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Re: MUGEN Video thread

 February 22, 2018, 07:29:16 am View in topic context
#81
 Posted by Miles 'Majin Kaine' Morales  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 February 22, 2018, 07:25:30 am View in topic context
#82
 Posted by Watcher of MUGEN  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Inferior tech.
    

Lessions (ver. SA) [Mugen 1.1 - Stage]

 February 22, 2018, 06:48:49 am View in topic context
#83
 Posted by Seraphs Ares  in Lessions (ver. SA) [Mugen 1.1 - Stage] (Started by Seraphs Ares February 22, 2018, 06:48:49 am
 Board: Your Releases, 1.0+

[Screenshots]



[Stage Info]
Mugen = 1.1
Resolution = 1280x720
Hi-Jump = Yes

[DL]
Mediafire

Finally got around to making my first stage. I got tired of using the default Hi-Res training stage.

Textures ripped from Continuum Shift and used Photoshop to change color gradient. The stage is much bigger in terms of horizontal space than the original.
    

Re: Marvel vs Capcom 2 characters project (War Machine released!)

 February 22, 2018, 06:43:13 am View in topic context
#84
 Posted by Flowrellik  in Marvel vs Capcom 2 characters project (War Machine released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Oh man I forgot about Norimaro! I thought it was gonna be a badass...Like Cyber Akuma or DORMAMMU...or Modok
    

Re: Lose KO Problem in Simul Mode

 February 22, 2018, 06:41:28 am View in topic context
#85
avatar  Posted by MrGiang  in Lose KO Problem in Simul Mode (Started by MrGiang February 21, 2018, 10:34:07 am
 Board: M.U.G.E.N Development Help

I think you need to reorder the triggers... those triggeralls being split up could be causing a problem.  Move them to the top.

Get rid of the Roundstate = 3 triggerall

After following your advice, here are the codes:
Code:
[state -2,]
type=helper
triggerall=loseko
triggerall=!numhelper(6030)
trigger1 = NumHelper(6030) < 1
trigger1 = RoundNo = 1
trigger1=enemynear,hitdefattr=sca,ha,hp,ht
trigger2=!(enemynear,hitdefattr=sca,na,np,nt,sa,sp,st)
trigger2=enemynear,stateno=[2000,4999]
helpertype=normal
name="lose"
ID=6031
pos=9999,9999
postype=back
facing=1
stateno=6030
keyctrl=0
ownpal=1
pausemovetime=99999999
supermovetime=99999999
persistent=0
ignorehitpause=1

[state -2,]
type=helper
triggerall=loseko
triggerall=!numhelper(6030)
trigger1 = RoundNo = 1
trigger1 = NumHelper(6030) < 1
trigger1=enemynear,hitdefattr=sca,ha,hp,ht
trigger2=!(enemynear,hitdefattr=sca,na,np,nt,sa,sp,st)
trigger2=enemynear,stateno=[2000,4999]
helpertype=normal
name="lose"
ID=6030
pos=9999,9999
postype=back
facing=1
stateno=6054
keyctrl=0
ownpal=1
pausemovetime=99999999
supermovetime=99999999
persistent=0
ignorehitpause=1
Sadly, it still doesn't work and the special KO effect still plays after his partner gets OK.
    

Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update

 February 22, 2018, 06:41:14 am View in topic context
#86
 Posted by SolidZone 26  in M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update (Started by OldGamer January 02, 2018, 12:02:37 pm
 Board: Your Releases, 1.0+

Thanks for the fix. The names of the characters are now aligned. However, I encountered a new bug regarding the 2nd version only:

The boxes of the portrait screens and names are black and the "select your mugen characters text" no longer shows up. I took a look at the SFF and turns out you may have accidentally filled the areas on the select box roster board's sprite black so it covers up some of the background and the select your mugen characters text. The 434 slots one is fine as the portrait and name boxes are still transparent so it can still be seen. Even though it's minor and a relativity easy fix, thought I might report it.
    

Re: Lose KO Problem in Simul Mode

 February 22, 2018, 06:23:46 am View in topic context
#87
 Posted by altoiddealer  in Lose KO Problem in Simul Mode (Started by MrGiang February 21, 2018, 10:34:07 am
 Board: M.U.G.E.N Development Help

I think you need to reorder the triggers... those triggeralls being split up could be causing a problem.  Move them to the top.

Get rid of the Roundstate = 3 triggerall
    

Re: Character of the Month: January 2018 Nominations

 February 22, 2018, 06:04:36 am View in topic context
#88
 Posted by Dumanios  in Character of the Month: January 2018 Nominations (Started by 【MFG】gui0007 February 07, 2018, 12:09:10 am
 Board: M.U.G.E.N Discussion

Hulk Hogan - 3
    

Re: The King Of Figthers Rivals Beta 2.0

 February 22, 2018, 05:45:16 am View in topic context
#89
 Posted by Memo  in The King Of Figthers Rivals Beta 2.0 (Started by Ramon Garcia January 16, 2018, 01:14:34 pm
 Board: Your Releases, older Mugen

hi friends of forum i see that Rayzo share another link: ok thanks for help the people that not get download from baidu, but please pay attention in description of video: because of this i don't share other link of download:


Following action is prohibited:
Sprite Extract
AI Match

Further Note:
No additional download link other than the link shown below is allowed, THIS IS STRICTLY PROHIBITED.
If you want to share this video to others, simply copy the download link below and paste to your description.



 why cant we extract the sprites? Did your friend get
 permission from SNK to use them? No he didn't.
 and what is Ai match?? Have Ai fight each other?
 those are some retarded rules lol

    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Bloodshed in Barcelona"

 February 22, 2018, 05:37:56 am View in topic context



Another successful stage mah boy.
    

