YesNoOk

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Re: Show us cool stuff you just bought!

 December 12, 2018, 09:54:19 am View in topic context
#21
avatar  Posted by bme  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

    

Re: Poll Thread - Current Poll: Should Layla (Dark Nation) be a playable character?

 December 12, 2018, 07:37:03 am View in topic context
#22
 Posted by R565  in Poll Thread - Current Poll: Should Layla (Dark Nation) be a playable character? (Started by Sean Altly December 11, 2018, 04:06:11 am
 Board: S.H.A.D.E.s of Manhattan 3

That sounds awesome, it would be like a groove select. Could make them be more rushdown instead of being defensive, with the big guy doing shield work.
    

Re: Poll Thread - Current Poll: Should Layla (Dark Nation) be a playable character?

 December 12, 2018, 07:12:02 am View in topic context
#23
 Posted by Memo  in Poll Thread - Current Poll: Should Layla (Dark Nation) be a playable character? (Started by Sean Altly December 11, 2018, 04:06:11 am
 Board: S.H.A.D.E.s of Manhattan 3

I think it would be cool to separate them.  And even more badass if you could cycle
tru them when playing as the dark nation character. 
    

Re: Show us cool stuff you just bought!

 December 12, 2018, 07:02:59 am View in topic context
#24
 Posted by Memo  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

Shining the Holy Ark is worth playing as well.

I read good stuff about it It's on my list. I saw a copy at a local
retro shop and they priced it for about $200 but it was torn the
F up, the case was missing the whole front and no booklet plus
scratches all over the disc.
    

Re: Zo's Art Stuff

 December 12, 2018, 06:11:56 am View in topic context
#25
 Posted by Walruslui  in Zo's Art Stuff (Started by Zo_Warudo January 21, 2016, 11:59:43 pm
 Board: Graphics

as an asian myself, this is cool, keep it up :)
    

Re: SF2NES (new name?): In development again

 December 12, 2018, 05:57:38 am View in topic context
#26
 Posted by Umezono  in SF2NES (new name?): In development again (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

You should port this to Ikemen. I wouldn't mind playing it with some friends online.

Btw, I remember some characters from this game had moves they didn't have in their source games, like I think Blanka had some kind of autocombo super. Are you gonna keep them in?

Parsec is a good option for playing this online if this isn't ported over.
    

MICHELLE HEART mvc stage - COLISEUM FALLS revamp Releasing...

 December 12, 2018, 05:49:35 am View in topic context
#27
 Posted by Mazemerald.  in MICHELLE HEART mvc stage - COLISEUM FALLS revamp Releasing... (Started by Mazemerald. December 12, 2018, 05:49:35 am
 Board: Your Releases, 1.0+

MICHELLE HEART mvc stage - COLISEUM FALLS releasing



Finally i got to make this stage with all necessary elements from the game and with the coloration suitable to original, i did use some techniques
to pixelize sprites and palette adaptation for fitting some sprites and integrating all the stage in CPS2 style.



a stage based on LEGENDARY WINGS series.

STATUS:
animated = yes
mugen = 1.1 only
resolution = 420,240
fake widescreen = yes
super jump = yes
delta = yes
parallax = yes
BGM = Character Theme

enjoy and having fun!!!

    

Re: KOFM LV2 "RE-balanced" version 0.1 release by Krudelu

 December 12, 2018, 05:47:48 am View in topic context
#28
 Posted by krudelu  in KOFM LV2 "RE-balanced" version 0.1 release by Krudelu (Started by krudelu December 05, 2018, 08:17:33 pm
 Board: Edits & Addons 1.0+

@Uche_of_MFG Thanks. If Zel find this and wanted to use it for his works, I personally don't mind tho


@aznpikachu215 Wait, so you're referring to the AI? Just wanted to make sure.

If so, yeah I'll need to work on their AIs soon and make sure that the times they use their level 1 super is "semi frequent" than automatic.

I may need to get some AI tweaks in by next update. I'll try to work on the AIs little by little as I post updates. Note that I'm not good at coding AIs yet so I'll do it little by little.

Thank you for letting me know about this.

Look forward for the updates in the future.
    

Re: Poll Thread - Current Poll: Should Layla (Dark Nation) be a playable character?

 December 12, 2018, 05:08:02 am View in topic context
#29
 Posted by Sean Altly  in Poll Thread - Current Poll: Should Layla (Dark Nation) be a playable character? (Started by Sean Altly December 11, 2018, 04:06:11 am
 Board: S.H.A.D.E.s of Manhattan 3

To explain further, if I were to make Layla into her own character, it wouldn't be her alone so much as still playing as "Dark Nation" but Layla is the main character you're in control of instead of Cyril She'd have unique normals, specials, and supers, with an assist special from Cyril and the same DM, so it's not splitting them up so much as it's choosing the lead.
    

Re: Super Smash Bros Ultimate

 December 12, 2018, 05:00:03 am View in topic context
#30
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

OK, I know we have Assist Trophies that can be killed but I had no idea those like Tiki, Dr. Wright and the Pac-Man Ghosts can be killed
    

Re: Show us cool stuff you just bought!

 December 12, 2018, 04:27:38 am View in topic context
#31
avatar  Posted by bme  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

Shining the Holy Ark is worth playing as well.
    

