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Re: Fire Emblem Heroes [iOS/Android]

 December 11, 2017, 10:02:29 pm View in topic context
#21
 Posted by R565  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

Yeah, unless we get good multipliers, Sigurd gonna win this, and people wonder why we never bother when multipliers become super broken. They really need to tweak them a bit.
    

Victory Animation Softlocked

 December 11, 2017, 09:55:43 pm View in topic context
#22
 Posted by ApolloGrimoire  in Victory Animation Softlocked (Started by ApolloGrimoire December 11, 2017, 09:55:43 pm
 Board: M.U.G.E.N Development Help

My Akuma has a specific victory state against Ryu and while it works fine, it overrides his Shun Goku Satsu state.

It's DivineWolf's Akuma and Mrwly's edited Pots Ryu that I'm using.



[State 180, vs. Ryu]
type = Changestate
triggerall = numenemy
triggerall = matchover || (enemy,teammode=turns)
trigger1 = Enemy, Name = "Ryu" && enemy,authorname = "Phantom.of.the.Server"
value = 186

[State 180, Win by SGS]
type = ChangeState
trigger1 = PrevStateNo = 189
value = 189

; Win Vs. Ryu
; CNS difficulty: basic
[Statedef 186]
type = S
ctrl = 0
anim = 186
velset = 0,0

[State 181, Voice]
type = PlaySnd
trigger1 = AnimElem = 4
value = 186,0
channel = 0

[State 181, Kanji]
type = Explod
trigger1 = AnimElemTime(4) = 8
anim = ifelse(facing=1,380,381)
id = 380
pos = 15,-81
scale = 0.7,0.7
postype = P1
sprpriority = 3
bindtime = -1
ownpal = 1
removetime = -1

[State 181, AssertSpecial]
type = AssertSpecial
trigger1 = time = [0, 230]
flag = roundnotover

[State 181, Assert]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause = 1

; Win by SGS
; CNS difficulty: basic
[Statedef 189]
type = S
velset = 0,0

[State 189, ChangeAnim]
type = ChangeAnim
trigger1 = !Time && PrevStateNo = 3501
value = 189

[State 189, StopSnd]
type = StopSnd
trigger1 = !Time
channel = 0

[State 3501, Voice]
type = PlaySnd
trigger1 = AnimElemTime(1) = 180
value = 189,0
channel = 0

[State 189, Kanji]
type = Explod
trigger1 = !NumExplod(388)
trigger1 = !Time && PrevStateNo=3501
anim = ifelse(facing=1,388,389)
id = 388
pos = 15,-81
scale = 0.7,0.7
postype = P1
sprpriority = 3
bindtime = -1
ownpal = 1
removetime = -1

[State 362, Kanji]
type = helper
trigger1 = !time && prevstateno = 3501 && !numhelper(8610)
helpertype = normal
stateno = 8610
ID = 8610
postype = left
ownpal = 1
persistent = 0

[State 189, RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(388)>1
id = 388
persistent = 1

[State 189, RemoveExplod]
type = RemoveExplod
trigger1 = 1
id = 3550
persistent = 1

[State 189, Win]
type = ChangeState
trigger1 = PrevStateNo = 3501 && Time >= 120
value = 180
ctrl = 1

[State 189, Assert]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nomusic
ignorehitpause = 1

It only happens when Akuma wins the match.
    

Re: the fav GIF thread!

 December 11, 2017, 09:47:15 pm View in topic context
#23
 Posted by ink  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

It’s for a Tetris project I’m working on. That’s 1024 sprites of every possible combinations of blocks that can be in a row. What’s special about it is how I arranged those sprites. I’m excited about it!
    

Dragon Ball Battle Warrior Android apktool help

 December 11, 2017, 09:44:12 pm View in topic context
#24
 Posted by oscar123  in Dragon Ball Battle Warrior Android apktool help (Started by oscar123 December 11, 2017, 09:44:12 pm
 Board: Off-Topic Help

I downloaded the iso of this new game (which is about to go for android), and I tried to use the apktools to try to take their images from inside, but I did not get it.
could someone try and put this unzipped apk here?

link for download game and video:


    

Re: the fav GIF thread!