Re: Street Fighter V

 February 22, 2018, 05:30:21 am View in topic context
#91
 Posted by GTOAkira  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

    

Re: Everything Anime and Manga Thread

 February 22, 2018, 05:09:34 am View in topic context
#92
 Posted by Long John Killer  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

It had somehow not occurred to me how odd it would be to see Rukia minus huge slightly-pentagonal blue eyes in the live-action adaptation, that I needed to remind myself that yeah, this is supposed to be Rukia.  Because the guy doing Ichigo's fine, but now that I'm reminded of how Kubo does his art with much bigger female eyes, it's oddly distracting me.  Also, that generic stock roar sound effect for the hollow, meh.

Not that it particularly detracts from the movie or anything, it's just one of those weird to get used to transitions.  I dunno, for what it's worth I think it looks fine.  Sure, could look better, but I'm likely going to catch it.  The last two weeks, I've actually been feeling rather nostalgic for Bleach, checking out Tite Kubo's art galleries he did for the series.  Specifically the first bit before the Soul Society, when it was so much more grounded in the regular world and was about hunting monsters, before the series got stuck in a rut.

I'm just worried about how the typical anime overreaction tropes will fail to transfer over to the live-action version, which was a concern I had with the Fullmetal Alchemist movie which I've seen even the anime producer dittos.  Rukia's character is basically being completely straight-faced doing something terribly, then getting into comical fights when others logically disagree.


Basically I'm curious how they'll deal with scenes like this.
    

Re: The King Of Figthers Rivals Beta 2.0

 February 22, 2018, 05:05:54 am View in topic context
#93
 Posted by Ramon Garcia  in The King Of Figthers Rivals Beta 2.0 (Started by Ramon Garcia January 16, 2018, 01:14:34 pm
 Board: Your Releases, older Mugen

hi friends of forum i see that Rayzo share another link: ok thanks for help the people that not get download from baidu, but please pay attention in description of video: because of this i don't share other link of download:


Following action is prohibited:
Sprite Extract
AI Match

Further Note:
No additional download link other than the link shown below is allowed, THIS IS STRICTLY PROHIBITED.
If you want to share this video to others, simply copy the download link below and paste to your description.

    

Re: Evil Ryu (SNK vs. Capcom: The Match of the Millennium) by Ikaruga (02/18/2018)

 February 22, 2018, 05:03:14 am View in topic context
#94
avatar  Posted by drewski90  in Evil Ryu (SNK vs. Capcom: The Match of the Millennium) by Ikaruga (02/18/2018) (Started by 【MFG】gui0007 February 22, 2018, 02:14:29 am
 Board: Found Releases

congrats on releasing an 8 bit character ikaruga
    

Re: Evil Ryu (SNK vs. Capcom: The Match of the Millennium) by Ikaruga (02/18/2018)

 February 22, 2018, 05:01:09 am View in topic context

for a moment I thought his hadoukens were invisible...:p
    

Re: Everything Anime and Manga Thread

 February 22, 2018, 05:01:08 am View in topic context
#96
 Posted by President Devon  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

Bleach continues to look like shit.
    

Re: Character of the Year: 2017

 February 22, 2018, 04:59:51 am View in topic context
#97
avatar  Posted by drewski90  in Character of the Year: 2017 (Started by Jmorphman February 07, 2018, 03:15:20 am
 Board: M.U.G.E.N Discussion

buu aka super buu is your 2017 character of the year

i hope to see more from the z2 team, keep up the most decent dbz characters there
    

Re: Character of the Year: 2017

 February 22, 2018, 04:27:33 am View in topic context
#98
 Posted by Kirishima  in Character of the Year: 2017 (Started by Jmorphman February 07, 2018, 03:15:20 am
 Board: M.U.G.E.N Discussion

Cheers to Jango, Barker, and Team Z2 for winning!
    

Re: Everything Anime and Manga Thread

 February 22, 2018, 04:26:34 am View in topic context
#99
avatar  Posted by Revanto  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

    

Re: The Donald Trump Political MAGAthread: "Solution to the gun problem? More guns!"

 February 22, 2018, 04:25:45 am View in topic context
#100
 Posted by DNZRX768  in The Donald Trump Political MAGAthread: "Solution to the gun problem? More guns!" (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

In all honesty, I do support a solution that involves arming the teachers and staff as well as ending the gun-free zones around schools, since the gun-free zone seem policy to bring nothing but trouble.

After all, I seriously doubt that a would-be school shooter determined to commit mass-murder would be stopped by an inanimate sign.