YesNoOk

Recent Posts

    

Re: Kage

 January 23, 2019, 09:31:54 am View in topic context
#81
 Posted by Trololo  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects

Glad to see you actually use those.
Here, one more small contribution: LK Edit (Original animation by Armentis, heavilly edited).

P.S.: FF3, as always, f*cked up timing here, that "blury" frame should be 1-Tick only long.
    

Lifebar Issue: Character Portraits Remain During Screen Animation, & Names

 January 23, 2019, 08:30:05 am View in topic context
#82
avatar  Posted by Wautil  in Lifebar Issue: Character Portraits Remain During Screen Animation, & Names (Started by Wautil January 23, 2019, 08:30:05 am
 Board: M.U.G.E.N Configuration Help

EDIT:
My issues have been mostly resolved. Thanks!


I recently installed the SF EX4 Lifebar posted by Rayzo.
Link
The portraits weren't showing up initially, so I injected the [Face] code from another fight.def and got them to show up.

---
Issue 1
The portraits are staying on-screen during certain types of animation. It seems to occur during super move animations that do not take over the screen.

Either solution works:
1. Make the portraits disappear during those animations just like the lifebar/names do.
2. Make the lifebar/names appear along with the portraits during those animations.

Image:
Spoiler, click to toggle visibilty


---
Issue 2
The lifebar doesn't take well to long names.

Either solution works, but would prefer #1:
1. I'm pretty sure the Player # text at the top is part of the artwork. I would like to know where to go to edit the artwork out, which tools are needed etc. And then I want to move the character names to where the current Player # positions are, then bump the names as close to the timer as possible so that long character names don't clip outside.
2. Reduce the size of character names and bump the names closer to the timer. I don't know exactly where I would find these values.

Image:
Spoiler, click to toggle visibilty


I'm not expecting anyone to solve these for me, I'm just wondering which values I'm supposed to tinker with to get the results I'm looking for through trial and error.
I appreciate any help I can get.

    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 January 23, 2019, 08:29:30 am View in topic context
#83
avatar  Posted by The Street Fighter  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

I remember Kung Lao, Stryker and Kabal being my first picks when I played MK Trilogy, because I did not understand the whole MK Ninja craze.
I was very young tho, about 5-6 at the time. Don't know how it ended up in my view. I believe it was my cousins, but it's in my collection, and was since I was that young.

I was sort of afraid of the series, because of a lot of blood, and the rumoured fatalities (never saw them as a kid, was no esay access internet at the time, nor would I know what to search for lol), but during PS2, I got all the games, and have stuck to them ever since.

Anyways, I believe Stryker redeemed himself in MK9, and became pretty epic, but based on the current roster, and the narrative, I'm sort of surprised we get Liu Kang, Kung Lao and (rumoured) Kitana, not in their revenant form. The fact that Kabal seems to make a return makes me happy, as the gameplay stuck with me as pretty fun.

Out of the roster shown thus far, it seems like a lot of legacy characters got a chance, but between Noob Saibot, Sindel, Nightwolf and Stryker, we know who falls short. NRS has stated plenty of times before that the players decides who comes back, meaning, the support and being loud about who they want.

That's why Baraka is back (Boon said so, at least), and to some extent Skarlet (I believe).
Right now, I believe Stryker falls short, and that's why I would be shocked, but I would be pleased.
    

Re: MUGEN Video thread

 January 23, 2019, 06:37:51 am View in topic context
#84
 Posted by Watcher of MUGEN  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Golden Pig(Happy New Year 2019)

 January 23, 2019, 06:22:42 am View in topic context
#85
 Posted by beterhans  in Golden Pig(Happy New Year 2019) (Started by Dark Ruler January 01, 2019, 04:33:25 pm
 Board: Your Releases, older Mugen

    

Re: Airman (Update 1/23/2019)

 January 23, 2019, 05:58:26 am View in topic context
#86
 Posted by Mr.Giang  in Airman (Update 1/23/2019) (Started by Mr.Giang November 18, 2018, 01:21:00 pm
 Board: Edits & Addons 1.0+

Update:
- Reworked damage dampen system.
- Added more effects.
- Added Taunt.
- Air Special attack always causes hard-knockdown against airborne opponents.
- Fixed a glitch that makes throw unable to be teched in Simul Mode.
- Air Shooter now causes untechable knockdown.
- Blowing Wind now causes untechable knockdown.
- Now can perform Tag Delayed Hyper.
    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 January 23, 2019, 05:03:22 am View in topic context
#87
avatar  Posted by Seadragon77  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Since 9 was a retelling of the first three games and X was a re-imagined take on 4, then makes sense that 11 is going to cover the events of what I call the 'Middle Era' of Mortal Kombat (Which would be Deadly Alliance, Deception and Armageddon).. in a sense. Time travel shenanigans might skew this in certain directions.

As for my list of characters that would shock me...

