The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => MS Paint Mugen => Topic started by: Chronojiuj on February 12, 2010, 04:03:48 pm

Title: MSPAINT MUGEN
Post by: Chronojiuj on February 12, 2010, 04:03:48 pm
Post your mspaint mugen concepts here instead.

OR ELSE!  >:(
Title: Re: MSPAINT MUGEN
Post by: Loona on February 12, 2010, 05:35:52 pm
I've been thinking about this:

(http://i28.photobucket.com/albums/c244/ikariloona/sleep.png)

But then the likely requisite of jumping and a way to switch between standing and crouching gets in the way (didn't stop AoF1 Mr Big, but he wasn't playable, so he could get away with it).

Maybe as a crouching stance, with the low attack being kicks and stuff coming out of the tent to attack, and bringing the victim into the tent for a throw, doing horrible things to him/her which are only implied through randomly played sounds which may include heavy machinery, animal noises, and maybe some sweet doomsday music if it's a super or KOs (http://tvtropes.org/pmwiki/pmwiki.php/Main/TakeOurWordForIt).

The original concept was closer to something out of Pocket Fighter or Super Cosplay Wars Ultra, but I still have a stage to finish and I'm not sure I could put the discipline into that many and diverse frames...
Title: Re: MS Paint Mugen thingy
Post by: Dominic Maraschiello on February 13, 2010, 01:44:34 am
Hello, I am Banxman3. I PM'd Iced to see if it was appropriate to post my sprite.
(http://onlineimageupload.com/imgbank/1.gif)

I am not really known in the MUGEN world at the moment. I am working on the PDC team at the moment and I am making an original character.
Title: Re: MS Paint Mugen thingy
Post by: Nucka on February 13, 2010, 02:26:57 am
(http://renegademugen.net/forum/Smileys/mi2/lol.gif)
Guess what it looks like he's doing with his hands.
Title: Re: MS Paint Mugen thingy
Post by: Randomish on February 13, 2010, 02:28:24 am
Yoshi neeeds a new pair of shoes
Title: Re: MSPAINT MUGEN
Post by: Iced on February 13, 2010, 02:29:32 am
I meant it here, the concept thread. =)
moved the posts.
Title: Re: MSPAINT MUGEN
Post by: Halo Of Locusts on February 13, 2010, 06:54:22 am
Its a bit bland.But im working on it.

(http://i46.tinypic.com/k4ig3m.gif)
Title: Re: MSPAINT MUGEN
Post by: Titiln on February 13, 2010, 07:15:27 pm
i thought he was holding a sign with his face to cover up his face but then i noticed he was holding a knife (or something) instead and that his face is covered by a mask

needless to say i thought the first idea was far more interesting
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on February 14, 2010, 02:19:57 am
Well, so far, I've done:

*A standing animation
*A special attack (REPPUKEN!!1)
*A projectile anim and ending anim
*A palette
*A very, VERY basic CNS

I guess I'm gonna have to advertise the character as either a standalone release or as part of an SSF2TXHD5-ish extension in the future.
Title: Re: MSPAINT MUGEN
Post by: Halo Of Locusts on February 14, 2010, 01:22:19 pm
i thought he was holding a sign with his face to cover up his face but then i noticed he was holding a knife (or something) instead and that his face is covered by a mask

needless to say i thought the first idea was far more interesting

Got the idea from 'The Spy' class from Team Fortress 2.

(http://tf2wiki.net/w/images/9/91/Spydisguised.png)

Although the sign idea does sound quite intriguing.
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on February 14, 2010, 05:33:34 pm
(http://www3.picturepush.com/photo/a/2926551/img/stuff/stand.gif)(http://www5.picturepush.com/photo/a/2926653/img/stuff/standcolorseparation.gif)

Tried to get FFU to spit out an animated REPPUKEN motion out of my current SFF, but it's still being a dick about it.

EDIT: Added color separated version.
Title: Re: MSPAINT MUGEN
Post by: Titiln on February 14, 2010, 05:34:28 pm
looks nothing like the other sprites unfortunately
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on February 14, 2010, 05:46:57 pm
looks nothing like the other sprites unfortunately

...

Well, then, could you explain what's wrong?
Title: Re: MSPAINT MUGEN
Post by: Randomish on February 14, 2010, 06:10:48 pm
(http://www3.picturepush.com/photo/a/2926551/img/stuff/stand.gif)(http://www.smeenet.org/mspaint/gifs/pots-slap(1).gif)
Nuff Said.
Title: Re: MSPAINT MUGEN
Post by: Titiln on February 14, 2010, 06:42:42 pm
yeah it's pretty evident
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on February 14, 2010, 08:13:50 pm
So, bigger head, shorter legs, and an overall larger sprite? Fair enough.

EDIT:
(http://www5.picturepush.com/photo/a/2928998/img/stuff/stand.gif)(http://www2.picturepush.com/photo/a/2928935/img/stuff/stand2.gif)

FFU screwed up the timing on both GIFs, but the second one is supposed to be faster.
Title: Re: MSPAINT MUGEN
Post by: Halo Of Locusts on February 15, 2010, 12:33:40 am
I think he means uhh...Overall, more 'Rounded'

If that made any sense.
Title: Re: MS Paint Mugen thingy
Post by: Duo Solo on February 15, 2010, 07:32:56 pm
Hello, I am Banxman3. I PM'd Iced to see if it was appropriate to post my sprite.
http://onlineimageupload.com/imgbank/1.gif (http://onlineimageupload.com/imgbank/1.gif)

I am not really known in the MUGEN world at the moment. I am working on the PDC team at the moment and I am making an original character.
Reminds me of that guy from Eternal Champions.
Title: Re: MS Paint Mugen thingy
Post by: Dominic Maraschiello on February 15, 2010, 10:14:38 pm
Hello, I am Banxman3. I PM'd Iced to see if it was appropriate to post my sprite.
http://onlineimageupload.com/imgbank/1.gif (http://onlineimageupload.com/imgbank/1.gif)

I am not really known in the MUGEN world at the moment. I am working on the PDC team at the moment and I am making an original character.
Reminds me of that guy from Eternal Champions.

Is that a good thing??
Title: Re: MSPAINT MUGEN
Post by: Iced on February 17, 2010, 10:50:05 am
Should i move the sprite concepts of the older thread to this one?
Title: Re: MSPAINT MUGEN
Post by: Loona on February 17, 2010, 11:53:51 am
If that happens, the 1st post of the thread won't be as descriptive of its function. Old thread's locked anyway, so it can't be cluttered anymore - this'll do to move stuff in the new thread if needed though.
Title: Re: MSPAINT MUGEN
Post by: Duo Solo on February 21, 2010, 04:08:22 am
(http://i828.photobucket.com/albums/zz210/captryne/Referee.jpg) Here I am. Thought my first character looked bland and didn't match the style of MS Paint project. This is me when I go to soccer referee games. The pay is good, the job is stressful (fans, players, parents, coaches make the job difficult) but I get a sweet satisfaction from telling 30 year old adults to "get lost" and giving red cards. I also enjoy riding the Golf Cart too.  ;)
Title: Re: MSPAINT MUGEN
Post by: </M0GL13> on February 25, 2010, 09:37:38 am
hehe
well here is me i drew myself for fun and most likely wont make in any game but enjoy nonetheless -
(http://i75.photobucket.com/albums/i314/mykhailo666/mogliemspaint.gif)
Title: Re: MSPAINT MUGEN
Post by: Not Muggins on March 08, 2010, 01:56:41 am
Ohayou Sensei should be final boss of this game.
Title: Re: MSPAINT MUGEN
Post by: Duo Solo on March 09, 2010, 12:53:50 am
hehe
well here is me i drew myself for fun and most likely wont make in any game but enjoy nonetheless -
(http://i75.photobucket.com/albums/i314/mykhailo666/mogliemspaint.gif)
That is beast. Make more.
Title: Re: MSPAINT MUGEN
Post by: momo! on March 11, 2010, 07:56:11 pm
i've got one, inspired by that bot inVasion from a little while ago:
(http://i43.tinypic.com/6h5o3r.png)

still working on a bot concept ;D
Title: Re: MSPAINT MUGEN
Post by: Anjel on March 11, 2010, 08:11:02 pm
sasdsasdsasdsasd