Re: SF2NES (new name?): In development again

 December 12, 2018, 04:17:08 am View in topic context
#32
avatar  Posted by Uche_of_MFG  in SF2NES (new name?): In development again (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

If you're think of a name, I'd say "Go for Mighty Street Fighter". It's silly and complements the Nintendo style of Street Fighter that you're using.
    

Re: SF2NES (new name?): In development again

 December 12, 2018, 04:07:05 am View in topic context
#33
 Posted by R565  in SF2NES (new name?): In development again (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

I kinda consider this the Ultra update to SSF2Nes, either way i'm liking the work you have done so far to this.
    

Re: Arkham Knight (Update 12/12/2018)

 December 12, 2018, 03:45:36 am View in topic context
#34
 Posted by Mr.Giang  in Arkham Knight (Update 12/12/2018) (Started by Mr.Giang September 15, 2018, 02:19:08 pm
 Board: Edits & Addons 1.0+


And no, you can't combo Deadpool to death like that. I cheat with F2.
Update:
- Downgrade from MUGEN 1.1 to 1.0.
- Updated new guardsparks.
- Now use a modified RicePigeon's damage dampen system.
- Dash no longer can cancel into itself.
- Wall Jump's Bomb now launches opponents higher.
- Added Wall Bounce effects.
- Throw now hits once.
- Fixed crossing-up glitches.
- Crime and Punishment's start up invul frames reduced to 10f.
- Hopefully fixed a glitch which made opponents wake up as well as made Jason miss a few hits during Murderous Vigilante (too lazy to recode the whole thing).
- Murderous Vigilante (Motorbike Version) travels faster.
- Murderous Vigilante (Motorbike Version) now hit multiple time and resets damage dampen on the first hit.
- Extreme Measures now can really force opponents on the ground.
- Batmobile during Extreme Measures now drags opponents and hits multiple times.
- s.Weak's damage changed to 20, 30, 70.
- s.Weak's power gain/give reduced to 20/10, 30/15, 70/35.
- Launcher's guard hittime reduced to 10f.
- s.Hard's hittime increased to 25f.
- s.Hard now pushes opponents further away.
- c.Medium's recovery reduced by 6f.
- Wall Bounce Kick now causes opponents to fly away faster.
- Wall Bounce Kick now hits mid and air-blockable.
    

Re: Character stuck in turning animation.

 December 12, 2018, 03:42:19 am View in topic context
#35
 Posted by Cyberq3000  in Character stuck in turning animation. (Started by Cyberq3000 December 10, 2018, 02:56:41 am
 Board: M.U.G.E.N Development Help

I figured out my problem, i was messing with morphs and transformation codes for my characters and had to add the lines you posted and deleted part of the original on my list.

This is what I got.

[State 0, 1]
type = ChangeAnim
triggerall = time = 0
trigger1 = Anim != 0 && Anim != 5
value = ifelse(var(10)=0,0,9001)

[State 0, 1-1]
type = ChangeAnim
trigger1 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0



I had to do the same thing to the walking animations.
    

(Art)Asian Appreciation Parts 1-3

 December 12, 2018, 03:40:53 am View in topic context
#36
avatar  Posted by Zo_Warudo  in Zo's Art Stuff (Started by Zo_Warudo January 21, 2016, 11:59:43 pm
 Board: Graphics

Lana Condor
Donnie Yen
Ming Na Wen and Mulan
Some new stuff from a lil' art project I started called Asian Appreciation
    

Re: All KofXIII characters updated

 December 12, 2018, 03:37:23 am View in topic context
#37
avatar  Posted by Kamekaze  in All KofXIII characters updated (Started by Kamekaze December 11, 2018, 06:12:58 pm
 Board: Your Releases, 1.0+

One thing about your Ryu: When executed on p2 side his ex donkey kick don't make the opponent bounce on the wall.

they do bounce, just the wrong direction. fixed and reuploaded
    

Re: Show us cool stuff you just bought!

 December 12, 2018, 03:25:25 am View in topic context
#38
 Posted by Memo  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

What Saturn games you got? Any imports?

Way too many to list, I'm actually playing a import right
now "Bulk Slash" this games pretty cool.

Y'all oughta pick up Battle Monsters then, its honestly better than it looks. And Street Fighter the movie too. I guess you could also try out the saturn version of Symphony of the Night too.

I have sotn but not the others, ill check em out.
    

Re: TVC Alex

 December 12, 2018, 02:40:24 am View in topic context
#39
 Posted by Baby Bonnie Hood  in TVC Alex (Started by The_None December 10, 2018, 11:34:08 pm
 Board: Your Releases, 1.0+

A lot of older mugen characters only use the start-up sound for some reason.

If they experienced it like I did (in arcades or watching videos with commentary, both of which have loud external sounds layered on top of all the loud in-game audio), then they probably never heard it and thus didn't know about it.  Hell, I just watched an MvC2 match compilation trying to hear that specific sound and I still couldn't hear it at all; it either means it's just so quiet and ambient, or I'm going deaf.  But if the super sound+versus sound is really accurate to the source, then I've been complaining over nothing this entire time and I apologize for this waste of time.
    

Re: add004basic

 December 12, 2018, 02:29:59 am View in topic context
#40
 Posted by kenmasters2812  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Edit: Nevermind I misread.

I don't think there is a config switch for Run in VS Jump in

If you want the characters to run into the screen while tagging instead of jumping in, you'll have to overwrite the jump in states in BS0 with the run in states from Add004.