YesNoOk

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Single player hack n slash fighter.

 April 24, 2018, 11:49:19 pm View in topic context
#81
 Posted by GDPenguin  in Single player hack n slash fighter.  (Started by GDPenguin April 24, 2018, 11:49:19 pm
 Board: Idea Engineering

I had an idea, that would give the creators the freedom of creating whatever moves they want for the character.

It's single player so almost nothing will be considered overpowered.

Extreme combo/juggle possibilities.
Target focusing (maybe)

A horde of enemies coming towards you (sorta like a beat em up game).

Throwing enemies into other enemies.

Fast but smooth gameplay.
    

Re: SF1 Ryu and Joe Sprite Sheets. Happy 30th Birthday Street Fighter!

 April 24, 2018, 11:38:44 pm View in topic context
#82
 Posted by SiL3Nt J  in SF1 Ryu and Joe Sprite Sheets. Happy 30th Birthday Street Fighter! (Started by SiL3Nt J August 17, 2017, 08:57:40 pm
 Board: Resource Releases

Ha, well thanks man. It has always been a dream of mine to see SF1 remade. I've seen a few remakes on youtube, but none that I was a big fan of. Always thought that if the 5 SF1 guys were going to be brought back, it should be in SF Alpha form because that's how most of the others guys were that were brought back.

Well, I guess now would be a good time to ask: Is this version of Mike still around? https://www.youtube.com/watch?v=KrKGkl1z7wY

If not, I would be okay with just recoloring Balrog's sprite sheet.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 April 24, 2018, 11:26:01 pm View in topic context
#83
 Posted by adriano gt  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I'm looking for chars who have helpers, such as dogs, wolves or other animals.
    

Re: Battle Stormer Classics

 April 24, 2018, 10:47:51 pm View in topic context
#84
 Posted by R565  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
 Board: Projects

My response in parts, I do love the idea of megaman bosses but you should put up a poll for which ones. I see it as a love letter to games in that era so if you like to, add as many as you want. My second response is the idea of yes to putting the life bars on the bottom for extension sake. To get those big fighters without obscuring anything.
    

Re: Mandara - Mugen Boss

 April 24, 2018, 09:45:01 pm View in topic context
#85
 Posted by electrocaid  in Mandara - Mugen Boss (Started by Lord-S April 22, 2018, 05:52:55 pm
 Board: Your Releases, 1.0+

Hey Lord-S
A very big pleasure to see you back to mugen!!!

 :hyo:
    

Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)

 April 24, 2018, 09:38:51 pm View in topic context
#86
 Posted by Yoshin222  in Bardock Z2 (Inspired-YOSHIN WIP THREAD) (Started by Yoshin222 December 22, 2017, 01:01:49 am
 Board: Projects


Sketched a ST.MP, rough and unfinished of course but the idea is there
    

Yamazaki's Grab Win Pose

 April 24, 2018, 09:35:00 pm View in topic context
#87
 Posted by Knuckles8864  in Yamazaki's Grab Win Pose (Started by Knuckles8864 April 24, 2018, 09:35:00 pm
 Board: M.U.G.E.N Development Help

Right now, I'm trying to code Yamazaki's grab pose, and because Mugen 1.1 is more modern and fixed many bugs in the past, I cannot seem to get it. I've even tried the likes of warusaki's Yamazaki and Victory's Juggernaut to see if there was something I was doing wrong, and even with them coded it, they do not seem to work. My best guess if I would have to use the new code from Jailbot to get it to work properly?
    

Re: [No Theme Thread] All Pixels Unite

 April 24, 2018, 09:23:27 pm View in topic context
#88
 Posted by Ho-Oh's Apprentice  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

    

Re: Pokemon Go thread

 April 24, 2018, 09:08:43 pm View in topic context
#89
 Posted by Takato-kun  in Pokemon Go thread (Started by Jango August 01, 2016, 08:08:55 pm
 Board: Gaming

    

Re: Mis Renders HD

 April 24, 2018, 08:50:19 pm View in topic context
#90
 Posted by MotorRoach  in Mis Renders HD (Started by shammahomega1 June 08, 2016, 08:36:06 pm
 Board: Graphics

I feel bad that I missed the new post on this thread. I hope this isn't seen as bumping, because I do want to give my input on your work.

What I do want to say is that your rendering skills are very impressive looking. Arguably professional looking at that, given how natural everything looks about your recent renders. Both your Quan Chi and Reptile renders look like they could've appeared in UMK3, for how close they look to the aesthetic style.

