YesNoOk

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Re: TMNT Tournament Fighter based Sprites!!

 November 19, 2018, 07:07:50 pm View in topic context
#1
 Posted by A-D-EightT  in TMNT Tournament Fighter based Sprites!! (Started by A-D-EightT May 02, 2016, 01:21:04 am
 Board: Sprite Projects

I sure am aware of them,those are awesome!
I added them to the sheet already but not to the online one because I have a few more moves to finish then I will update them all at once.
do you have them without the weapons so that I can easily convert them to the other Turtles?
ThankzZ for the diffident stances for the Turtles you made btw.
    

Re: Superman by Jmaxximus & Electro

 November 19, 2018, 06:42:02 pm View in topic context
#2
 Posted by ELECTR0  in Superman by Jmaxximus & Electro (Started by ELECTR0 August 17, 2017, 03:33:27 pm
 Board: Projects

Good news I've made a smart palette & have started working on various costumes for the Man of Steel. Even better is now Supes has new moves for couple of the costumes. I will be releasing a template for the palette about a week before the alpha goes live for anyone interested in making palettes. I hope everyone enjoys the new updates & will have more surprises to announce as the month goes on.

    

Re: Blake Belladonna 1.0 released

 November 19, 2018, 06:32:54 pm View in topic context
#3
avatar  Posted by starlord  in Blake Belladonna 1.0 released  (Started by k6666orochi September 21, 2018, 12:38:51 am
 Board: Your Releases, 1.0+

¡Que grande papá! felicitaciones
    

Re: Fighter's History: Dynasties 1.1/DLC Patch

 November 19, 2018, 06:27:53 pm View in topic context
#4
 Posted by AVPboy  in Fighter's History: Dynasties 1.1/DLC Patch (Started by Kamekaze November 08, 2018, 06:42:15 pm
 Board: Your Releases, 1.0+

This fullgame looks beyond good, i shall test it out! RIGHT NOW!
    

Re: TMNT Leonardo by R@CE AKIR@ Updated 11/19/2018

 November 19, 2018, 06:24:53 pm View in topic context
#5
 Posted by AVPboy  in TMNT Leonardo by R@CE AKIR@ Updated 11/19/2018 (Started by ~Hale "R@CE" Caesar~ November 18, 2018, 03:26:39 am
 Board: Your Releases, 1.0+

This is one of your best adaptions to this groove... ever.
    

Re: VS. STYLE DEBUTS PRESENTS: TERRY BOGARD!

 November 19, 2018, 06:24:16 pm View in topic context
#6
 Posted by AVPboy  in VS. STYLE DEBUTS PRESENTS: TERRY BOGARD! (Started by ShinZankuro October 06, 2018, 07:38:25 am
 Board: Your Releases, 1.0+

Here's a little something for you ShinZankuro, loved this VS Styled character, one of my tops, for sure:



I wanna suggest you to check out the description.
    

Re: Hairline W.I.P Thread: Sheng Long

 November 19, 2018, 06:18:46 pm View in topic context
#7
 Posted by Prime SC  in Hairline W.I.P Thread: Sheng Long (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

shit bruh, i changed stance, made a different looking fireball for him, fixed clsns, timings, cleaned up the animations, gave him new moves, the reason it took awhile is cuz i was trying to be as creative as possible with him. But uh yeah
    

Re: Jump Force (Naruto, DBZ, One Piece, Death Note)

 November 19, 2018, 06:11:10 pm View in topic context
#8
 Posted by Speedster  in Jump Force (Naruto, DBZ, One Piece, Death Note) (Started by yaret June 11, 2018, 05:19:48 am
 Board: Fighting Games

    

Re: Jiren the Grey

 November 19, 2018, 05:46:39 pm View in topic context
#9
 Posted by kami-en  in Jiren the Grey (Started by Iced October 15, 2018, 09:53:43 pm
 Board: Official Z2 Char Dev

I've been curious about this guard animation for a while, will this orange effect show up with every single attack? Because seeing it restart again and again in rapid succession with multi-hitting moves is gonna be odd

isn't that animation for an attack tho? he didn't say anything, merely posted the animation, it could be anything.
    

