, 1.0+

I've always had a suspicion that it may have been literally one person resetting their IP or abusing VPN to increase their vote count absurdly. This isn't the first time I've seen this happen either. Maybe having people post their votes in the thread is a more secure method since they're easier to judge.

 In any case, I voted for Nanase.
    

Re: MUGEN Video thread

 December 08, 2019, 03:36:06 am View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

No Yu.
    

Re: Kyoko and Misako from River City Girls (MvC2 Style)

 December 08, 2019, 01:36:55 am View in topic context
 Posted by Nep Heart  in [River City Girls in MvC2 Style] Kunio Released! (01/04/2020) (Started by 【MFG】gui0007 December 07, 2019, 10:42:53 pm
 Board: Your Releases, 1.0+

 Heard these two use the Eternity of Heroes template.
    

Re: Terry XIII

 December 08, 2019, 01:35:28 am View in topic context
 Posted by Nep Heart  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 am
 Board: Projects

 That's not really true at all, V-Triggers function more like special traits that give access to new moves and mechanics in which everyone's V-Triggers are distinct, which is a far cry from MAX Mode. It does make me curious what unique traits and moves Terry will access with it however.
    

Re: M.U.G.E.N Screenshots V3

 December 07, 2019, 05:49:23 pm View in topic context
 Posted by Nep Heart  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Terry XIII

 December 07, 2019, 04:33:16 am View in topic context
 Posted by Nep Heart  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 am
 Board: Projects

 Simplification is fine, you're working with a more anime-inspired mechanic if he's really going to be similar to Goku and easier commands lend to the player devoting there focus more into the high-speed action as they would need to. I've done something similar with two SNK characters myself. :P
    

Re: MUGEN Video thread

 December 06, 2019, 03:20:35 am View in topic context
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

 All that time that IKE has been wasting throwing tantrums and posting personal attacks here and at the MFFA server over getting feedback could have been spent fixing his mess of a character really. History repeats when authors of questionable quality are concerned.
    

Re: MUGEN Crash When Hitting Two Targets Simultaneously

 December 04, 2019, 11:23:31 am View in topic context
 Posted by Nep Heart  in MUGEN Crash When Hitting Two Targets Simultaneously (Started by Nep Heart November 05, 2019, 09:52:13 am
 Board: M.U.G.E.N Development Help

 That really can't be it since it happens with moves whose collision boxes don't use Default variations. From what I was told at one of the servers I go to, it's very likely an issue with targetstate, especially considering my characters utilize custom states very heavily. I'm very unsure how I can handle this without using hitone for hitdefs since I still want to acquire multiple targets without the crashing.

 Edit: Seems I may have found a (partial?) solution to the targetstate crash when acquiring more than one target. Seems any targetstate that uses ifelse (who uses that anymore?) or cond in its state value will crash MUGEN when more than one target is subjected to it. Went through every single targetstate with a cond and split them into separate state controllers, which made the crashing cease when more than one target is acquired. Hopefully, this sticks since I have a feeling there may be more underlying problems than just targetstate alone.
    

Re: Rumble Fish 2 Style Mr. Karate Released

 December 04, 2019, 12:26:44 am View in topic context
 Posted by Nep Heart  in Rumble Fish 2 Style Mr. Karate Updated(12/9/19) (Started by Kamekaze December 03, 2019, 09:44:55 pm
 Board: Your Releases, 1.0+