The only thing I really recommend, not just for your MK renders, but your overall model work, is for you to attempt increasing the brightening in the models, as they overall look way too dark, making it hard to see the details in the models. If you were to increase the lights a bit, that would pretty much fix the issues present in them altogether.

Here's an example edit I did with your Reptile render, to better illustrate to you what I mean:



I just increased the brightening and the saturation on the sprite overall, making it better match the tonality of UMK3 sprites, and look overall more readable (I also toned down the saturation on his pants to better match the upper body). If not modifying the render lighting settings, the brightening issue can be fixed through some manual editing like I demonstrated. See which method works better for you.

Hoping to see more content from you in the future, by the way!
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 April 24, 2018, 08:44:12 pm View in topic context
#91
 Posted by Iced  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 April 24, 2018, 08:43:11 pm View in topic context
#92
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: Battle Stormer Classics

 April 24, 2018, 08:39:30 pm View in topic context
#93
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
 Board: Projects

A quick question: YES or NO to those Megaman bosses (and Mega Man per se)?

(the fox is just for size comparsion)

I was really avoiding non-standard sized chars, like SD chars, but Megaman (specially the classic serie) IS wall smaller than a normal char, so I don't see a problem with that. The same will work for Sonic: I can't make Sonic as tall as Batman.

I would like to bring this into discussion again. What do you guys think about it?

Also, what do you think about this?
Quote
i did not like the regular lifebars. i would've gone for low lifebars like in that kirby project o ilusionista also worked on. i think it makes more sense in this small character context. that way they can freely go up without the lifebars getting in the way of the action.
    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018

 April 24, 2018, 08:38:41 pm View in topic context
#94
 Posted by Lichtbringer  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

After a long time here is another update Video from Achilleon.

It shows the current progress one the Versus Menu and Select Screen.
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 24, 2018, 08:36:59 pm View in topic context
#95
 Posted by O Ilusionista  in Fighter Factory Studio 3.5.1 (UPDATED April, 07) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Just a note: Someone could please correct the headine in the forum home?
Quote
VirtuallTek has released a brand new Fighter Factory! This massive update adds OpenBoR support and many other features!!!

Because this udpdate doens't adds OpenBOR support YET. It WILL add on the future :)
    

Re: Avengers: United Battle Force

 April 24, 2018, 08:35:22 pm View in topic context
#96
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

With online play, I think OpenBOR will get more attention. At least. the Discord channel got way more users :)

Little updates:

- Jhfer finished Andromeda NPC. Although she is Attuma's daughter, she will fight at our side.


- I've spent a lot of time doing half of the color separation for Scarlet Witch. Jhfer will finish it.

This was needed so we can have more palettes for her. I always wants to make all the palettes as different from each other as I can.

- I still looking a way to solve some recent bugs, and this (plus some other recente bugs on the engine per se) prevents me to have too much progress. But this game development continues, as usual.

I want to release the new version in 1 or 2 months, so can focus on some other projects I have. I have a lot of ideas under my sleeves, but I don't want to start them unless I finish other things first.
    

Re: Corvus color separation - Requests Open

 April 24, 2018, 08:34:17 pm View in topic context
#97
 Posted by adriano gt  in Corvus color separation - Requests Open (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

hi duke, great initiative
congratulations on you be willing to help
    

Re: Ult Bay Area - Dusk/Dawn (Final Fight)

 April 24, 2018, 08:31:05 pm View in topic context
#98
 Posted by ELECTR0  in Ult Bay Area - Dusk/Dawn (Final Fight) (Started by ELECTR0 April 24, 2018, 08:41:42 am
 Board: Your Releases, 1.0+

Just updated the files because I forgot to change resetBG = 1 to resetBG = 0. Their is no need to re download if you've already gotten them just change the reset # yourself. The purpose of this is so the map won't display for the other rounds.
    

Re: A new CD is in

 April 24, 2018, 08:21:01 pm View in topic context
#99
avatar  Posted by DJJarianLogan  in A new CD is in (Started by DJJarianLogan April 17, 2018, 09:15:27 pm
 Board: Entertainment

Ok guys! ive Finished the works on the New CD its definitely a GOOD CD!! :D I will Post a Link to it as soon as i can get better access to internet. I really miss you ALL and im gonna Start working on some Extra Songs for you so remember, Stay Tuned to the Board!!! :)
    

Re: Pokemon Go thread

 April 24, 2018, 07:54:20 pm View in topic context
#100
 Posted by Knuckles8864  in Pokemon Go thread (Started by Jango August 01, 2016, 08:08:55 pm
 Board: Gaming

By the by, getting 7 research stamps gets you a chance to catch a Legendary Pokemon. Caught my first legend, Moltres!