1. Shujinko - To me, he wasn't that great to begin with. A character that had basically all the best moves (Seriously, freeze then spear? That's some bullshit right there) and he had nothing original to him. If they somehow bring him back, I want to see original moves for the guy.
2. Hsu Hao - As it already brought up, the development teams hates him... the fans hate him... I'm sure the other characters hate him. Yet, here is an opportunity to change that narrative. Look at what they did with Stryker. It's still possible here.
3. Drahmin - This is a personal choice for me since I liked using him in Deadly Alliance. He was a throwback to the days when you made up combos... anyhow, here's a character that could play a role in the new Netherrealm army of Liu Kang and Kitana.
4. Mavado - Why not?
    

Re: KOF Anthology All Characters Pack (Updated 19.01.18)

 January 23, 2019, 04:46:59 am View in topic context
#88
avatar  Posted by Kiryu666  in KOF Anthology All Characters Pack (Updated 19.01.18) (Started by duracelleur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 January 23, 2019, 04:39:02 am View in topic context
#89
 Posted by Macaulyn97  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Poor Stryker, after his awful debut in MK3, he only looked better and better, and even then, doesn't have a big fanbase. He looked really stupid at debut, then in MKA, he had that cool costume, then in MK9, he was made a badass and even then, it seems people care more about Peter from Street Fighter than him.
    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 January 23, 2019, 04:32:20 am View in topic context
#90
 Posted by Prime SC  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Nitara was no doubt one of the best characters that came out of Deadly Alliance.
As most PS2 era character, Nitara never really got the chance for true potential that she deserves.

So, who would people be very SHOCKED over seeing in this game? Top 3. (Do more if you have them)
For me;

1. Hsu Hao - MK Team hates him.
2. Kai - Does not seem to be used often, nor seem to be popular in general.
3. Styrker - Going to be bold and gamble that he will not be playable in the title. If the line-up is only 25, then I don't see him prioritized, but if they expand, maybe.

I swear im the only human that ever mained stryker. He was damn good in mk9

1. Shang Tsung
2. Onaga
3. Havik
    

Re: 3v3 mvc2 style and KOF XI style

 January 23, 2019, 04:24:37 am View in topic context
#91
 Posted by Ramon Garcia  in 3v3 mvc2 style and KOF XI style  (Started by IKEISLEGEND January 12, 2019, 04:04:29 am
 Board: M.U.G.E.N Discussion

Good news i hope you do a video and tutorial for us.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 January 23, 2019, 03:46:00 am View in topic context
#92
 Posted by Block  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

That's awesome!
    

Re: SF3 Juri

 January 23, 2019, 03:43:28 am View in topic context
#93
 Posted by TotalDramaXtremist  in SF3 Juri (Started by DelusionTrim December 28, 2016, 07:55:02 am
 Board: Sprite Projects

BUMP

Made a couple more palettes for good ol' Juri. While it looks like there's something off with the skeleton, I can assure you that in Fighter Factory, all is in order.

Ash KOF XIII Color 5:


Psycho Crusher White (SFA3 Bison V-ISM K):


Psycho Crusher Blue (SFA3 Bison X-ISM P):
    

Re: Post Fan Art Thread

 January 23, 2019, 03:03:00 am View in topic context
#94
 Posted by Long John Killer  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

Spoiler: SU spoilers (click to see content)
    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 January 23, 2019, 02:55:58 am View in topic context
#95
 Posted by LIL B (The Based God)  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 January 23, 2019, 02:54:38 am View in topic context
#96
avatar  Posted by The Street Fighter  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 January 23, 2019, 02:28:20 am View in topic context
#97
avatar  Posted by The Street Fighter  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Nitara was no doubt one of the best characters that came out of Deadly Alliance.
As most PS2 era character, Nitara never really got the chance for true potential that she deserves.

So, who would people be very SHOCKED over seeing in this game? Top 3. (Do more if you have them)
For me;

1. Hsu Hao - MK Team hates him.
2. Kai - Does not seem to be used often, nor seem to be popular in general.
3. Styrker - Going to be bold and gamble that he will not be playable in the title. If the line-up is only 25, then I don't see him prioritized, but if they expand, maybe.
    

Re: Simple remappal confusion

 January 23, 2019, 02:23:22 am View in topic context
#98
 Posted by altoiddealer  in Simple remappal confusion (Started by Bannana January 18, 2019, 06:51:54 am
 Board: M.U.G.E.N Development Help

Remappal only needs to trigger 1 time, and the pal change remains throughout the match until triggered again.

With that said, there isn’t really a good reason to have it in State -2, and might be easier to debug now and for future uses if you use it elsewhere

Recommended usage: In Round Initialization state (I forget the stateno offhand... 5959?), and within whatever states should trigger another palette change.  Persistent = 0 in these states, it just needs to trigger once.
    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 January 23, 2019, 02:08:23 am View in topic context
#99
 Posted by Macaulyn97  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

There is one character I hope to see, but I think is unlikely: Nitara. I always loved the idea of an actual vampire in MK and with Skarlet throwing blood at people, Nitara would be given a chance to have a better moveset to her theme.
    

Re: [WIP] RicePigeons' WIPs (IZ Yuuka, IZ Iku, Incident Zero demo build)

 January 23, 2019, 01:34:14 am View in topic context
#100
 Posted by Weiss Circal  in [WIP] RicePigeons' WIPs (IZ Yuuka, IZ Iku, Incident Zero demo build) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects