Ha, well thanks man. It has always been a dream of mine to see SF1 remade. I've seen a few remakes on youtube, but none that I was a big fan of. Always thought that if the 5 SF1 guys were going to be brought back, it should be in SF Alpha form because that's how most of the others guys were that were brought back.
My response in parts, I do love the idea of megaman bosses but you should put up a poll for which ones. I see it as a love letter to games in that era so if you like to, add as many as you want. My second response is the idea of yes to putting the life bars on the bottom for extension sake. To get those big fighters without obscuring anything.
Right now, I'm trying to code Yamazaki's grab pose, and because Mugen 1.1 is more modern and fixed many bugs in the past, I cannot seem to get it. I've even tried the likes of warusaki's Yamazaki and Victory's Juggernaut to see if there was something I was doing wrong, and even with them coded it, they do not seem to work. My best guess if I would have to use the new code from Jailbot to get it to work properly?
I feel bad that I missed the new post on this thread. I hope this isn't seen as bumping, because I do want to give my input on your work.
What I do want to say is that your rendering skills are very impressive looking. Arguably professional looking at that, given how natural everything looks about your recent renders. Both your Quan Chi and Reptile renders look like they could've appeared in UMK3, for how close they look to the aesthetic style.
The only thing I really recommend, not just for your MK renders, but your overall model work, is for you to attempt increasing the brightening in the models, as they overall look way too dark, making it hard to see the details in the models. If you were to increase the lights a bit, that would pretty much fix the issues present in them altogether.
Here's an example edit I did with your Reptile render, to better illustrate to you what I mean:
I just increased the brightening and the saturation on the sprite overall, making it better match the tonality of UMK3 sprites, and look overall more readable (I also toned down the saturation on his pants to better match the upper body). If not modifying the render lighting settings, the brightening issue can be fixed through some manual editing like I demonstrated. See which method works better for you.
Hoping to see more content from you in the future, by the way!
A quick question: YES or NO to those Megaman bosses (and Mega Man per se)?
(the fox is just for size comparsion)
I was really avoiding non-standard sized chars, like SD chars, but Megaman (specially the classic serie) IS wall smaller than a normal char, so I don't see a problem with that. The same will work for Sonic: I can't make Sonic as tall as Batman.
I would like to bring this into discussion again. What do you guys think about it?
Also, what do you think about this?
i did not like the regular lifebars. i would've gone for low lifebars like in that kirby project o ilusionista also worked on. i think it makes more sense in this small character context. that way they can freely go up without the lifebars getting in the way of the action.
With online play, I think OpenBOR will get more attention. At least. the Discord channel got way more users
- Jhfer finished Andromeda NPC. Although she is Attuma's daughter, she will fight at our side.
- I've spent a lot of time doing half of the color separation for Scarlet Witch. Jhfer will finish it.
This was needed so we can have more palettes for her. I always wants to make all the palettes as different from each other as I can.
- I still looking a way to solve some recent bugs, and this (plus some other recente bugs on the engine per se) prevents me to have too much progress. But this game development continues, as usual.
I want to release the new version in 1 or 2 months, so can focus on some other projects I have. I have a lot of ideas under my sleeves, but I don't want to start them unless I finish other things first.
Just updated the files because I forgot to change resetBG = 1 to resetBG = 0. Their is no need to re download if you've already gotten them just change the reset # yourself. The purpose of this is so the map won't display for the other rounds.
Ok guys! ive Finished the works on the New CD its definitely a GOOD CD!! I will Post a Link to it as soon as i can get better access to internet. I really miss you ALL and im gonna Start working on some Extra Songs for you so remember, Stay Tuned to the Board!!!