 December 11, 2017, 09:40:48 pm View in topic context
#25
 Posted by Sheng Long  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

Holy crap dude. That's some hard work just for pixel patterns! :O
    

Re: Helper performs "Ryoku Ranbu" and disappear

 December 11, 2017, 09:35:16 pm View in topic context
#26
 Posted by shadowhand23  in Helper performs "Ryoku Ranbu" and disappear (Started by shadowhand23 December 10, 2017, 08:42:22 pm
 Board: M.U.G.E.N Development Help

Ok That seems to have worked. I got the clones to disappear when I want them, but now I have another issue. Half way through the clones attacking the opponent, they disappear and reappear randomly. This seems to happen right in the middle of the clones attacking. They hit the opponent, disappear for about 2 seconds, then reappear attacking again.  I want them to stay out the entire time, my character is attacking, very similar to Darkstalker's Morgan super where she creates an illusion that attacks as the same time that she does. Any suggestions on what could be happening?
    

Re: Courage the Cowardly Dog (Marvel VS Capcom)

 December 11, 2017, 08:52:24 pm View in topic context
#27
 Posted by n00b12  in Courage the Cowardly Dog (Marvel VS Capcom) (Started by n00b12 December 09, 2017, 03:54:06 am
 Board: Edits & Addons 1.0+

    

Re: My Lab! (Nothing special, just sharing)

 December 11, 2017, 08:33:38 pm View in topic context
#28
 Posted by ink  in My Lab! (Nothing special, just sharing) (Started by Negative Edge December 11, 2017, 04:56:59 pm
 Board: All That's Left

Damn, that is a nice looking set up!

My stuff is still old school. lol
    

Re: the fav GIF thread!

 December 11, 2017, 08:23:51 pm View in topic context
#29
 Posted by ink  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

patterns.

This took more work than it looks so now its my fav..
    

Re: Street Fighter V

 December 11, 2017, 08:15:23 pm View in topic context
#30
 Posted by Xhominid  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

UMvC3 being announced 5 months after MvC3's release and that coming out with less modes than MvC3 had
Remember that happened because of the quake/tsunami of 2011 which happened like a month after the release of MvC3 and forced them to put out whatever they had that was done a few months later because they wouldn't be able to do more.

I understand that atleast but that was still a very bad black spot for Capcom.
    

Re: My Lab! (Nothing special, just sharing)

 December 11, 2017, 08:03:48 pm View in topic context
#31
avatar  Posted by Negative Edge  in My Lab! (Nothing special, just sharing) (Started by Negative Edge December 11, 2017, 04:56:59 pm
 Board: All That's Left

Lol, I work just as hard as the next person. And yeah thats my gaming/developing/streaming lab
    

Re: MUGEN Video thread

 December 11, 2017, 07:57:05 pm View in topic context
#32
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Street Fighter V

 December 11, 2017, 07:44:59 pm View in topic context
#33
 Posted by Snakebyte  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

None of what they showed so far is gonna change that it's still Street Fighter V and it's not gonna be fun to play. I mean people were bewildered to see Daigo winning with textbook fundamentals, and Capcom hasn't shown anything that suggests that it will be different.

What do you think would have to happen for Capcom to truly redeem itself as far as Street Fighter V goes? You can't just say it's forever ruined because of its abysmal opening, poor promotion, or any combination thereof.

Sure I can. Why on earth couldn't I? Some games are bad.
    

Re: Street Fighter V

 December 11, 2017, 07:31:48 pm View in topic context
#34
 Posted by Byakko  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

UMvC3 being announced 5 months after MvC3's release and that coming out with less modes than MvC3 had
Remember that happened because of the quake/tsunami of 2011 which happened like a month after the release of MvC3 and forced them to put out whatever they had that was done a few months later because they wouldn't be able to do more.
    

