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Re: entertainment news that don't deserve their own thread

 December 12, 2017, 01:03:33 pm View in topic context
#81
 Posted by rgveda99  in entertainment news that don't deserve their own thread (Started by Titiln June 18, 2011, 03:16:32 am
 Board: Entertainment

Watching The Gifted. It's getting better.

Spoiler, click to toggle visibilty

Can't wait for Legion.

And Agents of Shield.

Spoiler, click to toggle visibilty
    

Re: EX / Fighting Layer: New Arika fighting game

 December 12, 2017, 12:52:27 pm View in topic context
#82
 Posted by Erroratu  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

Blair fucking lifts
    

Re: Last movie you watched + 2 lines review.

 December 12, 2017, 12:40:59 pm View in topic context
#83
 Posted by rgveda99  in Last movie you watched + 2 lines review. (Started by walt August 28, 2007, 04:18:56 am
 Board: Entertainment

So I just watched Justice League. It was actually pretty good. I'd give it an 8/10.

It's pretty simple and straightforward. And they're actually saving people's lives and they handled it better than Avengers Age of Ultron.  Batsie didn't steal the show. The only main flaw I see is the main villain. I wouldn't have mind if they just went with a new one and not some minor villain given some plot driven steroids.  May be a supporting villain too. There are a few cameos from other superheroes but I kind of wished there was more.

Note that I have never watched BVS and still don't plan to.
    

Re: Supreme Sagat by M206 NEW elbow finishers PAG.14

 December 12, 2017, 11:35:00 am View in topic context
#84
avatar  Posted by M206  in Supreme Sagat by M206 NEW elbow finishers PAG.14 (Started by M206 June 26, 2017, 05:49:35 pm
 Board: Your Releases, 1.0+

    

Re: Supreme Sagat by M206 NEW elbow finishers PAG.14

 December 12, 2017, 11:31:22 am View in topic context
#85
 Posted by electrocaid  in Supreme Sagat by M206 NEW elbow finishers PAG.14 (Started by M206 June 26, 2017, 05:49:35 pm
 Board: Your Releases, 1.0+

I prefer this

but i want to tell that your elbow finisher could also be down from down to up

if you see what i mean...
    

Re: Supreme Sagat by M206 NEW teep kicks + elbow finisher PAG.13

 December 12, 2017, 11:19:45 am View in topic context
#86
avatar  Posted by M206  in Supreme Sagat by M206 NEW elbow finishers PAG.14 (Started by M206 June 26, 2017, 05:49:35 pm
 Board: Your Releases, 1.0+

here you are what i was referring to (with sprite-improved elbow finisher):



after the 4th rev.elbow hit you can choose (with lp,mp or hp) which move you prefer. ;) ;)

i really love the sprite-improved new version.

check also the teep kicks combo at the end of the video, i think they resemble enough the tekken 5/6 bruce irvin ones. ;)
    

Re: Ikemen Plus

 December 12, 2017, 11:16:32 am View in topic context
#87
 Posted by adriano gt  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

GREAT.... thank you for hard work in this v0.2
    

Re: Street Fighter V

 December 12, 2017, 09:39:25 am View in topic context
#88
avatar  Posted by 地獄の花  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

None of what they showed so far is gonna change that it's still Street Fighter V and it's not gonna be fun to play. I mean people were bewildered to see Daigo winning with textbook fundamentals, and Capcom hasn't shown anything that suggests that it will be different.

What do you think would have to happen for Capcom to truly redeem itself as far as Street Fighter V goes? You can't just say it's forever ruined because of its abysmal opening, poor promotion, or any combination thereof*. The reality of the matter is, nothing is ever perfect. We put so much pressure on these companies because we expect so much of them, from the characters to the game play and everything in between. If one single tiny microscopic little thing goes wrong, then all the pieces crumble like a Jenga building. That's the risk you take for creating video games.

If my fan game ever became acceptable, I would have to go through the same things Capcom went through. Because even a person like me can make mistakes.

* Internal office issues on the other hand, that I do understand. Covering the Donald Sterling scandal during my 2015 Clippers Season Wrap-Up podcast opened up my eyes to executive meddling. It can happen.

they are selling me their shit, i don't have to buy the game because i feel bad for capcom's dev, they still get paid whether they did their job or not. i'm the costumer and they have to swoon me if dislike the game i won't buy it. simple as that.
    

Re: MUGEN Video thread

 December 12, 2017, 09:23:08 am View in topic context
#89
 Posted by Chise  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Finally decided to stop being lazy and record something.

Since we FINALLY got an E's Laf character in mugen, thought it was a good occasion.

Had a lot of fun recording it~

    

Re: Fire Emblem Heroes [iOS/Android]

 December 12, 2017, 08:46:36 am View in topic context
#90
 Posted by Byakko  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

He put up a good fight, if it wasn't for that last multiplier, it would be a different story.
The last few hours were a huge back and forth with either side jumping like five billions ahead one side at a time each hour. It would have been the same excuse if Sigurd had won.
    

