Posted by thefranchise03
in Mugen fighting jam problem (Started by thefranchise03 December 10, 2009, 11:16:21 pmBoard: M.U.G.E.N Configuration Help
[SceneDef]
spr = data/OP.sff
startscene = 1
;-----------------------------------------------------------------
[Scene 0]
;Screen color
clearcolor = 0,0,0
;Overlay Anims (from 0 to 9)
layerall.pos = 0,0
layer0.anim = 100
layer0.offset = 0,0
layer0.starttime = 0
;Music
;bgm = LOAD.mp3
;bgm.loop = 0
end.time = 100
;Background image
[Begin Action 100]
0,0,0,0,-1
;-----------------------------------------------------
[Scene 1]
;Screen color
clearcolor = 0,0,0
;Overlay Anims (from 0 to 9)
layerall.pos = 0,0
layer0.anim = 10
layer0.offset = 0,0
layer0.starttime = 0
;Music
bgm = sound/OP.mp3 ;OP.ogg
bgm.loop = 1
;End time
end.time = 146
here is the system.def
;----------------------------
[Info]
name = "Mugen Fighting Jam" ;Name of motif
author = "Jet" ;Motif author name
;----------------------------
[Files]
spr = data/system.sff ;Filename of sprite data
snd = data/system.snd ;Filename of sound data
logo.storyboard = data/LOGO.def ;Logo storyboard definition (optional)
intro.storyboard = data/OP.def ;Intro storyboard definition (optional)
select = select.def ;Character and stage selection list
fight = data/fight.def ;Fight definition filename
font1 = font/7x9.fnt
font2 = font/7x7.fnt
font3 = font/15x19.fnt
;----------------------------
[Music]
title.bgm = sound/Title.mp3 ;sound/Title.ogg
title.bgm.loop = 1
select.bgm = sound/select.mp3 ;sound/Select.ogg
select.bgm.loop = 1
vs.bgm = sound/Vs.mp3 ;sound/Vs.ogg
vs.bgm.loop = 1