Re: Street Fighter V

 December 11, 2017, 07:19:36 pm View in topic context
#35
 Posted by Niitris  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

What do you think would have to happen for Capcom to truly redeem itself as far as Street Fighter V goes? You can't just say it's forever ruined because of its abysmal opening, poor promotion, or any combination thereof*. The reality of the matter is, nothing is ever perfect. We put so much pressure on these companies because we expect so much of them, from the characters to the game play and everything in between. If one single tiny microscopic little thing goes wrong, then all the pieces crumble like a Jenga building. That's the risk you take for creating video games.

All I said is that I didn't like the gameplay and netcode. It's not about them redeeming anything (that's a somewhat separate issue), the game just isn't for me at this point.
    

Re: Street Fighter V

 December 11, 2017, 07:15:03 pm View in topic context
#36
 Posted by DelusionTrim  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

    

Re: Capcom Cup 2017 this weekends!!!

 December 11, 2017, 07:14:51 pm View in topic context
#37
 Posted by Jesuszilla  in Capcom Cup 2017 this weekends!!! (Started by GTOAkira December 04, 2017, 11:48:00 pm
 Board: Fighting Games

Im just happy a Birdie took it, but seriously, congrats to LatAm for taking their first Capcom Cup!
    

Re: Street Fighter V

 December 11, 2017, 07:10:54 pm View in topic context
#38
 Posted by Xhominid  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

None of what they showed so far is gonna change that it's still Street Fighter V and it's not gonna be fun to play. I mean people were bewildered to see Daigo winning with textbook fundamentals, and Capcom hasn't shown anything that suggests that it will be different.

What do you think would have to happen for Capcom to truly redeem itself as far as Street Fighter V goes? You can't just say it's forever ruined because of its abysmal opening, poor promotion, or any combination thereof*. The reality of the matter is, nothing is ever perfect. We put so much pressure on these companies because we expect so much of them, from the characters to the game play and everything in between. If one single tiny microscopic little thing goes wrong, then all the pieces crumble like a Jenga building. That's the risk you take for creating video games.

If my fan game ever became acceptable, I would have to go through the same things Capcom went through. Because even a person like me can make mistakes.

* Internal office issues on the other hand, that I do understand. Covering the Donald Sterling scandal during my 2015 Clippers Season Wrap-Up podcast opened up my eyes to executive meddling. It can happen.

That's some terrible logic and you know it. If they are half-assing on a product and the only they have done in terms of "fixing" it is to toss around some special effects and cosmetics without addressing the core problems, you are basically making a shiny turd.

Here's the funny part, Capcom has been fucking up when it comes to their fighting games(SFxTK coming out in such a state to have DLC characters on the disc among other problems, UMvC3 being announced 5 months after MvC3's release and that coming out with less modes than MvC3 had, SFV's abysmal launch and MvC;I even worse absymal launch) so that excuse is even worse to use for them than ever because they had the time to learn...and didn't take it.
    

Re: Street Fighter V

 December 11, 2017, 07:03:08 pm View in topic context
#39
avatar  Posted by no1wammy  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

None of what they showed so far is gonna change that it's still Street Fighter V and it's not gonna be fun to play. I mean people were bewildered to see Daigo winning with textbook fundamentals, and Capcom hasn't shown anything that suggests that it will be different.

What do you think would have to happen for Capcom to truly redeem itself as far as Street Fighter V goes? You can't just say it's forever ruined because of its abysmal opening, poor promotion, or any combination thereof*. The reality of the matter is, nothing is ever perfect. We put so much pressure on these companies because we expect so much of them, from the characters to the game play and everything in between. If one single tiny microscopic little thing goes wrong, then all the pieces crumble like a Jenga building. That's the risk you take for creating video games.

If my fan game ever became acceptable, I would have to go through the same things Capcom went through. Because even a person like me can make mistakes.

* Internal office issues on the other hand, that I do understand. Covering the Donald Sterling scandal during my 2015 Clippers Season Wrap-Up podcast opened up my eyes to executive meddling. It can happen.
    

P-Head link please

 December 11, 2017, 07:00:58 pm View in topic context
#40
 Posted by Marcioleo123  in P-Head link please (Started by Marcioleo123 December 11, 2017, 07:00:58 pm
 Board: Requests

pls link