(http://www5.picturepush.com/photo/a/2928998/img/stuff/stand.gif)(http://www.smeenet.org/mspaint/gifs/pots-slap(1).gif)

And this is why I always wonder who's great idea it was to make you mod the of gfx section.
Title: Re: MSPAINT MUGEN
Post by: </M0GL13> on March 12, 2010, 06:08:12 am
i've got one, inspired by that bot inVasion from a little while ago:
(http://i43.tinypic.com/6h5o3r.png)

still working on a bot concept ;D
lol momo u look like hitler
Title: Re: MSPAINT MUGEN
Post by: momo! on March 12, 2010, 04:21:42 pm
lol that isn't me, it's a generic internet hacker!!!
Title: Re: MSPAINT MUGEN
Post by: MelvanaInChains on April 10, 2010, 07:44:29 am
(http://i405.photobucket.com/albums/pp135/MelvanaInChains/melvsprite.png)

This is my MSpaint self if you will, all I have for ideas is me using drumsticks and somehow using drum sets to attack people

That and teleporting in-and-out of space, ala Vanilla Ice from JoJo's
Title: Just in Case.......
Post by: Russell_0010 on April 18, 2010, 03:16:12 am
In case if Beatrice made another MS Paint Mugen, Here's What the game should have with MY character:
Dr. Gray
(http://russellshideout.webs.com/photos/MUGEN/Dr.%20Gray.bmp)
Title: Re: Just in Case.......
Post by: Orochi Gill on April 18, 2010, 03:22:55 am
Please no
Title: Re: Just in Case.......
Post by: Nnaajj on April 18, 2010, 03:54:26 am
This was not needed.
No one cares about Dr.Gray just like you don't care about reading the child forum.
Title: Re: Just in Case.......
Post by: GT on April 18, 2010, 04:32:43 am
In case if Beatrice made another MS Paint Mugen, Here's What the game should have with MY character:
Dr. Gray
(http://russellshideout.webs.com/photos/MUGEN/Dr.%20Gray.bmp)

 :anxious:
Title: Re: Just in Case.......
Post by: Chronojiuj on April 18, 2010, 04:49:19 am
http://mugenguild.com/forumx/index.php?topic=112393.0
Title: Re: Just in Case.......
Post by: Bea on April 18, 2010, 04:54:35 am
...
Ok, merging this to the appropriated post.
Title: Re: MSPAINT MUGEN
Post by: Jdplayer on April 21, 2010, 09:31:24 am
(http://i187.photobucket.com/albums/x149/jdplayer556/JpIntro.gif)

Lame design I know, but it's the best I could come up with. I've got ideas for moves already, but I need to sprite them first.
Title: Re: MSPAINT MUGEN
Post by: Dishamonpow on June 22, 2010, 08:32:14 pm
I was wondering if this match the style? I was thinking of giving this a shot.
(http://i49.tinypic.com/2w1v9cz.png)
Title: Re: MSPAINT MUGEN
Post by: Iced on June 28, 2010, 12:46:52 pm
try to draw it from the side, then its easier to tell, right now it looks like you would have a hard time drawing the whole thing.
Title: Re: MSPAINT MUGEN
Post by: Dishamonpow on June 30, 2010, 03:31:16 am
Thanks for the feedback. I just wanted to see if I could get the style of it for something else.
Title: Re: MSPAINT MUGEN
Post by: Jdplayer on July 01, 2010, 04:01:11 am
(http://i187.photobucket.com/albums/x149/jdplayer556/JpLiftup.gif)

Another anim for my character concept. The move involves summoning two Tesla Coils and playing a random song with them (a la Zeusaphone (http://en.wikipedia.org/wiki/Zeusaphone)).
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on July 07, 2010, 11:13:36 pm
sasdsasdsasdsasd

(http://www5.picturepush.com/photo/a/2928998/img/stuff/stand.gif)(http://www.smeenet.org/mspaint/gifs/pots-slap(1).gif)

And this is why I always wonder who's great idea it was to make you mod the of gfx section.

Is this one somehow better?

(http://www2.picturepush.com/photo/a/3758555/img/stuff/stand-frame-0001b.png)
Title: Re: MSPAINT MUGEN
Post by: Anjel on July 07, 2010, 11:21:16 pm
No, it still got that retarded pose, why do you insist on using the same pose for ALL your sprites of that character?
His mid is still too linear.
The proportions doesn't match the style.
Title: Re: MSPAINT MUGEN
Post by: Foobs on July 07, 2010, 11:23:38 pm
Intro for walt.

Shamrock is in the screen. Then walt lands over him after jumping a fence. Think of Akuma and Bison.
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on July 08, 2010, 12:40:34 am
No, it still got that retarded pose, why do you insist on using the same pose for ALL your sprites of that character?
His mid is still too linear.
The proportions doesn't match the style.

...

Almost all of the characters have extremely linear torsos. Also, can you elaborate on what the proportions ought to be?

Finally, the pose is a matter of choice, dammit - I'm not going to give him a Kung Fu pose because you don't like the one I chose.
Title: Re: MSPAINT MUGEN
Post by: Chronojiuj on July 08, 2010, 05:36:43 am
Spoiler: Example. Terribly drawn ahoy. (click to see content)
Title: Re: MSPAINT MUGEN
Post by: Luis Alejandro on July 08, 2010, 05:41:30 am
 :sugoi:
Title: Re: MSPAINT MUGEN
Post by: Titiln on July 08, 2010, 07:39:54 am
Spoiler: Example. Terribly drawn ahoy. (click to see content)
lol
Title: Re: MSPAINT MUGEN
Post by: Nero D. on July 08, 2010, 07:42:05 am
:rofl:
Title: Re: MSPAINT MUGEN
Post by: Jesuszilla on July 08, 2010, 07:53:02 am
I like Chronojiuj's idea. Make it the official topic of Vegeta20XX.
Title: Re: MSPAINT MUGEN
Post by: Cybaster on July 08, 2010, 12:37:26 pm
lol
Title: Re: MSPAINT MUGEN
Post by: SnowShingo on July 08, 2010, 04:20:11 pm
i got bored and did this

(http://img.photobucket.com/albums/v171/shothedude/mfggame/fuckyoumspaint.png)

toodles
Title: Re: MSPAINT MUGEN
Post by: Iced on July 08, 2010, 05:44:39 pm
Almost all of the characters have extremely linear torsos. Also, can you elaborate on what the proportions ought to be?
he means that its literally a line, as in, done by linetool.
(http://i187.photobucket.com/albums/x149/jdplayer556/JpLiftup.gif)

Another anim for my character concept.
You should consider finishing your character even outside of the project, the fluidity is nice, even if it uses one shade for shadow on the face that i wouldnt use myself.  Its nice



I like Chronojiuj's idea. Make it the official topic of Vegeta20XX.

Trying to keep the game from having anything making fun of someone as much as possible. =p
i got bored and did this

(http://img.photobucket.com/albums/v171/shothedude/mfggame/fuckyoumspaint.png)

toodles
I like that, i would only make his legs smaller to be easier to draw, but the concept itself is nicely done.
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on July 09, 2010, 04:01:41 am
Spoiler: Example. Terribly drawn ahoy. (click to see content)
lol

lol

But seriously, can anyone give me a good example of how the sprite I posted SHOULD look like - I've tried a good few times and haven't gotten it down pat.

Pretty please?
Title: Re: MSPAINT MUGEN
Post by: Chronojiuj on July 09, 2010, 05:49:27 am
Fine fine you forced my hand. >:( (http://i32.tinypic.com/2nrq2qg.png)
Title: Re: MSPAINT MUGEN
Post by: The Railgunner on July 09, 2010, 06:41:49 am
Fine fine you forced my hand. >:( (http://i32.tinypic.com/2nrq2qg.png)

Indeed. I attempted a small edit of that sprite, is this more acceptable than my previous attempt?

(http://www3.picturepush.com/photo/a/3765111/img/stuff/veg20xxstandchronoedita.png)

EDIT:
Spoiler, click to toggle visibilty
I was bored.
Title: Re: MSPAINT MUGEN
Post by: Anjel on July 09, 2010, 08:18:44 pm
A lot better (even though Chronojiuj did pretty much did the whole sprite).
And yeah, that idea is pretty awesome.
Title: Re: MSPAINT MUGEN
Post by: Darkest Shade of Light on August 06, 2010, 04:20:53 pm
Even though I'm new to the forums, can I join in on this? I like the idea and have a few sprites already drawn from a while ago. I'll post them later if required
Title: Re: MSPAINT MUGEN
Post by: Chronojiuj on August 07, 2010, 12:37:37 pm
Post away. :)
Title: Re: MSPAINT MUGEN
Post by: Darkest Shade of Light on August 07, 2010, 05:52:43 pm
Post away. :)
Do they have to be completely custom? Or can they be game-based or flash-based or something? Because I've been working on my MsPaint Self, along with Shade and Gold the Hedgehogs, and a few other people. So, any basis on sprite origin?

EDIT: How do I put images in here? I try, but it doesn't show up in preview... Here's an example
(http://img830.imageshack.us/i/concept.gif/)
http://img830.imageshack.us/i/concept.gif/   <-- Best I can do for some stupid reason (not best spriting, best for showing you)

EDIT (2): Am I allowed to make my own?
Spoiler, click to toggle visibilty
Title: Re: MSPAINT MUGEN
Post by: Iced on August 09, 2010, 11:22:09 am
Well we arent accepting any new chars lately, since we are pretty much overbooked and with bea alone coding things have slowed down a lot, but you are free to do your own sprites and concept and try to code a characters for yourself out of this project ( even if you base yourself on the project's style)

Good luck with that. :)
Title: Re: MSPAINT MUGEN
Post by: Bea on August 09, 2010, 03:42:48 pm
And I'm having other priorities in my life right now, so Mugen coding is being left cast aside. :(
I'll try to pick up during the next months, but I can't promise anything.
I feel that my time in Mugen might have come to an end.

I'll try to post updates soon.
If I see that I can't continue this, I'll find someone to take over and finish the project.


Title: Re: MSPAINT MUGEN
Post by: Duo Solo on August 09, 2010, 04:04:20 pm
Maybe its time you chose your successor now. If Titiln could code, Im pretty sure he would do a good job taking your place.
Title: Re: MSPAINT MUGEN
Post by: Iced on August 09, 2010, 04:05:26 pm
as far as sprites go, everything is finished and well arranged, so those wont be a problem.
Title: Re: MSPAINT MUGEN
Post by: Darkest Shade of Light on August 09, 2010, 07:36:41 pm
Well we arent accepting any new chars lately, since we are pretty much overbooked and with bea alone coding things have slowed down a lot, but you are free to do your own sprites and concept and try to code a characters for yourself out of this project ( even if you base yourself on the project's style)

Good luck with that. :)
I can code my own characters. It may take a while, but I could do it. But, the whole project style thing confuses me. Do you mean, like, a sort of standard for attacks? I've already started coding him actually...
Title: Re: MSPAINT MUGEN
Post by: Duo Solo on August 09, 2010, 08:34:41 pm
Sent the rest of the sprites to your email Iced. If you need anything else, let me know.
Title: Re: MSPAINT MUGEN
Post by: Bea on November 24, 2010, 12:22:11 pm
I have fixed some bugs and have been working slowly on some gameplay improvements and new characters.
Expect a new beta build during December.
Title: Re: MSPAINT MUGEN
Post by: Cobra Caddie on November 24, 2010, 12:28:50 pm
A look forward to a finished Caddie. ;D
Title: Re: MSPAINT MUGEN
Post by: Chronojiuj on November 25, 2010, 01:14:38 am
Castor acer mode initiated. (http://img140.imageshack.us/img140/4152/mspaintmugen.png)
Title: Re: MSPAINT MUGEN
Post by: Bea on January 31, 2011, 02:00:54 am
Two weeks.
Title: Re: MSPAINT MUGEN
Post by: Seventh on February 24, 2011, 09:59:32 pm
... Was something supposed to happen? It's been past three weeks since that last post.