Re: TMNT Leonardo by R@CE AKIR@ Updated 11/19/2018

 November 19, 2018, 04:36:34 pm View in topic context
#10
 Posted by ~Hale "R@CE" Caesar~  in TMNT Leonardo by R@CE AKIR@ Updated 11/19/2018 (Started by ~Hale "R@CE" Caesar~ November 18, 2018, 03:26:39 am
 Board: Your Releases, 1.0+

TMNT Leonardo Updated 11/19/2018

- Adjusted dampener for Hard Kick
- Fixed issue with sword guard sounds not playing
- Adjusted chip damage to zero
- Fixed issue with some FX not removing during super cancels
- Adjusted it so that Lvl 1 & 2 super moves cannot cancel into each other
- Fixed issue with character in the air by pointing the A.I. to the right stateno
- Changed the landing animation to fit what other current Pots characters have (Thank SolidZone for that one)
- Fixed it where Versatile Raid and Ice Impaler are blockable
- Added some velocities, super pause times and animation times.


More updates & fixes to come.
    

Malin_02UM by Yajirushi Updated 11/1/2018

 November 19, 2018, 04:09:32 pm View in topic context
#11
 Posted by Memes never die/Manby  in Malin_02UM by Yajirushi Updated 11/1/2018 (Started by Memes never die/Manby November 19, 2018, 04:09:32 pm
 Board: Found Releases

    

Re: Dead or Alive 6 revealed

 November 19, 2018, 03:49:49 pm View in topic context
#12
 Posted by D.R.B  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

I wonder if Misaki,Luna,Tamaki, and Fiona would make it as playable fighters?

I do rather get Miyako, like seriously... another Marie Rose rip off!?

I prefer  Miyako over the whole female cast, but dang it seems Tecmo hate women that are older than 30.
    

Re: Thedge is available for full characters commissions

 November 19, 2018, 03:08:35 pm View in topic context
#13
 Posted by AerosMugen  in Thedge is available for full characters commissions (Started by AerosMugen January 03, 2015, 04:19:44 am
 Board: Graphics

I still don't know if I will keep doing commissions after I finish the sprites I'm doing right now and the one I owe to Melcore, sadly every time is harder and harder to find time to work on this. :(
    

Re: kusanagi souji

 November 19, 2018, 02:17:26 pm View in topic context
#14
avatar  Posted by mazingahjh  in kusanagi souji (Started by mazingahjh November 13, 2018, 12:32:20 pm
 Board: Edits & Addons 1.0+

    

Re: kusanagi souji

 November 19, 2018, 02:12:15 pm View in topic context
#15
 Posted by KOFHERO77  in kusanagi souji (Started by mazingahjh November 13, 2018, 12:32:20 pm
 Board: Edits & Addons 1.0+

Looks promising,but don't you feel he's a little bit overpowered ?
    

Re: kusanagi souji

 November 19, 2018, 02:11:55 pm View in topic context
#16
avatar  Posted by mazingahjh  in kusanagi souji (Started by mazingahjh November 13, 2018, 12:32:20 pm
 Board: Edits & Addons 1.0+

    

KOFHERO77's New & Revamped Colour Shop

 November 19, 2018, 02:08:36 pm View in topic context
#17
 Posted by KOFHERO77  in KOFHERO77's New & Revamped Colour Shop (Started by KOFHERO77 November 19, 2018, 02:08:36 pm
 Board: Edits & Add-ons

Since my old palette thread has been rotting this is some time i created a new thread to share my palettes


Stingray by Infinite

Spoiler, click to toggle visibilty
    

Re: Retro Suika re-updated (11/19/18)

 November 19, 2018, 01:52:05 pm View in topic context
#18
 Posted by RoySquadRocks  in Retro Suika re-updated (11/19/18) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
 Board: Your Releases, 1.0+

Retro Suika re-updated.
Quote
11/19/2018
--------------
-Fixed infinite from adding Space Invader Call 1 or 2 after Space Invader Call 3
    

Re: Blake Belladonna 1.0 released

 November 19, 2018, 01:50:52 pm View in topic context
#19
 Posted by k6666orochi  in Blake Belladonna 1.0 released  (Started by k6666orochi September 21, 2018, 12:38:51 am
 Board: Your Releases, 1.0+

"-If you stop dashing then jump right after the slide, the sliding fx moves along with the character.
-She sometimes just lands on the ground and doesn't do her attack when performing jumping HA (This is bad because you can't tell what move you want her to do as it's random. Not sure if she can fake out her attack in the original game).
-I still hear a bit of Yang's burning sound when performing HA and not during her jumping HA.
-She doesn't have a landing sound effect when performing her standing HA, jumping HA, and the last hit of her A command normals."

Fixed!!
PD: fixed the stone clone in the air now if it stays on the ground when falling and the fire clone in the air now explodes when its time ends






    

Re: Death Battle (And sprite fight animations)

 November 19, 2018, 01:03:49 pm View in topic context
#20
 Posted by DatKofGuy  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

New OMM