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IT'S PRIME TIME - Optimus Prime Full Version by Varia31

 July 19, 2018, 09:39:31 am View in topic context
#81
 Posted by Varia31  in IT'S PRIME TIME - Optimus Prime Full Version by Varia31 (Started by Varia31 July 19, 2018, 09:39:31 am
 Board: Your Releases, 1.0+

    

Re: add004basic

 July 19, 2018, 09:22:58 am View in topic context
#82
 Posted by Alester  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Question : I wanna change a in game message pop up (Ex. First Attack, Assist Ok, Change or Down). Well mostly the "Assist ok" animation to an animation in the "character".anim itself. Any idea's or methods on this ?
    

Re: Screen moving when it shouldn't move

 July 19, 2018, 09:22:27 am View in topic context
#83
 Posted by DeathScythe  in Screen moving when it shouldn't move (Started by DeathScythe July 18, 2018, 12:55:32 am
 Board: M.U.G.E.N Development Help

Still can't make it work properly. I'll give more details of what exactly happens:

I do the command (the move is a lv2 super), the character will enter the specific throw state (and also the target), then, she will jump with the target bounded to the side and go offscreen, the ring slides with her on top, she jumps with the target, then the ring slides to the other side and disappear.

Pics may help to understand:

Spoiler, click to toggle visibilty

The only way I could do that was with a helper using velset. Here is the code, if it helps:

Spoiler, click to toggle visibilty

I hope this is understandable.
    

Re: La'Voris left us

 July 19, 2018, 08:27:02 am View in topic context
#84
 Posted by Flowrellik  in La'Voris left us (Started by FeLo_Llop July 18, 2018, 02:55:08 pm
 Board: All That's Left

oh man.... that guy was a heck of a spriter....Rest in peace bro and my apologies to his family for the loss :C
    

Re: Ult La Rue Diamuse (Savage Reign)

 July 19, 2018, 07:51:37 am View in topic context
#85
 Posted by KAINE  in Ult La Rue Diamuse (Savage Reign) (Started by ELECTR0 July 09, 2018, 04:05:45 am
 Board: Your Releases, 1.0+

I have become your fan!!
    

Re: Ult Inca (Metamoqester)

 July 19, 2018, 07:50:00 am View in topic context
#86
 Posted by KAINE  in Ult Inca (Metamoqester) (Started by ELECTR0 July 11, 2018, 11:45:47 am
 Board: Your Releases, 1.0+

Great style!  :bjugoi:
    

Re: La'Voris left us

 July 19, 2018, 07:02:39 am View in topic context
#87
 Posted by │ㄷ ▌  in La'Voris left us (Started by FeLo_Llop July 18, 2018, 02:55:08 pm
 Board: All That's Left

R.I.P. Kurotoboe
    

Re: Screen moving when it shouldn't move

 July 19, 2018, 06:24:33 am View in topic context
#88
 Posted by DeathScythe  in Screen moving when it shouldn't move (Started by DeathScythe July 18, 2018, 12:55:32 am
 Board: M.U.G.E.N Development Help

It is a helper. I'll try to use it as an Explod and apply these settings later. Thank you :)
    

Re: JoJo's Bizarre Adventure

 July 19, 2018, 06:12:27 am View in topic context
#89
 Posted by Erroratu  in JoJo's Bizarre Adventure (Started by Jesuszilla September 29, 2011, 10:17:18 pm
 Board: Entertainment

    

Re: Carlos Leon released Neko Akiha

 July 19, 2018, 05:58:16 am View in topic context
#90
 Posted by Duke of Corvus  in Carlos Leon released Neko Akiha (Started by Yagoshi300 July 18, 2018, 09:53:17 pm
 Board: Found Releases 1.0+

what exactly makes her "neko"? never saw a cat nor cat ears anywhere in the demonstration video
WTF happened at 1:00?
    

Re: Motorized bug's graphics

 July 19, 2018, 05:51:24 am View in topic context
#91
 Posted by MotorRoach  in Motorized bug's graphics (Started by MotorRoach April 15, 2013, 06:42:31 am
 Board: Graphics

Didn't think I'd do another Sonic character in the Capcom sprite style, but Mania Plus is hella fun, so I felt inspired to do it:

    

Re: Carlos Leon released Neko Akiha

 July 19, 2018, 05:42:37 am View in topic context
#92
 Posted by AVPboy6754  in Carlos Leon released Neko Akiha (Started by Yagoshi300 July 18, 2018, 09:53:17 pm
 Board: Found Releases 1.0+

... What the hell is that?
    

Re: Question on this code

 July 19, 2018, 05:26:15 am View in topic context
#93
 Posted by altoiddealer  in Question on this code (Started by cake-kun July 19, 2018, 12:36:16 am
 Board: M.U.G.E.N Development Help

Do a search for "var(10)" and you'll probably find that it is factored into the "anim" parameter of every ChangeAnim.
anim = (default anim #) + var(10)
So if var(10) gets set to 13000.... well it will add 13000 and use that anim instead
    

Re: Screen moving when it shouldn't move

 July 19, 2018, 05:19:05 am View in topic context
#94
 Posted by altoiddealer  in Screen moving when it shouldn't move (Started by DeathScythe July 18, 2018, 12:55:32 am
 Board: M.U.G.E.N Development Help

Well here's the easy solution:
When you spawn the ring (Explod, yes?) use Postype = Left/Right/Front/Back
Also use bindtime = -1

That should make it slide with the screen during simul.

To lock the screen for all parties you would need to spawn a helper on either side with Screenbound, AffectCamera = 1... screen will probably wiggle a little
    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 19, 2018, 05:14:51 am View in topic context
#95
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

they're very similar, but the girls are different
    

Re: MUGEN Video thread

 July 19, 2018, 04:40:08 am View in topic context
#96
 Posted by ReddBrink  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Needs Work, but i'm getting somewhere...
    

Re: Rugal Bernstein Updated (07/18/2018)

 July 19, 2018, 03:35:51 am View in topic context
#97
 Posted by ReddBrink  in Rugal Bernstein Updated (07/18/2018) (Started by ReddBrink July 04, 2018, 11:26:47 am
 Board: Your Releases, 1.0+

Updated! Check first post!
    

Re: Rugal Bernstein Updated (07/12/2018)

 July 19, 2018, 03:19:58 am View in topic context
#98
 Posted by ReddBrink  in Rugal Bernstein Updated (07/18/2018) (Started by ReddBrink July 04, 2018, 11:26:47 am
 Board: Your Releases, 1.0+

A little late response, but it's cool. Thanks.

Also some very minor feedback on the new update because I forgot to post it a few days ago:
-The EX Beads Destructor has the woosh sounds, but not the weak, medium, and heavy versions.
-The Y axis of the character portrait needs to be down one more px since it's doesn't fully fit 120 x 140.
Fixed. Thanks for the feedback. will update the link in just a bit
    

Sayaka Miki WIP

 July 19, 2018, 03:15:30 am View in topic context
#99
 Posted by Nep Heart  in Sayaka Miki WIP (Started by Nep Heart July 19, 2018, 03:15:30 am
 Board: Projects

Spoiler, click to toggle visibilty

 Despite having only 7 months of experience with MUGEN at the time this topic is first posted, I've decided to start my own character project roughly late May after expressing interest from tinkering with pre-existing characters in my MUGEN roster. While this character takes Otz-Kai's Sayaka Miki as a basis for most of her sprites, sounds and gameplay concepts, she is otherwise built from the ground up tailored to my own idea for a custom gameplay style. She's currently in late alpha stage as of this post date, but she'll likely be ready for beta in a month or two as she'll need a bit of cleaning and fixing before then.

Teaser from about a week into making the character: https://www.dailymotion.com/video/x6ledv3

The progress made about a month after the first teaser: https://www.dailymotion.com/video/x6ohcme

Showcasing Sayaka's supers:

1. Aria
2. Tempestoso
3. Grandioso
4. Affettuoso

Some aesthetics:

Cheap KO
Affettuoso Finisher
 
Sayaka's comeback gimmick: https://www.dailymotion.com/video/x6pcrad
    

Re: Super Smash Bros Ultimate

 July 19, 2018, 03:14:22 am View in topic context
#100
avatar  Posted by drewski90  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games



on today's blog we have bowser jr. and the koopalings

Quote
The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!

also his final smash is the same one from the previous game: just having either bowser jr. or one of the koopalings turn into shadow mario but in a metal palette and paint an x on it