Re: Supreme Zangief by M206

 December 12, 2017, 08:03:05 am View in topic context
#91
avatar  Posted by M206  in Supreme Zangief by M206 (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Dude... That's wild... In both good and bad ways.
I like the idea with an extra grappling system... But I kinda find it a cheating to let Zangief/Player to simply grapple the enemy to death, ESPECIALLY since grapple is an unblockable move by definition... You definitely need do balance this feature somehow!

thanks. ;) as i told, it's just a test. maybe i can keep it as it is and create a new lv.3 super (lowering the damage of course).
another option (more difficult) is to create a special command list to perform after every throw to be able to obtain the next one (with low timings etc), just like the red cyclone throw combo system. ;)
    

Re: Supreme Sagat by M206 NEW teep kicks + elbow finisher PAG.13

 December 12, 2017, 07:58:24 am View in topic context
#92
avatar  Posted by M206  in Supreme Sagat by M206 NEW elbow finishers PAG.14 (Started by M206 June 26, 2017, 05:49:35 pm
 Board: Your Releases, 1.0+

this is very nice

a detail: to my opinion, the elbow finisher should be an uppercut (in place of a "downcut")

i think that the whole animation ending would be more fluent (& realistic: imagine yourself doing the move -> it'll be very complicated to turn on yourself & then to hit with your elbow from up to down)

thanks. about the elbow finisher, i've copied some bruce irvin combos. And anyway the uppercut can be an option after that reverse elbow (hit 4). ;) ;)

so smooth, great job man.

thanks. ;)

Sagat is officially revealed in SFV. It will be interesting to see if Capcom gave him a moveset as beastly as this Sagat.

yes, i saw, i think i'll release a beta soon, with still some little bugs to fix, but at least i grant you the (a lot of) updates from june release so far. ;) ;)
    

Re: Ikemen Plus

 December 12, 2017, 07:43:31 am View in topic context
#93
 Posted by K4thos  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Quote
I fixed the stage of Legion by increasing the values of "boundleft" and "boundright" in the .def-data of the stage. The same method is working for the stage of Slogra, Gaibon and Beelzebub by OMEGAPSYCHO. This stage need an increase for "boundhigh" too. Some stages need a different zoom value too. (Example: Stage of Phalanx needs 0.6 instead of 0.5 in Ikemen.)

But it seems to me that these issues are solvable. The only issue, which I can't solve are partly missing stage graphics in the stages of Cerberus, Crocomire, Ovnunu, Phalanx and Ryukotsuki. The layers are probably the solution here. Legion, Slogra, Gaibon and Beelzebub are playable without issues, if you apply these little changes.

I hope that OMEGAPSYCHO himself will have a look at this issue, if time permits.
Thanks for testing. Did you try winmugen versions of his characters? Maybe those will have less issues.

------------

new update that fixes all known issues is up on Github.

v0.2 Changelog:
- automatic stage zoom adjustment based on stage DEF file data if present (zoomout, zoomin)
- fixed zoomMin, zoomMax, zoomSpeed parameters in select.def
- [Characters] section of select.def now accepts stages declarations even outside stages directory
- fixed randomselect feature
- looping music plugin added to the package
- fixed character's arcade intro and ending storyboards playback
- fixed music playback for stages added via [Characters] section of select.def

------------

With these changes select.def installation instructions in OMEGAPSYCHO characters are valid also for ikemen (no need to adjust zoom level, stage can be inside character's dir, all optional parameters work). As mentioned before his boss characters are not fully compatibile with the engine though.
    

Re: Optional Animation Standards

 December 12, 2017, 07:36:13 am View in topic context
#94
 Posted by Xenomic  in Optional Animation Standards (Started by Jmorphman February 16, 2012, 03:40:11 am
 Board: MUGEN Class

Much appreciated on that, JNP~ It's nice to see that this was updated while I wasn't looking heh. As to you, JMan, probably not? Some of those I don't even know if they're used at all, or that often. Tiki's Divinestone seems to be used a lot in JP characters I've noticed, though it's only with Tiki so...

As to my question, I'd like to amend it a bit. In addition to what I asked, is there a way to set it based on a timer. For instance, if the character is defeated before 20 seconds or something, then a specific animation happens?? Doesn't even have to be Sexy KO for this one (though it's something I'm still investigating for exchange of help), could be any animation in general I suppose.
    

Re: Fire Emblem Heroes [iOS/Android]

 December 12, 2017, 07:32:09 am View in topic context
#95
 Posted by Koop  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

Sigurd lost hope when Team Tharja started burning their flags.  :eaugh:
    

Re: CVTW2 Ryu 11 December 2017 "donkey kick' update

 December 12, 2017, 07:27:30 am View in topic context
#96
 Posted by Memo  in CVTW2 Ryu 13 December 2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

my bad again lol i messed up again on the cmd
i fixed a big ass bug i left and uploaded the correct file
and added a cancel / donkey kick into shinku hadoken
    

Re: Street Fighter V

 December 12, 2017, 06:52:17 am View in topic context
#97
 Posted by Titiln  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

In case anyone's wondering, in Final Fight 3 there was an enemy named G but it's going to be another Abigail situation, where he looks radically different from source game.
other than being a human being, he looks absolutely nothing like the enemy from ff3
    

Re: Fire Emblem Heroes [iOS/Android]

 December 12, 2017, 06:11:23 am View in topic context
#98
 Posted by Magical Amber  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

I call shenanigans.
    

Re: Street Fighter V

 December 12, 2017, 05:52:28 am View in topic context
#99
 Posted by R565  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Nah, its looks way too diferent from Final Fight's G, Abigail still recognizable, just a bit different.

I've heard people saying that this is Greg from Bloody Roar, and it does looks a lot like him.

Would they low-key add a Bloody Roar fighter? I still think it's FF3 G, but what you said makes sense.
    

Re: Fire Emblem Heroes [iOS/Android]

 December 12, 2017, 05:49:16 am View in topic context
#100
 Posted by R565  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming