Akuma's and Ryu's air hadoukens work that way now:
Slight movement pause during the move. Small up and back velocity is added to their momentum.
That means, if you're jumping neutral, you'll land a far away from where you were. If you were jumping back, you'll gain momentum after the move. If you were jumping foward, you'll lose a slight momentum, but will keep moving foward.
So, no worries, it's still cheap as hell.
Pots: The shockwave is clearly touching Ken sprite when he is hit in the movie. As Baiken said, the effect is mostly dust. And yes, the attack has a fast activation. It would be useless if it were otherwise, as ShunGokuSatsu would shadow it due to its comboability.
Kensuke: Feel free to upload those videos. Of course, I've tweaked the system a bit more since the last batch, and adjusted a few things, but the points you raised are still valid. Guile benefited the most from those changes.
There will be no plain Akuma in this game, only Shin Akuma. Plain Akuma's silly.
And Dan's got enough power already. No more juggles for him.
Cybaster: Hopefully, it'll be done by christmas. And let's us see what I'll be able to do for Fei Long. But Zangief is top priority right now.
Rukia: Sorry, there only be SF canon characters in this game.
Jagged Alliance 2. Trying to retake Chizena Sam Site with Hamous, Hairware, Razor and Ira.
Hamos sees a decomposing body of a previous Deddriana assault team soldier and goes:
"Me no want end like this", with his broken english.
At this moment, an elite soldier appears out of no where and gets an interrupt. He shoots Hamous three times for 115 damage. Hamous falls dead the second after he claimed he didn't want to end like that.