#81Posted by krudelu in Damage dampener for individual moves help (Started by krudelu November 17, 2018, 02:25:39 am
Board: M.U.G.E.N Development Help
Anyway, you're trying to make it always do 90% of the original damage per each attack no matter what order an attack hits, right? Couldn't you just make it so that the dampener keeps track of how many times a specific attack occurs in a combo as opposed for each hit in a combo?
For the first question, yeah. I'm trying to make it always do 90% of the original damage of the next move that got cancelled from multi hitting move regardless of how many hits of that particular move that does the multi hit no matter at which part of the multi hit cancels into.
For the second question, I'm not sure what you may meant by it but would you mind giving me an example of what you may meant by it? Also, I'm not trying to apply a dampener that would get affected based on how many times I have the attack used in a combo just in case I may have guessed it right.